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Game must be doing something right if the open beta has more concurrent users than most F2P games have active players.
http://www.gamingunion.net/news/final-fantasy-xiv-smashes-open-beta-record--9634.html
Final Fantasy XIV: A Realm Reborn has managed to smash the previous record of concurrent users for an open beta.
The record was initially broken yesterday, when Director Yoshida tweeted that the servers were undergoing some serious stress due to there being 120,000 concurrent users. Because of this, Square Enix has had to add two additional servers in Japan. These two servers are called Typhon and Ultima.
However, less than 24 hours later, Square Enix had to update fans by stating that they had broken the record again - this time by having 150,000 concurrent users.
Despite this huge influx of users, apparently not too many people are interested in playing tanks. In another tweet, Yoshida appealed to gamers to play some more of the supporting roles in order to help balance the experience. There are apparently not enough Marauders or Gladiators in Eorzea.
The previous record for concurrent users in an open beta was held by Phantasy Star Online 2. This saw 107,259 players online at the same time on the 24th of July.
Final Fantasy XIV: A Realm Reborn releases on both the PlayStation 3 and PC in a few weeks. There's also a version planned for the PS4, which will appear at a later date.
Comments
http://absoluteretribution.enjin.com/ Guild Website and Recruitment link
Eh well numbers are hard to tell really. It does show interest from people to see just what they did considering it is a rather bold move to be both P2P AND to be reworking an already released game to such extent. Still, its just numbers, while for once it is exact numbers and it is active users on at once (which is a far better thing for telling how active it is) it probably doesn't include afks to avoid queue. It might also include people 'stuck logged' in with the error, granted we can't be sure they are actually counted in such statistics either though.
I'd say mostly, people are curious to see what a game will do that actually goes about accepting it is wrong and reworks itself fully. Only game to really do that I can recall is Darkfall and considering how much they seemed to go from ignoring the community to listening to them, I think its created a lot of interest to see how things end up.
Now its all about seeing how many it manages to hold and if it can keep a good active sub community to support itself.
Lol at the tank reference . It is completely true. I played Lancer at the start and I had yo endure 30min wait in duty finder, then I switched to MRD and literally 5 sec and I am in. Guess I will be rolling a tank in release
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Great accomplishment, and definitely a positive given what they're recovering from with this game. It should be noted, of course, that they draw from a substantial Japanese market simultaneous with North America, Europe, and Oceania.
As mentioned above, there were over 20k people who reported 3102 issues on the beta forum tech support thread; we'll probably never know if these players who were still "logged in" according to the error were being counted in that number.
http://absoluteretribution.enjin.com/ Guild Website and Recruitment link
Just imagine what their numbers might have been if a) countless people weren't turned off by their convoluted and wonky registration process for this 'open' beta and b) countless more people weren't deflected by login errors, lol.
It's a pretty good number, although I don't think it's OMGSPECIAL for a big-budget, relatively hyped MMO. GW2 had 400K concurrent users during its head start weekend, which is basically what this is, except you had to pay for GW2. Not that it says anything about a game's quality, but I'm actually surprised a relaunch of a FF game that you can play for free didn't come even close to that number.
It's hard to tell if they'll get a stable 400K subs at this rate. 150K concurrent users is a lot, of course, but there's always a flood of players during the first few days. Well, hopefully the retention rate will be good.
That'd make this more popular than WoW.
This is the number of users online at the same time, not the registration number, it is over 1.5 million already based on previous reports
umm...lol? GW2's last beta was around 200K. Their head start(the phase FFXIV is in right now) was over 400K concurrent. And GW2 is not available globally yet.
SE slides on a technicality though, as GW2 never had an "open" beta.
Well congrats to them both? Why does it always have to be a competition, two good games for people to play so hoepfully their success lives on for years.
chillax bro, is there a huge problem pointing out this fact? i thought this site loved such scrutiny.
Of course they're doing something right. It's called being new.
Looks like you're the one with the problem, i'm just congratulating them both for being successful.
Tank shortage already, Healer shortage incoming once people realise that healing isn't fun with spamming 2 spells at level 20.
Even 10+ years after just this problem appeared in MMOs, SE is not shy to keep on sticking to this tradition.
At lower levels, the healers seem to be the shortage. I have my conj class leveled up to duty finder level, get 100% insta group any time I join the duty finder, regardless of time of day.
But that's for the lev 15-20 dungeons.
Running duties as a healer is a great way to get loot in general, just from running so many dungeons the greed rolls on random stuff add up.
And yes healing is extremely boring at low levels, cure cure cure cure cure WHOA THERE MEDICA OH YEAH BRINGING IT