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Number one reason why this game will fail hard

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Comments

  • DemrocksDemrocks Member UncommonPosts: 136

    I think ESo is going to be ina tough spot with all the violance comming out in 2014.

    In my opinion they will not make it.

     

    What i hope is that we finaly get to play an mmo that is as dark and twisted as Eve Online but in a fantasy setting or something similar.

    That you can create a corperation or guild and build an empire and lose it to a stronger entity.

    All these happy fantasy mmo (be it asian or US or EU) all feel and look the same.

     

    I hope CCP is making progress with WoD, and i hope it wont take to long as my desire to play mmo''s is on a alltime low.

     

    Only Eve Online is holding it together, but we had 1 war and won it within a month :(

    Now its back to happe carebear farming and making ratters life as hard as posible :P

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Well personally whenever I played any of the Elder Scrolls games I would wish it would have been multiplayer. I didn't really want it for PvP or looting others, it was just to be able to adventure with friends.  Either way, I'm going to be one of those who wins because I like games with or without it. However, this series should still hold some of it's unique style that is pretty much the leader in PC rpg's. 

    I don't believe it will fail, because it will hold many of the main features that the single player RPGs have. It may not be as populated because the PvP fans aren't on it, but it will be a good game imho.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • KuanshuKuanshu Member Posts: 272

    Everquest race war server help me realize team pvp is superior to blantant all out pvp without consequences

    Asheron's Call real time evasion of line of sight spells, arrows, and even melee attacks helped me realize real time combat was what I wanted in an MMORPG

    Dark Age of Camelot showed me siege warfare, keep defense, resources, realm vs realm, and how imbalanced one team can be because of class design/structure comparatively from one realm to another

    Shadowbane was really revolutionary in so many ways with buildings, defenses, siege warfare, resources, class/disciplines variants, politics/diplomacy, etc..too bad Wolfpack didn't have better investors and more developers behind their product or more would have enjoyed what this game had to offer

    World of Warcraft Horde vs Alliance PvP Server Open World PvP was so much fun in the beginning until Battlegrounds, Arenas, etc...started ruining all the fun, in my opinion. This is why Vanilla WoW is a term coined for the good ol days of World of Warcraft.

    Lord of the Rings Online Monster Play showed me how players could play the Monsters as I consider this to be a viable option for PvP in an MMORPG until they bring AI to a level where players do not have to resign themselves to PvP in these games...it also added to roleplaying which has been so absent in this genre and why developers simply don't even want to utilize the term anymore like what is happening with Elder Scrolls Online developers choosing to simply call it an MMO or Multiplayer game

    I could go on and on here though each and every MMO that is released brings us one step closer to our dream MMO and maybe someday we can see some fantastic roleplaying to actually bring back the term MMORPG

    Elder Scrolls Online isn't going to fail because it is going to be an introductory MMO on consoles which will bring many more MMOs to consoles which will make PC gaming less appealing and well anyone can fathom where it goes from there.

    Bethesda can bring the Elder Scrolls lineage to an MMO and we can all enjoy playing one of our favorite roleplaying games in an MMO.

    If everyone started worrying about failing incessently and obsessively which led to indecision and sound action where would we all be? In otherwords give it a rest with these kinds of threads as it is simply a bunch of negativity, plain and simple.

     

     

  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Originally posted by Kuanshu

    Elder Scrolls Online isn't going to fail because it is going to be an introductory MMO on consoles which will bring many more MMOs to consoles which will make PC gaming less appealing and well anyone can fathom where it goes from there.

     

    It always baffles me when people make claims like this. Make PC Gaming less appealing? Why? What is less appealing about PC gaming?

    What makes consoles better? Where is your proof for such a claim?

  • KuanshuKuanshu Member Posts: 272
    Originally posted by Brabbit1987
    Originally posted by Kuanshu

    Elder Scrolls Online isn't going to fail because it is going to be an introductory MMO on consoles which will bring many more MMOs to consoles which will make PC gaming less appealing and well anyone can fathom where it goes from there.

     

    It always baffles me when people make claims like this. Make PC Gaming less appealing? Why? What is less appealing about PC gaming?

    What makes consoles better? Where is your proof for such a claim?

    Often when a man speaks, he speaks of himself. Who are you? What is all of this? Where is all of this going and why?

    Proof? LOL

    Stay tuned in as its comin to a theatre near you

    Attachments and possessions arent worth holding on to...then you will see...

    Clearly

    Nough said

  • Brabbit1987Brabbit1987 Member UncommonPosts: 782
    Originally posted by Kuanshu
    Originally posted by Brabbit1987
    Originally posted by Kuanshu

    Elder Scrolls Online isn't going to fail because it is going to be an introductory MMO on consoles which will bring many more MMOs to consoles which will make PC gaming less appealing and well anyone can fathom where it goes from there.

     

    It always baffles me when people make claims like this. Make PC Gaming less appealing? Why? What is less appealing about PC gaming?

    What makes consoles better? Where is your proof for such a claim?

    Often when a man speaks, he speaks of himself. Who are you? What is all of this? Where is all of this going and why?

    Proof? LOL

    Stay tuned in as its comin to a theatre near you

    Attachments and possessions arent worth holding on to...then you will see...

    Clearly

    Nough said

    o.O ?? No idea what you are on about now. Not even sure how I should take that comment.

    But I guess you didn't have an actual answer, so that was the only way you could respond.

    Either that, or you just trolled me real good.

  • jesusjuice69jesusjuice69 Member Posts: 276
    Originally posted by Vonatar
    Originally posted by Komandor
    No PVP and no player looting. Typical carebare BS. Modern day MMO devs are behaving like clowns: "HERP A DERPA, There are 99% MMOS on Market with carbare catering and no HARDCORE PVP...LET'S MAKE ANOTHER ONE!" Yeah, people have achieved a lot with copying others and not being innovative.

    There isn't a single full loot pvp game on the market that has come anywhere close to the success of the types of games you label as "carebear catering", and even EVE fits into that description. The reason is that only a small minority like full loot pvp games. There is no good commercial reason for publishers and developers to cater for such a minority, which is why that group of players relies on indie games (like the upcoming Divergence Online) and probably feels unloved by the major companies.

    WoW got huge by catering to that minority.

    Then Cataclysm came out and they started to hardcore appeal to the majority.  Time skip to now, and they have lost 5 million subs, and declining fast.

     

    What the majority wants is counterproductive to an enduring subscription based MMO.

  • JWillCHSJWillCHS Member UncommonPosts: 75
    Originally posted by Brabbit1987

    Actually, you are wrong on this to some extent. While all of hardcore PVP isn't a niche, it becomes one depending the type of game being made. It really doesn't matter what you personally think. All that matters to companies what what the majority think and what they think.

    A lot of players don't like to lose items. It's even worse when you have a bunch of losers camping the beginner areas. A lot of players don't like world PVP. At the same time we have the opposite side of the coin and everyone else mixed and in between. 

    How does a company decide? I truthfully have no idea how that decision is made, but as I said, it probably is done through what majority of the audience wants.

    Now let me clarify  that I personally think hardcrore world pvp would become extremely popular if developers put in a really really good outlaw and jail system. The issues with that is PVPers complain when they are not rewarded for PVP and are instead frowned apon. This makes the PVP community look like a bunch of *insert curse word*. I never understood how anyone could want to be rewarded for killing someone. THAT is what causes the issue of putting this type of PVP in the game. It causes way to many issues.

    It's nearly impossible to cater to everyone. Heck, I wouldn't be surprised if the developers decide based more on which would cause more issues. In the end "carebear" pvp just causes the least amount of issues for players and developers.

    You could say hardcore PVPers sort of killed themselves from this genre by the way they act. No one wants to deal with that.

    WE HAVE A WINNER!

    This quote is pretty much why hardcore PvPers are placed on the back burner for most MMORPGs these days. Think about it. Casual players and those who enjoy player verses player combat above all else have problems playing with one another. The one thing that could bring you together is a structure PvP atmosphere.

    One of the many reasons why we follow the law in our societies today is fear of facing the consequences. Hardcore PvPers constantly talk about the consequences of not being prepared or not being on your guard. The result is is pretty much loosing progress. My question is why does every player verse player environment have to be barbaric and chaotic?

    My perfect sandbox MMORPG with open-world PvP would allow the people of local towns, cities, governments, or even countries vote on laws to hinder those who believe they're above it while still giving players wanting to play criminals a chance to avoid it(although difficult). In fact, you could have player-factions who are totally barbaric or criminalized with their own lands almost lawless while other areas are more structured due to having civilized players. You could have one server where most players have made PvP absolutely against the law and another server mostly having lean rule sets.

    If I am a criminal player with 10 murders(not honorable kills) attached to my name and go to Town A with strict laws I then risk the chance of not playing my character for certain amount of hours(let's say for every kill that's 1 hours of game time loss). But being captured in Town B might only require me to pay a fine, although a rather steep one governed by the local leaders.

    I think this would be exciting and a MUST because some people just don't know when to stop.

     

     

     

  • Electro057Electro057 Member UncommonPosts: 683

    Oh, look....Another group of people whom believe their opinions are prophesy. How interesting....

     

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