So in EQNext the action bar system will be using a limited design to force builds between combat.
4,,, yes I said 4,,, will be weapon skills
And 4,,, yes again I said 4,,,, will be class utilities.
So that's a total of 8 skills at a time.
Sort of like GW1 really. But I remember GW1 getting a lot of heated talk because of that.
Which is why GW2 entered with larger number of advalible skills at a time, while trying to keep its limited action bar design for its previous fans.
Well they also screwed up, by the way they design it with half being weapon skills, and other half being class utilities. That took away basically 25-50% of the freedom of choice when you think about it.
but like I said, GW2 still increased the number of skills you have access to in combat, even if it was done in a way that went over the head of the supporters of GW1's limited action bar.
GW2 featured class mechanics skills. These were skills that were unique to the class you were, and wasnt part of the action bar itself.
like guardians has virtues and engineer has tool belt, etc.
should EQNext also have class mechanics to make things feel more unique and interesting?
otherwise it seems like the game play will just consist of mindless button mashing even worst than GW2, since there will be less things to manage in combat other than cooldowns.
how can such a system be improved? That's what we should be considering. How to improve the limited action bar system.
8 truly fun, interesting and meaningful skills is a lot better than 25-40 mediocre skills that no one notices or cares about when you use them. In so many large hotbar games devolve into pressing a pre-defined skill rotation, and 90% of the skills are just damage.
Do a little dot, do a little dd, do a little dd, do a little dd, do a little AOE, do a little dd, do a little dot, repeat.
The key is to make each skill fun and exciting to use, to have really unique combat animations, spell effects... to make each ability have a really large effect and need to be used correctly.
More does not = better. Just about every WoW-like MMORPG on the planet has proven that.
Less dont mean better either. Its like only limiting yourself in RL to 8 moves. Its silly.
Originally posted by Kyleran I'm not a fan of this design, but the decision has been made, likely to ensure good playability on consoles.
I'll have to adapt assuming other elements of the game interest me.
^ This. Although my choice to adapt may be dependent on my willingness to buy. I may or may not try it . The whole console thing kills most games for me for the most part.
Or more likely they are basing their design off of the success that is Guild Wars 2, much like SWTOR based their design off of the success that is World of Warcraft.
Besides, they haven't even announced anything about EQN coming to consoles, and GW2 was supposed to come to consoles but those plans were canceled, and their action bar size was supposed to be finalized before the decision to try t port GW2 to consoles was made.
Who know, maybe EQN is coming to consoles, maybe it is not, but until any plans are announced, please, do not jump to conclusions that cannot be backed be readily available evidence; it makes you look like conspiracy nuts.
Originally posted by wowclonez As if GW2 didn't have less, people still played it.
Apart from great art style there where so many issues i had with Gw2 i dont know where to begin.
Main problem about the game was past mid way to max lv there where NO new skills. At max level there was nothing to do faor hardcore players. And no i dont play alts, if i have to roll alt i quit the game.
Another set of four reactionary abilities per class would be nice. 8 is small considering only two weapon sets per class are available. The problem IMO is stagnation for those that dot want to class switch.
Originally posted by Kuro1n It's like playing a moba, having 4 abilities or more on some characters and then a few items for abilities as well, you get tired of it damn fast imo as it is really easy to master.
So what MLG championships have you won lately?
/facepalm
Oh, hello to you too douchebag, I don't really enjoy MOBA games, I play them occasionally with my friends because they have some interest in them but I do produce items through the workshop for it. On the other hand I did play Tribes ascend on high level and used to lead a clan of 400-500 members something in Lineage 2. A game where you have 36 skills to use at least in gfinal if you play something other than archer.
I really don't care about your Tribes ascend or lineage 2 exploits, that wasn't the point of my comment.
It's your comment about MOBAs being "easy"... that's just hilarious.
But hey pal, you can either hate on the messenger, or could take the hint that beyond rediculous exagerations doesn't help with your argument's credibility. Wich of these 2 options is the douchebagiest?
Well I'm not really trying to go pro in any MOBA due to the fact I find them dull and quite shallow, as I already explained. Fact is when I played Lineage 2 we played vs a player from LoL called shook, he's now playing LoL competetively. We completely crushed their 5 year old clan with our 1-2 year old ragtag clan, that says enough I think, when our spies posted stuff from their leaders out of their forum how they were utterly demolished and how the leadership in our clan could brag because they were smashed already. You know next to nothing about me honestly and maybe you should shut your trap and consider before trying to insult someone next time without reason.
You have selected option 1 then, hating the messenger. Ok then! It's not like I didn't give you a chance!
It's true, I know next to nothing about you. But since you claim to have figured out a game like easy mode LoL or DOTA 2 and their 4 faceroll abilities, I'd certainly love for us to develop an intimate, lasting friendship so that I can quit my day job, win millions of $ and be flown around the world for free.
Also "/facepalm" isn't a personal insult, "douchebag" is.
Well saying "/facepalm" over someones post is implying he is stupid or posting stupid shit, so yes, what I said was in order.
So you want me to say that your post was intelligent then?
I dont even know what your point is anymore.
You have amazingly skilled friends playing so MOBAs are easy? You don't like money so you're not competing in international championships when you've mastered the game? What?
Fact is, considering there are no paid championships on one side (MMOs with lots of abilities) and all sorts of livestreams, sponsorings, competitions held in real stadiums, prize money etc on the other over the past decade with no signs of it becoming less popular (MOBAs), are you really going to keep pretending that "people get tired of it quickly and it's easy to master"?
Okay this is very offtopic now but, I didn't master dota 2, I can play it and I have learnt a few characters very well however the game is not about personal skill but by team effort on high level, synergy between classes and there is always new things to learn but especially as new patches are released. But IMO they feel very limited, the gameplay doesn't appeal to me that much, I get bored by it.
Why would I invest all my time into MOBA games if I do not enjoy them that much? I enjoy the company when I play them but otherwise I rather read a book or work on some of my projects. I have plenty to do which I believe will give me a better future than pursuing some idea of MOBA pro. I take it you have never played a game on competitive level but if you had I guess you would know what I am talking about.
How about I create some models that gets into the dota 2 store, they sell and I get 25% of the revenue from them. I think honestly I'd make damn much more money and it would help me more in the future also compared to playing all day.
Yay moba conversation in EQN section, defiled thread.
1) You started the comparison. Don't "defile" the thread if it isn't pertinent then.
2) I get it, what you meant was easy to learn and not easy to master. A Master teaches, a student learns.
3) If you don't like MOBAs that's totally cool by me. Perfectly reasonable opinion. Saying that they take no skill or they don't have depth, is a factual statement that's stupid and wrong, it's also kinda insulting and diminishing to those that do play it.
4) I have played competitive, but not MOBAs and not MMOs (there was only really WoW arenas anyway). when it comes to MOBAs that's kind of the point. IMHO I think I suck at them and yet I'm amazed at the amount of strategies and combinations. Wich is why when someone says it's easy they'd better know wtf they're talking about.
Well quite easy to master on a personal level, the hard part is teamplay but even then when playing with some of my lowlevel friends we have quite elaborate aoe builds. It is quite simple compared to games such as EVE if we talk highlevel game. Although it is two completely different types of PVP. And what do you mean it was really only wow arenas?
Having good communication and being able to know the timings of the people in your team is where the difficulty comes in, as I stated earlier. Learning or even mastering a class is really not that hard. I'd say many FPS games have a lot higher skill ceiling than MOBA games when it comes to a personal level.
EDIT: I guess we should take this in PM if you wish to keep discussing... Feel free to PM me your next response.
We have had over a decade + of mmo's that use the same old dozens upon dozens of hotbar skills that clutter up your screen where you spend more otime watching skill cd's and hitting the buttons then actually watching the game and being engaged in the combat as a player.
The limited hotbar allows them to both focus people more on what's going on the actual screen and also allows for skills to be more individually important and have more of an impact.
Not to mention it's a hell of a lot easier to balance.
Look at League of Legends. The entire moba genre is built around this limited skill system and yet the gameplay in which you can use the skills of your hero offers a TON of tactics.
they mentioned that there will be different skills for different classes depending on the weapon that class equips, so there's your diversity. add in the 4 utility (class) skills that you can pull from any class you currently own and there is a ridiculous amount of customization possible.
don't forget that classes will more than likely have passive traits unique to the class as well, like rogues can dual wield and wear leather, warriors can use 1h/shield or a 2 hander can can wear plate armor with the most protection, etc. i just hope that there is active blocking like in TERA. the combat in that game was by far the most entertaining mmo combat i have ever come across.
as far as only having 8 hotkeys available, did you want to be able to use every skill of every class in the game at once or something? because it would be possible if they removed the restriction and you had unlocked every class on your character. limiting the slots to 8 makes room for spec groups and party members making up for what you don't have... just like the old fashioned trinity system. imagine that, a skill system that lends itself to grouping and creating community but is also almost completely open ended. maybe the devs at SoE aren't as bone headed as (it seems) 99% of people on these forums seem to think they are?
Originally posted by wowclonez As if GW2 didn't have less, people still played it.
Apart from great art style there where so many issues i had with Gw2 i dont know where to begin.
Main problem about the game was past mid way to max lv there where NO new skills. At max level there was nothing to do faor hardcore players. And no i dont play alts, if i have to roll alt i quit the game.
Sounds like EQN isn't a game for you either ...better luck next time around
We have had over a decade + of mmo's that use the same old dozens upon dozens of hotbar skills that clutter up your screen where you spend more otime watching skill cd's and hitting the buttons then actually watching the game and being engaged in the combat as a player.
The limited hotbar allows them to both focus people more on what's going on the actual screen and also allows for skills to be more individually important and have more of an impact.
Not to mention it's a hell of a lot easier to balance.
Look at League of Legends. The entire moba genre is built around this limited skill system and yet the gameplay in which you can use the skills of your hero offers a TON of tactics.
You mean to tell me you don't want so many hotbars?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
We have had over a decade + of mmo's that use the same old dozens upon dozens of hotbar skills that clutter up your screen where you spend more otime watching skill cd's and hitting the buttons then actually watching the game and being engaged in the combat as a player.
The limited hotbar allows them to both focus people more on what's going on the actual screen and also allows for skills to be more individually important and have more of an impact.
Not to mention it's a hell of a lot easier to balance.
Look at League of Legends. The entire moba genre is built around this limited skill system and yet the gameplay in which you can use the skills of your hero offers a TON of tactics.
I very much dislike the "HOLY SHIT BUTTONS" style of games. You sit there looking at cooldowns and clicking buttons, staring at hotbars instead of watching what's going on in the game world. Some people like staring at buttons and think that is complexity and skill to do so. I'm not one of them.
The only thing I could have a problem with is if the 4 weapon skills are locked based on the weapon/class. I would like the ability to learn new techniques that I can be taught in the world or acquire with practice. Or possibly learning different styles of combat per the weapon, basically unlocking more 4 ability sets for the weapon from different combat schools or something, that require some different factions to study with.
they mentioned that there will be different skills for different classes depending on the weapon that class equips, so there's your diversity. add in the 4 utility (class) skills that you can pull from any class you currently own and there is a ridiculous amount of customization possible.
don't forget that classes will more than likely have passive traits unique to the class as well, like rogues can dual wield and wear leather, warriors can use 1h/shield or a 2 hander can can wear plate armor with the most protection, etc. i just hope that there is active blocking like in TERA. the combat in that game was by far the most entertaining mmo combat i have ever come across.
as far as only having 8 hotkeys available, did you want to be able to use every skill of every class in the game at once or something? because it would be possible if they removed the restriction and you had unlocked every class on your character. limiting the slots to 8 makes room for spec groups and party members making up for what you don't have... just like the old fashioned trinity system. imagine that, a skill system that lends itself to grouping and creating community but is also almost completely open ended. maybe the devs at SoE aren't as bone headed as (it seems) 99% of people on these forums seem to think they are?
Im not saying we have to go back to 8-9 hotbars, but at the very least give us 12-14 combat skills + passive skills. 8 is just to little to play with
We have had over a decade + of mmo's that use the same old dozens upon dozens of hotbar skills that clutter up your screen where you spend more otime watching skill cd's and hitting the buttons then actually watching the game and being engaged in the combat as a player.
The limited hotbar allows them to both focus people more on what's going on the actual screen and also allows for skills to be more individually important and have more of an impact.
Not to mention it's a hell of a lot easier to balance.
Look at League of Legends. The entire moba genre is built around this limited skill system and yet the gameplay in which you can use the skills of your hero offers a TON of tactics.
You mean to tell me you don't want so many hotbars?
Why does the person in that screenshot have multiple instances of the same ability 2-3 times spread accross 2 hotbars? lol
Number 2, 3, 4, 5, 7, 8, 9, 0, = are all duplicated on the top hotbar. Not to mention the top hotbar itself has the same abilities duplicated next to eachother....and why7 does that same person have literally 6 diff addons showing the same raid frames?
Not sure the point you are trying to make with that screenshot, but its quite funny lol.
I very much dislike the "HOLY SHIT BUTTONS" style of games. You sit there looking at cooldowns and clicking buttons, staring at hotbars instead of watching what's going on in the game world. Some people like staring at buttons and think that is complexity and skill to do so. I'm not one of them.
The only thing I could have a problem with is if the 4 weapon skills are locked based on the weapon/class. I would like the ability to learn new techniques that I can be taught in the world or acquire with practice. Or possibly learning different styles of combat per the weapon, basically unlocking more 4 ability sets for the weapon from different combat schools or something, that require some different factions to study with.
I would not complain if the system was like TSW where you can mix and match everything as you wish, but from what we saw so far there are way to many limitations, and system is way to similar to Gw2, and its a very bad thing as it was one of the primary issues with the game for almost everyone.
We have had over a decade + of mmo's that use the same old dozens upon dozens of hotbar skills that clutter up your screen where you spend more otime watching skill cd's and hitting the buttons then actually watching the game and being engaged in the combat as a player.
The limited hotbar allows them to both focus people more on what's going on the actual screen and also allows for skills to be more individually important and have more of an impact.
Not to mention it's a hell of a lot easier to balance.
Look at League of Legends. The entire moba genre is built around this limited skill system and yet the gameplay in which you can use the skills of your hero offers a TON of tactics.
You mean to tell me you don't want so many hotbars?
Why does the person in that screenshot have multiple instances of the same ability 2-3 times spread accross 2 hotbars? lol
Thats because he is either stupid or made this screenshot on purpose. No one ever played wow or any other game like that. I love addons and i always had lots of them installed but if you are smart you can set up things in a way that the ui bearly takes any space/.
And if he is using so many mod why did he not use custom UI to make it take 1/3 of that space, before even optimizing anything else. there are tons of minimalistic uis for games with mods.
they mentioned that there will be different skills for different classes depending on the weapon that class equips, so there's your diversity. add in the 4 utility (class) skills that you can pull from any class you currently own and there is a ridiculous amount of customization possible.
don't forget that classes will more than likely have passive traits unique to the class as well, like rogues can dual wield and wear leather, warriors can use 1h/shield or a 2 hander can can wear plate armor with the most protection, etc. i just hope that there is active blocking like in TERA. the combat in that game was by far the most entertaining mmo combat i have ever come across.
as far as only having 8 hotkeys available, did you want to be able to use every skill of every class in the game at once or something? because it would be possible if they removed the restriction and you had unlocked every class on your character. limiting the slots to 8 makes room for spec groups and party members making up for what you don't have... just like the old fashioned trinity system. imagine that, a skill system that lends itself to grouping and creating community but is also almost completely open ended. maybe the devs at SoE aren't as bone headed as (it seems) 99% of people on these forums seem to think they are?
Im not saying we have to go back to 8-9 hotbars, but at the very least give us 12-14 combat skills + passive skills. 8 is just to little to play with
they may put in weapon swapping for all we know which would add another 4 separate skills to your bar. people need to take a breath, realize that what they showed us last weekend was just a small SMALL demo of what the game will be, and wait for SoE to release more detail on all of their systems.
i would compare what they showed us over the weekend to a 1 paragraph description written on the back of romance of the three kingdoms. you're missing out on 2,000 pages of information and basing your view on a tiny bit of fluff designed to give people a taste.
Ok 8 skills,so your not going to be looking at those 8 for cooldown?,yes you are.More choices is better,I will never play a MMORPG with 1 hotbar. The genre for me at least is dead,moved over to the casual console,I want everything handed to me with no effort crowd.
You mean to tell me you don't want so many hotbars?
I dunno why people post things like this. I mean you've got someone playing on a really low resolution and has loaded a shit ton of optional apps, all of which are not required to play the game at any sort of level. Show a game shot that cluttered without mods.. if you can.
I don't suffer from insanity, I enjoy every minute of it.
I remember EQ1 had a limited skill bar. Reminds me of having pick your skills/spells to have prepared in D&D. I think it's a great idea. You have to plan your character actions ahead of time. Sounds nostalgic and fun.
So in EQNext the action bar system will be using a limited design to force builds between combat.
4,,, yes I said 4,,, will be weapon skills
And 4,,, yes again I said 4,,,, will be class utilities.
So that's a total of 8 skills at a time.
Sort of like GW1 really. But I remember GW1 getting a lot of heated talk because of that.
Which is why GW2 entered with larger number of advalible skills at a time, while trying to keep its limited action bar design for its previous fans.
Well they also screwed up, by the way they design it with half being weapon skills, and other half being class utilities. That took away basically 25-50% of the freedom of choice when you think about it.
but like I said, GW2 still increased the number of skills you have access to in combat, even if it was done in a way that went over the head of the supporters of GW1's limited action bar.
GW2 featured class mechanics skills. These were skills that were unique to the class you were, and wasnt part of the action bar itself.
like guardians has virtues and engineer has tool belt, etc.
should EQNext also have class mechanics to make things feel more unique and interesting?
otherwise it seems like the game play will just consist of mindless button mashing even worst than GW2, since there will be less things to manage in combat other than cooldowns.
how can such a system be improved? That's what we should be considering. How to improve the limited action bar system.
8 truly fun, interesting and meaningful skills is a lot better than 25-40 mediocre skills that no one notices or cares about when you use them. In so many large hotbar games devolve into pressing a pre-defined skill rotation, and 90% of the skills are just damage.
Do a little dot, do a little dd, do a little dd, do a little dd, do a little AOE, do a little dd, do a little dot, repeat.
The key is to make each skill fun and exciting to use, to have really unique combat animations, spell effects... to make each ability have a really large effect and need to be used correctly.
More does not = better. Just about every WoW-like MMORPG on the planet has proven that.
Wowhead vs GW1Wiki
compare the skills from GW1 necro to the skills a warlock has in WoW. You see far more useless skills as you call it in Gw1. Come on, bring your A game. Lets compare skills to make that argument.
You mean to tell me you don't want so many hotbars?
I dunno why people post things like this. I mean you've got someone playing on a really low resolution and has loaded a shit ton of optional apps, all of which are not required to play the game at any sort of level. Show a game shot that cluttered without mods.. if you can.
I don't get that as well. For somebody to post that trying to make an argument, is if they don't know that this screenshot is using lots of optional mods that most people don't even use or even know how to get them in the game in the first place.
Comments
Less dont mean better either. Its like only limiting yourself in RL to 8 moves. Its silly.
(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2
Or more likely they are basing their design off of the success that is Guild Wars 2, much like SWTOR based their design off of the success that is World of Warcraft.
Besides, they haven't even announced anything about EQN coming to consoles, and GW2 was supposed to come to consoles but those plans were canceled, and their action bar size was supposed to be finalized before the decision to try t port GW2 to consoles was made.
Who know, maybe EQN is coming to consoles, maybe it is not, but until any plans are announced, please, do not jump to conclusions that cannot be backed be readily available evidence; it makes you look like conspiracy nuts.
Since when is Tuesday a direction?
True it was 100x better than gw2 one, but it was still boring after a while. Unless you changed you build every 10s. But that was just anoying.
(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2
Apart from great art style there where so many issues i had with Gw2 i dont know where to begin.
Main problem about the game was past mid way to max lv there where NO new skills. At max level there was nothing to do faor hardcore players. And no i dont play alts, if i have to roll alt i quit the game.
(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2
Well quite easy to master on a personal level, the hard part is teamplay but even then when playing with some of my lowlevel friends we have quite elaborate aoe builds. It is quite simple compared to games such as EVE if we talk highlevel game. Although it is two completely different types of PVP. And what do you mean it was really only wow arenas?
Having good communication and being able to know the timings of the people in your team is where the difficulty comes in, as I stated earlier. Learning or even mastering a class is really not that hard. I'd say many FPS games have a lot higher skill ceiling than MOBA games when it comes to a personal level.
EDIT: I guess we should take this in PM if you wish to keep discussing... Feel free to PM me your next response.
We have had over a decade + of mmo's that use the same old dozens upon dozens of hotbar skills that clutter up your screen where you spend more otime watching skill cd's and hitting the buttons then actually watching the game and being engaged in the combat as a player.
The limited hotbar allows them to both focus people more on what's going on the actual screen and also allows for skills to be more individually important and have more of an impact.
Not to mention it's a hell of a lot easier to balance.
Look at League of Legends. The entire moba genre is built around this limited skill system and yet the gameplay in which you can use the skills of your hero offers a TON of tactics.
they mentioned that there will be different skills for different classes depending on the weapon that class equips, so there's your diversity. add in the 4 utility (class) skills that you can pull from any class you currently own and there is a ridiculous amount of customization possible.
don't forget that classes will more than likely have passive traits unique to the class as well, like rogues can dual wield and wear leather, warriors can use 1h/shield or a 2 hander can can wear plate armor with the most protection, etc. i just hope that there is active blocking like in TERA. the combat in that game was by far the most entertaining mmo combat i have ever come across.
as far as only having 8 hotkeys available, did you want to be able to use every skill of every class in the game at once or something? because it would be possible if they removed the restriction and you had unlocked every class on your character. limiting the slots to 8 makes room for spec groups and party members making up for what you don't have... just like the old fashioned trinity system. imagine that, a skill system that lends itself to grouping and creating community but is also almost completely open ended. maybe the devs at SoE aren't as bone headed as (it seems) 99% of people on these forums seem to think they are?
Sounds like EQN isn't a game for you either ...better luck next time around
You mean to tell me you don't want so many hotbars?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Don't really have to have so many hotbars or such ugly UI though...
Or you know... get something better than 800x600 or something maybe. xD
That system is only for altoholics sadly.
(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2
I very much dislike the "HOLY SHIT BUTTONS" style of games. You sit there looking at cooldowns and clicking buttons, staring at hotbars instead of watching what's going on in the game world. Some people like staring at buttons and think that is complexity and skill to do so. I'm not one of them.
The only thing I could have a problem with is if the 4 weapon skills are locked based on the weapon/class. I would like the ability to learn new techniques that I can be taught in the world or acquire with practice. Or possibly learning different styles of combat per the weapon, basically unlocking more 4 ability sets for the weapon from different combat schools or something, that require some different factions to study with.
Im not saying we have to go back to 8-9 hotbars, but at the very least give us 12-14 combat skills + passive skills. 8 is just to little to play with
(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2
Why does the person in that screenshot have multiple instances of the same ability 2-3 times spread accross 2 hotbars? lol
Number 2, 3, 4, 5, 7, 8, 9, 0, = are all duplicated on the top hotbar. Not to mention the top hotbar itself has the same abilities duplicated next to eachother....and why7 does that same person have literally 6 diff addons showing the same raid frames?
Not sure the point you are trying to make with that screenshot, but its quite funny lol.
in everquest you had 8 spell gems to use at one time, i don't see the problem honestly.
I would not complain if the system was like TSW where you can mix and match everything as you wish, but from what we saw so far there are way to many limitations, and system is way to similar to Gw2, and its a very bad thing as it was one of the primary issues with the game for almost everyone.
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Thats because he is either stupid or made this screenshot on purpose. No one ever played wow or any other game like that. I love addons and i always had lots of them installed but if you are smart you can set up things in a way that the ui bearly takes any space/.
And if he is using so many mod why did he not use custom UI to make it take 1/3 of that space, before even optimizing anything else. there are tons of minimalistic uis for games with mods.
(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2
they may put in weapon swapping for all we know which would add another 4 separate skills to your bar. people need to take a breath, realize that what they showed us last weekend was just a small SMALL demo of what the game will be, and wait for SoE to release more detail on all of their systems.
i would compare what they showed us over the weekend to a 1 paragraph description written on the back of romance of the three kingdoms. you're missing out on 2,000 pages of information and basing your view on a tiny bit of fluff designed to give people a taste.
So many retards destroying the once great genre.
Ok 8 skills,so your not going to be looking at those 8 for cooldown?,yes you are.More choices is better,I will never play a MMORPG with 1 hotbar. The genre for me at least is dead,moved over to the casual console,I want everything handed to me with no effort crowd.
I dunno why people post things like this. I mean you've got someone playing on a really low resolution and has loaded a shit ton of optional apps, all of which are not required to play the game at any sort of level. Show a game shot that cluttered without mods.. if you can.
Wowhead vs GW1Wiki
compare the skills from GW1 necro to the skills a warlock has in WoW. You see far more useless skills as you call it in Gw1. Come on, bring your A game. Lets compare skills to make that argument.
Philosophy of MMO Game Design
I don't get that as well. For somebody to post that trying to make an argument, is if they don't know that this screenshot is using lots of optional mods that most people don't even use or even know how to get them in the game in the first place.
Philosophy of MMO Game Design