I'm pretty skeptical about "the entire world" being "destructible".
I imagine what they mean is that there are destructible portions of the world
Dave has already stated that there will be areas that will be locked as indestructible to prevent people from destroying them (cities, landmarks, etc)
ahahah thats not quite what he said he said they might be indestructable by pople but npcs could say a horde of orcs takes into its ai to burn freeport down we would hav e to stop it or let it burn
With so little solid info, readers have been commenting about the same things over and over again, haters are already bashing EQN to hell, and fanatics are making ridiculous threads and claims defending the new visions... We ALL already see what happens to all the hype from those AAA games... So, yes or no?
edit : you can bash me all you want, if that makes you feel good. i am only creating this thread to let readers decide whether this game is all HYPE or not
All the bashing revolves mainly around two things. 1 of those things is art, which is really moot to the majority. The main problem that has everyone up in arms is the class/combat systems propsed for EQ Next. The other 90% of the stuff revealed for EQ Next was amazing, revolutionary and enough in its own right to make EQ Next the next and only incredible MMO on the horizon.
I don't tend to hype games myself, I didn't care for EQN until I seen the announcements and gameplay. I'm now excited for this game, interested in knowing the free caps.
With so little solid info, readers have been commenting about the same things over and over again, haters are already bashing EQN to hell, and fanatics are making ridiculous threads and claims defending the new visions... We ALL already see what happens to all the hype from those AAA games... So, yes or no?
edit : you can bash me all you want, if that makes you feel good. i am only creating this thread to let readers decide whether this game is all HYPE or not
With so little solid info, readers have been commenting about the same things over and over again, haters are already bashing EQN to hell, and fanatics are making ridiculous threads and claims defending the new visions... We ALL already see what happens to all the hype from those AAA games... So, yes or no?
edit : you can bash me all you want, if that makes you feel good. i am only creating this thread to let readers decide whether this game is all HYPE or not
All the bashing revolves mainly around two things. 1 of those things is art, which is really moot to the majority. The main problem that has everyone up in arms is the class/combat systems propsed for EQ Next. The other 90% of the stuff revealed for EQ Next was amazing, revolutionary and enough in its own right to make EQ Next the next and only incredible MMO on the horizon.
One thing to take note is whether the other 90% is relevant to a simple common player. And while I will truly support EQN for what it is, I definately will not hype it as "the next and only incredible MMO on the horizon", until we players get to play it firsthand.
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
Of course it's hype! The 4 holy grails that Dave talked about are to this date just that, mythical items that many developers have promised to deliver. In the end all we have gotten in the past are some plastic cups painted gold.
Destructibility? Dave made me imagine vast underground quest areas to be discovered and explored, ancient temples and ruined cities to locate and loot. What we saw was non-permanent battle scars on the surrounding environment, and a hole in the ground that opened up to another fight. Cool the first few times, but 6 months after release this will be old.
Emergent AI? Dave says they will create a group of orcs and then let them loose on the world to do as they please. My mind immediately creates a vision of small bands of mobs setting up ambushes on unsuspecting travelers, and if left unchecked turning into a horde large enough to ransack a major city. What Dave then goes on to say is that they will look for a sweet spot and stay there until it turns sour, then head off to find another spot. Sounds sorta like limited option scripts.
Permanent changes (rally calls)? Help a small tent city grow into a major city by collecting resources, building items, searching the surrounding area for mobs, defending the city from attacks. Wait a second....gather, build, kill x number of mobs, stop attacking mobs from destroying the city? All that sounds way to familiar.
Dave even said that these are the things that are talked about every time a new game is being created. Is this the time that they actually deliver on the promises they make? Until they show us something that makes me believe they are actually delivering on the 4 grails, this will just be hype.
I hoped they had something playable ready but as it turned out it was all pure hype. They have good ideas but so did all those WoW killers we saw over the years.
Come on guys, how many times do we have to go through this before people say, "Hey wait a minute, these are just marketing tools. and in no way represent the final product."
Come on guys, how many times do we have to go through this before people say, "Hey wait a minute, these are just marketing tools. and in no way represent the final product."
Well, to be fair, ANet only starts to upset GW2 manifesto (new buzzword) with the inclusive of Acsended Items and Factual of the Mist (ironically FOTM). Even if the final product really matches up to the hype, there is no saying whether the company will/will not change the game's vision.
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
no matter what you think of the game, building a world out of voxels is a technical marvel.
While disgruntled franchise fans are busy bemoaning how EQN isn't what they expected, the other Dev teams in the industry are wondering how they're doing it.
so in that sense along with the story bricks AI, those are real things to be excited about for anyone interested in the genre.
Come on guys, how many times do we have to go through this before people say, "Hey wait a minute, these are just marketing tools. and in no way represent the final product."
Well, to be fair, ANet only starts to upset GW2 manifesto (new buzzword) with the inclusive of Acsended Items and Factual of the Mist (ironically FOTM). Even if the final product really matches up to the hype, there is no saying whether the company will/will not change the game's vision.
When I see statements in that video like like..........."I swung a sword, I swung a sword again, Hey! I swung a sword AGAIN!.......We just don't want players to grind"............., I'm just at a comeplete loss for words. And that's not the only thing they said that simply wasn't true. Every one of their points was exaggerated to some extent. But ANET released a video that said what they were going to do and people went bullshit over it without even questioning if it's even possible or if its the best thing to move the genre forward.
And now we are seeing this start all over again.
Even if we assume they can pull it off. We haven't even got a clue as to how these systems will work. MMOs are inherently laggy. When you put 40 people in one spot all trying to perform their abilities, Now add to that the map itself being destroyed and particles flying all over the place. What's that going t odo to FPS? Hasn't anyone asked how they plan to address that or are we just assuming SoE can fix one issue that no MMORPG developer has before? I dunno, maybe they have. Is there any lag in PS2?
I think it is important to distinguish between EQ:N the Game and EQ;N the Project when determining hype.
EQ:N the Game is, at this time, nothing but hype. A game involves systems to facilitate a player -- character creation (inception), UI (controls), things to interact with (content), ways to resolve conflict (combat simulation), viewpoints (camera controls), etc. Most importantly, a game must set boundaries for the players. There has been very little shown that a player would interact with. Even the 'game play' demonstration showed no character interaction systems -- developers sat at PCs, mashed some buttons with no seeming rhyme or reason, and things happened on the screen in front of them.
EQ:N the Project (to actually build a game) is anything but hype. SOE has dedicated some personnel to this project already, and appear dedicated to moving forward. The technology shown so far is quite impressive, but voxel technology doesn't really make a game by itself. The Landmark tool will be used for development for the EQ;N game proper, and contains it's own 'mini-game' of gathering. I do wonder the need to make this design tool into an online game seems a bit unusual, but I can live with that -- I'm not really an artist, and am very unlikely to make anything remotely usable in the final product. That this isn't ready for release is somewhat surprising. The Project has a management team in place, and have several very interesting technologies that they plan to use to build a game for us to play, so it is definitely not hype.
So, I really couldn't vote on this.
Logic, my dear, merely enables one to be wrong with great authority.
With so little solid info, readers have been commenting about the same things over and over again, haters are already bashing EQN to hell, and fanatics are making ridiculous threads and claims defending the new visions... We ALL already see what happens to all the hype from those AAA games... So, yes or no?
edit : you can bash me all you want, if that makes you feel good. i am only creating this thread to let readers decide whether this game is all HYPE or not
Lolquest Next.... I have never laughed so hard when I seen the big unveil. What a joke.
"The King and the Pawn return to the same box at the end of the game"
It's definitely all hype as this point.. This is like my local county board saying, "This years county fair is going to be so great, we have so many awesome things planned that you'll be floored".. Then when questions are asked such as:
Will there be tractor pulls?
Will there be a concert?
What rides can we expect on the Midway?
We are given answers like:
We are not ready to talk about that just yet, but soon..
There are lots of entertainment planned, and that will be announced later in more detail..
The tradition Midway experience is old school, but we have the great new experience that all will enjoy..
So what is the final truth.. Who the hell knows.. For all we know, tractor pulls aren't there, and the board doesn't want to admit it.. As for the concert, sure they want to get Shania Twain and others to sing, but they haven't signed a contract, so we might end up with Billy Bob's Rag Band.. And as for the Midway, the old fart board hates coasters and instead want rainbow pony rides instead.. In any case, I guess we'll wait and see, but HYPE is all I'm hearing.. Thank goodness this isn't a prepay game.. I'd be pissed right now knowing I wasted $59.95 on hype.. LOL
no matter what you think of the game, building a world out of voxels is a technical marvel.
While disgruntled franchise fans are busy bemoaning how EQN isn't what they expected, the other Dev teams in the industry are wondering how they're doing it.
so in that sense along with the story bricks AI, those are real things to be excited about for anyone interested in the genre.
How much? Your mileage will vary.
Agree 100%.
My imagination is running wild at the possibilities these two technoligies are bringing to the genre. I personally have no doubt the technology is a game changer so could care less what the 'average' gamer thinks...I know where the future is heading.
I feel that with them having shown EQN, and with it being in more of a tech demo stage instead of we-are-getting-ready-to-release/openbeta-this stage they've given up their advantage to the other companies who will listen to the hype and counter points that the people are making and devise a competing product that could derail EQN's potential success much faster than SOE can bring EQN to market or to divide the market into waiting for the 'next game'.
Whether EQN is made of hype will depend on how fast they can bring the game to release with the features they've promised. Their time to get a working non-Landmark product out there is measured in months before I expect to see a competing concept from another not to be named AAA developer.
Procedural terrain with sparse voxel areas allowing characters to tunnel ... i'm a software person, and i'm impressed by just that. I'd want to try the game out to see how well it plays. So, i'm hyped, but EQN is not hype for me. It has become an exciting title to look forward to (landmark too - hopefully soon).
Same, having recently been playing a lot of Cube World, the goals of the EQN team amake a lot of sense.
An MMO version of that, with StoryBricks A.I., and set in Norrath? That alone would be enough to get me interested. The rest was just icing.
Their time to get a working non-Landmark product out there is measured in months before I expect to see a competing concept from another not to be named AAA developer.
just playing Landmark will be enough proof to me of how they are implementing voxel play
EQN is still sketchy as hell but we will be seeing Landmark in the next 6 months
Some people actually only spend some time reading articles and videos without spending time on forums. For those people I imagine the hype would be little compared to the people on the EQN forum.
So whether there is hype or not depends from person to person.
Comments
lol it feels so... giggly and the urge to faint with pure ecstasy...
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
ahahah thats not quite what he said he said they might be indestructable by pople but npcs could say a horde of orcs takes into its ai to burn freeport down we would hav e to stop it or let it burn
All the bashing revolves mainly around two things. 1 of those things is art, which is really moot to the majority. The main problem that has everyone up in arms is the class/combat systems propsed for EQ Next. The other 90% of the stuff revealed for EQ Next was amazing, revolutionary and enough in its own right to make EQ Next the next and only incredible MMO on the horizon.
Its better than what it was actually hyped about.
(Retired)- Anarchy Online/Ultima Online/DAoC/Horizonsz/EQ2/SWG/AC1&2/L2/SoR/WoW/TMO/Requiem/Atlantica Online/Manibogi/Rift+(SL)/Lol/Hon/SWTOR/Wakfu/Champions Online/GW/Lotr/CO/TcoS/Tabula Rasa/Meridian 59/Vanguard/Shadowbane/Fury/SotW/Dreamlords/HGL/RoM/DDO/FFXI/Aoc/Eve/Warhammer Online/Gw2/TSW/Tera/Defiance/STO/AoW/DE/Firefall/Darkfall/Neverwinter/PS2/ESO/FF14/Archeage/Gw2
So what if it is? Just about every product released to the public is hyped before its release.
Car commercials? Movie previews? The list never ends.
Don't want to buy the hype? Ignore it.
Amazing how MMO players just have fits when someone else likes a game they do not.
One thing to take note is whether the other 90% is relevant to a simple common player. And while I will truly support EQN for what it is, I definately will not hype it as "the next and only incredible MMO on the horizon", until we players get to play it firsthand.
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
Sssh... I'm charging my hype laser...
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
Of course it's hype! The 4 holy grails that Dave talked about are to this date just that, mythical items that many developers have promised to deliver. In the end all we have gotten in the past are some plastic cups painted gold.
Destructibility? Dave made me imagine vast underground quest areas to be discovered and explored, ancient temples and ruined cities to locate and loot. What we saw was non-permanent battle scars on the surrounding environment, and a hole in the ground that opened up to another fight. Cool the first few times, but 6 months after release this will be old.
Emergent AI? Dave says they will create a group of orcs and then let them loose on the world to do as they please. My mind immediately creates a vision of small bands of mobs setting up ambushes on unsuspecting travelers, and if left unchecked turning into a horde large enough to ransack a major city. What Dave then goes on to say is that they will look for a sweet spot and stay there until it turns sour, then head off to find another spot. Sounds sorta like limited option scripts.
Permanent changes (rally calls)? Help a small tent city grow into a major city by collecting resources, building items, searching the surrounding area for mobs, defending the city from attacks. Wait a second....gather, build, kill x number of mobs, stop attacking mobs from destroying the city? All that sounds way to familiar.
Dave even said that these are the things that are talked about every time a new game is being created. Is this the time that they actually deliver on the promises they make? Until they show us something that makes me believe they are actually delivering on the 4 grails, this will just be hype.
GW2 Manifesto
And ANET was far more reputable than SOE.
Come on guys, how many times do we have to go through this before people say, "Hey wait a minute, these are just marketing tools. and in no way represent the final product."
Well, to be fair, ANet only starts to upset GW2 manifesto (new buzzword) with the inclusive of Acsended Items and Factual of the Mist (ironically FOTM). Even if the final product really matches up to the hype, there is no saying whether the company will/will not change the game's vision.
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
All hype? No
no matter what you think of the game, building a world out of voxels is a technical marvel.
While disgruntled franchise fans are busy bemoaning how EQN isn't what they expected, the other Dev teams in the industry are wondering how they're doing it.
so in that sense along with the story bricks AI, those are real things to be excited about for anyone interested in the genre.
How much? Your mileage will vary.
When I see statements in that video like like..........."I swung a sword, I swung a sword again, Hey! I swung a sword AGAIN!.......We just don't want players to grind"............., I'm just at a comeplete loss for words. And that's not the only thing they said that simply wasn't true. Every one of their points was exaggerated to some extent. But ANET released a video that said what they were going to do and people went bullshit over it without even questioning if it's even possible or if its the best thing to move the genre forward.
And now we are seeing this start all over again.
Even if we assume they can pull it off. We haven't even got a clue as to how these systems will work. MMOs are inherently laggy. When you put 40 people in one spot all trying to perform their abilities, Now add to that the map itself being destroyed and particles flying all over the place. What's that going t odo to FPS? Hasn't anyone asked how they plan to address that or are we just assuming SoE can fix one issue that no MMORPG developer has before? I dunno, maybe they have. Is there any lag in PS2?
I think it is important to distinguish between EQ:N the Game and EQ;N the Project when determining hype.
EQ:N the Game is, at this time, nothing but hype. A game involves systems to facilitate a player -- character creation (inception), UI (controls), things to interact with (content), ways to resolve conflict (combat simulation), viewpoints (camera controls), etc. Most importantly, a game must set boundaries for the players. There has been very little shown that a player would interact with. Even the 'game play' demonstration showed no character interaction systems -- developers sat at PCs, mashed some buttons with no seeming rhyme or reason, and things happened on the screen in front of them.
EQ:N the Project (to actually build a game) is anything but hype. SOE has dedicated some personnel to this project already, and appear dedicated to moving forward. The technology shown so far is quite impressive, but voxel technology doesn't really make a game by itself. The Landmark tool will be used for development for the EQ;N game proper, and contains it's own 'mini-game' of gathering. I do wonder the need to make this design tool into an online game seems a bit unusual, but I can live with that -- I'm not really an artist, and am very unlikely to make anything remotely usable in the final product. That this isn't ready for release is somewhat surprising. The Project has a management team in place, and have several very interesting technologies that they plan to use to build a game for us to play, so it is definitely not hype.
So, I really couldn't vote on this.
Logic, my dear, merely enables one to be wrong with great authority.
Lolquest Next.... I have never laughed so hard when I seen the big unveil. What a joke.
It's definitely all hype as this point.. This is like my local county board saying, "This years county fair is going to be so great, we have so many awesome things planned that you'll be floored".. Then when questions are asked such as:
Agree 100%.
My imagination is running wild at the possibilities these two technoligies are bringing to the genre. I personally have no doubt the technology is a game changer so could care less what the 'average' gamer thinks...I know where the future is heading.
I feel that with them having shown EQN, and with it being in more of a tech demo stage instead of we-are-getting-ready-to-release/openbeta-this stage they've given up their advantage to the other companies who will listen to the hype and counter points that the people are making and devise a competing product that could derail EQN's potential success much faster than SOE can bring EQN to market or to divide the market into waiting for the 'next game'.
Whether EQN is made of hype will depend on how fast they can bring the game to release with the features they've promised. Their time to get a working non-Landmark product out there is measured in months before I expect to see a competing concept from another not to be named AAA developer.
Same, having recently been playing a lot of Cube World, the goals of the EQN team amake a lot of sense.
An MMO version of that, with StoryBricks A.I., and set in Norrath? That alone would be enough to get me interested. The rest was just icing.
just playing Landmark will be enough proof to me of how they are implementing voxel play
EQN is still sketchy as hell but we will be seeing Landmark in the next 6 months
http://massively.joystiq.com/2013/08/04/soe-live-2013-delving-deeper-into-eqns-landmark/
EQ2 fan sites
On this forum yes.
Some people actually only spend some time reading articles and videos without spending time on forums. For those people I imagine the hype would be little compared to the people on the EQN forum.
So whether there is hype or not depends from person to person.
But the forum activity here is pure hype yes.