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  • AyulinAyulin Member Posts: 334
    Originally posted by koboldfodder

    Uh....where have we heard the "it's still in BETA" argument?  Oh, that's right....original FFXIV.  If I had a nickel for every "It's still in Beta" replies I would be rich!  That game tanked harder than any game since SWG after the NGE.  Unplayable at release, had to click several different buttons just to open your inventory....the list goes on and on and on.  They eventually fixed all the garbage that sunk this game in the first place.  And still no one played it.

     

    Anyway, it's a Final Fantasy game so of course it has 12 billion cut scenes by level 15 and they all are too long. 

    So much BS in so little space.

    If I had a nickel for every time someone misused the "But... 1.0!" rebuttal, it would easily cover my subscription every month.

    If this were, say... Alpha, or even Beta 1, you could say that and maybe get away with it. But even then it would be tenuous.

    The problem with using the "1.0!" argument is, ARR has been light years beyond 1.0 since Alpha. In terms of stability, performance, and pretty much any other category you can objectively measure, it's blown away the game even compared to 1.23.

    This is the first and, frankly, only major stumbling block ARR has hit in all its Alpha and Beta phases. Outside of this one issue, which - while aggravating to be sure - has only affected a portion of the playerbase, and only in the course of a 2(3) day Open Beta test.  Most people remained online and playing all throughout it, without issue. I'm among them.

    It's hit at the point where the servers were being stress tested, by opening the flood gates to let pretty much "everyone" in. In essence, the Open Beta has succeeded at exactly what it's intended to do: Test the servers/game  under high pressure to weed out any related bugs.  And it has. And now SE is aware of it, so now they can track it down, figure out what the cause is, and fix it. It's served its exact purpose.

    The differences between ARR's Beta and Launch and 1.0's are so numerous and vast, that they're practically incomparable.

     

    For your remark about "no one playing 1.0" after they fixed it. Wrong again. Quite wrong, actually. Not only did people play FFXIV at the end... more people were playing it. In fact (the anti-P2P folks hate this part), according to Yoshi-P, the game's population tripled  after they reinstated subscriptions. Think about that. Despite weeks of cries and threats and warnings about how reinstating subs in FFXIV would be the final nail in the coffin for it, the complete opposite happened. The playerbase increased, even while people had to pay to play it.  I can almost hear your fingers typing "yeah, they went from 10 players to 30...". I'll pre-emptively respond to that by saying, having been there myself, it was actually quite lively.

     

    As for your last comment...  You're trying too hard. Relax.

     

     

     

  • KajidourdenKajidourden Member EpicPosts: 3,030
    Originally posted by Ayulin
     

    For your remark about "no one playing 1.0" after they fixed it. Wrong again. Quite wrong, actually. Not only did people play FFXIV at the end... more people were playing it. In fact (the anti-P2P folks hate this part), according to Yoshi-P, the game's population tripled  after they reinstated subscriptions. Think about that. Despite weeks of cries and threats and warnings about how reinstating subs in FFXIV would be the final nail in the coffin for it, the complete opposite happened. The playerbase increased, even while people had to pay to play it.  I can almost hear your fingers typing "yeah, they went from 10 players to 30...". I'll pre-emptively respond to that by saying, having been there myself, it was actually quite lively.

     

    As for your last comment...  You're trying too hard. Relax.

     

     

     

    This.  I was there as well.  There were tons of people playing the game, at no time did it start to feel like a ghost town.  There were always people around for convoy escorts, primals, SB parties, etc.

  • AyulinAyulin Member Posts: 334
    Originally posted by Grailer

    IMO Rift is far superior to this game . But for some reason people hate Rift . 

    What a funny remark. You seem truly puzzled that others could dislike something you enjoy.

    People dislike Rift for the same types of reasons people dislike ARR, or Eve, or EQ, or WoW, or any other MMO. It just doesn't strike a chord within them.

    On the other hand, I know people who freaking love Rift and play it religiously. You don't hear from those people as much, because rather than talking about how much they love it, they're in-game actually playing it.

    It's what makes posts from people saying "Game A" sucks! Game "B" is so much better!" so funny. Not only are they spending considerable amounts of time not playing "Game B", which they claim to love so much, they're spending it in the forums of a game they're supposedly not interested in at all, doing their best to bash it.

    Think about that. If you're a fan of, say, Pizza Hut, and you're in the mood for pizza. Are you going to go to the local Papa John's and stand outside their store telling everyone who walks in how much Papa John's sucks, and how Pizza Hut is so much better? Or are you going to head over to Pizza Hut and enjoy it instead?

    So many odd behaviors come out when it comes to  MMOs.

     

     

     

  • MargraveMargrave Member RarePosts: 1,371

    I think FFXIV is awesome. In some ways I'm sure it's a lot of "fan-service", but I'm fine with that. I'm a fan. I own all the Final Fantasy titles. I've always loved the series. I think it's FAR better than 1.0 also. If you don't like it that's fine as there's plenty of other titles out there for you to move on to!

     

    Enjoy.

  • MagikrorriMMagikrorriM Member UncommonPosts: 223

    Well if you don't like cut scenes esc key takes you out of it, PvP was in, but you need to be at least lvl 30 to participate, legacy players got to experience PvP, which seemed to be working fine. I suppose this game will not cater to those who have 0 patience, but that's ok the game isn't for everyone.

    I'd rather not play with players who have no patience, makes for bad gaming experience for everyone. My guess would be someone who is looking to get the game go FtP, when Yoshi-P has clearly stated it won't be, ever.

  • RavenHighwindRavenHighwind Member Posts: 25
    I absolutely LOVE the game .... and at the end of the day that's all that really matter! lol.
  • NoxiousBassNoxiousBass Member UncommonPosts: 259
    Fact is, that there are more people saying positive things about FFXIV ARR rather than negative. I for one think that the game is fantastc! Nothing like trying it out for yourself. Give it a fair chance and if you dont like it, there are plenty of great MMO's out there and some very promissing one's coming soon like Wildstar. (Looking forward to that one) :)
  • Syno23Syno23 Member UncommonPosts: 1,360
    Originally posted by RavenHighwind
    I absolutely LOVE the game .... and at the end of the day that's all that really matter! lol.

    You know what, that really is all that matters. Are we enjoying the game, and is there going to be a big enough audience to get this game going for the the next 11 years like Final Fantasy XI Online: Chains of Promathia.

  • elockeelocke Member UncommonPosts: 4,335

    Thank goodness Open Beta is over so I don't have to listen to or read about people like the OP who obviously shouldn't be trying to play the game if they don't like to read quests or get into cutscenes and lore.  FF is all about cutscenes and more strategic combat and you sure didn't unwrap half of first layer of onion this game has in gameplay mechanics in just getting to level 15.   Heck, I hit 19 and still have tons of stuff I didn't try, PVP being one of them.  Yeah, you read that right, it was in the game.  I'm sure mostly Legacy servers were testing that aspect hardcore this weekend. 

    FF has always been an interactive story, like taking a good fantasy novel and inserting yourself into the main role.  If there are no voiceovers, I'm not gonna whine about it and I'll just enjoy READING like I did growing up.  Besides Voice overs get old too as was evident in SWTOR.   I thought combat was pretty fast and is ten times faster than FFXI, a game the OP has obviously never touched.

    Bottom line, if you don't like to read or more traditional MMORPG gameplay, then please don't play or even try a game like this and sure as hell don't come in here with your opinion on the game if you know right away it's something you would never play as of course it's going to be a negative review.  That's like me reviewing the movie Twilight after knowing I would hate it and I did and then expecting people to take me seriously.

  • dreamsofwardreamsofwar Member Posts: 468

    I think people need to really realize that this is a Final Fantasy game. Not just a Final Fantasy, a numerical Final Fantasy. Yes it is an online game, but it is a numerical addition to a long lasting series. It is a Final Fantasy first, and an MMO second. So yes there is plot, yes there are many cut scenes, and no it is not all quests that you can just skip dialogue and run off to finish as fast as you can.

    Yes the combat is slower, yes the levelling is longer. 

    This is a Final Fantasy and a JRPG rather than a Western one. And JRPG's have always been more grindy.

    This game is not for everyone, but many Final Fantasy fans love it. And that is a big factor in whether or not this game will do anything for you in the long term.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193
    The first 15 levels sucked, especially with the initial level up race starting right out of the open beta launch. Other than that and quite a few gripes I have with other things, it's not at all a bad game. A lot of things I'd like to be different though.
  • Syno23Syno23 Member UncommonPosts: 1,360
    Originally posted by elocke

    Thank goodness Open Beta is over so I don't have to listen to or read about people like the OP who obviously shouldn't be trying to play the game if they don't like to read quests or get into cutscenes and lore.  FF is all about cutscenes and more strategic combat and you sure didn't unwrap half of first layer of onion this game has in gameplay mechanics in just getting to level 15.   Heck, I hit 19 and still have tons of stuff I didn't try, PVP being one of them.  Yeah, you read that right, it was in the game.  I'm sure mostly Legacy servers were testing that aspect hardcore this weekend. 

    FF has always been an interactive story, like taking a good fantasy novel and inserting yourself into the main role.  If there are no voiceovers, I'm not gonna whine about it and I'll just enjoy READING like I did growing up.  Besides Voice overs get old too as was evident in SWTOR.   I thought combat was pretty fast and is ten times faster than FFXI, a game the OP has obviously never touched.

    Bottom line, if you don't like to read or more traditional MMORPG gameplay, then please don't play or even try a game like this and sure as hell don't come in here with your opinion on the game if you know right away it's something you would never play as of course it's going to be a negative review.  That's like me reviewing the movie Twilight after knowing I would hate it and I did and then expecting people to take me seriously.

    Think about it man, one month later we'll have people complaining about release, just like when the first one was released in 2010. Geez, seems like yesterday.

  • faxnadufaxnadu Member UncommonPosts: 940
    Originally posted by Xatsh
    Originally posted by faxnadu

    ayep. agree with OP and all those who are somehow defending the title are just blind fans of series.

    there is nothing in this game that actually could carry you investing and drowning countless of hours in it.

    And everyone agreeing with the op is a worthless troll...............

    Honestly it is called people like different things. To me SWToR, Tera, GW2 were all garbage games.. .honestly I paid for each of them, but I did not stay in them long they just sucked. GW2 was written off as trash by me after week 2 of trying it, honestly it was the worst mmo I ever tried, worse then ffxiv 1.0 at launch... so there for everyone who likes gw2 is a worthless fan boy I guess...

    Rift was ok but it just got more and more shallow as you went on. F2P also took that game down several notches, it is sad to see more and more mmos support rmt.

    XIV atm is probably the best mmo released since XI and Original WoW. If you disagree so be it go play a mainstream action mmo, you will not be missed .

    To all the this game will fail people. The game is at cap capacity on all servers, the devs are constantly adding servers because people are not logging out and the new servers are getting to capacity in less then 24hrs. The people disliking the game are in the vast minority, like it or not. I have seen very few ppl online saying they dislike it.

    To those complaining about Cut scenes and story... why the hell would you play a final fantasy... it would be like complaining about people shooting each other in call of duty.

    If you do not like the game simply get the hell out and play something else... and accept you will not like all style games, if you like it join the ever growing club.

    damn its sad to see when you hit someones nerve about different opinions about whats games to like and what not. you just prove my point sir. and there is no growing group with this one never had never will be dreamers can dream, final fantasy as in name number 7 and 8 are the ones that actually mattered. and those are different cups of tea anyways.

  • NaqajNaqaj Member UncommonPosts: 1,673
    Originally posted by stevebombsquad

    How is it not like "Final Fantasy"?  Explain? Because I found it to be very like its namesake......from the art and music to the story and class design.

    I'd argue it's more of a Final Fantasy than the recent single-player offerings of the XIII branch.

  • Syno23Syno23 Member UncommonPosts: 1,360
    Originally posted by Naqaj
    Originally posted by stevebombsquad

    How is it not like "Final Fantasy"?  Explain? Because I found it to be very like its namesake......from the art and music to the story and class design.

    I'd argue it's more of a Final Fantasy then the recent single-player offerings of the XIII branch.

    Oh don't get me started on Final Fantasy XIII, while the story was great and the gameplay was awesome, it lacked that final fantasy feel. I still loved the series though. FFXIII series.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    PvP player who hates story and cut scenes...

    Complaining about Final Fantasy game...

    Umm....

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by BadSpock

    PvP player who hates story and cut scenes...

    Complaining about Final Fantasy game...

    Umm....

    IKR?

  • rutaqrutaq Member UncommonPosts: 428
    Originally posted by IfrianMMO

    I can´t help but facepalm at comments such as "Story and cutscenes suck, give me more fights"

    Has any of you actually played a classic Final Fantasy before?

     

     

    lol.

     

    The MMO market is a mess right now,  over the last 5+ years it has been flooded with players looking for Solo, fast action, low risk, high reward, shared Lobby games.  Basically games that look nothing like the original MMOs the genre was founded on.   

     

    Hopefully the Traditional style, subscription costs, cut scenes and god forbid..  Reading of Quest text ....   will scare away the new crowd so the rest of us can enjoy the game in peace  :P

     

    Just like GW2 and my Beta testing of ESO scared me away from the new ADHD Adventure DayCare style of game...  Fast action, no risk,  tons and tons of rewards ,no effort or time investment , anti grouping,and advancement that come so fast and so easy it makes the whole thing largely forgettable.

     

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by rutaq
    Originally posted by IfrianMMO

    I can´t help but facepalm at comments such as "Story and cutscenes suck, give me more fights"

    Has any of you actually played a classic Final Fantasy before?

     

     

    lol.

     

    The MMO market is a mess right now,  over the last 5+ years it has been flooded with players looking for Solo, fast action, low risk, high reward, shared Lobby games.  Basically games that look nothing like the original MMOs the genre was founded on.   

     

    Hopefully the Traditional style, subscription costs, cut scenes and god forbid..  Reading of Quest text ....   will scare away the new crowd so the rest of us can enjoy the game in peace  :P

     

    Just like GW2 and my Beta testing of ESO scared me away from the new ADHD Adventure DayCare style of game...  Fast action, no risk,  tons and tons of rewards ,no effort or time investment , anti grouping,and advancement that come so fast and so easy it makes the whole thing largely forgettable.

     

    I was just discussing this very issue with a buddy of mine who pointed me in the direction of FF14. When we think back to our most fond memories in our MMO history. they are generally the achievements that are currently causing most of the new gen MMO gamers to bitch about. The things we remember the most were the things we had to work hard for. The grinds, the camps, running an instance 4 times to get that item you wanted. By cutting out the stuff players don't want to do, the reward is diminished and thus forgettable.

  • AlamarethAlamareth Member UncommonPosts: 570

    This thread is amusing.  As a hardcore PvP'er myself, I figured writing this game off would be easy.  I was wrong.

    A game does not need PvP to be fun, although I do hope it eventually makes its way into FFXIV. 

    The game was fun.  It wasn't terribly innovative, but it does what you expect and it executes those expectations extremely well.  Over the two days I played, it was fun and I want more.

  • VikingGamerVikingGamer Member UncommonPosts: 1,350

    Any game that can screen out the ADHD gamer crowd by the very design of its first 15 levels is the game for me.

    I stopped at 19.5 since this weekend was capped at 20 and started playing around with another class and some crafting. I had a great time but really the best of the first 20 levels is to be found in grouping for the dungeons which start at a minimum of lvl 15. It would seem that you stopped just one lick short of the tootsie center of this tootsie pop.

    The instances are great. They start out fairly simple with some basic mechanic and then ramp it up a bit with each new instance. They are obviously intended to introduce people to dungeons with boss fight mechanics intended for tab combat MMOs. Sure it is the same basic stuff of other classic MMOs but they do it quite well and set it in a beautiful game with and excellent story.

    So if you are looking for a new generation of the classic MMO style then FFXIV is a great choice. If you are looking for an MMO that is based on fast passed action combat then you have a bunch of other choices to pick from else where. Quit expecting every game to be made to your personal tastes because I have bad news for you, you are not everyone and you are not the center of the universe. Get over yourself.

    FFXIV:ARR is a very well done, highly polished, well designed game for the style of game that it is shooting for.

    All die, so die well.

  • ManakarManakar Member UncommonPosts: 110
    Originally posted by rutaq
    Originally posted by IfrianMMO

    I can´t help but facepalm at comments such as "Story and cutscenes suck, give me more fights"

    Has any of you actually played a classic Final Fantasy before?

     

     

    lol.

     

    The MMO market is a mess right now,  over the last 5+ years it has been flooded with players looking for Solo, fast action, low risk, high reward, shared Lobby games.  Basically games that look nothing like the original MMOs the genre was founded on.   

     

    Hopefully the Traditional style, subscription costs, cut scenes and god forbid..  Reading of Quest text ....   will scare away the new crowd so the rest of us can enjoy the game in peace  :P

     

    Just like GW2 and my Beta testing of ESO scared me away from the new ADHD Adventure DayCare style of game...  Fast action, no risk,  tons and tons of rewards ,no effort or time investment , anti grouping,and advancement that come so fast and so easy it makes the whole thing largely forgettable.

     

    You know that includes FFXIV.. Just because you have to read some text and there is a slow global cooldown that doesn't mean FFXIV is like the old school mmorpgs.. You lvl way too fast, no real death penalty, too solo friendly, public events where no communication needed.. On and on and on. I love public events where no one says anything and when it's over everyone walks away like all the agent smiths in the matrix when neo escapes them.. Stop acting like FFXIV is old school because its very much a modern day themepark mmorpg with some text reading and slow combat..

    All that's going on is some FF fanboys are defending the game because its a FF themed game..

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Zeppelin4
    Originally posted by Foomerang

     


    Originally posted by Zeppelin4

    Originally posted by GeezerGamer

    Originally posted by Zeppelin4

    Originally posted by Foomerang This game offers the best crafting and gathering systems I've played since SWG. I can definitely understand if thats not your cup of tea. But for players like myself, its home sweet home.
    Say what? Could you please explain what makes it so great let alone as good as SWG? I worked my butt off to get my first heal potion and it was the same potion I was getting with ease as I leveled up. I had over 20 of these potions already. To say the least this was a huge let down. 
    Low level, low quality items. Later on, you have an opportunity to improve the mats and the crafting process to create higher quality items. the stuff you are crafting is for low level repetition to get XP.
    I'm not sure how you know this with a cap. Anyway, I don't want a crafting system and or leveling system that is all about end game. I want to be engaged in the leveling process of my combat and crafting character as I level. I might as well go back to Wow if its all about end game. 
    I didnt say it was as good as SWG, I said it was the best Ive played since.

     

    Crafting/gathering has its own stats, resource pool, and special abilities you can perform during harvesting and synthesis. Harvesting skills can yeild high quality crafting materials. These include increasing quality, skilling a step to see the item mature, experimentation and more. Materia system and dyes for even more customization options.

    Retainers can be customized (same interface as the character creator) and are your personal vendors.

    I got to check out the instanced neighborhoods this beta and they are badass. 3 large houses, 7 mediums and 20 smalls each with enough land around them to place crops and/or a chocobo stable. There are numerous alcoves (5 on the beach in limsa) for placing your vendors. The neighborhoods are pretty big and with 30 houses, feels like a player city.

    So we have the ability to experiment with item stats and appearance. We can gather higher quality resources. We have our own stats and gear. We have custom vendors. And we have a pretty close resemblance to a player city.

    If you play mmos for crafting, housing, economy aspects (like me), then you owe it to yourself to give this game your time.

    Thanks for the response and what you say interest me. The issue I have is it only going to come in to play at end game. I don't want another game that makes you grind to end game to start the game. My experience so far is crafting (Alchemy) is pretty worthless as you level.

    My experience with leathercrafting has been fun and I've only played it from lv1 to lv10. Besides actually leveling my leatherworker which is good per se, I have now some gear I can use for other classes. I love multiclassing, so those two are big plus.

     

    Furthermore, just figuring out how the crafting stats worked exactly and how the exp penalties and buffs worked was fun by itself. Then of course, it is a bit fun doing some quick math to figure out the most efficient craft skill combination to use in different scenarios.

     

    Edit: Also the monologues that my craft guildmaster forced me to listen to were very enjoyable and in several cases funny as hell. Specially when the guildmaster insulted all my hard work XD.

    Edit2: Can't wait for the game to go live so I can experience the whole economy aspect of crafting too. 

  • AlamarethAlamareth Member UncommonPosts: 570
    Originally posted by Manakar
    Originally posted by rutaq
    Originally posted by IfrianMMO

    I can´t help but facepalm at comments such as "Story and cutscenes suck, give me more fights"

    Has any of you actually played a classic Final Fantasy before?

     

     

    lol.

     

    The MMO market is a mess right now,  over the last 5+ years it has been flooded with players looking for Solo, fast action, low risk, high reward, shared Lobby games.  Basically games that look nothing like the original MMOs the genre was founded on.   

     

    Hopefully the Traditional style, subscription costs, cut scenes and god forbid..  Reading of Quest text ....   will scare away the new crowd so the rest of us can enjoy the game in peace  :P

     

    Just like GW2 and my Beta testing of ESO scared me away from the new ADHD Adventure DayCare style of game...  Fast action, no risk,  tons and tons of rewards ,no effort or time investment , anti grouping,and advancement that come so fast and so easy it makes the whole thing largely forgettable.

     

    You know that includes FFXIV.. Just because you have to read some text and there is a slow global cooldown that doesn't mean FFXIV is like the old school mmorpgs.. You lvl way too fast, no real death penalty, too solo friendly, public events where no communication needed.. On and on and on. I love public events where no one says anything and when it's over everyone walks away like all the agent smiths in the matrix when neo escapes them.. Stop acting like FFXIV is old school because its very much a modern day themepark mmorpg with some text reading and slow combat..

    All that's going on is some FF fanboys are defending the game because its a FF themed game..

    Don't you think it's awful early to lay down a claim of leveling too fast?  Did you even reach the point where you got thin on quests and had to rely on Guildleves/hests or FATE encounters?  Honestly, I'd rather keep that kind of grind to a minimum.  Put the premium on difficulty, particularly on instances where there were hints at some well designed battles.  Freshness is a definite concern, especially once you learn how to fight everything.  All of that can't really be decided quite yet.

    FATE encounters could use added challenge.  I think it's a fair criticism.

    FFXIV is not "old school" - that's either text based or full loot PvP 2.5D iso games.  I think we progressed well beyond that feature set a long time ago.  It's has the FF "feel" to it and it neatly packages your core set of features plus a few additions we've seen elsewhere.  It's not a groundbreaking innovative game.  It's an extremely well executed game that uses well established MMO features in a FF setting.  I personally like it.

    The combat is not "slow".  A lot of spells use up the GCD anyway, so you don't even feel it most of the time.  Think of it as a balancing factor.  Combat clearly shows a trend towards player movement away from mob skills.  Instant casts are easier to land, but the game throttles you on how often you cast them to prevent them being substantially more useful than cast spells.  A lot of cast spells you can use all day long, but if your timing sucks - you are going to interrupt yourself a lot.  That and it forces choice, heal or damage, buff or debuff, ect.  I thought I'd hate early and I did.  Then I got to level 20 and Copperbell Mines and I didn't mind it so much.

  • DoomedfoxDoomedfox Member UncommonPosts: 679
    Originally posted by Caloran
    Originally posted by Chrisbox

    Wow so many flaws to that OP post lets start with the gcd one.

    Archer @ level 15 has 3 abilities off GCD if you aren't constantly pressing something in between casts you aren't executing the most damage you can be, and therefore its a learn to play issue.

    No character progression? Attribute points every certain amount of levels, followed by the amount of skills/traits the archer learns alone is quite a bit.  But even then in order to obtain the bard job you have to level archer to 30 and conjurer to 15, and while doing so you would also get attribute points for your conjurer and be able to take skills between both classes.  Moral of the story, there is a butt ton of character progression.  Jobs skill lines haven't even been implemented until early access.  

    PvP will be present patch 2.1 (right after launch), in the form of 4v4 and 8v8 arena. Eventually branching off into 3 faction pvp which they are calling "Frontlines" likely to come out 3-6 months post release.

     

    TL,DR: It's ok to not enjoy something about a game, I totally get that.  But spewing out false information to the community doesn't really look good on the whole, or help anyone.    

    Truth be told I logged out when I hit 15 so you may be right. Doesnt change the fact that the combat is very slow and clearly onpar with something from 2005.

    Yes there is the jobs. I could be wrong but evnetually every bard will have similar skills with maybe some slightly tweaked attributes and like you said those arent even implemented.

    I did not have the chance to test out pvp, which from what I was told was limited to lvl 30 legacy players.

     

    Honestly just stating my opinion. Some people havent tested it yet and you would have to be a fool to deny theres alot of people looking at this game with some VERY rosy colored glasses.

    I do not agree that the combat is slow.

    You do have a lot of attacks that have to be executed from the side or the back of a mob which will lead to you having to use the GC to actually get in position to get the most out of your skills.(In pt play at least)

    We also do not know yet how low we can get the GC with lvl 18 mine was at 2.48 (or .47 not sure) i imagine that we will be able to get it down way more by lvl 50 with the right equipment and maybe there will be food that helps with that as well maybe some classes will have abilities to hasten the pt members (class like puglist can get it for itself anyways).

    I agree that the first time you fight it does feel slow but it opens up so much pretty early on already that it got me excited especially since we can equip stuff to lower the GC it just gives me something to look forward to.

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