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The New Era of Fake MMORPG's

This is to all of you hardcore MMORPG fans and to those who think they have been playing MMORPG's.

By pure definition MMORPG means "Massively  Multiplayer Online Role Playing Game." When I think of the word's "Massively Multiplayer" I envision more than 5 - 20 players having the ability to be in the same place at the same time. I have such a hard time understanding why and how most of the game companies get away with forcing these so called MMORPG's down our throats. Most of them are barley worthy of the word Multiplayer more or less Massively Multiplayer. I wont and shouldnt have to name them because I am sure if you have ever actually played a true MMO you can tell the difference from these "Instance" based basically less than massively multiplayer online role playing games. I am enraged by the lack of social and economic standards that are sub par to even the earliest generation's of online gaming, which most of whom never claimed the word Massively Multiplayer.

What are we allowing our beloved gaming community to become?

Why are we allowing the fabled MMORPG slogan to be pasted on every barley multiplayer role playing game that comes out?

We as gamers are the ones responsible for this by allowing the game genre we love the most to be mislabeled misrepresented and exploited by every game company that wants to milk the joy straight from our gamer hearts and turn it into cash.

This is the New Era of Fake MMORPG's and I seriously doubt its going anywhere any time soon.

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Comments

  • maplestonemaplestone Member UncommonPosts: 3,099

    You can envision anything you want.  You can't force the rest of the world to share that vision.  C'est la vie.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by maplestone

    You can envision anything you want.  You can't force the rest of the world to share that vision.  C'est la vie.

    Well said.

    Plus, every genre changes. The OP don't have to play modern MMOs if he does not like them.

    And MMO is just a label. So what if they are becoming more like lobby games as long as they are fun for many.

  • MuruganMurugan Member Posts: 1,494
    Originally posted by MorbidityRemission

    This is to all of you hardcore MMORPG fans and to those who think they have been playing MMORPG's.

    By pure definition MMORPG means "Massively  Multiplayer Online Role Playing Game." When I think of the word's "Massively Multiplayer" I envision more than 5 - 20 players having the ability to be in the same place at the same time. I have such a hard time understanding why and how most of the game companies get away with forcing these so called MMORPG's down our throats. Most of them are barley worthy of the word Multiplayer more or less Massively Multiplayer. I wont and shouldnt have to name them because I am sure if you have ever actually played a true MMO you can tell the difference from these "Instance" based basically less than massively multiplayer online role playing games. I am enraged by the lack of social and economic standards that are sub par to even the earliest generation's of online gaming, which most of whom never claimed the word Massively Multiplayer.

    What are we allowing our beloved gaming community to become?

    Why are we allowing the fabled MMORPG slogan to be pasted on every barley multiplayer role playing game that comes out?

    We as gamers are the ones responsible for this by allowing the game genre we love the most to be mislabeled misrepresented and exploited by every game company that wants to milk the joy straight from our gamer hearts and turn it into cash.

    This is the New Era of Fake MMORPG's and I seriously doubt its going anywhere any time soon.

    What MMO are you talking about?  I know of very few MMORPGs that can't have more than 20 people in one spot at a time.

  • YoungCaesarYoungCaesar Member UncommonPosts: 326
    Originally posted by nariusseldon
    Originally posted by maplestone

    You can envision anything you want.  You can't force the rest of the world to share that vision.  C'est la vie.

    Well said.

    Plus, every genre changes. The OP don't have to play modern MMOs if he does not like them.

    And MMO is just a label. So what if they are becoming more like lobby games as long as they are fun for many.

    Dont call them MMORPGs then... call them what they are, multiplayer lobby based RPGs, like Diablo 2 basically...

  • QuizzicalQuizzical Member LegendaryPosts: 25,527
    As opposed to some other era when all of the fakery that goes into building computer games was actually real?
  • Salio69Salio69 Member CommonPosts: 428
    everything that has some sort of online mode seems to be called an mmo now. hell yahoo! chess can be an mmo now.
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    You mean fake MMORPGs like this?

    image

    That then are labeled fake Zerg MMORPGs?

    Make up your minds.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • GreymoorGreymoor Member UncommonPosts: 802
    OP, look up Darkfall Unholywars.
  • karmathkarmath Member UncommonPosts: 904

    MMORPG's are dead and have been so for quite some time. I use to rage about it, now I really dont care. The cancer that is the general population of humanity will consume and ruin everything you love about a niche genre, goods,  game or idea.

     

    The easiest example is the internet itself. Ten years ago the vast majority of internet users were intelligent people having or enjoying things that were considered 'uncool' or 'nerd shit'. Now, your grandma has facebook and your 7 year old brother is telling people to sukz his cawk in online games.

    In the name of money will all be ruined, raped and destroyed beyond recognition. 

    Welcome to humanity.

  • VocadiVocadi Member UncommonPosts: 205

    The change in the MMORPG landscape is not something that can be altered. This train has already left the station and had a pretty good run but its time is up. As much as I love elements from the old school games that I cut my teeth on, I have come to realize that they will not be back in circulation.

    MMOs have changed because the majority player base has changed. The young whippersnappers have taken over our gaming frontier and they prefer a different gaming focus.

    I realize as an EQ/DAOC vet, I am in the vast minority. As much as I wish for otherwise, its time for me to move on. As disappointed in EQ Next as I was, perhaps it will bring about a new gaming element that I have never experienced. Perhaps change can be good?

    image
  • psychosiszzpsychosiszz Member UncommonPosts: 45

    Most MMORPG's are pretty much lobby games when you get to end game. You queue or PVP, you queue for PVE and instantly travel there when it pops. Theres no Massive about them. 

    Luckily there do seem to be some MMORPG's being developed which will try something different.

  • LissylLissyl Member UncommonPosts: 271
    Learn to see the good in the now, or you'll only grow old and embittered wondering where your time went and why nothing is fun anymore.  View each experience on its own merits and set your expectations to a much lower standard; that way, anything that is better than that is purely extra.  It enhances your mood, your outlook, your play time, and ultimately your life.
  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by karmath

    MMORPG's are dead and have been so for quite some time. I use to rage about it, now I really dont care. The cancer that is the general population of humanity will consume and ruin everything you love about a niche genre, goods,  game or idea.

     

    The easiest example is the internet itself. Ten years ago the vast majority of internet users were intelligent people having or enjoying things that were considered 'uncool' or 'nerd shit'. Now, your grandma has facebook and your 7 year old brother is telling people to sukz his cawk in online games.

    In the name of money will all be ruined, raped and destroyed beyond recognition. 

    Welcome to humanity.

    Let me tell you a secret - in a capitalist economy, everything is out to make money - EVERYTHING. You don't make money, you die - plain and simple. You act like the first MMO's were made for the good of humanity, not for what they really are, money makers. you have a very naive look at it. 

     

    10 years ago, on the internet, nerdy  kids (not neccessarily smart) were online (telling people to 'Sukz his Cawk' ) not intelligent people,  and Porn was online - that was the biggest driver of  the internet. Please stop spewing revisionist facts.


  • KabonKabon Member UncommonPosts: 78

    My current conclusion on the subject

    The problem might be that noone in the Gaming industry actually wants to make a game without theme park and instant gratification. Super newbie friendly and easy.

    Cause old time Mmorpg players are lured into buying theyre theme park easymode insta grati shit with seemingly new and better stuff in there = Money + all the young ones buy it as well = more money. Initial sales produce alot of Cash.

    Having Millions bound to just a single Game means noone would buy the other 12 Games that appeared in between = loss of cash. At least thats how it was for me when playing EQ 7 Years i spent alot less cash for normal Games.

    I actually start to believe thats why no new EQ style game is coming ever. Since i could have made better worlds with ease and i believe it should be possible for every not half dumb game designer. While Games like Darkfall Unholy Wars sound pretty exciting and seem to be interesting i absolutely cant stand the open pvp crap since that never works and will never work without very good rules they could have more income if they allowed a non pvp part or even server in it.With additional things to do beside measuring your strenght pvp.

    They want to make short lived insta grati games best with some f2p stores to earn even more money but they dont want to make another EQ or lets even say WOW (just a eq clone with easyer more insta grati stuff  easier to get into that fascinated new players and was successful because of its newby friendlyness but in fact seem to have ruined mmorpgs) i bet they saw crap 10 million are playing WoW noones buying regular game lets make more wows but dumb it down a step more so it doesnt last long. AND SELL SELL SELL

     

    /rant off or so

     

    btw if you never see a post again i might been kidnapped by some Game designers you know like Homer Simpsons stuffed up with drugs on a lone isle being no 1. :)

  • karmathkarmath Member UncommonPosts: 904
    Originally posted by botrytis
    Originally posted by karmath

    MMORPG's are dead and have been so for quite some time. I use to rage about it, now I really dont care. The cancer that is the general population of humanity will consume and ruin everything you love about a niche genre, goods,  game or idea.

     

    The easiest example is the internet itself. Ten years ago the vast majority of internet users were intelligent people having or enjoying things that were considered 'uncool' or 'nerd shit'. Now, your grandma has facebook and your 7 year old brother is telling people to sukz his cawk in online games.

    In the name of money will all be ruined, raped and destroyed beyond recognition. 

    Welcome to humanity.

    Let me tell you a secret - in a capitalist economy, everything is out to make money - EVERYTHING. You don't make money, you die - plain and simple. You act like the first MMO's were made for the good of humanity, not for what they really are, money makers. you have a very naive look at it. 

     

    10 years ago, on the internet, nerdy  kids (not neccessarily smart) were online (telling people to 'Sukz his Cawk' ) not intelligent people,  and Porn was online - that was the biggest driver of  the internet. Please stop spewing revisionist facts.

     

    Let me tell you a secret - MMO's were originally made for a target audience of gamers, money/profit was a huge factor of course, but it was not the be all and end all, they wanted to make a awesome game that made them money. Now, they are made to bring in the most amount of people/money regardless of the cost to the integrity, innovation and future of the genre, they could be selling hotdogs for all they care, as long as the kiddies kept lining up to buy it.

     

    If you dont agree on that point I really dont know what to say to you.

  • VolkonVolkon Member UncommonPosts: 3,748

    5 - 20? OP thinks small anyhow, hard to take him seriously. 

     

    When you've seen 150 people in a three way fight all at the same time, yeah. Gives you that warm and fuzzy feeling deep in the cockles of your heart.

    Oderint, dum metuant.

  • LizardEgyptLizardEgypt Member UncommonPosts: 333

    I agree with the OP in the sense that most modern MMORPGs are indefensible in the way they handle community and servers. I think that the very core component of an MMO is that you be able to see all players near you, at all times, and can interact with them in a way that provides meaningful gameplay (Obviously a server restriction is acceptable provided it leaves the players in a closed system to create their own community). Whether that be grouping, pvp, trading, ect. There's an increasing trend where MMOs are trying to push pretty ridiculous cash-shops, subscription fees, ect, to make up for the unrealistic production cost of a game that was doomed from the beginning. SWTOR comes to mind as being one of the most guilty. The game is not an MMORPG. I'm sorry if your definition of MMORPG involves being able to see other people running around occasionally, but that game was heavily flawed deep in it's architecture. The fact that you're only able to interact with people on your server-within-a-server is just unacceptable. The first time I partied with a friend and couldn't see him, I nearly quit the game on the spot. An RPG is an RPG, but one of the core components of the MMO experience is that the server has a chance to develop relationships, guilds, and community within it's system. As soon as you start making entirely soloable content, or content so simple that no one has to speak to each other - you've built a game that will slowly trickle players because the very human instinct to work with people and solve problems is gone from your game.

    I know a lot of people have hated Darkfall, and there are plenty of good reasons for someone to do so, but in it's very design it is a true MMO. You can see and interact with any player in the game, form groups, politics, choose who to ally with and who to betray. Where games like Darkfall fail is in the sandbox aspect, focusing almost entirely on economy and PVP, but not leaving much else in the way of content. We will not see a true MMORPG again until someone manages to fuse the large contestable world of Darkfall with another more meaningful type of RPG. 

    There is absolutely nothing wrong with 'fake-mmorpgs' if that's what you're looking for, just realize the production costs, engine limitations, and bland / shallow feel most of the games are launching with (Even with next-generation graphics and multi-million dollar budgets), and realize that there are potentially more immersive 16-bit games on the market from nearly 20 years ago. 

    Currently playing - FF14ARR
    Previous games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by karmath
    Originally posted by botrytis
    Originally posted by karmath

    MMORPG's are dead and have been so for quite some time. I use to rage about it, now I really dont care. The cancer that is the general population of humanity will consume and ruin everything you love about a niche genre, goods,  game or idea.

     

    The easiest example is the internet itself. Ten years ago the vast majority of internet users were intelligent people having or enjoying things that were considered 'uncool' or 'nerd shit'. Now, your grandma has facebook and your 7 year old brother is telling people to sukz his cawk in online games.

    In the name of money will all be ruined, raped and destroyed beyond recognition. 

    Welcome to humanity.

    Let me tell you a secret - in a capitalist economy, everything is out to make money - EVERYTHING. You don't make money, you die - plain and simple. You act like the first MMO's were made for the good of humanity, not for what they really are, money makers. you have a very naive look at it. 

     

    10 years ago, on the internet, nerdy  kids (not neccessarily smart) were online (telling people to 'Sukz his Cawk' ) not intelligent people,  and Porn was online - that was the biggest driver of  the internet. Please stop spewing revisionist facts.

    Let me tell you a secret - MMO's were originally made for a target audience of gamers, money/profit was a huge factor of course, but it was not the be all and end all, they wanted to make a awesome game that made them money. Now, they are made to bring in the most amount of people/money regardless of the cost to the integrity, innovation and future of the genre, they could be selling hotdogs for all they care, as long as the kiddies kept lining up to buy it.

    If you dont agree on that point I really dont know what to say to you.

    Are you suggesting that all these people playing MMOs like WOW and GW2 and LOTRO aren't having fun?

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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  • IselinIselin Member LegendaryPosts: 18,719

    I can't let a thread like this go without pointing out that when I was young, I had to walk 10 miles in the snow (I'm Canadian, eh?) just to play an MMORPG... it was called "Pong."

     

    The first "M" were all the people gathered around the TV waiting their turn.

    The second "M" was there because there was no AI, it was all PVP, baby!

    The "O" ...well there were these lines that went from the box to the TV and the controller to the box... and everything had to be "on."

    The "R" was there ...some people took on the role of "sandwich makers", some were the "cold beer distributors" and others were the "drivers" who went to the store to get fresh supplies.

    The "P" and the "G" are pretty obvious...it was a game, duh!

     

    Kids these days sure are a bunch of good for nothing, spoiled brats! 

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by karmath
    Let me tell you a secret - MMO's were originally made for a target audience of gamers, money/profit was a huge factor of course, but it was not the be all and end all, they wanted to make a awesome game that made them money. Now, they are made to bring in the most amount of people/money regardless of the cost to the integrity, innovation and future of the genre, they could be selling hotdogs for all they care, as long as the kiddies kept lining up to buy it.

     

    If you dont agree on that point I really dont know what to say to you.



    Everyone who makes a game wants to make an awesome game that makes them money. Nobody is making video games just to make money. It's too hard, it takes too much time and it's too easy to fail for people to do being it just to make money.

    **

    Zynga is probably making games just to make money. I think it shows. So my statements above are not completely right.

    I can not remember winning or losing a single debate on the internet.

  • SovrathSovrath Member LegendaryPosts: 32,984
    Originally posted by Iselin

    I can't let a thread like this go without pointing out that when I was young, I had to walk 10 miles in the snow (I'm Canadian, eh?) just to play an MMORPG... it was called "Pong."

     

    The first "M" were all the people gathered around the TV waiting their turn.

    The second "M" was there because there was no AI, it was all PVP, baby!

    The "O" ...well there were these lines that went from the box to the TV and the controller to the box... and everything had to be "on."

    The "R" was there ...some people took on the role of "sandwich makers", some were the "cold beer distributors" and others were the "drivers" who went to the store to get fresh supplies.

    The "P" and the "G" are pretty obvious...it was a game, duh!

     

    Kids these days sure are a bunch of good for nothing, spoiled brats! 

    Pretty much this.

    I love it how some people think that the world started with their own self awareness.

    There is SOOOOO much more that was different prior to any of us being born.

    Don't even get me started on popular music.

     

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  • AmjocoAmjoco Member UncommonPosts: 4,860
    No matter what, it is just cheap entertainment that evolves like any other pastime.  We can make a big deal out of something or just enjoy it .  If you don't like the newer releases, play the old. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • furbansfurbans Member UncommonPosts: 968
    I actually think that a golden age of MMOs might be coming like titles like Star Citizen, Pathfinder Online, and Camelot Unchained all thanks to Kickstarter campaigns.  These MMOs will fill in the void the OP feels hopefully which the big name companies like SOE, Activision, Zenimax Online, and Craptic will provide the themepark entertainment for the casuals who don't want a real challenge nor want to really play an MMO but an OMG (Online Multiplayer Game).
  • KyleranKyleran Member LegendaryPosts: 44,093
    Which explains why I'm playing a version of DAOC that has been intentionally set back to around 2003 and am thankful that EVE is still going strong and I'm sure I'll return to.

    And hey, I've got CU to look forward to if all these other new titles end up not being appealing to me.

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  • NagelRitterNagelRitter Member Posts: 607

    You are not making much sense, tbh.

    The era you're referring to is not new, it's fairly contemporary at this point, and is composed of games like modern WoW, Rift, modern EQ1/EQ2, SW:TOR, Wildstar, finally, FFXIV.

    The new era looks to be more like GW2, EQN, and a crapload of Kickstarter games, most of which don't have that much instancing.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

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