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How far has Guild Wars fallen? Super Boombox? Really?

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Comments

  • avalon1000avalon1000 Member UncommonPosts: 791
    Originally posted by TiamatRoar

    This is the same company that wouldn't let us wear town clothes in battle or make wild costumes or whatever else because it would break the immersion.

     

    ....frankly I think I would have preferred being able to whack mobs as a chef or in a sailor fuku to these boomboxes, though I suppose others might disagree.

    I could not believe one could not wear the town clothes in battle (like we can in LOTRO). I decided not to support the store and buy them because of this.

  • Jairoe03Jairoe03 Member Posts: 732

    Judging the merits of an MMORPG based on its fluff content is equally far fetched as having the boomboxes in a steam punk fantasy setting and possible even more so. I can understand criticizing an MMO over its game play, lack of content and stale group dynamics but I wouldn't dismiss the MMO because you don't necessarily agree with their lore and justification. So they wanted to squeeze boombox into the game as a fun add-on, big deal. Just shows how petty some people are on these forums in terms of their criteria for good/bad MMO's.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Demmi77

    problem i have with gw 2..

     

    its supposedly about pvp.

     

    gw1 does it better... 

     

    sorry.

    Is it?

    By your mind declaration?

    Guild Wars franchise has been about PvE (with PvP on the side) since Nightfall, after Anet tried to focus more PvE players into PvP by adding Alliance Battles and Fort Aspenwood/Jade Quarry with GW Factions.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Neo_ViperNeo_Viper Member UncommonPosts: 609
    Originally posted by Arthasm
    Originally posted by Nadia
    Originally posted by rygard49

    I think the issue is more far reaching than the boombox breaking immersion. I think the Asura themselves are incongruent with the fantasy world originally presented with GW1. They feel like an attempt to duplicate Warcraft gnomes:

    • Smart
    • Dimunitve
    • 'Cutesy'
    • Inventors
    • Underground Dwellers
    • Forced out of their ancient home by a big bad evil guy
    • Use of inventions for comic relief
    I'll give them that they're not catastrophically stupid about what they invent, but the core of their design feels to me to be heavily influenced by that gnomish lore from WoW.

    Asura were in GW1 back in 2007 w Eye of the North

     

    before WOW,

    you had EQ1 gnomes back in 1999, sharing same qualities you listed  including clockwork gnomes

    (wow didnt add clockwork gnomes til 2010 w Cata)

    Erm... Mimiron wants talk with you.

    And Jeeves ;)

    My computer is better than yours.

  • AmjocoAmjoco Member UncommonPosts: 4,860

    WoW has done pretty well with a Mekgineer's Chopper. Even portions FFXIV ARR seem like they don't fit like, communication pieces used through the ears.

    My point is these games aren't earth and they are designed for your imagination or you would just play Real Life. For goodness sake, there is no such thing as magic but fireballs shoot from fingers and that is fine, but a boombox breaks immursion? Loosen up and have fun.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • IPolygonIPolygon Member UncommonPosts: 707
    Originally posted by Beelzebobbie
    Originally posted by IPolygon

    I rather buy a new expansion with content I deem worthy of my money instead of spending money on some fluff(y) content I don't even enjoy.

    I am a pvper at heart, especially a WvWer, and thus far new original content has been sparse for my favourite mode. Let me tell the devs where the right direction is with my wallet directly instead of  some arbitrary content with some arbitrary cash shop items which profits are put where I don't care.

    I am pretty sure that there will be an expansion coming up some time aswell but in the mean time it has the be better to get content every two weeks and always have something to do insteed of just hangin in a city and sitting there just looking att your screen and doing nothing and paying a sub for it. 

    Like I said everything hasn't been all that fun that they have released but most of it has and you get stuff to grind for and new content.

    But like you I love pvp and this is something they should do more with wvw should also have more updates.

    I agree that getting content updates at an amazing fast interval is great. However it does come with a price: you cannot expect really large content updates at that development cycle. What GW2 needs is bigger content updates to keep people playing and interested for longer than the two weeks after release of the last patch. Imo the only thing that keeeps the new content fresh and interesting is the exclusiveness of the rewards/achievements.

    Most of the cool new stuff disappears and is cool because it happens only one time. This tell a lot about the devs confidence into their own game. Another thing these fancy content updates do is concentrate most or the majority of players in controllable areas. The world feels much smaller because of this and while they might have a lasting effect on gamers, they do not expand on the already small staying power of the game. As someone who is rather unaffected by item grind of any form, I don't think there are that many goals or impact of the players on the world itself. Especially in pvp where everything feels generic and without substance. Capturing control points in spvp is fun for a while but gets old quickly because you play some score chart. It's the same in WvW which rewards you for flipping objectives that are placed there by some designer. It's not like you can destroy or build anything that is truly involving and hurts or satifies in case of construction or deconstruction.

    Actually, I miss a lot of sandbox elements and something more progressive in WvW. Grinding just another level is not the kind of progression I consider fun. Let me drive players off a section of a map or destroy another guilds fortified castle, which doesn't get rebuilt instantly after recapturing some control point.

  • WarbandWarband Member UncommonPosts: 723
    Originally posted by Aroukos
    Originally posted by Razeekster
    Originally posted by MindTrigger

    I went to fire up the game and login today, and saw the notifications for the latest updates.  I really enjoyed GW1, and to this day, I'm convinced it has much more heart as a fantasy MMO game than this new one.  Guild Wars always had the holiday theme stuff, and I really enjoyed it as a seasonal break from the norm.  There were some cutesy things here and there, but GW2 just seems to be taking this garbage way too far for me.  I know most of you love it, but I just don't want to log in to a fantasy MMORPG and see people walking around with boomboxes and 8-bit video game tunes coming out of it.  

    This game has next to nothing for personal character development, even something as simple as being able to go fishing, or customize pets.  Yet the devs are sitting there coding toys like this boombox.

    I couldn't do it.  Ultimately I just ended up removing the game today.  Free or not, it's just not a fun fantasy world for me anymore.

    What do you guys think?  Does stuff like this Boombox ruin immersion for you, or do you like these kinds of toys in the game?

    I stopped playing GW2 after I realized all the content being released is just fluff and has very little meaning. Seriously, endgame is a battle to be the most fashionable living being in Tyria. GW2 is a joke compared to the original Guild Wars. A sad, sad joke.

     

    same feelings here

    Lol what? Did you even play gw1 because I'm seriously doubting , pvp and fashion wars was all gw1 ever was ever, heck it even started to be treated as a bit of a 3d chatroom during the lull before gw2 news started to come out.

    People grinded for skins in order to look good, that was the point of pve end game, typical mmo's gave you stats gw1 gave you skins. Seriously what game were you even playing if you didn't notice that around you. 

  • KalestonKaleston Member Posts: 173
    Originally posted by MindTrigger

    I went to fire up the game and login today, and saw the notifications for the latest updates.  I really enjoyed GW1, and to this day, I'm convinced it has much more heart as a fantasy MMO game than this new one.  Guild Wars always had the holiday theme stuff, and I really enjoyed it as a seasonal break from the norm.  There were some cutesy things here and there, but GW2 just seems to be taking this garbage way too far for me.  I know most of you love it, but I just don't want to log in to a fantasy MMORPG and see people walking around with boomboxes and 8-bit video game tunes coming out of it.  

    This game has next to nothing for personal character development, even something as simple as being able to go fishing, or customize pets.  Yet the devs are sitting there coding toys like this boombox.

    I couldn't do it.  Ultimately I just ended up removing the game today.  Free or not, it's just not a fun fantasy world for me anymore.

    What do you guys think?  Does stuff like this Boombox ruin immersion for you, or do you like these kinds of toys in the game?

    You don't like it, that's fine. Honestly, if you have Asuras (or WoW goblins/gnomes) in fantasy world, you can always count that things like these will come up. I personally don't mind mixing fantasy and sci-fi being avid players of jRPGs, that often do that, but I can understand that fantasy player may find things like that distasteful.

    On the other hand, it seems music and instruments to play it are quite popular among players. Also if I'm not mistaken, there is separate slider in sound settings, that lets you completely silence player instrument made sounds, so you can easily remove this particular element of game.

  • Bandaid47Bandaid47 Member Posts: 38

    It seems that after the high water mark of launch resided that they kind of let the game rot so to speak.

    I blame NCSoft really.  They seem obsessed with AION, and I do know that anet is somewhat independent and all.

    I just remember their promise of a paid for expansion every 6 months.  Yeah they added some fluff in the last year...but really.

    I don't think the game did as well as they wanted...and I think that is primarily on their business model.  They didn't capitalize on the first few months...and many...many people left the game after a short while (they are down to 6 servers now right?)

    So the people who want to support the game don't really have a way to properly do it..other than paying for in game currency I guess...but even then gear doesn't really matter in the game and its just cosmetics...

    So it leads me to believe that anet was too concerned with giving free content in order to drive new sales...which hasn't worked.  I hear NCSoft is going to basically force them to sell an expansion...which should be interesting...as NCSoft is known for rushing stuff for money to hell with quality.

    Yeah the 8 bit or whatever content, seems like some interns did it for fun and they seem a bit desperate to add something to the game...but for whatever reason no expansions...and my gut feeling says that NCSoft isn't supporting the game financially due to a weak interest in the game, no matter how well it did at launch...or at least giving them the money to do a proper expansion...it would have already happened if this wasn't the case.

    I also believe they know that the interest in people returning for $60 is probably going to be significantly lower than those who were interested in launch.  I think a lot of people liked the concept of no heals or tank, horizontal progression, and "just for fun" endgame...but once they got all that...they realized the things missing added staying power to the game.

    Its sad really..the pvp in this game is a shadow of what the pvp game gw1 was...not even close.  Endgame pve isn't anything special since there are no real roles, just dps really.  What do you do once you finish the really fast trip to endgame other than farm looks for your weapon and gear? 

    I don't think the game has fallen really...this game I guess had to happen to let people realize that gear grind, holy trinity, difficult content, and progression are all things that keep most mmorpg players coming back for more...perhaps NCSoft and anet realize this now...so what do you do with this game moving forward?  Especially if NCSoft is being stingy on funding (which I know they are) I mean they cant revamp the game with an expansion to make it a game with some real staying power...that would take a lot of time and money (though I bet it would sell famously)

    In the end, im not sure the game can live very long even with its small devoted community...as theres not a lot of money in it...and expansions take a lot of money to make, so it if doesn't sell very well...lets just say NCSoft isn't afraid to cut their losses.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by Bandaid47

    I just remember their promise of a paid for expansion every 6 months. 

    ... what?

    .... what?

    This is blatantly, completely, utterly wrong, and you cannot find a single reputable source that says that.

    They in fact specifically said they were NOT going to be bringing out expansions like they did for GW1 with the infamous 6 months schedule.

    So.

    Everything else you said I can't even pay attention to it because this one thing leaps out at me as being so completely wrong that how can I take anything else seriously? :(

  • @Bandaid47

    I really hate people like you on this forum. You know, people like you actually worse than trolls. Because trolls just trolling whatever they see. But people like you write about something absolutely wrong and misleading other people. Stop that seriously...

  • ArthasmArthasm Member UncommonPosts: 785
    Fanatic power (not fanboi) is way beyond normal on this forum. People can't express their opinion if it's not in favor of Messiah of MMOs. They are being called trolls, haters or even get hated.
  • Mr.KujoMr.Kujo Member Posts: 383
    Originally posted by elitero

    I guess it should be added that "hey anet some idiots cant tie in a device that can play music too all the futuristic lore that the Asura have, please add something where it shows a music device is made by the asuras".

    You can put a freaking dildo hat in the gem store and still be able to pull it off, and relate it to the very open asura lore. It doesn't mean it isn't just f**ing stupid :P

    Originally posted by Jairoe03

    Judging the merits of an MMORPG based on its fluff content is equally far fetched as having the boomboxes in a steam punk fantasy setting and possible even more so. I can understand criticizing an MMO over its game play, lack of content and stale group dynamics but I wouldn't dismiss the MMO because you don't necessarily agree with their lore and justification. So they wanted to squeeze boombox into the game as a fun add-on, big deal. Just shows how petty some people are on these forums in terms of their criteria for good/bad MMO's.


    Why would criticism be restricted to anything? If the boombox thing is ridiculous can't I say it is? I would ask different question. Why every possible criticism needs to be countered with the most pathetic answer possible, which is "if you don't like it, don't say it". Goodbye freedom of speech, only good things need to be said, or Kim Jong will kill me? Is this North Korea?

    Originally posted by Kaleston

    but I can understand that fantasy player may find things like that distasteful.

    And thank god you can. One person that can understand, tha some people might not like something and it is fine.

     

    A guy walks into forum and says that he doesn't like some feature in a game, be it a little addition like boombox. People go nuts. Was he wrong? Can't it break immersion for someone? It can, why not. Nothing wrong with the statement. He askes others for opinions too, how nice. Yet he gets full frontal attack with "Don't play the game then, go and die"

    Seriously... only nice opinions are welcome? Are we creating a cute, little mutual admiration society or are we here to discuss about games?

    I would like this opinion to be visible on forums, because maybe some company will avoid this kind of items in future because of that, who knows. It is good to see every opinion not just good one.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    ArenaNet was once a trusted and viable developer during the original game. Now I am not so sure anymore. They completely changed everything that was great about the original games. If it isn't broken the don't try to fix it. Atleast that is how I feel about Guild Wars 2 now. 
    30
  • rygard49rygard49 Member UncommonPosts: 973
    Originally posted by Nadia
    Originally posted by rygard49

    I think the issue is more far reaching than the boombox breaking immersion. I think the Asura themselves are incongruent with the fantasy world originally presented with GW1. They feel like an attempt to duplicate Warcraft gnomes:

    • Smart
    • Dimunitve
    • 'Cutesy'
    • Inventors
    • Underground Dwellers
    • Forced out of their ancient home by a big bad evil guy
    • Use of inventions for comic relief
    I'll give them that they're not catastrophically stupid about what they invent, but the core of their design feels to me to be heavily influenced by that gnomish lore from WoW.

    Asura were in GW1 back in 2007 w Eye of the North

     

    before WOW,

    you had EQ1 gnomes back in 1999, sharing same qualities you listed  including clockwork gnomes

    (wow didnt add clockwork gnomes til 2010 w Cata)

    There's a reason I made a point of writing 'originally', indicating the GW world that was first presented to the masses, and not encompassing expansions.

    Granted EQ had gnomes who had a penchant for creating clockwork automatons, and gnomes in many fantasy settings like Dragonlance and Forgotten Realms have that forward thinking inventiveness about them. But it's nothing like the way WoW or GW2s gnomes do it. They take that aspect and turn it up to 11. Once you get into more modern inventions and throw a slightly cooky fantasy/steampunk spin on them, and produce them in bulk... it does honestly get a little gimmicky.

    For a lot of people it's well within the bounds of what they'll accept; after all it's just a video game. For some, it's too far removed for the setting that they're looking to play in. Ce la vie.

     

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