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Let me start by saying that I do pvp, when it is organized or structured. In numerous games I have logged in and pvp'd til I logged off. Structured pvp, at least for me, can be fun and your working towards and a common goal that could result in unique gear, buffs for you faction, titles and achievements. What is perplexing is the need for open ffa pvp. I mean what's the point?
I play games to escape reality, immerse myself in a fantasy world where RL problems can be forgotten, if even just for a moment. Why does the pvp crowd insist on having OWPVP in games. As far as I have seen what is the reward? In structured pvp at least your working towards the titles, gear, achievements whatever whereas in OWPVP what is the ultimate goal? As I have seen there isn't any ultimate goal... unless you count the ability to grief other players a goal.
In all the games I have ever played I have VERY RARELY seen OWPVP be beneficial. Its always some high level player exacting punishment on a low level player or under skilled player. Its seems to me that OWPVP is just a measuring stick for epeens.
Why cant we have a ffa OWPVP server and a structured pvp PVE server, like most games do it? This way you hardcore pvp'rs can gank each other til your heats content while never forcing your gameplay on us who care not to OWPVP. Please tell me what you proponents of OWPVP really need with ffa PVP on every server? Cant you guys just get on your own server and duke it out? I am asking because I really do not see why you feel the need to include us players who prefer spvp and pve content in your gameplay style. help me understand. Take care and Happy Hunting.
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Its not so much the pvp that makes me sort of want a game like this but the freedom to do so. Ive never been a huge ganker in past mmorpgs, I usually only fight people my own lvl and defend lower lvl people from ganks.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
C'mon, you can do better than this.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Example, today, some clown was trolling me about an incident he knew nothing about, heck the guy didn't even know me (obviously), just my name. He was not a friend, yet he thought that it was "ok" to F with me. I warned him, he continued. I killed him in front of about 20 other people, and told him "don't act like you know me."
The irony is that he knows me a lot better now This is the beauty of FFA pvp.
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see post above. FFA pvp deters griefing imo.
Humz i'm pretty much the opposite. I Hate structured PvP. I pvp because i want to relax i do alot of focusing in PvE doing your job right etc.
So i do pvp to well relax abit have some fun. WoW's arena is too much work (entire tactics have been layed out nothing unexpected will happen you know what classes and players are there you know they could do stuff and you can actually make them do stuff). Bg's on the other hand are abit more random and can be alot of fun. And OWPvP is the extension from that. and im talking about honorable pvp when a capped player attacks another capped player, where random guys join in evreyone calling their friends and a massive battle can occur altho this form is pretty much a past thing .
It's the total randomness wich gives a diffrent sort of chalange then just 3V3 or in whatever setup duking it out.
But i don't really understand what your asking for? you already have your carebear PvE server?
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This really. I have to say im not really a fan of full loot FFa pvp games. newbe's oftenly have little to no protection and there are too many twats about to take advantage of that. On the other hand when a system is there to prevent that to some extent. Stuff like the story above is awesome.
Let me respond to your question with a question. why does every game need to have a PvE server?
In a perfect world sure, but for sandbox type games make two servers with two different rules sets is almost like developing 2 different games. That's a lot of $$ For your traditional themeparks like WoW, sure flip a switch no problem. Who want to play those now a days though?
Many people want a sandbox to emulate an alternate reality. The freedom to destroy and kill should be an option. This is why you see so many people tying open world FF PvP to sandboxes. Player want ultimate choice. Some of it may be that UO was a sandbox and had similar rules at the time.
I am more for a focused FFA PvP. One where there can be accountability for those who kill outside of the defined goals of the game. The game designed for you to need to society making those who live outside of society hard up.
I am really not following what you are asking for here?
First and foremost just about every game in recent history offered PvE servers and PvP servers with few minor exceptions to the rule. As to what dedicated PvPer seeks? Adrenaline. I love the rush of adrenaline each time I do random world engagement because you never know what will happen and when some of your items are on the line the jolt is even more potent.
Battlegrounds are boring mostly because there is no penalty for death and things become predictable and run of the mill very fast. It almost feels like you are looking for "I love to grief people" response to somehow justify your view of PvP community.
At the end of the day we are just highly competitive people who don't like to be put in the box with rules and constraints.
This is every night in Wushu. If not every, it happens often between guilds. The best part is that if you have nothing to do with it, cop a squat and watch. The crime and punishment system protects you. Not may people go out there way at risk of a 5 hour jail sentence.
I like to engage in PvP and I love RP.
That is why I find games with OWPvP so frustrating. I want the freedom that OWPvP gives to have fun and engaging fights with other players and I good RP needs the freedom to act with violence where necessary.
And that is the frustrating part.
Fun and engaging fights are rare because most fights are one sided thus removing any competitiveness, any form of engagement or and kind of challenge. If you are fighting an evenly matched opponent "you are doing it wrong(tm)".
As for the RP, sorry but living in a world where 75% of the other inhabitants are psychotic criminals is at best yawn worthy and at worst just a environment to stay clear of (and most do).
OWPvP is a great idea in principle, the problem is the people that it attracts fuck it up.
well said man.
There are plenty of PvE, games, with your little PvP minigames. Go play them.
If you want to play with the big kids in the OW FFA PvP sandbox, bring your adult undies and skills.
Don't whine and ask that the few OW PvP games we get be modified so you can play.
Get better of GTFO, lol J/K, thought I'd toss in some "PvP chatter" there, please don't be offended.
derailing abit but as we have PvPer atention now.
uhm im looking for a game like this: OWPVP (not full loot) wich has some sort of jail system or whatever, If you kill someone you have to mean it. Is wushu the only thing or are there more?
They don't, if they aren't made for only PVE and the PVP is actually the focal point. The problem with OWPVP based games is most require nothing but the most intensive time investment, and half the games are nothing but full loot and loot is not easy to come by, requiring more time invested, to many that is a turn off.
I think shadowbane did it right. I loved their game, even if you died and lost everything it was recovered in a day and the focal point of the game was to fight against other factions(when it was in place) or CN who owned like everything. Was it perfect, not but the best OWPVP based game I've enjoyed.
Alternate servers are a great way to give players the option of full world PvP.
Many of us like a harsh game world. And there is no harsher world than PvP without safe zones. If a harsh PvE environment brings players together, then a harsh PvP environment does it even more. AT least that seemed to be the case on Rallos Zek (EQ Server) in 2000. A very tight community (once you proved your grit) with distinct allies and enemies. Wish I could have stayed on Rallos Zek, but my time was required on a PvE server. Wish there were more hours in a day.
Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
My first experiences with open world PvP were with WoW. Unforgettable were those vanilla days of Crossroads, Tarren Mill, and Southshore raids. It would start off with a few little grief kills, then escalate into holy crap fun once the higher level reinforcements were called in. There was really nothing to lose except pride, and even then, in defeat, there was still that nifty little adrenaline rush and the aforementioned holy crap fun.
That's why, to this day, I like ffa-ish pvp. It's just damn fun.
Wushu. It's the best pvp on the market. A real shame it's not made by blizzard.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
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Because that is how this forum is fun?
You don't believe people actually expect to convince people here, do you?