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FFXIV:ARR is a run away hit! [mod edit]

2

Comments

  • ToxiaToxia Member UncommonPosts: 1,308

    I really like the game and play it daily, but not even I can say its a smash/confirmed/remote hit yet.

    All depends on what happens when its time to pay up, and how that longevity lasts in the first couple months.

    I'm certainly hopeful.

    The Deep Web is sca-ry.

  • Dreamo84Dreamo84 Member UncommonPosts: 3,713

    I think we need to officially define what constitutes a a "casual gamer". To me, I'd say anything more than 2 hours a day absolute max is not casual. And I don't think you could get to 50 in 2-3 weeks playing 2 hours a day.

    Some people say they are casual but playing 4-6 hours a day all night long is not casual. I know some people will literally play 20-24 hours a day, so no, you're not hardcore either. But you're not casual.

    image
  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    Originally posted by Toxia

    I really like the game and play it daily, but not even I can say its a smash/confirmed/remote hit yet.

    All depends on what happens when its time to pay up, and how that longevity lasts in the first couple months.

    I'm certainly hopeful.

    those of us from ff14 1.0 the payday has already come. i bought a 3month recurring subscription and no regrets

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by Xssiv

    It's a solid game and I certainly applaud SE and Yoshi for reviving it but it's definitely not worth a sub.  

    If the game was B2P, it would have a chance of keeping a healthy playerbase for a few months but considering it offers about 2-3 weeks of content for a casual gamer,  there's really no reason to play / pay past the initial 30 days.   

    *If you're a nolife MMO gamer that finds no enjoyment in actually playing the game yet sticks around to be miserable

    ftfy

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by hikaru77
    Wait the end of the free month. 

    It already ended for the majority of players, heh.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • AmegashieAmegashie Member UncommonPosts: 289

    While some claims of the fanboys are exaggerated, there can be no doubt that the (re)release has been a success. Maybe not a huge MMO-world smashing success, but one nonetheless.


    Originally posted by Xssiv It's a solid game and I certainly applaud SE and Yoshi for reviving it but it's definitely not worth a sub.   If the game was B2P, it would have a chance of keeping a healthy playerbase for a few months but considering it offers about 2-3 weeks of content for a casual gamer,  there's really no reason to play / pay past the initial 30 days.     
     

    Obviously there will be the usual steep drop off after the free month expires, but there is enough game here to keep a solid number of people paying and playing for one or two billing periods. SE better deliver some substantial updates before Christmas though or they'll start bleeding subs like a gutted Lolofel.

  • ShauneepeakShauneepeak Member UncommonPosts: 424
    Originally posted by Amegashie

    While some claims of the fanboys are exaggerated, there can be no doubt that the (re)release has been a success. Maybe not a huge MMO-world smashing success, but one nonetheless.

     


    Originally posted by Xssiv It's a solid game and I certainly applaud SE and Yoshi for reviving it but it's definitely not worth a sub.   If the game was B2P, it would have a chance of keeping a healthy playerbase for a few months but considering it offers about 2-3 weeks of content for a casual gamer,  there's really no reason to play / pay past the initial 30 days.     
     

     

    Obviously there will be the usual steep drop off after the free month expires, but there is enough game here to keep a solid number of people paying and playing for one or two billing periods. SE better deliver some substantial updates before Christmas though or they'll start bleeding subs like a gutted Lolofel.

    The first major patch will add player housing, PVP, even harder versions of the primals, the crystal tower a new 24 person raid, New Primal Battle: Good King Moggle Mog XII, and 2 new dungeons. so yeah think we'll be just fine.image

     

    http://na.finalfantasyxiv.com/pr/blog/000494.html

     

    Can't remember the source but believe someone got a higher up who attended TGS to leak that the current timeline for the patch has it releasing around November the 20th.

  • amber-ramber-r Member Posts: 323

    This game hasn't been as big of a success as op is trying to say, they way they are spinning the announcements shows that. The record for concurrent logged in users was only for a JP mmo (lots of mmos have beat the numbers they bragged of), the recent announcment of 1mill unique "log-ins" means different characters on the accounts.  They don't have 1 million accounts, no way at all.  Even adding on the v1 players that didn't buy the game they don't have that many.

    Another problem is that a large chunk of the players of this game are former XI players, they took customers that were already paying a higher subscription, stopped them paying that subscription for ffxi and now take less subscription from the new game.  In all honesty they would of been better off making a revamp for ffxi, at least they would of made a lot more money from that given how much they have thrown at ffxiv (which will end up being a smaller and less long living niche title than xi was).

  • didjeramadidjerama Member Posts: 201

    LOTRO was "run away" hit

    AoC was "run away" hit

    WHO was "run away" hit

    RIFT was "run away" hit

    SWTOR was "run away" hit

    .......

    contnue the chain

  • Originally posted by Xssiv

    It's a solid game and I certainly applaud SE and Yoshi for reviving it but it's definitely not worth a sub.  

    If the game was B2P, it would have a chance of keeping a healthy playerbase for a few months but considering it offers about 2-3 weeks of content for a casual gamer,  there's really no reason to play / pay past the initial 30 days.   

     

    This.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by DMKano

    Another silly post - proclaiming this stuff in the launch month is pure conjecture.

    OP - how about waiting 3 months and see if the playerbase is still growing, then 6 months and see if the playerbase is growing.

    If SE keeps adding servers and all the servers are full and this trend continues for months - then your claims have some merit.

     

    Remember what Mark Jacobs said at WAR launch 

    "Look at us six months out. Look at us six weeks out. If we're not adding servers, we're not doing well."

    Same applies to FFARR

    This.

    People learn nothing from past P2P releases. One months isn't even over yet and it is already a 'run away success' yeah right. image

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Bigdaddyx
    Originally posted by DMKano

    Another silly post - proclaiming this stuff in the launch month is pure conjecture.

    OP - how about waiting 3 months and see if the playerbase is still growing, then 6 months and see if the playerbase is growing.

    If SE keeps adding servers and all the servers are full and this trend continues for months - then your claims have some merit.

     

    Remember what Mark Jacobs said at WAR launch 

    "Look at us six months out. Look at us six weeks out. If we're not adding servers, we're not doing well."

    Same applies to FFARR

    This.

    People learn nothing from past P2P releases. One months isn't even over yet and it is already a 'run away success' yeah right. image

    Says who?

    These games have different measures of success. If we take them at face value, what SE called successful for FF14 was a failure for SWTOR.

     

    Since when does what one company say of its product become a blanket measure of success for all across the board? How many servers has ArenaNet added to GW2?  In fact, when was the last time any AAA MMO added servers 6 months later?

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by GeezerGamer
    Originally posted by Bigdaddyx
    Originally posted by DMKano

    Another silly post - proclaiming this stuff in the launch month is pure conjecture.

    OP - how about waiting 3 months and see if the playerbase is still growing, then 6 months and see if the playerbase is growing.

    If SE keeps adding servers and all the servers are full and this trend continues for months - then your claims have some merit.

     

    Remember what Mark Jacobs said at WAR launch 

    "Look at us six months out. Look at us six weeks out. If we're not adding servers, we're not doing well."

    Same applies to FFARR

    This.

    People learn nothing from past P2P releases. One months isn't even over yet and it is already a 'run away success' yeah right. image

    Says who?

    These games have different measures of success. If we take them at face value, what SE called successful for FF14 was a failure for SWTOR.

    Says the trend.

    We all know the trends in MMO's the last few years, start off strong only to quickly diminish. All of these games had threads like this within a few weeks of launch. SWTOR only needed around 500K subs to be considered sustainable, they couldn't attain that.

    The stakes were pretty similar between these two studios when discussing what's sustainable BTW.

    Devs always seem to underestimate the speed at which players complete the content they create, we also know starting off with little endgame in place is a recipe for disaster if not addressed fast enough. A dungeon and Battleground are not seen as enough in most cases, so far that's all that SE is showing off at present discounting housing, which will seemingly be added piecemeal as development goes on.

    I'm not typically the guy to run to a forum and spread doom and gloom or worst case predictions. I'm not going to start now. I'm just saying people really do need to see the reality here, a sub based MMO is no success until it reaches a few milestones, which typically start around three months in, with the next being around six months in. So on so forth.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Distopia
    Originally posted by GeezerGamer
    Originally posted by Bigdaddyx
    Originally posted by DMKano

    Another silly post - proclaiming this stuff in the launch month is pure conjecture.

    OP - how about waiting 3 months and see if the playerbase is still growing, then 6 months and see if the playerbase is growing.

    If SE keeps adding servers and all the servers are full and this trend continues for months - then your claims have some merit.

     

    Remember what Mark Jacobs said at WAR launch 

    "Look at us six months out. Look at us six weeks out. If we're not adding servers, we're not doing well."

    Same applies to FFARR

    This.

    People learn nothing from past P2P releases. One months isn't even over yet and it is already a 'run away success' yeah right. image

    Says who?

    These games have different measures of success. If we take them at face value, what SE called successful for FF14 was a failure for SWTOR.

    Says the trend.

    We all know the trends in MMO's the last few years, start off strong only to quickly diminish. All of these games had threads like this within a few weeks of launch. SWTOR only needed around 500K subs to be considered sustainable, they couldn't attain that.

    The stakes were pretty similar between these two studios when discussing what's sustainable BTW.

    Devs always seem to underestimate the speed at which players complete the content they create, we also know starting off with little endgame in place is a recipe for disaster if not addressed fast enough. A dungeon and Battleground are not seen as enough in most cases, so far that's all that SE is showing off at present discounting housing, which will seemingly be added piecemeal as development goes on.

    I'm not typically the guy to run to a forum and spread doom and gloom or worst case predictions. I'm not going to start now. I'm just saying people really do need to see the reality here, a sub based MMO is no success until it reaches a few milestones, which typically start around three months in, with the next being around six months in. So on so forth.

    It was an arrogant statement made by a guy who thought they'd pick up where WoW left off. That has never been the case since about 2007. There is no trend in adding servers 6months down the road.

    And yet, we still consider the different titles with differing degrees of success. (or failure) but they are individual based on the game itself. Had SWTOR not spend untold millions on voice acting and had been able to release the game for a fraction of the cost but with maybe some crappier acting....What would be EA's measure of success?

    I know what is being said here. It's about growth. And logically, it should make sense, But MMOs have proven not to grow. They start with larger populations and shrink from there. That is the trend.

  • BigdaddyxBigdaddyx Member UncommonPosts: 2,039
    Originally posted by GeezerGamer
    Originally posted by Bigdaddyx
    Originally posted by DMKano

    Another silly post - proclaiming this stuff in the launch month is pure conjecture.

    OP - how about waiting 3 months and see if the playerbase is still growing, then 6 months and see if the playerbase is growing.

    If SE keeps adding servers and all the servers are full and this trend continues for months - then your claims have some merit.

     

    Remember what Mark Jacobs said at WAR launch 

    "Look at us six months out. Look at us six weeks out. If we're not adding servers, we're not doing well."

    Same applies to FFARR

    This.

    People learn nothing from past P2P releases. One months isn't even over yet and it is already a 'run away success' yeah right. image

    Says who?

    These games have different measures of success. If we take them at face value, what SE called successful for FF14 was a failure for SWTOR.

     

    Since when does what one company say of its product become a blanket measure of success for all across the board? How many servers has ArenaNet added to GW2?  In fact, when was the last time any AAA MMO added servers 6 months later?

    Says the experince from the past. And no one does not even need a crystal ball to make such predictions anymore. Sub based games success is not based on how many boxes they sold but on retention rate.

    So if you want to talk about run away success how about wait for atleast 3 to 6 months. GW2 maybe didn't add any servers but it didn't lose any either. How many other MMOS can brag about it? can you tell me with 100% confidence that SE won't merge servers? if yes i commend your faith in this generic themepark MMO.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by GeezerGamer

    Says who?

    These games have different measures of success. If we take them at face value, what SE called successful for FF14 was a failure for SWTOR.

    Says the trend.

    We all know the trends in MMO's the last few years, start off strong only to quickly diminish. All of these games had threads like this within a few weeks of launch. SWTOR only needed around 500K subs to be considered sustainable, they couldn't attain that.

    The stakes were pretty similar between these two studios when discussing what's sustainable BTW.

    Devs always seem to underestimate the speed at which players complete the content they create, we also know starting off with little endgame in place is a recipe for disaster if not addressed fast enough. A dungeon and Battleground are not seen as enough in most cases, so far that's all that SE is showing off at present discounting housing, which will seemingly be added piecemeal as development goes on.

    I'm not typically the guy to run to a forum and spread doom and gloom or worst case predictions. I'm not going to start now. I'm just saying people really do need to see the reality here, a sub based MMO is no success until it reaches a few milestones, which typically start around three months in, with the next being around six months in. So on so forth.

    It was an arrogant statement made by a guy who thought they'd pick up where WoW left off. That has never been the case since about 2007. There is no trend in adding servers 6months down the road.

    I was referring to the other trend, or at this point I like to call it a stigma or curse.You're right that there is no trend of adding new servers, because most don't make it long enough to reach such a milestone. Not even when they're F2P.

     I'd also point out the bulk of my statement was toward what followed "says who" and the person you quoted who was simply saying  "it's far to early to call this game a run away success". I have no idea why you're still focused on who I'd guess is MJ or Paul what's his face...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Distopia
    Originally posted by GeezerGamer

    Says who?

    These games have different measures of success. If we take them at face value, what SE called successful for FF14 was a failure for SWTOR.

    Says the trend.

    We all know the trends in MMO's the last few years, start off strong only to quickly diminish. All of these games had threads like this within a few weeks of launch. SWTOR only needed around 500K subs to be considered sustainable, they couldn't attain that.

    The stakes were pretty similar between these two studios when discussing what's sustainable BTW.

    Devs always seem to underestimate the speed at which players complete the content they create, we also know starting off with little endgame in place is a recipe for disaster if not addressed fast enough. A dungeon and Battleground are not seen as enough in most cases, so far that's all that SE is showing off at present discounting housing, which will seemingly be added piecemeal as development goes on.

    I'm not typically the guy to run to a forum and spread doom and gloom or worst case predictions. I'm not going to start now. I'm just saying people really do need to see the reality here, a sub based MMO is no success until it reaches a few milestones, which typically start around three months in, with the next being around six months in. So on so forth.

    It was an arrogant statement made by a guy who thought they'd pick up where WoW left off. That has never been the case since about 2007. There is no trend in adding servers 6months down the road.

    I was referring to the other trend, or at this point I like to call it a stigma or curse.You're right that there is no trend of adding new servers, because most don't make it long enough to reach such a milestone. Not even when they're F2P.

     I'd also point out the bulk of my statement was toward what followed "says who" and the person you quoted who was simply saying  "it's far to early to call this game a run away success". I have no idea why you're still focused on who I'd guess is MJ or Paul what's his face...

    I'll admit, I homed in only on the adding servers in 6mo. That was where my statement was directed.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by GeezerGamer
     

     

    And yet, we still consider the different titles with differing degrees of success. (or failure) but they are individual based on the game itself. Had SWTOR not spend untold millions on voice acting and had been able to release the game for a fraction of the cost but with maybe some crappier acting....What would be EA's measure of success?

    I know what is being said here. It's about growth. And logically, it should make sense, But MMOs have proven not to grow. They start with larger populations and shrink from there. That is the trend.

    That's exactly it, most games post WOW have died off, WOW even died off initially only to build up to very strong growth later on, as did EVE. EQ grew over time, as well as UO. I"m not sure about AO and AC.

    The trend for successful games used to be growth. That growth can only be measured over years though, because they did typically die off a bit initially. That's the way of sub based content oriented products, as well as games that grow within themselves over years through further development. They only become failures when that development stagnates or the team utterly dies off (service mode). 

    It's waiting game, we have a while yet before we can say either way, just how well this game will do.

    Edit- I think there's also a difference between discussing personal success, and genre related success. If for you personally the game hits the right mark, then that's all that matters in the end, if it can keep you entertained, it's doing all it needs to do. For the rest of us we really should wait and see where the ship sails before jumping to any finality in conclusion.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Bigdaddyx
    Originally posted by GeezerGamer
    Originally posted by Bigdaddyx
    Originally posted by DMKano

    Another silly post - proclaiming this stuff in the launch month is pure conjecture.

    OP - how about waiting 3 months and see if the playerbase is still growing, then 6 months and see if the playerbase is growing.

    If SE keeps adding servers and all the servers are full and this trend continues for months - then your claims have some merit.

     

    Remember what Mark Jacobs said at WAR launch 

    "Look at us six months out. Look at us six weeks out. If we're not adding servers, we're not doing well."

    Same applies to FFARR

    This.

    People learn nothing from past P2P releases. One months isn't even over yet and it is already a 'run away success' yeah right. image

    Says who?

    These games have different measures of success. If we take them at face value, what SE called successful for FF14 was a failure for SWTOR.

     

    Since when does what one company say of its product become a blanket measure of success for all across the board? How many servers has ArenaNet added to GW2?  In fact, when was the last time any AAA MMO added servers 6 months later?

    Says the experince from the past. And no one does not even need a crystal ball to make such predictions anymore. Sub based games success is not based on how many boxes they sold but on retention rate.

    So if you want to talk about run away success how about wait for atleast 3 to 6 months. GW2 maybe didn't add any servers but it didn't lose any either. How many other MMOS can brag about it? can you tell me with 100% confidence that SE won't merge servers? if yes i commend your faith in this generic themepark MMO.

    You misunderstand me.

    I am not claiming this game will be anything huge. Nor do I care if they reduce the servers and do a merge to adjust for the population. As long as SE can maintain the game without a F2P model, I will be happy. I believe they can. Rift was able to do it for 2 years. But I think Rift going F2P was more about Trion needing money fast than it was about the long term viability of Rift's previous business model. And if I get 2 years from FF14, I'll call it a win for me.

  • RyowulfRyowulf Member UncommonPosts: 664
    Originally posted by WhiteLantern

    OFFICIAL-- I like pie! - confirmed!

     

     

    No offense, OP, I'm glad you like it, and we definitely need more "successful" MMOs, but your thread is pure bait. Or sarcastic cynicism. My meter isn't properly calibrated.

    What is successful?  Why does it matter if ten people or ten thousand like the game you like?  If you go by some set mark like the number of subs at some point a game will fall below that number. Does that mean its no longer successful for you?

    We don't have hard numbers, so without knowing how much money was spent and how much is being earned we can only speculate. Game companies and Devs are "misleading" at the very least when it comes to how well its doing or how much money a game is making.

    If you like a game, if you want to play that game,  and are able to do so then isn't that "success"?  SWToR is a successful game for some people. Warhammer was too, but will soon become unsuccessful.

    At some point subs will be less than they are now. People will say, "The game is a failure".  Will it be?  Does it matter to you how many other people are playing the game?  Boosting will only result in your own words being thrown back in your face at some point.

    *you* in general not any particular poster.

  • EvolvedMonkyEvolvedMonky Member Posts: 549
    Originally posted by cura
    Originally posted by nttajira

    People here dislike game and mmorpg , op , you should know that before posting

    The best game in the world would hit them in the face , they would not know , at this point they don't even know what they want anymore , they don't even know what kind of mmorpg they would like .

    final fantasy one of the best mmorpg to release since many year  , but this pitiful band of gamer will bash it to dead , and make yet again one good mmorpg fail ,what people say about a game matter , unlike you dont know , if that was me the publisher i would just stop release mmorpg , the mmorpg playerbase real shit , that the worst of any genre , they should just tell them to go back play ultima online, wow , swg , and everquest 1-2 , they clearly dont deserve 300-400 people working for them for create quality game .

    ... and since you are regular forum user not a publisher do me a favour and just stop posting. mmorpg.com is the place where i can find all information about the game, not moderated crap from official forums, where actually you belong. If you dont like this site what are you doing here anyway?

    Actually MMORPG.com is the last place to find info on a game. How many guides are here, or info on the new earings or anything that happens on anything.

    Hes right most here just b*tch n moan.  But it does pass the time at work. Which is why I come. Other than that if I want info on a game i would search google for fansites on the game. Seeing as a good number of posters make up or use old info to put there point across.

    image
  • cptndunselcptndunsel Member UncommonPosts: 136

    The Secret World comes to mind - not enough content. Many players at max level within the 1-month free period. Developers under estimated how the player base would go through the content. It was a very fun game, but I canceled after 1 month and only got back to the game after it went F2P.

     

    I played this game in Beta and was not overly impressed by the content. Many in the forums have cited issues with content - not enough, quests are dull, fate zergs are boring after awhile, too easy to get to max level.

     

    So the real test will be: after the free period, how many stay; how often is new, worthwhile content added; how many people will trickle into the game in coming months.

     

    Typically - initial #s need to be higher, with decent retention, to get enough word-of-mouth to promote the game and prevent it from going the way of TSW. Time will determine what happens.

     

    Based on Beta play I have little interest in paying for the box + a sub for this game as it exists today.

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by TribeofOne

    The game is a universal hit with over 300,000 concurrent connections and has overcome all the petty issues experienced by some at launch. The feeling in game is so positive and the promise of continued content and events is refreshing in this age of disposable mmos. Sales have resumed and I encourage anyone who hasnt tried it yet to do so. 100% guarantee youll love it or you'll not.

     

    Ui improvements are incoming

    more larger open zones suitable for "camps" are coming

    unique seasonal events done like only Final Fantasy can are coming.

    several additional Jobs already in the works!

     

    [mod edit: Altered title]

     

    The only thing that would make me return would be FF14 3.0 when they would hopefully do the things right this time. As FORMER Square enix fan I can say have never ever been so disappointed by any mmo release as with ARR.

  • Swedish_ChefSwedish_Chef Member Posts: 213
    Originally posted by daltanious
    Originally posted by TribeofOne

    The game is a universal hit with over 300,000 concurrent connections and has overcome all the petty issues experienced by some at launch. The feeling in game is so positive and the promise of continued content and events is refreshing in this age of disposable mmos. Sales have resumed and I encourage anyone who hasnt tried it yet to do so. 100% guarantee youll love it or you'll not.

     

    Ui improvements are incoming

    more larger open zones suitable for "camps" are coming

    unique seasonal events done like only Final Fantasy can are coming.

    several additional Jobs already in the works!

     

    [mod edit: Altered title]

     

    The only thing that would make me return would be FF14 3.0 when they would hopefully do the things right this time. As FORMER Square enix fan I can say have never ever been so disappointed by any mmo release as with ARR.

    They did do things right. You just don't like it.

    The dungeons are well done, the classes are well designed, the story is decent & presented very well, the crafting is extremely good, the visuals overall look great, monster design is well done... yes, there are negatives, but the positives far outweigh them.

    FFXIV is the best installment in the series since IX, and is also IMO the only one post-IX worth playing.

    Looking at your post history, seems you just don't like MMORPGs at all. Go play SP RPGs, they're obviously more up your alley.

     

  • BlaqksmithBlaqksmith Member Posts: 27

    I hands down agree about this mmo, fills and plays like a FF title should when building about the mmo fashion 

     

    I love this game so much I bought it on pc and ps3 to show the support and will sub for months at a time 

     

    when focusing on a released mmo you have to look at what kind of responses are given from the devs, what are planned to be coming out as we are tied into the connection of the game with a simple sub fee. 

     

    and they have proven to give full respect to what a sub game is about full on good thick content.... remember if you are not a huge fan of Final Fantasy then theres really no need to place this as a home for you because my connection with the game is far more greater to be compared to other mmos that I have no understanding of the" try to tell storys" most mmos share. 

     

    this gives depth within trying to feed you good fillings within characters and plots and cant wait to keep working on my character in roleplay glory as this is the first mmo that ever has completed the filling of progression as you can go as far as you want to be a respected member in the game finishing all classes and jobs being a true jack of all trades 

    image

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