Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

MMO developers steer too far into casual friendly

167891012»

Comments

  • HolophonistHolophonist Member UncommonPosts: 2,091
    You're going to lose quality when you implement a difficulty slider. At that point you're not designing the game based around one or the other. In other words, an instance on "hard mode" will be of lesser quality than if the devs spent all of their time and resources developing that instance where hard mode was the only thing you could pick.
  • ray12kray12k Member UncommonPosts: 487
    Originally posted by lizardbones

     


    Originally posted by ray12k
    pretty sure casual killed war....  


    Right. It had nothing to do with creating a boring game.

     

    yeah i agree games for casual players are boring.... hence every wow clone has failed.....

Sign In or Register to comment.