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[Column] World of Warcraft: 5 Reasons People Love to Hate WoW

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  • cnutempcnutemp Member UncommonPosts: 230
    If you center your game around dailies raids arenas and battlegrounds is going to be  a drab
  • Lazarus71Lazarus71 Member UncommonPosts: 1,081
    Never mind if a mod could just delete this post I would appreciate it. Tired of arguing against the same old BS statements.

    No signature, I don't have a pen

  • MothanosMothanos Member UncommonPosts: 1,910

    I played wow for over 7 years from start to 2012.

    Truth is that WoW was much better when the population was at 1 or 2 million players.

    Once Blizzard detected the $$$$$ they dint give a damn about the community anymore.

    They lost track of the fans, even made fun of them at blizzcons.

     

    Once your so high in the sky sitting on the dollars your motivation and creativity depletes.

    Look at the bad games they made past years.

     

    Vanilla  WoW - 9.5

    TBC WoW - 9

    WotLK - 8 

    Cataclysm - 6

    MoP - 3

     

    SC II just had a graphic overhaul with textures

    Diablo 3.....a decade of development wont even go further with this abomination.

    Titan development 3 or 4 years, nothing to show for, rumors even say all devs got kicked out for other projects as the way it was heading was way to bad to let the public see even pics or screenshots.

     

    Blizzard pissed over many of their players, so yeah alot of us are bittervets that felt like their mmo was taken away and given to the noobs and cry baby's.

    We where the one's playing since day 1 and nothing to show for.

    They just took away all the things that made wow good and demolished it into a Ogrimar chat panel and queue up without leaving the city.

     

    This made alot of people pissed at Blizzard and me included :)

    But you cant change what happend so you move on, but still miss the good old days of wow, think that will never go away as that was one of the most epic era's to play WoW in.

    EQ also had this great community, but thats another story :)

     
  • jbombardjbombard Member UncommonPosts: 599

    I don't think so many people hate it.  There are legitimate issues with the game.  Also what is fun is very subjective.  What happens though is when someone dares say something negative about the game, the religious zealots start foaming at the mouth and ends up in a bunch of screaming and name calling that makes both sides look bad.  

     

    The thing is the people we think hate it are really just bored with it or don't find certain aspects of it fun anymore.  It is when they dare to say something about what they dislike about it that the zealots come out of the woodwork and make it a big ordeal, and that bickering is what gives people the feeling they hate it.

  • KonfessKonfess Member RarePosts: 1,667
    Originally posted by Lugors

    Couple of additional points to ponder. 

    1.  WoW has it's own dedicated and fairly popular fansite in MMO-Champ.  No other site for any other game comes close for up to date news on a game.  This website is focused on everything else besides WoW, so it's a good place for the WoW haters to vent.

    2.  Don't give the sandbox vocal minority that much credit.  If there were a market for that sort of game, developers would be making them.  There is a huge gulf between what shows up on an internet forum, and what people open their wallets for.

    3.   WoW clones keep showing up because that's where the market is, and no theme park type game has close to the content and depth of WoW.  When gameplay is the end all be all of the genre, it's hard to compete with 9 years of iteration that WoW has.

    Verily, I couldn't have said it better.  Bravo.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • RocknissRockniss Member Posts: 1,034
    Yes to #1 and #3, #3 can change, #1 wont though
  • VarthanderVarthander Member UncommonPosts: 466

    I hate WoW because there was another games before that one with a lot of potential or even greater than the game mentioned, and this one made the difference because it had a strong marketing and a flow of new gamers that never heard about the mmorpg genre.

    Aside from that WoW was and is, no different from any other past mmo's that already existed before it, it just was "crowned" by people who doesnt really know the past of the mmorpg's, and for that it will never be the best, just another overhyped game.

    image

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    I disagree with reason 3 , as 90% of all players will allways love it when they are entertained by a game, as long as that game still gives them the illusion of freedom..

     

    most important reason is, people just grew tired of the game after a few years, and never found anything else suited to take its place...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Shadowguy64Shadowguy64 Member Posts: 848

    I have a theory that much of the hate was started by EQ and SWG players. "You stole our playerbase...now you must pay".

    Now they blame WoW for everything, since it was WoW's fault their game dried up or was changed into something different  (Which must NOT be done...ever!!!)

     

    Nice list Suzie.

  • AsamofAsamof Member UncommonPosts: 824
    Originally posted by Maisson

    WoW in it's current state is not bad, however a lot has changed since the beginning days. There was no quest helper, you had to read the quest text to figure out where to go and eventually if you could not figure it out you went to thottbot or wowhead. Also there was no XP boost except resting from Inns. So leveling to 60 took a lot of time, even for the elitist ones. You invested in your character,  crunching numbers from gear to talents, and getting to end game meant raiding for epics. Dungeons didn't have any epic gear you had to raid for those. So showing off your epic gear was epic in itself to show how hard or focused you were (or lucky) at gaining epics. People used to truly show off their gear and mounts.

     

    Now I will say WoW for vets is easy and fast to get to end game with little to no number crunching and Epics handed out at every corner. For new players it still is a great experience, however I feel like they will never get to truly be attached to their character and have that feeling of showing off that special mount that dropped, which only had a 1% drop rate, or the gear to show off your hard work.

     

    Seems like with each expansion Blizzard makes it easier and faster to get to that expansion level for new players and alts so they can focus on the expansion instead of what all of what Azeroth had to offer.

     

    Completely agree with all of this. There's a definite shift in making content for skilled players over to making content for no skill players, and IMO they haven't found that happy middle ground just yet.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Huge fan! WoW, EQ, and UO got me hooked and it has been fun the entire way. I will probably fire up the subscription again when the patch is released. I'm curious! 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • KonfessKonfess Member RarePosts: 1,667
    Originally posted by iluvdogs365
    Haha I have tried WoW too many times and I still can't get into it. I mean, I was essentially just running around, not even doing anything because the quests send you so far away to do  them and then another larger distance to complete them
     

    Funny thing, this is an example of how WoW is NOT dumbed down.  When Haters complaining about the dumbing down of MMORPGs they talk about the lack of long arduous quests.  The real funny thing is I don't think he is referring to quest like The Missing Diplomat quest chain.  I think he is referring to quest like Lost Necklace.  Where you have to run from the Maclure Farm to the Stonefield Farm on either side of the Fargodeep Mine.

     

    Elite mobs were removed from the open world game.  Goldtooth has been moved to a camp on top of the mine, because players couldn't find him in the 3 Dimensional mine.  I was going to say ...  But I think I will hold my tongue.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • AntariousAntarious Member UncommonPosts: 2,846
    Originally posted by serious01x

    However, I am really surprised by MMORPG.com lately allowing extremely bias 'opinion' pieces to be published as if it is 'news'.

     

    Probably the same reason "news" sites in general publish some of the articles you will see... MSN is one of the best examples.

     

    The article was ok I guess.. but what is the point...

     

    Everyone should know games like art are subjective... (some people will like and others will not)

     

    And its also been human nature to jump onto the sheep train whether its for or against something.... parrot what they hear etc

     

    So I'd agree that the article served no purpose really.... "omg people like to rant about it but its still the most successful game!!" really?   serious?  

     

    An interesting article might be one that dwelves into why they have lost 40% of their subscribers... is it the economy? boredom?  its not like any stellar games came out in recent history... to compete with it.

  • KyleranKyleran Member LegendaryPosts: 44,069

    I don't hate WOW, played it myself until I realized it wasn't really ever going to be my type of MMORPG, (and in fact keeps evolving further away from my preferences)   I even came back for Cata, but it just reinforced my earlier conclusion and I left for good.

    But I do hate every other developer who came after them and tried to clone their designs to the point that it felt like I was playing the same game every time.  Same raid centric gear grind end game, common UI elements, almost no thought to territory control or actual consequences.

    In fact, I wanted to see more titles with designs like Lineage 1/2, DAOC, Shadowbane, and EVE, and instead we got dozens of standard theme park MMO's, all resembling each other far more than they differed.

    If i still enjoyed the theme park model, I'd probably be playing WOW, it is a well made title. 

    But I don't, therefore I ignore not only WOW but pretty much every other title out there and have returned to playing a 10 year old version of DAOC.

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • ArthasmArthasm Member UncommonPosts: 785

    I love Wow, but I don't like Blizzard. :)

    I do agree on 2nd point, dailies are killers, but stopped doing them. Don't have problem with gear, if it drops - drops, if not, who cares. 

  • PurutzilPurutzil Member UncommonPosts: 3,048

    Not only reasons but yeah i see some. Jealousy not so much. I think for many like me its a mix of 4 (and no I don't stand by 'good old vanilla days', I do feel it was better but TBC as an example I felt its simplifying was being done in a posative way, taking out tediousness without making it a joke) as well as just seeing terrible decision after terrible decision tarnishing the game.

    Its just a shame how they keep putting in terrible design choices. The removal of a talent tree just butchered my desire to even play the game anymore. 

     

    I don't hate wow, I hate what they did to it, not just stupifying the game (again, vanilla some of the stuff was just tedious and didn't add to challenge) but the general direction and changes just evolving the game from a great game to a 'meh' title. 

  • kabitoshinkabitoshin Member UncommonPosts: 854
    Originally posted by Nadia

    #0  -- WOW expansion Cataclysm

    a bore fest that players are stuck trudging through to reach 85

    I don't know why everyone keeps saying this, but all the content was great. Firelands had to be one of my favorite raids, and throne of the four winds was amazing also. Alot of people keep calling Cata a bad x-pac cause of the drought of content till MoP. You can't really blame them for that they had a plate full, they were hard at work on D3, SC2 x-pac, WoW x-pac, and Titan.

     

    I don't think any other company in blizzards league besides NCSoft that could of pulled all that off.

     
  • LookingGlassLookingGlass Member Posts: 5
    #1 Reason: No one cheers for Goliath.
  • LeGrosGamerLeGrosGamer Member UncommonPosts: 223

    Lol this thread and replies are so funny!   The only reason people hate WoW is because even with it's P2P model , no other F2P can come close to it's numbers.  Think about it, you're playing a new F2P MMO, a few months later people start leaving to head back to WoW.   And by the looks of it, Trion Worlds is getting in to trouble and I can understand why ArcheAge is taking forever to release, by the time the game releases the hype will be dead.  ESO has been announced barely a year ago and is about to be released by the end of the year.     

     

      People who hate WoW is because they start playing a new MMORPG released a few days ago, tons of people jump in, but after a few weeks they all leave to head back to WoW.   Saying that playing Farm Ville is no more different then playing WoW is just plain stupid and funny.  At least be creative in saying that MineCraft is more enjoyable then WoW, at least I can agree on that. LOL!! Anyways, keep on hating, it won't change anything. image

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by kabitoshin

    I don't think any other company in blizzards league besides NCSoft that could of pulled all that off.

     

    Blizzard has alot going on I agree

    SOE is another company doing many games and expansions all at the same time

  • RoguewizRoguewiz Member UncommonPosts: 711
    Reason #6:  The game is old, bland, and just not as enjoyable as it used to be.

    Raquelis in various games
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    Playing: Nioh 2, Civ6
    Wants: The World
    Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring

    Tank - Healer - Support: The REAL Trinity
  • itchmonitchmon Member RarePosts: 1,999

    the reason that MMO gamers don't like WoW is that people who are NOT MMO gamers like WoW.

     

    that is reason 1, 2, and 3 in my book.

     

    beer snob syndrome if you will.  look at eve.  (for a long long time i played both wow and eve).  Its pretty universally considered a good game, but its model of accessability is the opposite of wow's .  you NEED to be the kind of person who will pre-research your decisions, read forums, and not give up after the first dozen or so hours of gameplay before eve really grows on you.  in other words you need to e a gamer.

     

    wow is also a good game but you can literally play it to some capacity even if all you have played in the past is bejeweled, learning as you go if you are so inclined to learn.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

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    Henry Rollins

  • shirlntshirlnt Member UncommonPosts: 351

    I've tried WoW a few times (at least three occassions, not sure which expansion it was on the last time I tried it).  I've never been able to play it for more than a couple of months at a time.  While WoW is not my ideal for an MMO, I understand that many people enjoy it and I don't have a problem with it.

    My problem with WoW?  People (including developers/game companies) do not recognize WoW for what it was in the MMO industry.  It blew the top off what would have been considered at the time acceptable number of subscribers for an MMO.  It was like the student that makes a 100 on a test that everyone else in the class makes no higher than an 80 in a college class in which the professor adjusts grades according to highest grade (if the one person with the 100 was taken out of the equation, everyone would have 20 points added to test score).  Although WoW's number was off the chart, companies saw a possibility in that number.  People adjusted their definition of success based on that one number from one MMO.  As a result, games seem to follow the "recipe" of WoW (yes many of those features existed before WoW).  Until recently, very few MMOs have ventured away from leveled players, leveled zones, one class from start to finish, big emphasis on end game style.  Even if people want to argue that anything else is "niche," that doesn't mean that money can't be made from it; it just may not be as large an amount of money and it may occur over a longer period of time as players stay around and keep paying for the game (GW2 is b2p but I "finished" that game in less than two months as in I hit level 80 and got to the end of the storyline although I didn't complete the last quest in storyline;  SWG was subscription and I played it for about a year and a half before the NGE hit and had three subscriptions for nearly a year of that time.....no telling how much longer I would have played if things had gone differently....and pre-CU there was no way to "finish" the game).  Fortunately, there are games in development that will break the "mold" of WoW....and NO I did not say they would be "WoW killers," because they may not get anywhere near WoW's numbers, but they will offer something different, and why do we need a "WoW killer" anyway?  People need to realize there is room for a variety of MMOs and that everyone would enjoy having at least one well-done MMO in the genre they enjoy whether it be PvE or PvP, themepark or sandbox, console or PC, f2p or b2p or p2p, and combinations of each (no, not everyone that wants sandbox also wants ffa pvp).

     
  • jerlot65jerlot65 Member UncommonPosts: 788

    Probably 5 and 1 are the most.  I don't like wow anymore, but I wont "hate" it.  People who get so emo about WoW really fall under 5 and 1.  Growing up, I never understood why so many people had to bash the "popular" thing.  I have a feeling they have such low self esteem that if so many people find a particular product great and they don't.  Then they feel like something is wrong with them?  But anyways, all this leads to #1, jealousy.  Get over it haters.  Wow was a great game to a lot of people and made a lot of money.  It was ultimate success.

     

    As for 2,3,4?  Those are pretty much  the reasons why I quit WoW.

     

    Oh and we stop using the "rose colored glasses" term.  i'm so sick and tired that people cannot ever suggest bringing a certain feature back because ever throws the "rose colored glasses" term on it and chalk it up to nostalgia.

    I think most people that suggest older features just want that feeling of accomplishment back.  This fast food mentality to MMO game making is getting out of hand.  Everyone screams for more and more content.  The only reason the burn thru this content is because its fast, easy to do, and has no real satisfaction at the end. 

     

    image
  • Sho0terMcgavinSho0terMcgavin Member UncommonPosts: 301
    Originally posted by shirlnt

    I've tried WoW a few times (at least three occassions, not sure which expansion it was on the last time I tried it).  I've never been able to play it for more than a couple of months at a time.  While WoW is not my ideal for an MMO, I understand that many people enjoy it and I don't have a problem with it.

    My problem with WoW?  People (including developers/game companies) do not recognize WoW for what it was in the MMO industry.  It blew the top off what would have been considered at the time acceptable number of subscribers for an MMO.  It was like the student that makes a 100 on a test that everyone else in the class makes no higher than an 80 in a college class in which the professor adjusts grades according to highest grade (if the one person with the 100 was taken out of the equation, everyone would have 20 points added to test score).  Although WoW's number was off the chart, companies saw a possibility in that number.  People adjusted their definition of success based on that one number from one MMO.  As a result, games seem to follow the "recipe" of WoW (yes many of those features existed before WoW).  Until recently, very few MMOs have ventured away from leveled players, leveled zones, one class from start to finish, big emphasis on end game style.  Even if people want to argue that anything else is "niche," that doesn't mean that money can't be made from it; it just may not be as large an amount of money and it may occur over a longer period of time as players stay around and keep paying for the game (GW2 is b2p but I "finished" that game in less than two months as in I hit level 80 and got to the end of the storyline although I didn't complete the last quest in storyline;  SWG was subscription and I played it for about a year and a half before the NGE hit and had three subscriptions for nearly a year of that time.....no telling how much longer I would have played if things had gone differently....and pre-CU there was no way to "finish" the game).  Fortunately, there are games in development that will break the "mold" of WoW....and NO I did not say they would be "WoW killers," because they may not get anywhere near WoW's numbers, but they will offer something different, and why do we need a "WoW killer" anyway?  People need to realize there is room for a variety of MMOs and that everyone would enjoy having at least one well-done MMO in the genre they enjoy whether it be PvE or PvP, themepark or sandbox, console or PC, f2p or b2p or p2p, and combinations of each (no, not everyone that wants sandbox also wants ffa pvp).

     

     I think what you were trying to say is grading with a curve.  Also, break up those paragraphs a bit.  It will make it easier to read :-)

    image
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