People who dislike it, voice it with your wallets. Don't play it. I like it. Not necessarily sure why as it is a pretty standard themepark MMORPG, but something... just appeals to me about it. It is a very, overall, cleanly finished product and that speaks volumes to a lot of other MMORPGs, themepark, poser sandbox or otherwise. I don't think many get released as polished as FF14 feels-open beta errors excluded!
I've heard Yoshi P was an avid DAoC player and Frontlines is going to bring some of that magic back. So I've got some hope for that as well. Combat, although tab-target, is entertaining. As much as I want companies to emulate TERA's combat into an expansive, sandbox-y, PvP-based MMORPG, it doesn't seem like that's going to happen anytime soon.
With that... enjoy it for what it is. If you hate it, ah well. Hate to tell you but there's nothing very good on the horizon either except maybe ArcheAge.
Well at least crafting is leagues better in FFXIV than WoW. WoW crafting felt like a mini game to complete as an achievement. Vanilla WoW has awesome raiding though. I wouldn't mind having content like that in FFXIV. I haven't played WoW since 07 anyhow.
What about compared to say it's predecessor FFXI's crafting. I recall weather, season, day of the week, etc. all effecting crafting chances/results. It was a very complex system that required effort on the part of the player, but that's probably why unique systems like that went by the way side. Granted in ARR the crafting is still better than WoW, however, that isn't really saying much considering.
No offense but having that many variables is just stupid. Why should the crafting I do matter on the day of week, weather, season, etc in a game I'm not able to play 24/7. While I think it's nice that they did FFXIV found a good balance between FFXI and WoW.
When you say 'we', do you mean yourself and your online friends? Or do you mean everybody at mmorpg.com? Or do you mean all of the people that played the original version of FF14?
Well, regardless, asking for a game to not be a big piece of crap and asking for a game to be more like WoW, while similar concepts, are still very different things.
While WoW is a very good game, a game doesn't have to be like WoW to be very good.
In conclusion: people simple asked for FF14 to not be such a huge pile of crap - which it was when it launched.
I don't recall asking for yet another "more of the same" game. We've had literally dozens and dozens of them come out over the last decade. Enough is enough.
In fact, what most people, myself included, have been asking for is something different - an actual change in the genre.
There's no sense in leaving a standard themepark, in which a player may have years of equity built, just to play the same game with a different title.
I didn't ask for one either, but what can ya do really? Casuals is the targeted marketplace for mmorpgs these days, so they give em what they seem to want. Though some stuff could have been made better imo.
How about not buying, playing, or supporting games that aren't built the way we want them? Novel concept I realize, but that's my current take on it. Sticking with an old favorite until some really emergent game play comes along.
Absolutely! I know it sounds crazy, but it might just work....
There are scores of games already out that do what FFXIV does. Why leave one of those to play this one? It really is more of the same, and it became tiresome long ago.
I really do hope players give FF14 a chance and dont just disregard it as another 'WoW Clone'. Yoshida and team have really done an awesome job turning this game around.
I think the emphasis on questing, at least from the main scenario and class quests point of view was a good one. However, I think most players are going to assume that its a quest grind all the way to the top - and it isn't.... especially once you gain access to leves, Grand Company's, various dungeons, etc... The game really will open up and allow players to play their way.
Unfortunately, I think many players will give up before the get that 'aha!' moment which will occur around level 15/20.
I will tell you exactly why I'm going to play this game. I'm a huge final fantasy fan. And ANY company that takes a product that flopped - and picks up all the pieces, puts them together, creates a new prototype off the old one, and pours their blood, sweat, and tears into it for 2 years straight deserves a LITTLE bit of respect at the LEAST.
My way of showing my respect is to play their game for a while. Even if it's not the greatest game ever, or the most innovative, or if it's still flawed. The japanese bow. Americans high five. I'm going to play this game and enjoy what I can from it as my show of respect.
I think this is a LOT of peoples mindset also.
Not to mention the fact it's Final Fantasy. We are a huge fan baes. We love the armor. The art direction. The Musical score. The jobs. The lore. The bosses.
It's definitely not a WoW clone. It's WoW influenced. Much bigger difference. Get your dictions up people .
I'm on the fence if I should buy it. I have been without a MMO for a long time. I'm afraid my time away from playing is getting in the way of my judgement. I like FF14 and want to play though I have one thing that bothers me and is keeping me so far from giving it a go.
The challenge in the outdoor leveling content so far has been way to easy. I only got to level 12 so have no idea how it is later. I have read from many posters that it stays in easy mode up to 35 other then dungeons and storyline quest. I really don't understand why MMO's these days for the most part go with easy mode leveling.
I don't even know what most of you are rambling on about anymore. I play a game when it's fun. It's just that simple. Stop making things so complicated. You'll enjoy life more.
Listen, stop complaining about how FF14 is like world of warcraft, this is what the players bascally asked for so this is what we got. Imo its better than most wow clones at least due to the class system and such, and the fact it has an actual story unlike most mmorpgs. At first I though the game was bleh, but then I look at the time and its 9 hours later.
Just remember the key point: This is what us the players bascally asked for, and they delivered, and honestly its not that bad. Its at least more intersting than most wow-clones. Also this is coming from me who has pretty much slammed the game for being a wow clone, after playing it for a bit, its not all that bad, it'll pass the time till Wildstar anyway.
In reality, pretty much every mmorpg is going to be as generic as wow for the most part, each time devs have deviated from the formula and its a sub based mmorpg its never done well enough to stay a sub based mmo. Its also what teh casuals want sadly and casuals make up much more of the market share than older more hardcore mmorpg players like myself. I've bascally made myself come to terms with it, maybe you should try to do this as well, you may enjoy the games more that way.
Your pretty mature to state this. Hats off to you good sir.
I'm not complaining. I actually managed to comprehend the concept that different games will offer different things. People who are looking for action combat can go look for MMO's with action combat. People wanting traditional tab-target combat can look for those games.
Not sure if that concept is hard for people or if I'm way off base and every game needs to be exactly what I like every time and if it doesn't I should make it my life's duty to troll every thread and try to convince anyone who likes something I don't that they are wrong and are destroying the gaming industry. I'm pretty sure I'm not off base tho...
Although FFXIV has tab targeting, I wouldn't call it a tab targeting game. It's horrendous at tabbing targets. Tank is on mob and there's one next to him. Most of the time when I tab it doesn't target tanks mob, or the mob next to him, it tabs through 10 other mobs starting with the absolute furthest away possible.
This is why people create assist macros until they add an assist key.
I've played every WoW clone out there and FFXIV has more substance. Even if it is less hardcore sandbox then FFXI, it still requires patience and diligence and a love for story and lore.
I actually feel bad for the players who don't know how to read because I find myself cracking up at a lot of the NPC dialect. I've never been told to piss off by an NPC before. It is not competing with the same mainstream gamer market that other games are and it won't. Most mainstream, fast action, immediate gratification, streamline quest and leveling type 'wow generation' gamers that I have the delight of dealing with didn't even have the patience to sit through the opening scene.
I'm on the fence if I should buy it. I have been without a MMO for a long time. I'm afraid my time away from playing is getting in the way of my judgement. I like FF14 and want to play though I have one thing that bothers me and is keeping me so far from giving it a go.
The challenge in the outdoor leveling content so far has been way to easy. I only got to level 12 so have no idea how it is later. I have read from many posters that it stays in easy mode up to 35 other then dungeons and storyline quest. I really don't understand why MMO's these days for the most part go with easy mode leveling.
C'mon man, isn't it obvious? The most profitable, popular MMOs have very easy leveling.
Nevertheless, I still saw a lot of people in chat in phase 4 say they were totally lost or confused or needed help with quests or what they should do next. Unfortunately all gamers aren't on the same page with preferred difficulty, and obviously the majority needs things to stay easy and mapped out for them.
again with the wow clone stuff. its like saying call of duty is a doom clone or mortal kombat was a street fighter clone. cant we just say its more like a classic mmorpg?
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
And this is what's wrong with MMOs. It's not the games, it's the community. WE all want different things. So to sum everyone up into one little (well big now days) is a wrong way to go. I've said it before, I'll say it again (for the bajillionth time). I like tab-targeting. I like slow progression. I like not being excited and adrenaline pumped all the time. I like when you fight a challenging boss you actually feel like you accomplished something since that's when your blood gets pumping. I like spending hours upon hours crafting things, that I need to craft other things...that I need to craft other things. I like not having to holding my mouse button down, while pressing 1-4 occasionally. I like having to actually run around, instead of being teleported exactly to were I need to be (levemetes shouldn't teleport!). I like being able to join several different groups to talk to, instead of just one and only one for the entirety of the game. I like FFXIV.
If you don't like it, that's cool. That doesn't make it the "omg, this game sucks" of the year. It just means you want to play something different...so go play it, instead of bashing games you would never like no matter what it was. I absolutely hate eve, but I don't go around bashing it. It's a good game, just not for me. So I go and play other games. People these days act like there's only 1 game you can play...there's more than enough, so go play them. Too many if you ask me, but oh well. Pick a game you like, and play it.
Originally posted by gessekai332 again with the wow clone stuff. its like saying call of duty is a doom clone or mortal kombat was a street fighter clone. cant we just say its more like a classic mmorpg?
Sounds like a great idea. Should be that way less hate...
I'm on the fence if I should buy it. I have been without a MMO for a long time. I'm afraid my time away from playing is getting in the way of my judgement. I like FF14 and want to play though I have one thing that bothers me and is keeping me so far from giving it a go.
The challenge in the outdoor leveling content so far has been way to easy. I only got to level 12 so have no idea how it is later. I have read from many posters that it stays in easy mode up to 35 other then dungeons and storyline quest. I really don't understand why MMO's these days for the most part go with easy mode leveling.
C'mon man, isn't it obvious? The most profitable, popular MMOs have very easy leveling.
Nevertheless, I still saw a lot of people in chat in phase 4 say they were totally lost or confused or needed help with quests or what they should do next. Unfortunately all gamers aren't on the same page with preferred difficulty, and obviously the majority needs things to stay easy and mapped out for them.
sigh you make me sad reading this. Anyway Wow up to BC had some what challenging leveling. A lot harder then what we have today for the most part. It was WOTLK that started the dumbing down of all leveling content among other things that put a end to my wow days.
Originally posted by gessekai332 again with the wow clone stuff. its like saying call of duty is a doom clone or mortal kombat was a street fighter clone. cant we just say its more like a classic mmorpg?
It follows that "classic" format, but it's no clone.
My problem is that this is an easy mode "classic style" MMO:
Killing stuff is too easy. In the beta I was mowing stuff down with my archer like there was no tomorrow. Never once did I feel the need to manage my TP.
The leveling is too fast. How long was this last beta? There were people talking about how they hit 30 on multiple classes.
Instant travel via crystals at no cost. What's the point of a great big world if we're able to warp everywhere for free?
Zerg fests, I mean FATEs, that require no strategy or team work. Just run in and hit stuff.
An omnipotent map that marks available quests, quest objects, FATE locations, etc. Enough with the hand holding.
A dungeon finder tool that zips that randomly creates a group for you and zips you to the instance when it's ready. What's wrong with a LFG channel with a UI, so you can see the level, class, etc. of other people wanting to run stuff? That way you can make an educated decision regarding who you want to group with, instead of being randomly grouped with people.
Quest hubs. Why can't I randomly run into a NPC in need of help? Why can't I come across a note staked to a tree that begins an interesting quest chain?
Instanced zones! Why does these exist. I understand why they are used for dungeons, but in the open world they are stupid. Especially when you see 3d blue dotted line separating each zone.
Have quests that benefit from grouping outside of dungeons and guildleves.
The game looks nice, but I'd rather have passable graphics and killer gameplay, than killer graphics and passable gamplay.
I don't mind a challenge, however some things from ffxi should not come to pass.. and that leveling is one of them.
Though I loved the leveling in parties at the same time I hated that any xp outside of a party was just slow and painful (not bringing up WoTG, because thats the point where the game started to die for me.) killing a decent challenge/even match was difficult however the reward was just ....ugh 100 xp for all the shihei I just blew!? ridiculous. I would love an intermediary between the two or atleast make the mission and class quest hard again, because having to kite the gargoyle on conj in phase 3 was pretty epic.
My problem is that this is an easy mode "classic style" MMO:
Killing stuff is too easy. In the beta I was mowing stuff down with my archer like there was no tomorrow. Never once did I feel the need to manage my TP.
The leveling is too fast. How long was this last beta? There were people talking about how they hit 30 on multiple classes.
Instant travel via crystals at no cost. What's the point of a great big world if we're able to warp everywhere for free?
Zerg fests, I mean FATEs, that require no strategy or team work. Just run in and hit stuff.
An omnipotent map that marks available quests, quest objects, FATE locations, etc. Enough with the hand holding.
A dungeon finder tool that zips that randomly creates a group for you and zips you to the instance when it's ready. What's wrong with a LFG channel with a UI, so you can see the level, class, etc. of other people wanting to run stuff? That way you can make an educated decision regarding who you want to group with, instead of being randomly grouped with people.
Quest hubs. Why can't I randomly run into a NPC in need of help? Why can't I come across a note staked to a tree that begins an interesting quest chain?
Instanced zones! Why does these exist. I understand why they are used for dungeons, but in the open world they are stupid. Especially when you see 3d blue dotted line separating each zone.
Have quests that benefit from grouping outside of dungeons and guildleves.
The game looks nice, but I'd rather have passable graphics and killer gameplay, than killer graphics and passable gamplay.
A lot of this changes past level 20. I didn't really like levels 1-20, but 20-30 were a lot better. If I have one gripe it's that the game holds your hand through the "tutorial stage" for way too long. It could be done in like levels 1-10, then get to the good stuff lol. It takes about 2x as long to get from 20-30, as it does from 1-20. I hope 30-50 takes even longer, and by the rate the exp per level increases, I'm sure it will. It'll be like DAoC, you get to 40, then want to go /wrists from 40-50 lol. I love it.
My problem is that this is an easy mode "classic style" MMO:
Killing stuff is too easy. In the beta I was mowing stuff down with my archer like there was no tomorrow. Never once did I feel the need to manage my TP.
The leveling is too fast. How long was this last beta? There were people talking about how they hit 30 on multiple classes.
Instant travel via crystals at no cost. What's the point of a great big world if we're able to warp everywhere for free?
Zerg fests, I mean FATEs, that require no strategy or team work. Just run in and hit stuff.
An omnipotent map that marks available quests, quest objects, FATE locations, etc. Enough with the hand holding.
A dungeon finder tool that zips that randomly creates a group for you and zips you to the instance when it's ready. What's wrong with a LFG channel with a UI, so you can see the level, class, etc. of other people wanting to run stuff? That way you can make an educated decision regarding who you want to group with, instead of being randomly grouped with people.
Quest hubs. Why can't I randomly run into a NPC in need of help? Why can't I come across a note staked to a tree that begins an interesting quest chain?
Instanced zones! Why does these exist. I understand why they are used for dungeons, but in the open world they are stupid. Especially when you see 3d blue dotted line separating each zone.
Have quests that benefit from grouping outside of dungeons and guildleves.
The game looks nice, but I'd rather have passable graphics and killer gameplay, than killer graphics and passable gamplay.
your lvl 20 its still easy at this point, once you hit 30 you'll run into much harder fates where you need a ton of people and it takes a while to kill certain ones. Who cares if leveling is a bit fast (it takes longer as you get higher shocker) just enjoy the ride. yea i don't recommend just traveling through the crystals without any thought its a big gil, sync theirs a cost lol. yea so i'm gonna use wow as a strategy when at lvl 20 did you need to use strategy you didn't! once you get higher levels fates get stronger, and you have to think more they made it so it eases new players into mmo's need to think about other people besides your self. This is in every fucking game now of days not just mmo's, games in general cry more does it hurt you to know where mobs are? duty finder seriously? I loved ffxi but i hated waiting hours looking for groups at times, not everyone has endless amounts of time to play, duty finder lets them do things on their own time and it doesn't effect the people that do have the endless amount of time, this is a petty complaint in my opinion just about every mmo now of days has some type of group method. its a themepark? they have quest hubs in them? go play a sandpark if you want random shit. Majority of people have no problem with instance zones, i play pve games for the content challenge not omg this zone is making me feel like im inside the game. If you want that feeling then perhaps look for a sandpark again. all your complaints where basically i hate thempark, when you should have known its a themepark, people of now days smh
i like when people complain about quest trackers/ect. When those were non existent, most of these same people were the first ones to google/search for locations and guides to where the spots were. They just took one step out of the equation.
I'm not complaining. I actually managed to comprehend the concept that different games will offer different things. People who are looking for action combat can go look for MMO's with action combat. People wanting traditional tab-target combat can look for those games.
Not sure if that concept is hard for people or if I'm way off base and every game needs to be exactly what I like every time and if it doesn't I should make it my life's duty to troll every thread and try to convince anyone who likes something I don't that they are wrong and are destroying the gaming industry. I'm pretty sure I'm not off base tho...
Although FFXIV has tab targeting, I wouldn't call it a tab targeting game. It's horrendous at tabbing targets. Tank is on mob and there's one next to him. Most of the time when I tab it doesn't target tanks mob, or the mob next to him, it tabs through 10 other mobs starting with the absolute furthest away possible.
Maybe it targets first the mob that is pointing in the direction you are facing? Didn't tab-target at all since I play with keyboard+mouse and prefer to simply click target, but when I used a key to access nearest NPC, it always targetted the one which was in the direction I was facing first even though other NPCs in other directions were closer.
Comments
People who dislike it, voice it with your wallets. Don't play it. I like it. Not necessarily sure why as it is a pretty standard themepark MMORPG, but something... just appeals to me about it. It is a very, overall, cleanly finished product and that speaks volumes to a lot of other MMORPGs, themepark, poser sandbox or otherwise. I don't think many get released as polished as FF14 feels-open beta errors excluded!
I've heard Yoshi P was an avid DAoC player and Frontlines is going to bring some of that magic back. So I've got some hope for that as well. Combat, although tab-target, is entertaining. As much as I want companies to emulate TERA's combat into an expansive, sandbox-y, PvP-based MMORPG, it doesn't seem like that's going to happen anytime soon.
With that... enjoy it for what it is. If you hate it, ah well. Hate to tell you but there's nothing very good on the horizon either except maybe ArcheAge.
New MMO with action combat comes out - "We hate action combat, if we wanted action combat we would play stupid console games"
New MMO with tab target combat comes out - "We hate tab target combat, its slow and boring and a WoW clone"
MMO developers - "/facepalm"
No offense but having that many variables is just stupid. Why should the crafting I do matter on the day of week, weather, season, etc in a game I'm not able to play 24/7. While I think it's nice that they did FFXIV found a good balance between FFXI and WoW.
When you say 'we', do you mean yourself and your online friends? Or do you mean everybody at mmorpg.com? Or do you mean all of the people that played the original version of FF14?
Well, regardless, asking for a game to not be a big piece of crap and asking for a game to be more like WoW, while similar concepts, are still very different things.
While WoW is a very good game, a game doesn't have to be like WoW to be very good.
In conclusion: people simple asked for FF14 to not be such a huge pile of crap - which it was when it launched.
Absolutely! I know it sounds crazy, but it might just work....
There are scores of games already out that do what FFXIV does. Why leave one of those to play this one? It really is more of the same, and it became tiresome long ago.
Hell hath no fury like an MMORPG player scorned.
I really do hope players give FF14 a chance and dont just disregard it as another 'WoW Clone'. Yoshida and team have really done an awesome job turning this game around.
I think the emphasis on questing, at least from the main scenario and class quests point of view was a good one. However, I think most players are going to assume that its a quest grind all the way to the top - and it isn't.... especially once you gain access to leves, Grand Company's, various dungeons, etc... The game really will open up and allow players to play their way.
Unfortunately, I think many players will give up before the get that 'aha!' moment which will occur around level 15/20.
I will tell you exactly why I'm going to play this game. I'm a huge final fantasy fan. And ANY company that takes a product that flopped - and picks up all the pieces, puts them together, creates a new prototype off the old one, and pours their blood, sweat, and tears into it for 2 years straight deserves a LITTLE bit of respect at the LEAST.
My way of showing my respect is to play their game for a while. Even if it's not the greatest game ever, or the most innovative, or if it's still flawed. The japanese bow. Americans high five. I'm going to play this game and enjoy what I can from it as my show of respect.
I think this is a LOT of peoples mindset also.
Not to mention the fact it's Final Fantasy. We are a huge fan baes. We love the armor. The art direction. The Musical score. The jobs. The lore. The bosses.
It's definitely not a WoW clone. It's WoW influenced. Much bigger difference. Get your dictions up people .
I'm on the fence if I should buy it. I have been without a MMO for a long time. I'm afraid my time away from playing is getting in the way of my judgement. I like FF14 and want to play though I have one thing that bothers me and is keeping me so far from giving it a go.
The challenge in the outdoor leveling content so far has been way to easy. I only got to level 12 so have no idea how it is later. I have read from many posters that it stays in easy mode up to 35 other then dungeons and storyline quest. I really don't understand why MMO's these days for the most part go with easy mode leveling.
Your pretty mature to state this. Hats off to you good sir.
This is why people create assist macros until they add an assist key.
I've played every WoW clone out there and FFXIV has more substance. Even if it is less hardcore sandbox then FFXI, it still requires patience and diligence and a love for story and lore.
I actually feel bad for the players who don't know how to read because I find myself cracking up at a lot of the NPC dialect. I've never been told to piss off by an NPC before. It is not competing with the same mainstream gamer market that other games are and it won't. Most mainstream, fast action, immediate gratification, streamline quest and leveling type 'wow generation' gamers that I have the delight of dealing with didn't even have the patience to sit through the opening scene.
No bitchers.
C'mon man, isn't it obvious? The most profitable, popular MMOs have very easy leveling.
Nevertheless, I still saw a lot of people in chat in phase 4 say they were totally lost or confused or needed help with quests or what they should do next. Unfortunately all gamers aren't on the same page with preferred difficulty, and obviously the majority needs things to stay easy and mapped out for them.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
And this is what's wrong with MMOs. It's not the games, it's the community. WE all want different things. So to sum everyone up into one little (well big now days) is a wrong way to go. I've said it before, I'll say it again (for the bajillionth time). I like tab-targeting. I like slow progression. I like not being excited and adrenaline pumped all the time. I like when you fight a challenging boss you actually feel like you accomplished something since that's when your blood gets pumping. I like spending hours upon hours crafting things, that I need to craft other things...that I need to craft other things. I like not having to holding my mouse button down, while pressing 1-4 occasionally. I like having to actually run around, instead of being teleported exactly to were I need to be (levemetes shouldn't teleport!). I like being able to join several different groups to talk to, instead of just one and only one for the entirety of the game. I like FFXIV.
If you don't like it, that's cool. That doesn't make it the "omg, this game sucks" of the year. It just means you want to play something different...so go play it, instead of bashing games you would never like no matter what it was. I absolutely hate eve, but I don't go around bashing it. It's a good game, just not for me. So I go and play other games. People these days act like there's only 1 game you can play...there's more than enough, so go play them. Too many if you ask me, but oh well. Pick a game you like, and play it.
Sounds like a great idea. Should be that way less hate...
sigh you make me sad reading this. Anyway Wow up to BC had some what challenging leveling. A lot harder then what we have today for the most part. It was WOTLK that started the dumbing down of all leveling content among other things that put a end to my wow days.
It follows that "classic" format, but it's no clone.
My problem is that this is an easy mode "classic style" MMO:
I don't mind a challenge, however some things from ffxi should not come to pass.. and that leveling is one of them.
Though I loved the leveling in parties at the same time I hated that any xp outside of a party was just slow and painful (not bringing up WoTG, because thats the point where the game started to die for me.) killing a decent challenge/even match was difficult however the reward was just ....ugh 100 xp for all the shihei I just blew!? ridiculous. I would love an intermediary between the two or atleast make the mission and class quest hard again, because having to kite the gargoyle on conj in phase 3 was pretty epic.
A lot of this changes past level 20. I didn't really like levels 1-20, but 20-30 were a lot better. If I have one gripe it's that the game holds your hand through the "tutorial stage" for way too long. It could be done in like levels 1-10, then get to the good stuff lol. It takes about 2x as long to get from 20-30, as it does from 1-20. I hope 30-50 takes even longer, and by the rate the exp per level increases, I'm sure it will. It'll be like DAoC, you get to 40, then want to go /wrists from 40-50 lol. I love it.
your lvl 20 its still easy at this point, once you hit 30 you'll run into much harder fates where you need a ton of people and it takes a while to kill certain ones. Who cares if leveling is a bit fast (it takes longer as you get higher shocker) just enjoy the ride. yea i don't recommend just traveling through the crystals without any thought its a big gil, sync theirs a cost lol. yea so i'm gonna use wow as a strategy when at lvl 20 did you need to use strategy you didn't! once you get higher levels fates get stronger, and you have to think more they made it so it eases new players into mmo's need to think about other people besides your self. This is in every fucking game now of days not just mmo's, games in general cry more does it hurt you to know where mobs are? duty finder seriously? I loved ffxi but i hated waiting hours looking for groups at times, not everyone has endless amounts of time to play, duty finder lets them do things on their own time and it doesn't effect the people that do have the endless amount of time, this is a petty complaint in my opinion just about every mmo now of days has some type of group method. its a themepark? they have quest hubs in them? go play a sandpark if you want random shit. Majority of people have no problem with instance zones, i play pve games for the content challenge not omg this zone is making me feel like im inside the game. If you want that feeling then perhaps look for a sandpark again. all your complaints where basically i hate thempark, when you should have known its a themepark, people of now days smh
Maybe it targets first the mob that is pointing in the direction you are facing? Didn't tab-target at all since I play with keyboard+mouse and prefer to simply click target, but when I used a key to access nearest NPC, it always targetted the one which was in the direction I was facing first even though other NPCs in other directions were closer.