The number one reason for the lovehate is simply: Everyone knows WoW. And be it only from the Southpark episode or the ADs.
It was, and still is, a good game, but I happend to catch up to my carrot at the end of WotLK. I don't like the Cata Talenttrees and wasn't interested in the other stuff added. I also never liked the arena, I prefered the vanilla way of testing that shiny new weapon from the guts of some old god on the face of a random gnome. Repeatedly.
WoW is still a decent game, as dumbed down and gutted as it has become. How many WoW clones have their been now...and how do they constantly fail to nail the formula
They all nail the formula. It's a dirt simple formula.
It's just a bad formula. WoW gets away with using it because it is THE MMO, so as many people that stop playing it, there are hundreds more about to play it. That, and you never make people stop doing something they're invested in by releasing something the same but slightly better (google+ vs facebook).
It's too mainstream for its own bad design and boring gameplay to bring it down.
Maybe it's because the game is incredibly boring.....? Questing is easy and dull, raids are you standing there pressing the same few buttons over and over again. It exists because people are in love with the carrot-on-a-stick way of making games. It's pathetic really.
Originally posted by Holophonist Maybe it's because the game is incredibly boring.....? Questing is easy and dull, raids are you standing there pressing the same few buttons over and over again. It exists because people are in love with the carrot-on-a-stick way of making games. It's pathetic really.
Same I can say for 99.99% other games. But, did you tried mashing few buttons standing there in heroic raids?
Originally posted by Holophonist Maybe it's because the game is incredibly boring.....? Questing is easy and dull, raids are you standing there pressing the same few buttons over and over again. It exists because people are in love with the carrot-on-a-stick way of making games. It's pathetic really.
Same I can say for 99.99% other games. But, did you tried mashing few buttons standing there in heroic raids?
I met my husband through WOW and while I'm unfortunately not a veteran of vanilla, I did start playing shortly after BC came out and I can assure you that while WOW is still a good game it was much better back then. Yes, I enjoy being able to fly in Azeroth, yes I absolutely hated questing in Northrend just like everyone else but also enjoyed the free major city portals in Dalaran, but quite a few things really upset me, such at the split right down the middle of the barrens (because now my shirt that says I survived barrens chat makes almost no sense anymore) and the flooding of thousand needles, which was a major step in the mining profession, had a speedway that allowed for rep grinding with the goblins, after a fashion, and had quite a few quests that aren't even available for players anymore. I continue to play to this day but I've found myself getting bored with the game much quicker. It use to take months, sometimes up to a year for me to get bored, now im lucky if I get a month or two's worth of entertainment out of it. I get more entertainment from Combat Arms now than I do from WOW. It also really upsets me that as a BC player it took FOREVER to get to 40 when you could FINALLY ride a mount and you had to borrow gold from a maxed out plaer to even THINK about buying your flying mount at 60. I miss the days when if you had a rare mount drop people were jealous and endeavored to aquire the same mount by any means possible. Now they simply go to the auction house and buy them. If Blizzard would just return WOW to the way it was they'd see a return of the old faithfuls and a steady revenue instead of the flaky players they have now, who, when their favorite add-ons such as tom-tom or questhelper go on the fritz, immediately log off and steadfastly refuse to get back on until it gets fixed. OLD WOW WAS THE BEST WOW AND THESE LITTLE TEENYBOPPERS NEED TO GROW UP AND STOP WHINING ABOUT HOW THEIR VIDEO GAME IS TOO HARD.
Originally posted by XilentStorm Lol @ 1. 2 is true but the stupid companies that like to keep following an ancient design ruin my new games. And it pisses me off that WoW players think they're gamers. I can play Farm ville for days on end. Doesn't make me anything more than an addicted casual, NOT a hardcore. Figures a column like this would pop up sooner or later. But if you like being a robot and mashing buttons at a generic world then have fun. Just don't drag down the rest of the industry with you.
what a pathetic answer?
you call YOURSELF gamer? and you are the judge if others are gamers or not, right?
well, go and play farmwill, fine. if you achieve anything special some day let us know about it, eg if you find 9 friends, organize a raid with em in farmvill and actually clear your ... garden in that case i guess...
seriously... when people are having fun playing, who are you to judge em?
1) Utter & Complete Jealousy
nuff said
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
I dont hate WoW at all. I think its a fine game. In and of itself.
What I HATE is ever other M'Fking MMO Dev Company trying to be like WoW in the Subs Dept.
They are so concerned with obtaining that same massive success that they focus too much on WoW and not enough on their own game.
And then they wonder why it tanks
WoW was a fluke. A Perfect Storm of Timing and Gamestyle. Its unlikely to happen again
I agree it was a massive coincidence that ended in ridiculous success and would not have succeeded had they not already made a name for themselves in the gaming industry although I do have to say that swtor has actually come close to matching WOW in entertainment. I absolutely hate most WOW imitators but this game I actually got into tho I still prefer WOW
Originally posted by mCalvert Personally I hate it because its hyped reputation comes from people who have probably never played anything else. Its like Harry Potter. People who love that series have probably never read another book.
I am an avid reader and I loved the Harry Potter books. Just because you didn't like them doesn't mean that the people who DID like them have no taste or are just latching onto the first book they read. Think before you type, please.
hate to break it to them,i hate wow after playing for 2 years ,because when you got down to it,it sucked.it was boring,the raids were stupid,the class system was idiotic.really paladins wearing cloth,who in their right mind would have that kind of crap.basically it was a game of running around doing quest hither and yonder.the graphics were childish,the story was ,well,what story.
the end game was a joke.i remember my last raid.i was a paladin and even though the tank had better gear he still took drops to sell rather than let the paladins have them.oh yeah who save the raid,oh that would be the paladins,who raised everyone after near wipes.that of course was after its release but i have yet to see any point in going back.
I don't hate WoW, but I am certainly not happy with the game anymore and here is my top 5 reasons.
1) Replacing skill trees with talent toggles. Deep character customization and specialization is a core feature of traditional RPG games. Instead of spending the time to fix balance issues with their system, they completely neutered it so badly in one expack that by the time the next expack rolled around people were ready for it's complete removal. What players are left with requires no thought, sacrifice, planning and provides no freedom, flexibility or specialization.
2) Speeding up leveling. The game as shipped in vanilla was a journey. Getting your first mount was a memorable accomplishment. Hitting max level felt like a huge achievement. The journey was slow but magical and filled with memories. Because the journey was slow people actually had time to talk to each other and do things together. Well except maybe from 58-60 you often would see people tunneling hard to get over that hump and hit max. Even still compare that to now. It is a complete blur and because you can do it so quickly from level 1 to max people don't want to waste time doing stuff together out in the world they just want to get to max as quickly as possible. It is sad to see a world with so much content and a world that is so well crafted rendered meaningless.
3) Item store. An MMORPG is about achieving things in game through effort. Your character is the sum of things you do in game and the things you achieve. This is what motivates us to do things in game, because you see someone with something cool and you think "I want that", you find out how to get it, you work hard at it and you get it through effort. Now you see someone and something cool and you think "I want that" but you have to buy it with more money. I used to be an avid pet and mount collector. The store just killed all the excitement and motivation I had for those activities. Leveling is no longer much an accomplishment since it has been so dumbed down and sped up, but even that teeny tiny sense of accomplishment is going away now that you can just buy levels.
4) Queues for everything. As much as I used to love me some LFD in wrath, it is hard to ignore the effect it has had on the world. Even if we are out in the world doing repetitive daily tasks while we wait for queues to pop, we don't bother grouping up and helping people because we would lose our spot in the queue. We don't feel like stopping to talk or help because we could be teleported away at any second.
5) Desperation. In vanilla, BC and wrath it felt like they had a plan. I may not have always agreed with the plan, but it felt like they had one. Starting with Cataclysm they seem to have started doing way too much trial and error, with emphasis on the error. With statements like "we tried x and people were unhappy with that and so now we are going to go in completely in the opposite direction with y" happening far too often. It is hard to know what their image and direction are for the game when they seem to be bouncing around like mexican jumping beans.
1. WoW has it's own dedicated and fairly popular fansite in MMO-Champ. No other site for any other game comes close for up to date news on a game. This website is focused on everything else besides WoW, so it's a good place for the WoW haters to vent.
2. Don't give the sandbox vocal minority that much credit. If there were a market for that sort of game, developers would be making them. There is a huge gulf between what shows up on an internet forum, and what people open their wallets for.
3. WoW clones keep showing up because that's where the market is, and no theme park type game has close to the content and depth of WoW. When gameplay is the end all be all of the genre, it's hard to compete with 9 years of iteration that WoW has.
There is one major factor that I think you're forgetting. I've played WoW off and on for years, my most recent attempt was near the end of 2013. I will say that the game itself is good, even fun ... the quest lines are well written and interesting ... And then there's the community that populates that game. Ask almost anyone who hates it, and it will inevitably come back to that. It is populated by some of the most terrible, immature, disrespectful and elitist children that the world of MMOs has to offer. It isn't the game that is bad, it's the (for the most part) absolutely atrocious people who play it.
I don't hate WoW, but I am certainly not happy with the game anymore and here is my top 5 reasons.
1) Replacing skill trees with talent toggles. Deep character customization and specialization is a core feature of traditional RPG games. Instead of spending the time to fix balance issues with their system, they completely neutered it so badly in one expack that by the time the next expack rolled around people were ready for it's complete removal. What players are left with requires no thought, sacrifice, planning and provides no freedom, flexibility or specialization.
2) Speeding up leveling. The game as shipped in vanilla was a journey. Getting your first mount was a memorable accomplishment. Hitting max level felt like a huge achievement. The journey was slow but magical and filled with memories. Because the journey was slow people actually had time to talk to each other and do things together. Well except maybe from 58-60 you often would see people tunneling hard to get over that hump and hit max. Even still compare that to now. It is a complete blur and because you can do it so quickly from level 1 to max people don't want to waste time doing stuff together out in the world they just want to get to max as quickly as possible. It is sad to see a world with so much content and a world that is so well crafted rendered meaningless.
3) Item store. An MMORPG is about achieving things in game through effort. Your character is the sum of things you do in game and the things you achieve. This is what motivates us to do things in game, because you see someone with something cool and you think "I want that", you find out how to get it, you work hard at it and you get it through effort. Now you see someone and something cool and you think "I want that" but you have to buy it with more money. I used to be an avid pet and mount collector. The store just killed all the excitement and motivation I had for those activities. Leveling is no longer much an accomplishment since it has been so dumbed down and sped up, but even that teeny tiny sense of accomplishment is going away now that you can just buy levels.
4) Queues for everything. As much as I used to love me some LFD in wrath, it is hard to ignore the effect it has had on the world. Even if we are out in the world doing repetitive daily tasks while we wait for queues to pop, we don't bother grouping up and helping people because we would lose our spot in the queue. We don't feel like stopping to talk or help because we could be teleported away at any second.
5) Desperation. In vanilla, BC and wrath it felt like they had a plan. I may not have always agreed with the plan, but it felt like they had one. Starting with Cataclysm they seem to have started doing way too much trial and error, with emphasis on the error. With statements like "we tried x and people were unhappy with that and so now we are going to go in completely in the opposite direction with y" happening far too often. It is hard to know what their image and direction are for the game when they seem to be bouncing around like mexican jumping beans.
I totally agree with this - especially the first three points.
I find it annoying that MMORPG.com writers can't be so honest - I presume they are being paid either directly or indirectly by Blizzard.
I too really enjoyed pet battles and was even prepared to pay for the odd pet or two. However, these days the most overpowered pets can only be obtained by going to Blizzcon, which is totally ridiculous.
I'm totally on board with #4. I know I'm probably in the minority, but I loved, LOVED, theorycrafting. I mean it was tedious, it was frustrating as hell, and it was time consuming, but it was one of my favorite parts of the game. So removal of skill trees, etc. was like Duh!!!!??? Wtf?
One more thing, and maybe this ties onto jealousy a bit, but it's just so damn good! Why is it good? I... DON'T.... KNOW!!!! I call it polish, but that includes everything from gameplay to progression to "X-Factor". It's truly one of the only games (mmo or not) that I have played through and actually had any desire to go back and play through again, beginning to end. I just don't know why, lol.
I don't hate WoW, but I am certainly not happy with the game anymore and here is my top 5 reasons.
1) Replacing skill trees with talent toggles. Deep character customization and specialization is a core feature of traditional RPG games. Instead of spending the time to fix balance issues with their system, they completely neutered it so badly in one expack that by the time the next expack rolled around people were ready for it's complete removal. What players are left with requires no thought, sacrifice, planning and provides no freedom, flexibility or specialization.
2) Speeding up leveling. The game as shipped in vanilla was a journey. Getting your first mount was a memorable accomplishment. Hitting max level felt like a huge achievement. The journey was slow but magical and filled with memories. Because the journey was slow people actually had time to talk to each other and do things together. Well except maybe from 58-60 you often would see people tunneling hard to get over that hump and hit max. Even still compare that to now. It is a complete blur and because you can do it so quickly from level 1 to max people don't want to waste time doing stuff together out in the world they just want to get to max as quickly as possible. It is sad to see a world with so much content and a world that is so well crafted rendered meaningless.
3) Item store. An MMORPG is about achieving things in game through effort. Your character is the sum of things you do in game and the things you achieve. This is what motivates us to do things in game, because you see someone with something cool and you think "I want that", you find out how to get it, you work hard at it and you get it through effort. Now you see someone and something cool and you think "I want that" but you have to buy it with more money. I used to be an avid pet and mount collector. The store just killed all the excitement and motivation I had for those activities. Leveling is no longer much an accomplishment since it has been so dumbed down and sped up, but even that teeny tiny sense of accomplishment is going away now that you can just buy levels.
4) Queues for everything. As much as I used to love me some LFD in wrath, it is hard to ignore the effect it has had on the world. Even if we are out in the world doing repetitive daily tasks while we wait for queues to pop, we don't bother grouping up and helping people because we would lose our spot in the queue. We don't feel like stopping to talk or help because we could be teleported away at any second.
5) Desperation. In vanilla, BC and wrath it felt like they had a plan. I may not have always agreed with the plan, but it felt like they had one. Starting with Cataclysm they seem to have started doing way too much trial and error, with emphasis on the error. With statements like "we tried x and people were unhappy with that and so now we are going to go in completely in the opposite direction with y" happening far too often. It is hard to know what their image and direction are for the game when they seem to be bouncing around like mexican jumping beans.
I totally agree with this - especially the first three points.
I find it annoying that MMORPG.com writers can't be so honest - I presume they are being paid either directly or indirectly by Blizzard.
I too really enjoyed pet battles and was even prepared to pay for the odd pet or two. However, these days the most overpowered pets can only be obtained by going to Blizzcon, which is totally ridiculous.
Yes Mr.Sherlock you finally cracked it open. Anyone who doesn't affirm to you own opinion is either being dishonest or is being paid by Blizzard.
I fear that I don't measure up to some other poster's definition of 'gamer'. I have played since vanilla, and accept that I, as a customer of blizzard, understand that they are a profit-making business that will alter the game as they see fit, to continue to keep the game profitable. If there is not good money to be made, why should Blizzard even offer the game?
Certainly the game is easier than in the 'vanilla' days, but I certainly don't miss some of the tediousness in questing back then, or farming all week for mats so we could raid.
As a older person with lots of other responsibilities, the minuses of the current LFR system are balanced by the accessability it provides. I just can't make a regular raiding schedule presently, so I can at least see end content, even if it is nerfed.
Yes,we had a tighter-knit community years ago, but the guild structure still provides that sense of community, which is why I participate in MMO's anyway.
On the topic of the game no longer being challenging or boring, or dumbed down, or $)&@:($&/, for that matter. I believe I speak for many when I say that the game is still plenty challenging for many of us. I have to work hard to be able to do a decent job of tanking , and I still get a good sense of satisfaction when I do so.
Certainly there are plenty of tanks out there who can out-tank me any day of the week, but to imply that I and others like me are some sort of mental defectives because we find the current game challenging misses the point. I don't pretend to be an excellent player, I just want a few hour's entertainment of an evening with family and friends while getting a feeling of accomplishment. Blizzard still provides that, and so I and many others continue to play, despite the bitter feelings posted here and elsewhere.
Should WOW be closed, and Blizzard put out of business because of their heinous crimes against the gaming community? That is a silly question, but the bitterness expressed here gives one the impression nothing less would satisfy some of the posters here.
For me, WOW is not perfect, but it still offers decent value for my time and money, so I continue to subscribe.
I do admit that sinking years into a game world makes it hard to walk away casually, so I can understand some folk's upset on that score.
Comments
I dont hate WoW at all. I think its a fine game. In and of itself.
What I HATE is ever other M'Fking MMO Dev Company trying to be like WoW in the Subs Dept.
They are so concerned with obtaining that same massive success that they focus too much on WoW and not enough on their own game.
And then they wonder why it tanks
WoW was a fluke. A Perfect Storm of Timing and Gamestyle. Its unlikely to happen again
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
The number one reason for the lovehate is simply: Everyone knows WoW. And be it only from the Southpark episode or the ADs.
It was, and still is, a good game, but I happend to catch up to my carrot at the end of WotLK. I don't like the Cata Talenttrees and wasn't interested in the other stuff added. I also never liked the arena, I prefered the vanilla way of testing that shiny new weapon from the guts of some old god on the face of a random gnome. Repeatedly.
They all nail the formula. It's a dirt simple formula.
It's just a bad formula. WoW gets away with using it because it is THE MMO, so as many people that stop playing it, there are hundreds more about to play it. That, and you never make people stop doing something they're invested in by releasing something the same but slightly better (google+ vs facebook).
It's too mainstream for its own bad design and boring gameplay to bring it down.
Same I can say for 99.99% other games. But, did you tried mashing few buttons standing there in heroic raids?
...the games that are WoW clones.
what a pathetic answer?
you call YOURSELF gamer? and you are the judge if others are gamers or not, right?
well, go and play farmwill, fine. if you achieve anything special some day let us know about it, eg if you find 9 friends, organize a raid with em in farmvill and actually clear your ... garden in that case i guess...
seriously... when people are having fun playing, who are you to judge em?
1) Utter & Complete Jealousy
nuff said
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
I agree it was a massive coincidence that ended in ridiculous success and would not have succeeded had they not already made a name for themselves in the gaming industry although I do have to say that swtor has actually come close to matching WOW in entertainment. I absolutely hate most WOW imitators but this game I actually got into tho I still prefer WOW
I am an avid reader and I loved the Harry Potter books. Just because you didn't like them doesn't mean that the people who DID like them have no taste or are just latching onto the first book they read. Think before you type, please.
I dont like Wow (now) because:
1. requires a sub
2. im at least 2-3 expansions behind so Id have to pay for that too
3. Too different from Vanilla WoW, nto the same game I knew
4. never liked the community...too entitled, too instant gratification centered
5. its actually too big...once they started using queues from different servers it jsut wasnt the same
hate to break it to them,i hate wow after playing for 2 years ,because when you got down to it,it sucked.it was boring,the raids were stupid,the class system was idiotic.really paladins wearing cloth,who in their right mind would have that kind of crap.basically it was a game of running around doing quest hither and yonder.the graphics were childish,the story was ,well,what story.
the end game was a joke.i remember my last raid.i was a paladin and even though the tank had better gear he still took drops to sell rather than let the paladins have them.oh yeah who save the raid,oh that would be the paladins,who raised everyone after near wipes.that of course was after its release but i have yet to see any point in going back.
I don't hate WoW, but I am certainly not happy with the game anymore and here is my top 5 reasons.
1) Replacing skill trees with talent toggles. Deep character customization and specialization is a core feature of traditional RPG games. Instead of spending the time to fix balance issues with their system, they completely neutered it so badly in one expack that by the time the next expack rolled around people were ready for it's complete removal. What players are left with requires no thought, sacrifice, planning and provides no freedom, flexibility or specialization.
2) Speeding up leveling. The game as shipped in vanilla was a journey. Getting your first mount was a memorable accomplishment. Hitting max level felt like a huge achievement. The journey was slow but magical and filled with memories. Because the journey was slow people actually had time to talk to each other and do things together. Well except maybe from 58-60 you often would see people tunneling hard to get over that hump and hit max. Even still compare that to now. It is a complete blur and because you can do it so quickly from level 1 to max people don't want to waste time doing stuff together out in the world they just want to get to max as quickly as possible. It is sad to see a world with so much content and a world that is so well crafted rendered meaningless.
3) Item store. An MMORPG is about achieving things in game through effort. Your character is the sum of things you do in game and the things you achieve. This is what motivates us to do things in game, because you see someone with something cool and you think "I want that", you find out how to get it, you work hard at it and you get it through effort. Now you see someone and something cool and you think "I want that" but you have to buy it with more money. I used to be an avid pet and mount collector. The store just killed all the excitement and motivation I had for those activities. Leveling is no longer much an accomplishment since it has been so dumbed down and sped up, but even that teeny tiny sense of accomplishment is going away now that you can just buy levels.
4) Queues for everything. As much as I used to love me some LFD in wrath, it is hard to ignore the effect it has had on the world. Even if we are out in the world doing repetitive daily tasks while we wait for queues to pop, we don't bother grouping up and helping people because we would lose our spot in the queue. We don't feel like stopping to talk or help because we could be teleported away at any second.
5) Desperation. In vanilla, BC and wrath it felt like they had a plan. I may not have always agreed with the plan, but it felt like they had one. Starting with Cataclysm they seem to have started doing way too much trial and error, with emphasis on the error. With statements like "we tried x and people were unhappy with that and so now we are going to go in completely in the opposite direction with y" happening far too often. It is hard to know what their image and direction are for the game when they seem to be bouncing around like mexican jumping beans.
FYI MMO-Champion is run by Blizzard.
I used to love playing a glass cannon Fire Mage, but then the talent trees were removed and Fire Mages were demoted to AoE only.
I haven't enjoyed WoW nearly so much since then and have un-subbed.
Love it, still playing after 9 years...
What I find funny is for every one hater there is 5 people who like it. So the haters are a puny minority.
Same here.
I totally agree with this - especially the first three points.
I find it annoying that MMORPG.com writers can't be so honest - I presume they are being paid either directly or indirectly by Blizzard.
I too really enjoyed pet battles and was even prepared to pay for the odd pet or two. However, these days the most overpowered pets can only be obtained by going to Blizzcon, which is totally ridiculous.
I'm totally on board with #4. I know I'm probably in the minority, but I loved, LOVED, theorycrafting. I mean it was tedious, it was frustrating as hell, and it was time consuming, but it was one of my favorite parts of the game. So removal of skill trees, etc. was like Duh!!!!??? Wtf?
One more thing, and maybe this ties onto jealousy a bit, but it's just so damn good! Why is it good? I... DON'T.... KNOW!!!! I call it polish, but that includes everything from gameplay to progression to "X-Factor". It's truly one of the only games (mmo or not) that I have played through and actually had any desire to go back and play through again, beginning to end. I just don't know why, lol.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Yes Mr.Sherlock you finally cracked it open. Anyone who doesn't affirm to you own opinion is either being dishonest or is being paid by Blizzard.
I applaud your detective skills.
I fear that I don't measure up to some other poster's definition of 'gamer'. I have played since vanilla, and accept that I, as a customer of blizzard, understand that they are a profit-making business that will alter the game as they see fit, to continue to keep the game profitable. If there is not good money to be made, why should Blizzard even offer the game?
Certainly the game is easier than in the 'vanilla' days, but I certainly don't miss some of the tediousness in questing back then, or farming all week for mats so we could raid.
As a older person with lots of other responsibilities, the minuses of the current LFR system are balanced by the accessability it provides. I just can't make a regular raiding schedule presently, so I can at least see end content, even if it is nerfed.
Yes,we had a tighter-knit community years ago, but the guild structure still provides that sense of community, which is why I participate in MMO's anyway.
On the topic of the game no longer being challenging or boring, or dumbed down, or $)&@:($&/, for that matter. I believe I speak for many when I say that the game is still plenty challenging for many of us. I have to work hard to be able to do a decent job of tanking , and I still get a good sense of satisfaction when I do so.
Certainly there are plenty of tanks out there who can out-tank me any day of the week, but to imply that I and others like me are some sort of mental defectives because we find the current game challenging misses the point. I don't pretend to be an excellent player, I just want a few hour's entertainment of an evening with family and friends while getting a feeling of accomplishment. Blizzard still provides that, and so I and many others continue to play, despite the bitter feelings posted here and elsewhere.
Should WOW be closed, and Blizzard put out of business because of their heinous crimes against the gaming community? That is a silly question, but the bitterness expressed here gives one the impression nothing less would satisfy some of the posters here.
For me, WOW is not perfect, but it still offers decent value for my time and money, so I continue to subscribe.
I do admit that sinking years into a game world makes it hard to walk away casually, so I can understand some folk's upset on that score.
YMMV