at lvl 43, I have not run out of quests once. (on my main class ofc)
Everytime you finish a section of storyline, youre directed to a new map, or town which opens a buttload of quests. Being a completionist, with huntinglog and company log, I dont see any way you could run out of quests, unless you completely skipped a part of the pve, like logs or fates.
Yeah, sounds like the hand holding is still there.
Try fishing. There is zero hand-holding and massive exploration to do (unless you cheat and use wikis / gamefags)
Any one noticed how bad game community turned in few day?
seems every dungeon have now least 1 "wanna be elite" player and call people n00bs and stuff.
Its like community quality drops 50% in 50 lvl dungeons.
no one bothering say hi or hey when enter dungeon. what u heard first is; hope u all done tis dungeon before!
some one say; no i havent.
wanna be elite; great, its wiping again><
Community in game is actually worse then WoW have. (yeah! think about that!)
I'm not at 50 yet (just level 41) and it's already starting at my tier. I had two total tards in my team, spent the entire time saying "stfu healer" whenever I tried to give direction. Even had the gall to tell me I sucked when I had to waste my entire MP bar on healing the tank when his gear was severely substandard. We wiped 4 times on a boss, I told them to choke on a dick and left.
Went back in, aced the dungeon with a new team. There needs to be a wall of shame.
I hate to admit it, but I was going to wait until level 50 or the next patch to join a Free Company. Avoiding these idiots may force me into it sooner.
Any one noticed how bad game community turned in few day?
seems every dungeon have now least 1 "wanna be elite" player and call people n00bs and stuff.
Its like community quality drops 50% in 50 lvl dungeons.
no one bothering say hi or hey when enter dungeon. what u heard first is; hope u all done tis dungeon before!
some one say; no i havent.
wanna be elite; great, its wiping again><
Community in game is actually worse then WoW have. (yeah! think about that!)
I'm not at 50 yet (just level 41) and it's already starting at my tier. I had two total tards in my team, spent the entire time saying "stfu healer" whenever I tried to give direction. Even had the gall to tell me I sucked when I had to waste my entire MP bar on healing the tank when his gear was severely substandard. We wiped 4 times on a boss, I told them to choke on a dick and left.
Went back in, aced the dungeon with a new team. There needs to be a wall of shame.
I hate to admit it, but I was going to wait until level 50 or the next patch to join a Free Company. Avoiding these idiots may force me into it sooner.
Stop defending SOE. They lied like crazy during their SWG times, they fucked it up and it was their fault not LA or anybody else. Recently Bioware took the crown from them though. Another company to boycott next few years.
Sorry, but you're just being illogical and don't know all the facts.
SWG was ruined by LA, not SOE, under threat of having the SW licensed pulled. This is not debatable.
You just come off as the typical disgruntled gamer, quick to be hyper-critical and pointing fingers without the facts. You don't look at games from an objective point of view when judging them. You simply write off anything you personally don't like as "Sucks or Bad".
I'm above that kind of childish thinking. Feel free pout, scream, cry, complain and judge all you like.
SOE has proven to be industry innovators time and time again. When other companies just do what others have already succeeded at, SOE takes risks.
EQ was a huge risk and they popularized the genre with it.
SWG was an amazing game and was very different from the experience they provided in EQ, again, choosing to do something different and innovative instead of handing out an EQ clone. (SWG did have some issues, even at launch before LA got it's hands on it, but most SWG fans remember the game quite fondly before LA stuck their nose into it, I know I do).
Planetside again was a new experience, and a risk, but one that paid off and made SOE innovators, once again.
Vanguard over-stretched their budget and time restraints and launched an extremely unfinished project. SOE picked up the pieces, fixed it up, and now VG:SOH is live today, with a growing population. They could have easily avoided that game, but they chose a different path, one that paid off, especially for the fans.
Planetside 2 is an amazing game which even multiple awards. An extremely high end product that is completely F2P done right.
Look, I could go on and on, but I don't need to "defend SOE". Their innovative spirit, dedication to their products and loyalty to their fan base speaks for itself. Something few companies can even compare to. Like it or not, your SOE hate is completely unfounded.
Quest hubs go away. Then you have to figure out for yourself how to level.
Quest hubs run out. Its a glass half full glass half empty thing I guess .
A theme park without quests does not make a sandbox incidentally. You need things such as territory conquest or other mechanics to give people a reason to keep going.
I like how they have done the multi classing thing but grinding out different classes is not that appealing. Part of the reason is the 'mushy' combat killing stuff is not its own reward. I am surprised there are not more complaints about this. Cast something and take a step forward a quarter to a half of a second later it will cancel. Interact with a world object and see how long before the progress bar pops up. My internetz is good btw. Obviously they are having server load issues but I suspect the problem is deeper than that.
Quest hubs go away. Then you have to figure out for yourself how to level.
Quest hubs run out. Its a glass half full glass half empty thing I guess .
A theme park without quests does not make a sandbox incidentally. You need things such as territory conquest or other mechanics to give people a reason to keep going.
I like how they have done the multi classing thing but grinding out different classes is not that appealing. Part of the reason is the 'mushy' combat killing stuff is not its own reward. I am surprised there are not more complaints about this. Cast something and take a step forward a quarter to a half of a second later it will cancel. Interact with a world object and see how long before the progress bar pops up. My internetz is good btw. Obviously they are having server load issues but I suspect the problem is deeper than that.
The combat system does leave a lot to be desired, though I can't say it's bad, nor would I say I have been having your issue. I get about 50 ping to the server and interrupts and spell cancels happen in a fraction of a second for me, so it feels ok. I just feel the combat is a little too slow and simplistic.
BTW. Ping is not really a representation of your bandwidth because game packets are tiny. You can't even saturate a DSL sub-1mbps bandwidth line with game packets. The only thing that really matters is the distance your packets travel to and from the server.
A person who has a DSL connection in the same state the server farm is located in will have better ping than you if you're 10 states away, even if you have a fiber connection with a ton of bandwidth.
Though the game should be extremely playable as long as you're in the same country as the server farm you're connecting to. 100 -150ms ping should be more than enough to get decent gameplay in FFXIV, which is about what your ping would be if you were connecting to a server farm in California and you lived in New England or Florida.
This thread wasn't really to discuss the accolades and shortcomings of SOE and EQN. When a thread appears in their forum that feels appropriate to discuss our differing opinions on the quality of SOE's work, I'll be happy to post there.
But for now, we will probably have to agree to disagree on FF14. You say you are playing and I believe you. But I still get the impression you are only utilizing only a portion of available options and are now coming back and insisting that the way you chose to play is "it".
But I could be wrong there too and we just have completely opposite views on what how these games work. Either way, I doubt we'll see eye to eye.
This thread wasn't really to discuss the accolades and shortcomings of SOE and EQN. When a thread appears in their forum that feels appropriate to discuss our differing opinions on the quality of SOE's work, I'll be happy to post there.
But for now, we will probably have to agree to disagree on FF14. You say you are playing and I believe you. But I still get the impression you are only utilizing only a portion of available options and are now coming back and insisting that the way you chose to play is "it".
But I could be wrong there too and we just have completely opposite views on what how these games work. Either way, I doubt we'll see eye to eye.
This isn't really an agree to disagree kind of thing.
I am not arguing about the quality or feel of the game play. I'm simply stating what it is. It's a vertical progression, linear, themepark MMORPG. You progress, gear and level through a linear vertical progression method. You may not progress your character in a lvl 30 area if you are level 5 (you will die no matter how skilled you are). You will not progress your character if you're a level 48 fighting in a lvl 13 zone (you will go no exp from grayed mobs). This makes it linear. The opposite of a free-roaming game.
Yes, I understand what you're getting at. For you, simply having a couple path choices feels less "linear" to you. And I never suggest the game does not have multiple paths, but they are still linear paths no matter how you slice it.
But just because a game offers multiple areas to play in, and offers different class/crafting/harvesting professions to level up, does not change the fact that the game play is entirely linear.
Facts are facts. Now, as I have said many times... barring the login/server issues, the game is good for what it is. It has lots of story and content, the graphics are good if you like stylized graphics and there is some extra neat little character progression pieces mixed in that I liked (I hate alts but I'm liking the multi classing). The game imo is worth the entrance price.
But the game is what it is. Lets not pretend it's not.
Comments
Try fishing. There is zero hand-holding and massive exploration to do (unless you cheat and use wikis / gamefags)
Any one noticed how bad game community turned in few day?
seems every dungeon have now least 1 "wanna be elite" player and call people n00bs and stuff.
Its like community quality drops 50% in 50 lvl dungeons.
no one bothering say hi or hey when enter dungeon. what u heard first is; hope u all done tis dungeon before!
some one say; no i havent.
wanna be elite; great, its wiping again><
Community in game is actually worse then WoW have. (yeah! think about that!)
I'm not at 50 yet (just level 41) and it's already starting at my tier. I had two total tards in my team, spent the entire time saying "stfu healer" whenever I tried to give direction. Even had the gall to tell me I sucked when I had to waste my entire MP bar on healing the tank when his gear was severely substandard. We wiped 4 times on a boss, I told them to choke on a dick and left.
Went back in, aced the dungeon with a new team. There needs to be a wall of shame.
I hate to admit it, but I was going to wait until level 50 or the next patch to join a Free Company. Avoiding these idiots may force me into it sooner.
Sorry, but you're just being illogical and don't know all the facts.
SWG was ruined by LA, not SOE, under threat of having the SW licensed pulled. This is not debatable.
You just come off as the typical disgruntled gamer, quick to be hyper-critical and pointing fingers without the facts. You don't look at games from an objective point of view when judging them. You simply write off anything you personally don't like as "Sucks or Bad".
I'm above that kind of childish thinking. Feel free pout, scream, cry, complain and judge all you like.
SOE has proven to be industry innovators time and time again. When other companies just do what others have already succeeded at, SOE takes risks.
EQ was a huge risk and they popularized the genre with it.
SWG was an amazing game and was very different from the experience they provided in EQ, again, choosing to do something different and innovative instead of handing out an EQ clone. (SWG did have some issues, even at launch before LA got it's hands on it, but most SWG fans remember the game quite fondly before LA stuck their nose into it, I know I do).
Planetside again was a new experience, and a risk, but one that paid off and made SOE innovators, once again.
Vanguard over-stretched their budget and time restraints and launched an extremely unfinished project. SOE picked up the pieces, fixed it up, and now VG:SOH is live today, with a growing population. They could have easily avoided that game, but they chose a different path, one that paid off, especially for the fans.
Planetside 2 is an amazing game which even multiple awards. An extremely high end product that is completely F2P done right.
Look, I could go on and on, but I don't need to "defend SOE". Their innovative spirit, dedication to their products and loyalty to their fan base speaks for itself. Something few companies can even compare to. Like it or not, your SOE hate is completely unfounded.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
Quest hubs run out. Its a glass half full glass half empty thing I guess .
A theme park without quests does not make a sandbox incidentally. You need things such as territory conquest or other mechanics to give people a reason to keep going.
I like how they have done the multi classing thing but grinding out different classes is not that appealing. Part of the reason is the 'mushy' combat killing stuff is not its own reward. I am surprised there are not more complaints about this. Cast something and take a step forward a quarter to a half of a second later it will cancel. Interact with a world object and see how long before the progress bar pops up. My internetz is good btw. Obviously they are having server load issues but I suspect the problem is deeper than that.
The combat system does leave a lot to be desired, though I can't say it's bad, nor would I say I have been having your issue. I get about 50 ping to the server and interrupts and spell cancels happen in a fraction of a second for me, so it feels ok. I just feel the combat is a little too slow and simplistic.
BTW. Ping is not really a representation of your bandwidth because game packets are tiny. You can't even saturate a DSL sub-1mbps bandwidth line with game packets. The only thing that really matters is the distance your packets travel to and from the server.
A person who has a DSL connection in the same state the server farm is located in will have better ping than you if you're 10 states away, even if you have a fiber connection with a ton of bandwidth.
Though the game should be extremely playable as long as you're in the same country as the server farm you're connecting to. 100 -150ms ping should be more than enough to get decent gameplay in FFXIV, which is about what your ping would be if you were connecting to a server farm in California and you lived in New England or Florida.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
This thread wasn't really to discuss the accolades and shortcomings of SOE and EQN. When a thread appears in their forum that feels appropriate to discuss our differing opinions on the quality of SOE's work, I'll be happy to post there.
But for now, we will probably have to agree to disagree on FF14. You say you are playing and I believe you. But I still get the impression you are only utilizing only a portion of available options and are now coming back and insisting that the way you chose to play is "it".
But I could be wrong there too and we just have completely opposite views on what how these games work. Either way, I doubt we'll see eye to eye.
This isn't really an agree to disagree kind of thing.
I am not arguing about the quality or feel of the game play. I'm simply stating what it is. It's a vertical progression, linear, themepark MMORPG. You progress, gear and level through a linear vertical progression method. You may not progress your character in a lvl 30 area if you are level 5 (you will die no matter how skilled you are). You will not progress your character if you're a level 48 fighting in a lvl 13 zone (you will go no exp from grayed mobs). This makes it linear. The opposite of a free-roaming game.
Yes, I understand what you're getting at. For you, simply having a couple path choices feels less "linear" to you. And I never suggest the game does not have multiple paths, but they are still linear paths no matter how you slice it.
But just because a game offers multiple areas to play in, and offers different class/crafting/harvesting professions to level up, does not change the fact that the game play is entirely linear.
Facts are facts. Now, as I have said many times... barring the login/server issues, the game is good for what it is. It has lots of story and content, the graphics are good if you like stylized graphics and there is some extra neat little character progression pieces mixed in that I liked (I hate alts but I'm liking the multi classing). The game imo is worth the entrance price.
But the game is what it is. Lets not pretend it's not.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL