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Everquest Next - What do you think?

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  • MendelMendel Member LegendaryPosts: 5,609
    Originally posted by Rydeson
    Originally posted by Allein
    <snip>.

    I'm surprised people have so much time to dump on a game they seem to have no faith in and zero excitement for and feel it is their duty to bring the rain cloud over those trying to discuss something positively. With your logic, there is no reason to hype or get excited over anything in life, that's pretty sad. I'm a gamer and like to discuss games and get excited when I see something I like. Thought that was the point of this site and this particular forum. Guess I missed the memo that said this site is for bringing the doom and gloom and dismissing everything a company reveals since they only lie. Since one game failed, all others must as well.

    Between those exited and the haters, seems those staying positive have a much calmer and less dizzy outlook on what is going on. Don't see anyone crazy exited ready to stop eating for a week to play, but plenty ready to picket if they don't get their way.

         It's called being a realist..  I see a new restaurant being built, I sure as hell don't hype or praise it until I'm there at the table ordering my dinner..  Same holds true about buying a car.. I wait until I'm behind the wheel and taking it for a test drive..  Maybe it's because I"m a experienced adult that has been around the block a few times..  The door to door salesman knows better then to knock on my door.. LOL

    PS Edit:  When it comes to sales and marketing.. the old fashion saying is:  "Don't sell the steak, sell the sizzle"..  think about it, because that is absolute correct even in today's economy..  Best way to avoid a marketing trap is to know it exist in the first place.. 

    Label it a realist or whatever you choose, it's an apt description, Rydeson.  It is difficult to justify any more hype over this project (it still may fail before reaching the 'game' stage).   Sites such as this one fueled the hype by awarding this project as Game of E3, leading many people to believe that EQ:N was close enough to a completed stage to actually merit such awards.  Executives in SOE said that we would have hands-on game play of EQ:N this year.   When the reveal of SOE Live gave us nothing but some technical demonstrations and a whole lot of 'No comment' type answers, it became obvious that the game was far more concept than code at this stage.  The hands-on of EQ:N became hands-on of EQ:NL, and I'm not interested in a building game.  So, the gaming community got far more sizzle than steak.  (good analogy).   And the gamers who were salivating over something new are still hungry.

    @Allein:  Excitement?  I have medications to prevent that sort of thing.  :)

    And we are discussing a game.  Or at least a project that hopes to build a game.

    Logic, my dear, merely enables one to be wrong with great authority.

  • GrayKodiakGrayKodiak Member CommonPosts: 576

    I am interested in the game and look forward to trying out landmark,

    unlike some of the detractors I have no problem with the graphic design, I am very happy with the way lighting appears to be working in the landmark demo's the one where they are building the ruins in the forest

    http://www.youtube.com/watch?v=L5gC4LQphzI&noredirect=1

    In fact I like the landscapes all around, the forgelight engine is good and it appears to be able to hand voxels well.

    unlike some of the prefans, I have not forgotten how SOE ruined Star Wars Galaxies as one journalist put it "Killing the game for thousands in the quest to attract  mythical millions". I also don't think we have seen anything to indicate many of the core elements are even started on much less developed. I think the AI is entirely theoretical at the moment which is odd because they are basing so many large scale things on it. I know the social skills have not been created yet, they said that at Gamescon.

    I am for the most part positive because they seem to be taking a pretty strong sandbox approach to this game and, while people seem hell bent on nitpicking every little word in every interview, on the whole seem to be leaning more towards SWG and less towards themepark. I am just not 100% sure they have the fortitude to stay the path, it is far too early to tell.

     

  • YizleYizle Member Posts: 517
    Originally posted by arieste
     

    The multi-classing is also a lot more limited in reality than what their PR makes it sound like.  You can only switch out 33% of your abilities, you can only switch those abilities to SIMILAR abilities from other classes and you're always defined by your "base" class no matter how many abilities you switch in.    It still sounds fun, but it's not a very open system that truly allows you to build any character you want.  

    Yeah this was the major turn off for me as well. The severe lack of abilities and customization of them.

  • furbansfurbans Member UncommonPosts: 968

    Intriguing concepts but that's all they are.... concepts, just words and the hype machine running.  I was intrigued by a lot of Neverwitner concepts being a D&D fan, and well...... you can imagine how that turned out.

    Waiting for proof that the design they have is good and not just words.

  • donpopukidonpopuki Member Posts: 591
    I very excited and follow the news everyday. I like the concepts they want to bring to the table but I'm disappointed if the lack of apparent progess. Seems to me they are in the pre-alpha stage which is sad.

    The game has great potential, at the worst it might be game I play for one year.
  • joe2721joe2721 Member UncommonPosts: 171

    I am excited  because its so current  that anything else.

    Yes I know there are features share with other games.

    I am waitting to see if it s real or smoke and mirrors.

    image
  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson
    Originally posted by Allein
    Originally posted by Rydeson
    Originally posted by Mendel

    I'm apparently not in SOE's target market for this game.   And the lack of details over basic game concepts and the all-too-frequent 'Not ready to discuss that' answers given at SOE Live leads me to believe this game is at least 2 years in the future.   There's not even a single image of the basics, like opening inventory, or character stats.

    In two years, I'll make the determination to play or not.  Before that, it's rather pointless.

         I agree.. I"m surprised at all the hype this game is getting..  It's just as pathetic as SWTOR 4th pillar BS..  I was critical about TOR, and it looks like I wasn't far off.. That game crashed faster then Rift did.. LOL   Getting all excited about EQN would make as much sense as getting all dizzy over GM's new 2019 Corvette..  I'll wait till it hits the showroom floor.. tyvm :)

    I'm surprised people have so much time to dump on a game they seem to have no faith in and zero excitement for and feel it is their duty to bring the rain cloud over those trying to discuss something positively. With your logic, there is no reason to hype or get excited over anything in life, that's pretty sad. I'm a gamer and like to discuss games and get excited when I see something I like. Thought that was the point of this site and this particular forum. Guess I missed the memo that said this site is for bringing the doom and gloom and dismissing everything a company reveals since they only lie. Since one game failed, all others must as well.

    Between those exited and the haters, seems those staying positive have a much calmer and less dizzy outlook on what is going on. Don't see anyone crazy exited ready to stop eating for a week to play, but plenty ready to picket if they don't get their way.

         It's called being a realist..  I see a new restaurant being built, I sure as hell don't hype or praise it until I'm there at the table ordering my dinner..  Same holds true about buying a car.. I wait until I'm behind the wheel and taking it for a test drive..  Maybe it's because I"m a experienced adult that has been around the block a few times..  The door to door salesman knows better then to knock on my door.. LOL

    PS Edit:  When it comes to sales and marketing.. the old fashion saying is:  "Don't sell the steak, sell the sizzle"..  think about it, because that is absolute correct even in today's economy..  Best way to avoid a marketing trap is to know it exist in the first place.. 

    Being a fairly realistic/pessimistic person myself, I get what your're saying.

    My question is, do you visit a forum dedicated to that restaurant or car, months or years in advance and talk about how they food will suck because it is French instead of Italian or the car will suck because it is a Hybrid instead of a Electric? Or laugh at those that have been waiting for a French restaurant to come to their town or have been waiting for a Hybrid they can afford?

    To me, there is line between being critical and constructive and just being plain ole negative.

    People post blanket statements like "the graphics suck because I don't like them" or "the combat sucks because I don't like it" all of course going by the very little that has been shown. Regardless, what is the point of comments like that? Just to feel special and get one's opinion out on the internet?

    My issue is that many are trying to have constructive conversations (either being critical or positive) and then there is several posters that focus only on a few details that are completely subjective based on very little info and add little to nothing to the conversation.

    OP appeared to want a constructive Pro/Con conversation and you come in and basically say everyone looking forward to the game is an idiot and that the game will most likely fail because you predicted another game would.

    Maybe you don't care or don't see it, but you are going beyond just being a "realist." Realistically, EQN could be a complete failure or a huge hit. Seems many are not capable of seeing the "huge hit" avenue and tunnel vision keeps all thoughts down the doom and gloom tunnel. The last 20 mmos could be flops and the 21st could be a hit. Regardless, why can't people can get excited and look forward to #1-21.

    Movies these days are pretty bad. I still have a moment before watching where I hope they will be good. Most of the time I'm disappointed, but every once in a while I find a gem. Doesn't mean I forgot the past 10 were terrible.

    While you are free to come in and be negative, I just don't get the reasoning.

    If you are actually interested in EQN and want to play it in some fashion, it would be much more to your benefit to post on Reddit, Twitter, or whatever way to get SOE's attention. This forum isn't the place. You have an opinion, have it actually mean something and have some possible impact on the game. I don't totally disagree about a lot of your opinions, I just think your approach is lacking.

  • AeliousAelious Member RarePosts: 3,521

    I think SoE can pull off what they say simply because they are known for tech innovation in their games.  If they can get the AI, voxel tagging and front-loading content right I think it's a go.  The other aspects are things already proven to be doable and are a matter of preference such as the class and combat systems.  Crafting will be another question mark since it is tied in with the voxel tagging.

     

    I have nothing to lose by being hopeful.  I will gain many more enjoyable days leading up to the launch than I will being disappointed should it not work out as planned.

  • SiugSiug Member UncommonPosts: 1,257
    Don't think much about it tbh and if it's built up as a f2p game then I can just forget about it's existence at all. Loved EQ and liked EQ2 though but so far EQN seems to be a kiddie game with a twist ie destroying things. Dynamic content and incredible AI? Well, haven't we all heard it at least a dozen times before? Until they have a playable demo instead of PR shite I don't believe anything what is said about this game.
  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Allein

    Being a fairly realistic/pessimistic person myself, I get what your're saying.

    My question is, do you visit a forum dedicated to that restaurant or car, months or years in advance and talk about how they food will suck because it is French instead of Italian or the car will suck because it is a Hybrid instead of a Electric? Or laugh at those that have been waiting for a French restaurant to come to their town or have been waiting for a Hybrid they can afford? Well first of all, most companies don't hype product so far in advance like MMO designers do.. Not even EQ Sports does that without a working beta.. But if Ford did have a website asking promoting the retro Thunderbird I would of told them how stupid that was in advance..

    To me, there is line between being critical and constructive and just being plain ole negative. And that line is very subjective depending on what side you're standing on.. 

    People post blanket statements like "the graphics suck because I don't like them" or "the combat sucks because I don't like it" all of course going by the very little that has been shown. Regardless, what is the point of comments like that? Just to feel special and get one's opinion out on the internet? and I have never made such lame blanket statements.. so anyways.. 

    My issue is that many are trying to have constructive conversations (either being critical or positive) and then there is several posters that focus only on a few details that are completely subjective based on very little info and add little to nothing to the conversation.

    OP appeared to want a constructive Pro/Con conversation and you come in and basically say everyone looking forward to the game is an idiot and that the game will most likely fail because you predicted another game would. that would be your selective viewing, and others would disagree with you..  like most open unbiased forums, this isn't your little private pep rally where you get to dance around with pom poms praising ONLY hype..

    Maybe you don't care or don't see it, but you are going beyond just being a "realist." Realistically, EQN could be a complete failure or a huge hit. Seems many are not capable of seeing the "huge hit" avenue and tunnel vision keeps all thoughts down the doom and gloom tunnel. The last 20 mmos could be flops and the 21st could be a hit. Regardless, why can't people can get excited and look forward to #1-21.

    Movies these days are pretty bad. I still have a moment before watching where I hope they will be good. Most of the time I'm disappointed, but every once in a while I find a gem. Doesn't mean I forgot the past 10 were terrible. BINGO.. and after watching the movie you made your opinion.. what you are doing is praising it all based on hype.. Shit, EQN isn't even at the stage of a good Trailer yet..  Would you show this much enthusiasm for the upcoming release of the new Disney "Star Wars" trilogy and claim how great it's going to be?  I wouldn't..

    While you are free to come in and be negative, I just don't get the reasoning.

    If you are actually interested in EQN and want to play it in some fashion, it would be much more to your benefit to post on Reddit, Twitter, or whatever way to get SOE's attention. This forum isn't the place. You have an opinion, have it actually mean something and have some possible impact on the game. I don't totally disagree about a lot of your opinions, I just think your approach is lacking.

         Then you aren't listening.. and if you are, you are selectively only seeing what you want to see..  I have only made ONE critical stance in EQN, and that is the MOBA style combat.. The removal of tab targeting, while using twitch action is a HUGE gamble, and I think it is one that will not pay off..  Personally I don't see the wishful numbers SOE is going after, and I"m very confident that many tab target traditional players will NOT accept the new combat and like it..  SOE is over estimating and reaching for the stars in my opinion..  And at this point the game is still on the chalkboard and I will continue to voice my opinions, and with any luck, who knows..  Combat could change.. 

         Oh Trust me.. EQN is viewing these boards too..  They would be stupid not too.. 

  • Crazy_StickCrazy_Stick Member Posts: 1,059

    OP, it's far too early to predict how EQN will influence future games. The development trends (features you listed) we are seeing now are based on the lessons learned from the last generation of big name releases and a desire to cash in on the changing technology market. We will not see the results for several years after launch. EQN while a worthy title doesn’t have the weight of a game like SWTOR where you had such a huge IP and budget wasted on engine adaptation and voice acting concerns. Major name developers were correctly predicting that if it failed there would be a major shift in the industry and they were right. It's a major reason you see so few big name and budget games in the pipe right now compared to a few years ago. The problem there is that investors and publishers took the wrong lessons home.

     

    Pros and cons... I think the biggest general con of most games coming to market right now is that development teams have not yet truly taken to heart the fact that they are making games for a market where the average player age is proven to be 33 years of age at this time. I think the biggest general pro is that they are looking to break the themepark model while retaining some of its more appealing features. Other than that I'd have to buy into the hype to xomment because we haven't actually played the thing yet. :)

     

  • ArconaArcona Member UncommonPosts: 1,182
    Originally posted by Whitesoulz

     
    I plan to keep this thread as up to date as possible as I think this could be the next BIG game :D and I'm overly excited. image
     

    If you mean information, dont sweat too much. There is a information index right here :)

    http://www.eqnexus.com/forums/threads/eqnext-information-index-use-this-thread.527/#post-5692

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson
    Originally posted by Allein

    OP appeared to want a constructive Pro/Con conversation and you come in and basically say everyone looking forward to the game is an idiot and that the game will most likely fail because you predicted another game would. that would be your selective viewing, and others would disagree with you..  like most open unbiased forums, this isn't your little private pep rally where you get to dance around with pom poms praising ONLY hype..

    You are correct that this isn't my personal hype forum. It isn't your personal negativity forum either. You and those you agree with say it is too early to hype or be excited, yet it isn't too early to be negative and critical. I don't see the logic. 

    What is the point of this site and forum? I thought it was to discuss an upcoming game. Be it positive or negative. Not tell others they are foolish for being excited because you have more insight and know better.

    what you are doing is praising it all based on hype.. Shit, EQN isn't even at the stage of a good Trailer yet..  Would you show this much enthusiasm for the upcoming release of the new Disney "Star Wars" trilogy and claim how great it's going to be?  I wouldn't..

    I'm just calling it like I see it. I like what SOE is saying and showing and feel EQN has more potential then anything else coming out. Not everyone needs to literally have something in their hands to make a judgement call. Game could be garbage, but so far, I'm not seeing that. Graphics and fairly detailed explanations of game mechanics are not hype to me. Saying the game will be the bestest sandbox ever, is. I don't mind the hype but focus on the potential of realistic concepts they have presented. Almost 18 years in mmo land, not hard to tell hype from reality.

         Then you aren't listening.. and if you are, you are selectively only seeing what you want to see..  I have only made ONE critical stance in EQN, and that is the MOBA style combat.. The removal of tab targeting, while using twitch action is a HUGE gamble, and I think it is one that will not pay off..  Personally I don't see the wishful numbers SOE is going after, and I"m very confident that many tab target traditional players will NOT accept the new combat and like it..  SOE is over estimating and reaching for the stars in my opinion..  And at this point the game is still on the chalkboard and I will continue to voice my opinions, and with any luck, who knows..  Combat could change.. 

     Sorry, guess I find your general tone as critical and more so negative. Voice your opinion, but to me it makes more sense to do it constructively instead of "I don't like it so it sucks" mentality. Give an alternative combat system that would work in their game design. They want feedback, but it has to make sense to the overall game.

    Slower tab targeting doesn't work as well in action combat. Expecting them to redesign their whole idea just so people can push tab seems a bit too wishful. 

    Again, this is an open forum. Be critical, be negative, but being constructive might work better. If it is too early for discussion, whats the point then? It doesn't seem you really believe that or you wouldn't be posting, so why tell others their enthusiasm is unwarranted?

    I'm hoping the official forums open up sooner then later to weed out those just trolling or passing through and let those that have a real interest in what they are offering (hype and all) a place to discuss their views, positive or critical. 

    Life and people and general are too serious. Gaming is where I go to have a good time, not bring on the doom and gloom. If I decided to have interest in TESO or Wildstar, id be fairly negative and "realistic" in their forums because I don't like the majority of what they have to offer. Since I don't like those games overall or basic fundamentals that aren't going to change, I steer clear and don't bother those trying to enjoy themselves.

    We all have opinions and are entitled to them, so feel free to continue openly disliking and dehyping EQN even though it is still too early to tell anything...

  • gatherisgatheris Member UncommonPosts: 1,016

    cartoony graphics

    if this remains any discussion of EQN is pointless

     

    besides there is no game to discuss as of yet - reiterates pointlessness

     

    image

  • KyllienKyllien Member UncommonPosts: 315
    Originally posted by Rydeson

         Then you aren't listening.. and if you are, you are selectively only seeing what you want to see..  I have only made ONE critical stance in EQN, and that is the MOBA style combat.. The removal of tab targeting, while using twitch action is a HUGE gamble, and I think it is one that will not pay off..  Personally I don't see the wishful numbers SOE is going after, and I"m very confident that many tab target traditional players will NOT accept the new combat and like it..  SOE is over estimating and reaching for the stars in my opinion..  And at this point the game is still on the chalkboard and I will continue to voice my opinions, and with any luck, who knows..  Combat could change.. 

         Oh Trust me.. EQN is viewing these boards too..  They would be stupid not too.. 

    Georgeson already corrected the misconception around MOBA.  What he really said was that the Class system will be MOBA based.  The combat system will not.  He also clarified that the combat system won't be like GW2 and that he is excited to tell us more but at a later time.

  • RictisRictis Member UncommonPosts: 1,300
    Originally posted by Scot
    Everhype Next is a big IP, it's way too soon to gauge how good a game it will be and with cartoony graphics it has set itself a high bar to be seen as AAA. That's about all I think anyone can say at this stage in the games development.

    Graphics or aesthetics =! AAA quality. I say both because a majority of players seem to confuse the two. EQN has a lot of innovations that could help out the MMO industry if it is successful, however do not forget that game play is what has the biggest retention across all categories. You can have the ugliest game in the world but if the game play is there then it generally keeps players around or coming back the longest over time, WoW is a good example of this.

  • CasualMakerCasualMaker Member UncommonPosts: 862
    Originally posted by gatheris

    cartoony graphics

    if this remains any discussion of EQN is pointless

    Yeah! EQ2 plastic realism is way better than any cartoon. :)

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Kyllien
    Originally posted by Rydeson

         Then you aren't listening.. and if you are, you are selectively only seeing what you want to see..  I have only made ONE critical stance in EQN, and that is the MOBA style combat.. The removal of tab targeting, while using twitch action is a HUGE gamble, and I think it is one that will not pay off..  Personally I don't see the wishful numbers SOE is going after, and I"m very confident that many tab target traditional players will NOT accept the new combat and like it..  SOE is over estimating and reaching for the stars in my opinion..  And at this point the game is still on the chalkboard and I will continue to voice my opinions, and with any luck, who knows..  Combat could change.. 

         Oh Trust me.. EQN is viewing these boards too..  They would be stupid not too.. 

    Georgeson already corrected the misconception around MOBA.  What he really said was that the Class system will be MOBA based.  The combat system will not.  He also clarified that the combat system won't be like GW2 and that he is excited to tell us more but at a later time.

         DG  is dancing around the truth and impressions what combat will be..  I will NOT play a MMO that plays like planetside, which EQN is heading.. It requires you to dodge and roll frequently to avoid damage, while at the same time "manually" shooting at targets ..  There are times I don't mind playing twitch action, but not with MMO's..  This is why tab targeting was removed from the game.. I want that auto lock on target, especially playing a range class..

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson
    Originally posted by Kyllien
    Originally posted by Rydeson

         Then you aren't listening.. and if you are, you are selectively only seeing what you want to see..  I have only made ONE critical stance in EQN, and that is the MOBA style combat.. The removal of tab targeting, while using twitch action is a HUGE gamble, and I think it is one that will not pay off..  Personally I don't see the wishful numbers SOE is going after, and I"m very confident that many tab target traditional players will NOT accept the new combat and like it..  SOE is over estimating and reaching for the stars in my opinion..  And at this point the game is still on the chalkboard and I will continue to voice my opinions, and with any luck, who knows..  Combat could change.. 

         Oh Trust me.. EQN is viewing these boards too..  They would be stupid not too.. 

    Georgeson already corrected the misconception around MOBA.  What he really said was that the Class system will be MOBA based.  The combat system will not.  He also clarified that the combat system won't be like GW2 and that he is excited to tell us more but at a later time.

         DG  is dancing around the truth and impressions what combat will be..  I will NOT play a MMO that plays like planetside, which EQN is heading.. It requires you to dodge and roll frequently to avoid damage, while at the same time "manually" shooting at targets ..  There are times I don't mind playing twitch action, but not with MMO's..  This is why tab targeting was removed from the game.. I want that auto lock on target, especially playing a range class..

    It seems like combat will be semi-manual, not fully like Tera, but closer to GW2 where there is both tab targeting and swing and hit everything in your path action combat.

    Auto-lock is handy for range classes, but for melee is makes it too easy in my opinion. I like to be challenged and tab targeting is not very difficult when you just hit a button and auto turn or even move towards a target without having to do much. While it wasn't extremely easy to do, I always though the hunter spin shot in WoW was so dumb. For a tab targeting game, there sure were some twitchy moves.

    Standing in place spamming 50 buttons is boring, but replacing that with dodge is also bad. Hopefully they can find a decent balance.

    Using terrain, movement, some basic aiming, along with having to be smart and plan your skill use wisely is what I'm hoping for.

    I like dodge, but think it should use the same resource as abilities, unlike most games where it is it's own separate system. So if you dodge a couple times, you aren't using skills for a while. There should be some drawbacks to using powerful (damage negating) abilities.

    In GW2, I liked missing when I did a stupid move and leaped to late or early and swung at the air because my target had moved a few feet. It made me work on anticipating and thinking a few steps a head of my target, while they were doing the same. One well timed CC could me a win, but if you CC and then totally whiff on the damage, you deserve to lose.

    At the same time, I found it lame that I could usually dodge or stay just out of reach of a lot of damage because of how easy movement made some encounters.

    I don't see how PS2/FPS combat will make it into EQN. FPS are all about "the shot" and instant feedback of hit or miss. MMORPGs rarely have such fast combat, even Tera isn't that fast. Unless Rangers have a "Headshot" skill...

  • RydesonRydeson Member UncommonPosts: 3,852

    All.. All..  Please listen with an open mind.. 

         EQN has "NO" tab targeting.. In fact there is not "target" window at all..  NONE..  This means there is no single damage abilities.. From a melee's perspective, every swing of the club or sword is AOE damage to all mobs in melee range..  I think this is one reason why "taunt" was removed, because you can not taunt a single target since you can not even target an isolated mob..  This also means with the removal of tab targeting you can not isolate a mob for crowd control or other fun abilities like charm or mez.. This also means you can not single target HEAL friends as well..  All heals, or minor forms of cc will be done with AOE skills.. 

         Now as for the range players, since there is no tab targeting, you are unable to lock on to a specific target for direct damage.. If that mob moves left or right, you will be unable to auto aim towards him.. This will have to be done manual using a "cone of fire" twitch skills just like planetside, call of duty and counterstrike.. In EQN it is very possible to shoot arrows and miss if no mobs are in your cone of fire..  Atleast with GW2 there is tab targeting and I can isolate and auto lock onto a single target.. This will not be the case with EQN..  Actually EQN will play more like planetside then GW2.. From I saw and hear, 95% of the combat will be AOE type combat..  I"ll pass.. tyvm.. 

  • AlleinAllein Member RarePosts: 2,139
    Originally posted by Rydeson

    All.. All..  Please listen with an open mind.. 

         EQN has "NO" tab targeting.. In fact there is not "target" window at all..  NONE..  This means there is no single damage abilities.. From a melee's perspective, every swing of the club or sword is AOE damage to all mobs in melee range..  I think this is one reason why "taunt" was removed, because you can not taunt a single target since you can not even target an isolated mob..  This also means with the removal of tab targeting you can not isolate a mob for crowd control or other fun abilities like charm or mez.. This also means you can not single target HEAL friends as well..  All heals, or minor forms of cc will be done with AOE skills.. 

         Now as for the range players, since there is no tab targeting, you are unable to lock on to a specific target for direct damage.. If that mob moves left or right, you will be unable to auto aim towards him.. This will have to be done manual using a "cone of fire" twitch skills just like planetside, call of duty and counterstrike.. In EQN it is very possible to shoot arrows and miss if no mobs are in your cone of fire..  Atleast with GW2 there is tab targeting and I can isolate and auto lock onto a single target.. This will not be the case with EQN..  Actually EQN will play more like planetside then GW2.. From I saw and hear, 95% of the combat will be AOE type combat..  I"ll pass.. tyvm.. 

    Are you assuming there is no target window or was this actually announced? Can't find anything mentioning it. What you describe seems to go against them trying to cater to everyone as it is not easy to have to manually aim for all abilities.

  • grimfallgrimfall Member UncommonPosts: 1,153
    Originally posted by Allein
    Originally posted by Rydeson

    All.. All..  Please listen with an open mind.. 

         EQN has "NO" tab targeting.. In fact there is not "target" window at all..  NONE..  This means there is no single damage abilities.. From a melee's perspective, every swing of the club or sword is AOE damage to all mobs in melee range..  I think this is one reason why "taunt" was removed, because you can not taunt a single target since you can not even target an isolated mob..  This also means with the removal of tab targeting you can not isolate a mob for crowd control or other fun abilities like charm or mez.. This also means you can not single target HEAL friends as well..  All heals, or minor forms of cc will be done with AOE skills.. 

         Now as for the range players, since there is no tab targeting, you are unable to lock on to a specific target for direct damage.. If that mob moves left or right, you will be unable to auto aim towards him.. This will have to be done manual using a "cone of fire" twitch skills just like planetside, call of duty and counterstrike.. In EQN it is very possible to shoot arrows and miss if no mobs are in your cone of fire..  Atleast with GW2 there is tab targeting and I can isolate and auto lock onto a single target.. This will not be the case with EQN..  Actually EQN will play more like planetside then GW2.. From I saw and hear, 95% of the combat will be AOE type combat..  I"ll pass.. tyvm.. 

    Are you assuming there is no target window or was this actually announced? Can't find anything mentioning it. What you describe seems to go against them trying to cater to everyone as it is not easy to have to manually aim for all abilities.

    This guy is just blowing smoke out of his ass, FWIW.  Even if this stuff has been specified in the design documentation, it's not set it stone without playtesting.    It should also be pointed out that EQ had AOE taunt ability, as well as several other abilities that worked to AOE agro.

  • OzivoisOzivois Member UncommonPosts: 598

    I smell a troll 3 above me...

    There is a huge difference between tab targeting and "click targeting". Just because there is no tab targeting (if this is actually the case) the game will surely need to allow players to click-target them. You can't have a quality MMORPG game without a target window of some form.

    Tab targeting is too exploitable so I could see why they might employ clickable targeting only. It makes targets harder to find.

  • GitmixGitmix Member UncommonPosts: 605

    That sand painting segment was way too long... Good thing I didn't have to sit through it live !

    Otherwise I'm totally expecting this game to run like crap unless played on a NASA computer, as always with SOE.

    Props for going sandbox and trying new shit out though.

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