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For those afraid of open world PvP...

VintzQcVintzQc Member CommonPosts: 10

Hey, guys are tired of getting whacked by a player 34 levels higher than you? Want to stand a chance in any PvP situation? Why didn't developpers fixed this open world PvP problem of ganking lower level players by simply : Not allowing a character to engage combat onto another character if this one has no chance of winning.

Be that by level or gear comparison, i guess that'll be simple enough to implement in games. Jeez they invented those honorable kills, now is the time for dishonorable kill protection.

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Comments

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    When you start placing restrictions to PvP, is it truly open world anymore?

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by AlBQuirky

    When you start placing restrictions to PvP, is it truly open world anymore?

     Well if it's a flag system it's still open world pvp. Atleast those who are into PVP can have their fun. Those who want to grief or slay another player 30 levels below them arn't really pvp players so no worries about them.

  • RoguewizRoguewiz Member UncommonPosts: 711

    What defines "no chance of winning"?  Levels are almost meaningless, your skills and build mean jack.  What matters is player skill, and truth be told; you can'g gauge that.

    Raquelis in various games
    Played: Everything
    Playing: Nioh 2, Civ6
    Wants: The World
    Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring

    Tank - Healer - Support: The REAL Trinity
  • LoktofeitLoktofeit Member RarePosts: 14,247
    The number of restrictions you can have is inversely proportional to how meaningful the open world PVP is to overall gameplay. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • DihoruDihoru Member Posts: 2,731
    How about telling developers using exponential progression systems in OWPVP games to shove the game up their exhaust and go somewhere else with their useless P2W junk ( it would be P2W regardless if P2P, B2P or F2P btw)..

    image
  • NagelRitterNagelRitter Member Posts: 607
    Originally posted by VintzQc

    Why didn't developpers fixed this open world PvP problem of ganking lower level players by simply : Not allowing a character to engage combat onto another character if this one has no chance of winning.

    Because that makes no goddamn sense?

    It's a valid design decision for any given game, but it takes away from immersion quite considerably, personally.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • KyleranKyleran Member LegendaryPosts: 44,069
    Get rid of levels, problem solved right? Of course not, just like your suggestion you need to think it through a little more.

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • laseritlaserit Member LegendaryPosts: 7,591

    I got a kick out of the bounty system back in UO, not a perfect solution but a fun one

    "Be water my friend" - Bruce Lee

  • RoguewizRoguewiz Member UncommonPosts: 711

    That's also why I've always believe that Open PvP games aren't Solo games.  Its best to run as a group and get into a guild.

    That way, if someone ganks you, can can track their sorry butts down in-game and: crap on their lawn, kick the vanity kitty pet, skin their mount, and toilet paper their house.

    Afterwards, you can bind camp them and force them to rage quit.

    Raquelis in various games
    Played: Everything
    Playing: Nioh 2, Civ6
    Wants: The World
    Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring

    Tank - Healer - Support: The REAL Trinity
  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by Reklaw
    Originally posted by AlBQuirky

    When you start placing restrictions to PvP, is it truly open world anymore?

     Well if it's a flag system it's still open world pvp. Atleast those who are into PVP can have their fun. Those who want to grief or slay another player 30 levels below them arn't really pvp players so no worries about them.

    It's really down to how you define things.  For a lot of posters here, FFA PvP is an assumed part of "open world PvP".  Without that assumption the number of games that would be considered to have "open world PvP" grows a lot.  eg.  WoW PvE servers allow PvP between flagged players outside battlegrounds.

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Reklaw

    Originally posted by AlBQuirky
    When you start placing restrictions to PvP, is it truly open world anymore?
    Well if it's a flag system it's still open world pvp. Atleast those who are into PVP can have their fun. Those who want to grief or slay another player 30 levels below them arn't really pvp players so no worries about them.
    Maybe I am wrong here, but when I see "Open World PvP" I think "Attack anyone anywhere." Once you start placing restrictions on that premise, it fails to be open world PvP. Am I misunderstanding the term/feature?

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by Roguewiz

    That's also why I've always believe that Open PvP games aren't Solo games.  Its best to run as a group and get into a guild.

    That way, if someone ganks you, can can track their sorry butts down in-game and: crap on their lawn, kick the vanity kitty pet, skin their mount, and toilet paper their house.

    Afterwards, you can bind camp them and force them to rage quit.

    Inside the mind of an open world PvP player.......

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • DamonVileDamonVile Member UncommonPosts: 4,818

    I've always felt they should have a pvp stat that never changes and pve that progresses through levels. So if you're attacking a player, your gear uses the default pvp stat, and if you're attacking an npc mob the game uses your pve gear. The gear wouldn't change, it would just show both stats. It puts everyone on even ground when it comes to PvP...which should be about fighting other players not grinding better gear and still lets you have progression through pve content.

    You'd also never have to worry about high lvls ganking low lvls because the pvp part wouldn't have any levels. PvP gear should be cosmetic, not better stats.

  • BoneserinoBoneserino Member UncommonPosts: 1,768
    Originally posted by DamonVile

    I've always felt they should have a pvp stat that never changes and pve that progresses through levels. So if you're attacking a player, your gear uses the default pvp stat, and if you're attacking an npc mob the game uses your pve gear. The gear wouldn't change, it would just show both stats. It puts everyone on even ground when it comes to PvP...which should be about fighting other players not grinding better gear and still lets you have progression through pve content.

    You'd also never have to worry about high lvls ganking low lvls because the pvp part wouldn't have any levels. PvP gear should be cosmetic, not better stats.

    Thats a pretty good idea.  Make all players have equal PvP stats.  Brilliant!!

    Except for 2 problems I see.

    1.  The cheats will come up with a hack

    2.  People with less skill will lose and eventually rage quit leading to a low pop.

    Its inevitable in PvP no matter how you spin it.

    FFA Nonconsentual Full Loot PvP ...You know you want it!!

  • PAL-18PAL-18 Member UncommonPosts: 844

     


    Originally posted by VintzQc Hey, guys are tired of getting whacked by a player 34 levels higher than you? Want to stand a chance in any PvP situation? Why didn't developpers fixed this open world PvP problem of ganking lower level players by simply : Not allowing a character to engage combat onto another character if this one has no chance of winning. Be that by level or gear comparison, i guess that'll be simple enough to implement in games. Jeez they invented those honorable kills, now is the time for dishonorable kill protection.

      http://anarchyonline.wikia.com/wiki/PvP

    You cannot fight any other player you meet, your opponent needs to be in your level range. Pvp range is a bit wider then teaming range. General formula for calculating your pvp range is:

    minimum level you can PvP with = your level * 0.8 (ie. level 100 can pvp with lvl 80, but cant pvp with lvl 79)

    maximum level you can PvP with = your level / 0.8 (ie. level 100 can pvp with lvl 125, but cant pvp with lvl 126

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
    **On the radar: http://www.cyberpunk.net/ **

  • RoguewizRoguewiz Member UncommonPosts: 711
    Originally posted by Boneserino
    Originally posted by Roguewiz

    That's also why I've always believe that Open PvP games aren't Solo games.  Its best to run as a group and get into a guild.

    That way, if someone ganks you, can can track their sorry butts down in-game and: crap on their lawn, kick the vanity kitty pet, skin their mount, and toilet paper their house.

    Afterwards, you can bind camp them and force them to rage quit.

    Inside the mind of an open world PvP player.......

    Back in the day, in Shadowbane.  Had a team from another guild roll in and attack one of our leveling groups and waste them.

    The next day, we torched their city.

    Good times!

    Raquelis in various games
    Played: Everything
    Playing: Nioh 2, Civ6
    Wants: The World
    Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring

    Tank - Healer - Support: The REAL Trinity
  • 5Luck5Luck Member UncommonPosts: 218

    Ok I thin I have mentioned this before but we need to get our terms straight in the board..

     

    OMG!

     

    Open world and FFA PvP are two completly seperate things

    FFA(free for all )

    open world(no level pathing)

    a FFA open world is a compete idea as well but open world does not mean of its own FFA PvP.

  • TribeofOneTribeofOne Member UncommonPosts: 1,006

    i wish pvp wouldve just stayed a fps thing trying to force it in to the mmo genre has been nothing but a disaster.

    keep your peanut butter out of my chocolate!

  • PAL-18PAL-18 Member UncommonPosts: 844
    Originally posted by TribeofOne

    i wish pvp wouldve just stayed a fps thing trying to force it in to the mmo genre has been nothing but a disaster.

    keep your peanut butter out of my chocolate!

    What you are saying is something like " I wish there was no war in middle earth"

    or "Klingons were actually hippies"

    These wars are the base building material for many many  great stories in fantasy worlds.

     

    So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
    **On the radar: http://www.cyberpunk.net/ **

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by Boneserino
    Originally posted by Roguewiz

    That's also why I've always believe that Open PvP games aren't Solo games.  Its best to run as a group and get into a guild.

    That way, if someone ganks you, can can track their sorry butts down in-game and: crap on their lawn, kick the vanity kitty pet, skin their mount, and toilet paper their house.

    Afterwards, you can bind camp them and force them to rage quit.

    Inside the mind of an open world PvP player.......

    Ultimately, FFA Open world PvP is about making the other players stop PvPing as this is the only way to win. 

  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    Originally posted by PAL-18
    Originally posted by TribeofOne

    i wish pvp wouldve just stayed a fps thing trying to force it in to the mmo genre has been nothing but a disaster.

    keep your peanut butter out of my chocolate!

    What you are saying is something like " I wish there was no war in middle earth"

    or "Klingons were actually hippies"

    These wars are the base building material for many many  great stories in fantasy worlds.

     

    nope, npc's handle those thing just fine.  its the players in pvp that makes it suck

  • 5Luck5Luck Member UncommonPosts: 218
    Originally posted by Torik
    Originally posted by Boneserino
    Originally posted by Roguewiz

    That's also why I've always believe that Open PvP games aren't Solo games.  Its best to run as a group and get into a guild.

    That way, if someone ganks you, can can track their sorry butts down in-game and: crap on their lawn, kick the vanity kitty pet, skin their mount, and toilet paper their house.

    Afterwards, you can bind camp them and force them to rage quit.

    Inside the mind of an open world PvP player.......

    Ultimately, FFA Open world PvP is about making the other players stop PvPing as this is the only way to win. 

    Not nessasarily true...

    If you add in full loot it becomes a finite battle or in certain circumstanced a bank vault war.

  • djazzydjazzy Member Posts: 3,578
    Originally posted by Kyleran
    Get rid of levels, problem solved right? Of course not, just like your suggestion you need to think it through a little more.

    could scale the characters to the level of the zone, similar to how it is in GW2.

  • LatronusLatronus Member Posts: 692
    Originally posted by AlBQuirky

    When you start placing restrictions to PvP, is it truly open world anymore?

    Nope.   Can't call it open if the doors are shut and locked.

     

    image
  • flizzerflizzer Member RarePosts: 2,455
    You have to remember these open world pvpers want to be able to jump on lower level players that don't have a chance.  That is the whole point of open world pvp.  I'll stay far away from these type of games , thank you. 
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