so, it was okay when everyone was hailing EQN as the MMO savior and how its gonna finally put the nail in the coffin for WoW, but now that people are starting to realize its just another run of the mill game with 1 or 2 cool features but to many tried and failed mechanics(no trinity for one) its not okay anymore?
Really I must have been reading about the wrong game then.. from what i read it was gonig to be a totally new type of MMORPG.. still thats just gonig from what i read and seen... people have claimed it before so we will just have to wait and see.
@OP its just this site.. even if the game was 100% the best thing that ever existed in the world people on here would still flame it LOL.
I have been a fan of EQ since the beginning and have no problems with SOE. Ive been patiently waiting for SOE Live to unveil Everquest Next. While waiting I was excited and very optimistic.
While watching the unveiling, I lost the optimism and excitement. I saw a game I was previously excited to play, copy several games with mechanics that failed, and call them ground breaking. The biggest let down was the unmistakeable feel of GW2. Why would you take mechanics from a game that failed so badly.
On the flip side, I do think they have some really good ideas on some parts of the game. I think using Landmark as a way to bring new Art styles in pretty solid. Getting away from the linear game play of other MMOs in the genre could go either way.
The fact that the game is a year or more from release gives me the opportunity to get into FF-XIV and Archeage. Honestly if either title is solid, I may never get Everquest Next, it just depends on how things play out.
Just because I'm a gamer doesn't mean I drive a Honda.
my main concern ? the fact they were shoing off at 720p !even Microsoft doesn't show off at 720p !for something this big why no 1080p ! is see only one reason ! they couldn't ,we all game at 1080p most here also stream on twitch at 1080p ,if soe cannot stream at 1080p this means most gamer wont be able also to stream at 1080p ?corp can whine all they want but I see too often the lack of effort .take one exemple of feature all game should have a tool like warhammer supply to adjust brightness and contrast etc ,oh the slider bar is there but no tool to compare what it should look like .it is just one of the multitude of small stuff that crash game enjoyement on the long term !
I just don't get it.. Why is there so many people hating on this game before it's even out. You really can't judge a game until you've played it, especially MMORPG's. Any MMO gamer would know this..
Just because it's changed it's concepts from the other EQ games doesn't mean its good or bad. We won't know until we've tested it ourselves!
I think all the hater's need to take a chill pill and take a step back and stop whinging about shit that the devs will never change. (eg - core gameplay mechanics)
If you don't like it don't play it, it's as simple as that.
...we need more positive threads and informative posts. Not ranting.
so, it was okay when everyone was hailing EQN as the MMO savior and how its gonna finally put the nail in the coffin for WoW, but now that people are starting to realize its just another run of the mill game with 1 or 2 cool features but to many tried and failed mechanics(no trinity for one) its not okay anymore?
For the same reason WoW fans are not allowed to use WoW´s sub numbers and history as a proof of it´s quality but every other game and fan-base can brag about their subscriptions/users to defend their game and it´s quality.
I just don't get it.. Why is there so many people hating on this game before it's even out. You really can't judge a game until you've played it, especially MMORPG's. Any MMO gamer would know this..
Just because it's changed it's concepts from the other EQ games doesn't mean its good or bad. We won't know until we've tested it ourselves!
I think all the hater's need to take a chill pill and take a step back and stop whinging about shit that the devs will never change. (eg - core gameplay mechanics)
If you don't like it don't play it, it's as simple as that.
...we need more positive threads and informative posts. Not ranting.
the game wont be worth playing ... no real new inovation (maybe terrain destroy only ) but with this wow clone cartoon graphic character model lol...is like u get a game from 2007 to play in 2014..
Most EQ people did not hear what they wanted to hear on the 2nd.....I think alot of former EQ people looked at EQN as sort of a last resort to return to the glory days of the genre, and now it appears that EQN is not going to be the one.....In the end though, is it really a shock considering the company?
I think it's strange that they don't want an EQ reboot. The original is getting really old and dated and it is unable to be updated to today's standards thanks to the limited technology of the time. Do they really think that EQLive is going to make money for the next 5 or 10 years? At least there is Vanguard, but they're still making updates at a snail's pace. They focus 90% of their effort on cash shop items, 5% on bug fixes and 5% on new content.
Frankly, I don't blame many of the EQ vets, they deserve an updated game and since they can't do it to the original, they should be getting a new game altogether. It's not like SOE is a small company, why the hell can't they work on more than one new project at a time?
Originally posted by Slyther_ZeroI just don't get it.. Why is there so many people hating on this game before it's even out. You really can't judge a game until you've played it, especially MMORPG's. Any MMO gamer would know this.. Just because it's changed it's concepts from the other EQ games doesn't mean its good or bad. We won't know until we've tested it ourselves!I think all the hater's need to take a chill pill and take a step back and stop whinging about shit that the devs will never change. (eg - core gameplay mechanics)If you don't like it don't play it, it's as simple as that....we need more positive threads and informative posts. Not ranting.
so, it was okay when everyone was hailing EQN as the MMO savior and how its gonna finally put the nail in the coffin for WoW, but now that people are starting to realize its just another run of the mill game with 1 or 2 cool features but to many tried and failed mechanics(no trinity for one) its not okay anymore?
Why do we need another trinity game? There is already a million of the out there in existence? They all play the same as each other, with slight difference depending on how the dungeons are built.
I've played my far share of trinity games and to be honest I don't need another WoW with few different features chucked into to differentiate.
Play a healing class in WoW, then play a healing class in SW:TOR, then play a healing class in DCUO, ,...tell me if the healing mechanics play remotely close, let alone "the same"..
There are many diff ways to do the trinity and engourage group play/diversity
Maybe those people looking for their glory days don't realize you can never go back. There will never be 'your first mmo' again. Maybe the features you like put you in a minority. Games liked GW2 are doing well. It seems to be something /the masses/ what to play, so why shouldn't EQN make an mmo they think will appeal to them?
I might end up not liking EQN, but it will be after I've played it.
I just don't get it.. Why is there so many people hating on this game before it's even out. You really can't judge a game until you've played it, especially MMORPG's. Any MMO gamer would know this..
Just because it's changed it's concepts from the other EQ games doesn't mean its good or bad. We won't know until we've tested it ourselves!
I think all the hater's need to take a chill pill and take a step back and stop whinging about shit that the devs will never change. (eg - core gameplay mechanics)
If you don't like it don't play it, it's as simple as that.
...we need more positive threads and informative posts. Not ranting.
so, it was okay when everyone was hailing EQN as the MMO savior and how its gonna finally put the nail in the coffin for WoW, but now that people are starting to realize its just another run of the mill game with 1 or 2 cool features but to many tried and failed mechanics(no trinity for one) its not okay anymore?
For the same reason WoW fans are not allowed to use WoW´s sub numbers and history as a proof of it´s quality but every other game and fan-base can brag about their subscriptions/users to defend their game and it´s quality.
Don't ever try to use facts on a "fan".
They don't work.
You imply that facts work on their opposite the hater,evidence suggests otherwise.
people say the game is too cartoony,but this is early in the dev time table right now if you don't like it ,propose something to soe ! I know a lot of you are insanely good a generating pretty for very low cost of resource !
I just don't get it.. Why is there so many people hating on this game before it's even out. You really can't judge a game until you've played it, especially MMORPG's. Any MMO gamer would know this..
Just because it's changed it's concepts from the other EQ games doesn't mean its good or bad. We won't know until we've tested it ourselves!
I think all the hater's need to take a chill pill and take a step back and stop whinging about shit that the devs will never change. (eg - core gameplay mechanics)
If you don't like it don't play it, it's as simple as that.
...we need more positive threads and informative posts. Not ranting.
so, it was okay when everyone was hailing EQN as the MMO savior and how its gonna finally put the nail in the coffin for WoW, but now that people are starting to realize its just another run of the mill game with 1 or 2 cool features but to many tried and failed mechanics(no trinity for one) its not okay anymore?
For the same reason WoW fans are not allowed to use WoW´s sub numbers and history as a proof of it´s quality but every other game and fan-base can brag about their subscriptions/users to defend their game and it´s quality.
Don't ever try to use facts on a "fan".
They don't work.
You imply that facts work on their opposite the hater,evidence suggests otherwise.
No, not at all.
What's the difference between a fan and a hater? Nothing, they are the same person(s) the only difference is the title of the game in question.
(When I say "fan" I am not referring to the average person who likes the game)
The only feature that interests me is the new AI system SOE borrowed from Storybricks. of course some of you may be excited about "breakable objects everywhere" but do you guys really think SOE will allow you to destroy a capital city and build your own city over it? Terrain that can be blown into bits will be pre-programmed and in certain places in world, so i am not excited about that. i want to see that new AI in action.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
It's people who love the EQ franchise and don't understand what this is
that pretty much sums up what their problem is, they don't recognize it, they don't understand it, its not what they wanted or expected.
but like others on here, failure or not, im glad this game is none of those things. we don't need the same thing rehashed over and over and over.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
It's just the pvp crowd venting their anger, no worries they account for the smallest population of MMO gamers and their bark is worse than their bite.
Originally posted by Panzerbase It's just the pvp crowd venting their anger, no worries they account for the smallest population of MMO gamers and their bark is worse than their bite.
sadly, their bark is also quite a bit louder.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
I might end up not liking EQN, but it will be after I've played it.
exactly. for some of the same reasons i opposed the 'hype train' i also now oppose the 'flame train'. ive seen enough of the game now to interest me. but the game isnt even in alpha apparently, so im not going to be able to do anything about it, let alone actually experience gameplay, until the beta releases.
one step at a time folks, that's all we have with anything.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
Originally posted by Panzerbase It's just the pvp crowd venting their anger, no worries they account for the smallest population of MMO gamers and their bark is worse than their bite.
What?
I'm a fan of PvP (even the FFA version), and I love what I've seen so far. Shoot, I even started up EQ1 the week after it released and played until PoP, and I'm still not upset with the direction they're going.
Even with no PvP info given out, I can safely say I'll be playing this game on launch.
I think it has something to do with all of the recent hype trains crashing and burning after getting everyone whipped up into a feeding frenzy. The industry really has no one to blame but themselves and their huge marketing budgets. I read somewhere that SWTOR's Marketing budget ran as high as it's development budget - that is crazy.
Regarding EQN, the similarities to GW2 have me worried. GW2 was a game I gave up on within a month despite not having to sub, just can't get myself to get into that game. If EQN ends up having no progression and no trinity I feel that it will end up crashing and burning as well.
People hyped it up without seeing any screenshots or footage, or anything concrete.
Then when that footage got released, it didn't match up to their mental image of the game, even though the features might be quite impressive.
That's all there is to it, happens every few months on this site really. But don't worry, from what I'm seeing, the negativity isn't half as bad in other places.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I just don't get it.. Why is there so many people hating on this game before it's even out. You really can't judge a game until you've played it, especially MMORPG's. Any MMO gamer would know this..
Just because it's changed it's concepts from the other EQ games doesn't mean its good or bad. We won't know until we've tested it ourselves!
I think all the hater's need to take a chill pill and take a step back and stop whinging about shit that the devs will never change. (eg - core gameplay mechanics)
If you don't like it don't play it, it's as simple as that.
...we need more positive threads and informative posts. Not ranting.
so, it was okay when everyone was hailing EQN as the MMO savior and how its gonna finally put the nail in the coffin for WoW, but now that people are starting to realize its just another run of the mill game with 1 or 2 cool features but to many tried and failed mechanics(no trinity for one) its not okay anymore?
For the same reason WoW fans are not allowed to use WoW´s sub numbers and history as a proof of it´s quality but every other game and fan-base can brag about their subscriptions/users to defend their game and it´s quality.
Don't ever try to use facts on a "fan".
They don't work.
You imply that facts work on their opposite the hater,evidence suggests otherwise.
No, not at all.
What's the difference between a fan and a hater? Nothing, they are the same person(s) the only difference is the title of the game in question.
(When I say "fan" I am not referring to the average person who likes the game)
Well then I agree after all fan is just a shortened version of the word fanatic and I've always said haters are just the flip side of the same coin as fanbois.Both are immune to reason,logic and facts.
Maybe those people looking for their glory days don't realize you can never go back. There will never be 'your first mmo' again. Maybe the features you like put you in a minority. Games liked GW2 are doing well. It seems to be something /the masses/ what to play, so why shouldn't EQN make an mmo they think will appeal to them?
I might end up not liking EQN, but it will be after I've played it.
This is not really a knock on anything specific, but while the whole "no trinity" thing in GW2 is something GW2 fans appriciate, its not as if new players are flocking to it in droves. If anything, trinity games like SW:TOR and Rift are getting a lot more players back with their F2P conversions. There is room for both, and trinity is by far the majority, not minority. At this point im not buying the whole "no trinity is the future that gamers want" thing. I absolutly LOVE playing healing classes in MMOs. If I wanted to play unreal tournament or diablo, id play unreal tournament and diablo.
It's people who love the EQ franchise and don't understand what this is
that pretty much sums up what their problem is, they don't recognize it, they don't understand it, its not what they wanted or expected.
Its not just their failure to understand what this is, its the miss-information and how out of touch they are with mmo development in general. 2 examples..
1. Their position that is "taking a dump" on the EQ franchise due to a lack of a trinity and other old features.
It is clear that by actually progressing the tech at long last, certain mechanics are rendered obsolete, I can understand some nostalgia, but the idea that the trinity is the only way or that the EQN devs are just doing this out of misguided whim shows they are not looking at the AI and other technical reasons, and don't care if the mmo genre stays in a rut. Big picture people. Not to mention that the trinity didn’t work in pen and paper RPGs as the GM was too smart for it, well now we come full circle with better AI, this isn’t the future vs. the past, this is a brief period of mmo design coming to an end, due to better tech and a long overdue return to rpg roots.
Neither SOE or any other mmo developer is obligated to hold back technological improvements on AAA services (how else will they arrive?), if you want a retro experience play older games, and I am sure there will be retro trinity games made my indie kickstarter types soon too, but fighting the inevitable is pointless. I love 8 bit, 16 bit old games, and new indie ones made in that style, but I don't think they should have not bothered developing 3D polygon technology.
2. The constant, lazy, unsupported, simplistic assertion that this is ALL about GW2.
The current trend with mmos for the last few years, from TSW to GW2 to DCUO, ESO and Wildstar is limited hotbars, there are many reasons for this. Cleaner UI, focusing on the actual game, less wrist strain, cutting out unnecessary skills/spells and the need for macros, situational skills replaced with situational movement and other reactions (tied to more action combat), opening mmos up to other types of gamers, etc etc etc.
It is fallacious to assert that this is due to 1 mmo and the bad parts of that have to now exist in EQN. This are just a part of overall mmo evolution. When you see haters argue this, all they do is state this as if it was a fact, there is no arguing from evidence, and the few second of combat footage does not count. This is about the mechanics, and what emerges from that, not lazy A = B thinking.
No imagination, no attempt to understand the devs, no broader context or attention to detail, this is why I am pissed with haters, not there position, but how insulting badly they argue for it.
Apparently new is evil, games should have no child like wonder of experimentation as kiddies suck, EQ1 was the perfect pinnacle, and we don’t need to see anymore, think about it anymore, just stick to this rushed conclusion, and rant about how the "fans" are deluded idiots, even though we are the ones basing our position on the actual evidence, and not logical fallacies.
See for yourselves, who here is citing what the devs actually say, what the tech is, and who is simply using slogans.
It's people who love the EQ franchise and don't understand what this is
that pretty much sums up what their problem is, they don't recognize it, they don't understand it, its not what they wanted or expected.
but like others on here, failure or not, im glad this game is none of those things. we don't need the same thing rehashed over and over and over.
Its not just their failure to understand what this is, its the miss-information and how out of touch they are with mmo development in general. 2 examples..
1. Their position that is "taking a dump" on the EQ franchise due to a lack of a trinity and other old features.
It is clear that by actually progressing the tech at long last, certain mechanics are rendered obsolete, I can understand some nostalgia, but the idea that the trinity is the only way or that the EQN devs are just doing this out of misguided whim shows they are not looking at the AI and other technical reasons, and don't care if the mmo genre stays in a rut. Big picture people. Not to mention that the trinity didn’t work in pen and paper RPGs as the GM was too smart for it, well now we come full circle, this isn’t the future vs. the past, this is a brief period of mmo design coming to an end, due to better tech and a long overdue return to rpg roots.
2. The constant, lazy, unsupported, simplistic assertion that this is ALL about GW2.
The current trend with mmos for the last few years, from TSW to GW2 to DCUO, ESO and Wildstar is limited hotbars, there are many reasons for this. Cleaner UI, focusing on the actual game, less wrist strain, cutting out unnecessary skills/spells, situational skills replaced with situational movement and other reactions (tied to more action combat), opening mmos up to other types of gamers, etc etc etc. It is fallacious to assert that this is due to 1 mmo and the bad parts of that have to now exist in EQN. This are just a part of overall mmo evolution. When you see haters argue this, all they do is state this as if it was a fact, there is no arguing from evidence, and the few second of combat footage does not count. This is about the mechanics, and what emerges from that, not lazy A = B thinking.
No imagination, no attempt to understand the devs, no broader context or attention to detail, this is why I am pissed with haters, not there position, but how insulting badly they argue for it.
Apparently new is evil, games should have no child like wonder of experimentation as kiddies suck, EQ1 was the perfect pinnacle, and we don’t need to see anymore, think about it anymore, just stick to this rushed decision, and rant about how the "fans" are deluded idiots, even though we are the ones basing our position on the actual evidence, and not logical fallacies.
See for yourselves, who here is citing what the devs actually say, what the tech is, and who is simply using slogans.
No trinity isnt new...its been done before, and many folks dont like like it.
As for hotbars, even Blizz admits they have too much bloat. Less buttons on your hotbar doesnt mean the game is more simplistic, it just means you have to be smart about which ones you choose, which to use, and when.
Comments
Really I must have been reading about the wrong game then.. from what i read it was gonig to be a totally new type of MMORPG.. still thats just gonig from what i read and seen... people have claimed it before so we will just have to wait and see.
@OP its just this site.. even if the game was 100% the best thing that ever existed in the world people on here would still flame it LOL.
I have been a fan of EQ since the beginning and have no problems with SOE. Ive been patiently waiting for SOE Live to unveil Everquest Next. While waiting I was excited and very optimistic.
While watching the unveiling, I lost the optimism and excitement. I saw a game I was previously excited to play, copy several games with mechanics that failed, and call them ground breaking. The biggest let down was the unmistakeable feel of GW2. Why would you take mechanics from a game that failed so badly.
On the flip side, I do think they have some really good ideas on some parts of the game. I think using Landmark as a way to bring new Art styles in pretty solid. Getting away from the linear game play of other MMOs in the genre could go either way.
The fact that the game is a year or more from release gives me the opportunity to get into FF-XIV and Archeage. Honestly if either title is solid, I may never get Everquest Next, it just depends on how things play out.
Lets see your Battle Stations /r/battlestations
Battle Station
Don't ever try to use facts on a "fan".
They don't work.
the game wont be worth playing ... no real new inovation (maybe terrain destroy only ) but with this wow clone cartoon graphic character model lol...is like u get a game from 2007 to play in 2014..
A hard blow to EQ fans
I think it's strange that they don't want an EQ reboot. The original is getting really old and dated and it is unable to be updated to today's standards thanks to the limited technology of the time. Do they really think that EQLive is going to make money for the next 5 or 10 years? At least there is Vanguard, but they're still making updates at a snail's pace. They focus 90% of their effort on cash shop items, 5% on bug fixes and 5% on new content.
Frankly, I don't blame many of the EQ vets, they deserve an updated game and since they can't do it to the original, they should be getting a new game altogether. It's not like SOE is a small company, why the hell can't they work on more than one new project at a time?
Play a healing class in WoW, then play a healing class in SW:TOR, then play a healing class in DCUO, ,...tell me if the healing mechanics play remotely close, let alone "the same"..
There are many diff ways to do the trinity and engourage group play/diversity
Maybe those people looking for their glory days don't realize you can never go back. There will never be 'your first mmo' again. Maybe the features you like put you in a minority. Games liked GW2 are doing well. It seems to be something /the masses/ what to play, so why shouldn't EQN make an mmo they think will appeal to them?
I might end up not liking EQN, but it will be after I've played it.
You imply that facts work on their opposite the hater,evidence suggests otherwise.
No, not at all.
What's the difference between a fan and a hater? Nothing, they are the same person(s) the only difference is the title of the game in question.
(When I say "fan" I am not referring to the average person who likes the game)
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
that pretty much sums up what their problem is, they don't recognize it, they don't understand it, its not what they wanted or expected.
but like others on here, failure or not, im glad this game is none of those things. we don't need the same thing rehashed over and over and over.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
sadly, their bark is also quite a bit louder.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
exactly. for some of the same reasons i opposed the 'hype train' i also now oppose the 'flame train'. ive seen enough of the game now to interest me. but the game isnt even in alpha apparently, so im not going to be able to do anything about it, let alone actually experience gameplay, until the beta releases.
one step at a time folks, that's all we have with anything.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
What?
I'm a fan of PvP (even the FFA version), and I love what I've seen so far. Shoot, I even started up EQ1 the week after it released and played until PoP, and I'm still not upset with the direction they're going.
Even with no PvP info given out, I can safely say I'll be playing this game on launch.
@ OP:
I think it has something to do with all of the recent hype trains crashing and burning after getting everyone whipped up into a feeding frenzy. The industry really has no one to blame but themselves and their huge marketing budgets. I read somewhere that SWTOR's Marketing budget ran as high as it's development budget - that is crazy.
Regarding EQN, the similarities to GW2 have me worried. GW2 was a game I gave up on within a month despite not having to sub, just can't get myself to get into that game. If EQN ends up having no progression and no trinity I feel that it will end up crashing and burning as well.
People hyped it up without seeing any screenshots or footage, or anything concrete.
Then when that footage got released, it didn't match up to their mental image of the game, even though the features might be quite impressive.
That's all there is to it, happens every few months on this site really. But don't worry, from what I'm seeing, the negativity isn't half as bad in other places.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
I struggle to understand people sometimes.
If you currently play EQ1 becasue it is the best game out there...
Or
If you currently play EQ2 becasue it is the best game out there...
Then why does the the fact you don't like EQN change how you relate to your game of choice? Is it not STILL the best game out there to you?
If it is the best game out there (to you) then keep playing it.
Why complain about it when you already have what you want? I understand people find change hard but holy shit Batman!
Well then I agree after all fan is just a shortened version of the word fanatic and I've always said haters are just the flip side of the same coin as fanbois.Both are immune to reason,logic and facts.
This is not really a knock on anything specific, but while the whole "no trinity" thing in GW2 is something GW2 fans appriciate, its not as if new players are flocking to it in droves. If anything, trinity games like SW:TOR and Rift are getting a lot more players back with their F2P conversions. There is room for both, and trinity is by far the majority, not minority. At this point im not buying the whole "no trinity is the future that gamers want" thing. I absolutly LOVE playing healing classes in MMOs. If I wanted to play unreal tournament or diablo, id play unreal tournament and diablo.
Its not just their failure to understand what this is, its the miss-information and how out of touch they are with mmo development in general. 2 examples..
1. Their position that is "taking a dump" on the EQ franchise due to a lack of a trinity and other old features.
It is clear that by actually progressing the tech at long last, certain mechanics are rendered obsolete, I can understand some nostalgia, but the idea that the trinity is the only way or that the EQN devs are just doing this out of misguided whim shows they are not looking at the AI and other technical reasons, and don't care if the mmo genre stays in a rut. Big picture people. Not to mention that the trinity didn’t work in pen and paper RPGs as the GM was too smart for it, well now we come full circle with better AI, this isn’t the future vs. the past, this is a brief period of mmo design coming to an end, due to better tech and a long overdue return to rpg roots.
Neither SOE or any other mmo developer is obligated to hold back technological improvements on AAA services (how else will they arrive?), if you want a retro experience play older games, and I am sure there will be retro trinity games made my indie kickstarter types soon too, but fighting the inevitable is pointless. I love 8 bit, 16 bit old games, and new indie ones made in that style, but I don't think they should have not bothered developing 3D polygon technology.
2. The constant, lazy, unsupported, simplistic assertion that this is ALL about GW2.
The current trend with mmos for the last few years, from TSW to GW2 to DCUO, ESO and Wildstar is limited hotbars, there are many reasons for this. Cleaner UI, focusing on the actual game, less wrist strain, cutting out unnecessary skills/spells and the need for macros, situational skills replaced with situational movement and other reactions (tied to more action combat), opening mmos up to other types of gamers, etc etc etc.
It is fallacious to assert that this is due to 1 mmo and the bad parts of that have to now exist in EQN. This are just a part of overall mmo evolution. When you see haters argue this, all they do is state this as if it was a fact, there is no arguing from evidence, and the few second of combat footage does not count. This is about the mechanics, and what emerges from that, not lazy A = B thinking.
No imagination, no attempt to understand the devs, no broader context or attention to detail, this is why I am pissed with haters, not there position, but how insulting badly they argue for it.
Apparently new is evil, games should have no child like wonder of experimentation as kiddies suck, EQ1 was the perfect pinnacle, and we don’t need to see anymore, think about it anymore, just stick to this rushed conclusion, and rant about how the "fans" are deluded idiots, even though we are the ones basing our position on the actual evidence, and not logical fallacies.
See for yourselves, who here is citing what the devs actually say, what the tech is, and who is simply using slogans.
No trinity isnt new...its been done before, and many folks dont like like it.
As for hotbars, even Blizz admits they have too much bloat. Less buttons on your hotbar doesnt mean the game is more simplistic, it just means you have to be smart about which ones you choose, which to use, and when.