Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Quality of open world.....FF14 vs. Vanilla WoW

24

Comments

  • ParasitenoirParasitenoir Member Posts: 43

    Stage Gating = Lame (aka stupid story quests to unlock stuff)

    Complexity of crafting system - more so just seems like a major time sync.

    Grinding the same dungeon countless times for your +1 Relic while getting no other actual loot from dungeon = lame

    No PVP on launch = Lame

    2013 with as much invisible walls and tiny zones = shameful

    Still do not understand the 2.5GCD - makes leveling horrible at early levels - specially as someone trying to play healer.

    Tanks get no aoe damage move till 45/50 where as all other dps classes get aoe damage around 12-20.  How does this make sense?

    I fucking love final fantasy - and will ride this game to 50 before my free time is up - and most likely come back to check out PVP - but honestly for a company who failed miserably once and is only company I know that gets a legit second chance - they produced nothing new but instead slowed down the pace of an MMO and somehow made current standards in MMOs slower/and removed features that should be available at get go.

    Why on a mount can I not talk to an NPC?

    Why can i not initiate combat and have character out dismount?

    No costumes or transmog or ne thing - first big moon faire and you cannot wear the gear besides running around the towns?

    Weird.

  • VoqarVoqar Member UncommonPosts: 510

    Yep.  Agreed.

     

    WoW's formula and setup aren't rocket science but even when doing directly cloning companies usually can't nail it.

     

    WoW had a very open world - 10 years ago.  You hardly ever zone.  You zone when changing continents, and each continent is massive.  You zone in/out of instances.  Beyond that, the world is pretty much seamless.  All the zoning in FFXIV, a game put out in 2013, really sucks.  It sucks even more knowing the main reason it's that way is because the game is designed to run on ancient consoles - for no good reason.  MMORPGs are most suited to PCs.  Period.  The seamless world thing is part of it.

     

    WoW's classic zones and anything after have WAY more character and flavor than anything in FFXIV.  FFXIV is generic in every way.  It's pretty.  Sometimes it's really pretty.  I live in the Southwest and I particularly like some of the southwest flavored zones in FFXIV - but they still just feel weak, when you know they're so tiny, closed feeling, and lacking any real life in the zone - just generic poo on a pretty backdrop.

     

     

    Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  • EdliEdli Member Posts: 941

    This game has loading screens even for different parts of one city ffs. How is that possible in this day and age? Is like they designed this game to run on 512 MB RAM. Oh wait, they did. Gotta make sure we have that PS3 version.

     

  • EdliEdli Member Posts: 941
    Originally posted by Parasitenoir

    Tanks get no aoe damage move till 45/50 where as all other dps classes get aoe damage around 12-20.  How does this make sense?

    Overpower of the marauder doesn't count now? Is the reason why I preferred tanking as marauder instead of gladiator in a lot of low lv dungeons. 

  • page975page975 Member Posts: 312
    Originally posted by Edli

    This game has loading screens even for different parts of one city ffs. How is that possible in this day and age? Is like they designed this game to run on 512 MB RAM. Oh wait, they did. Gotta make sure we have that PS3 version.

     

    The super small zones and cities split offs were very unimpressive to me also. Very few multi level decks such as being level 15 in Gardenia and going to the basement to catch the Air ship felt like a real treat. Standing on the edge of a cliff and taking in the FALSE view was another.

    Audio, Every time I'm mounted on my Chuckboo I would have to lesion to that God forsaken Asian style country music. I mentioned that to my Guild and about ten people all at once shouted that could be turned off in the options, as if it was the very first setting they changed :)

    Think about it, this game has most all the mmo killers in it for social,
    -small zones
    -personal story quest ( solo )
    -Dungeon finders
    -constant loading screens

    The only positive thing going for it is its not F2P and the dungeons are somewhat fun, liner but fun.. So I guess its back to Vanilla WoW for me until something good comes along.

  • MagikrorriMMagikrorriM Member UncommonPosts: 223

    http://www.youtube.com/watch?v=uYBtZfWjP8A vs http://www.youtube.com/watch?v=KW6fL5X1fM4 (day, night and weather included)  Are you WoW people kidding? Really?

  • page975page975 Member Posts: 312
    Originally posted by MagikrorriM

    http://www.youtube.com/watch?v=uYBtZfWjP8A vs http://www.youtube.com/watch?v=KW6fL5X1fM4 (day, night and weather included)  Are you WoW people kidding? Really?

    -Vanilla WoW, came out in 2003
    -FF14, came out in 2013

    -Vanilla WoW, every zone looked absolutely different with its very own theme. Totally changed the look and feel of the game.
    -FF14, all zones in a continent look the same, in fact 50% looks the same from continent to continent.

    -Vanilla WoW, Wayyy larger zones.
    -FF14, Wayyy smaller zones.

    -Vanilla WoW, no zoning
    -FF14, Tons of zoning

     

  • AnthurAnthur Member UncommonPosts: 961
    WoW is still up and running, so play it if you prefer it ? I don't know what the issue is here. SE never said they have an open world in FFXIV. There is none. If it's important to you FFXIV is not the game for you.
  • page975page975 Member Posts: 312
    Originally posted by Anthur
    WoW is still up and running, so play it if you prefer it ? I don't know what the issue is here. SE never said they have an open world in FFXIV. There is none. If it's important to you FFXIV is not the game for you.

    It's a comparison of what came out way back in 2003 compared to what we have now...I would say were regressing instead of progressing.....Its 2013 !

  • MagikrorriMMagikrorriM Member UncommonPosts: 223
    Originally posted by page975
    Originally posted by Anthur
    WoW is still up and running, so play it if you prefer it ? I don't know what the issue is here. SE never said they have an open world in FFXIV. There is none. If it's important to you FFXIV is not the game for you.

    It's a comparison of what came out way back in 2003 compared to what we have now...I would say were regressing instead of progressing.....Its 2013 !

    Regressing? How so? An active skybox, with day night and weather, means active shadows and weather collision. A graphics engine that's going to get another tweak, at the release of ps4. Regressing you got no clue, the devil is in the details. Instead of walking around you have  npcs the interact with your presense, walk into the LOS of an NPC chocobo. 

    The zones are necessary for graphic depth, if they didn't do it, think back to 1.0. They gave Yoshi-P and company 16 months to rebuild a game from the engine up, he wanted 2 years, NO company has managed to do this. It's by far an amazing job what they did. WoW pales in comparison.

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Quality is certainly a relative term, so it is hard to compare the two in some respects. However, since we're talking "open" world I can honestly say that I've yet to find an MMO that has a better overall open world than WoW. It has no invisible walls, small gates/passages, loading screens between zones. The mob density seems to be right on & the variety of environments is outstanding and each zone is so thematic that you could take a screenshot in some random area, and people could tell you what zone that pic was from. Don't get me wrong - FFXIV's zones are gorgeous and if it was a question of graphical quality, FFXIV would win hands down. However if we're comparing overall open world experience, WoW pretty much beats everything out there.

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • MagikrorriMMagikrorriM Member UncommonPosts: 223
    Originally posted by Roxtarr
    Quality is certainly a relative term, so it is hard to compare the two in some respects. However, since we're talking "open" world I can honestly say that I've yet to find an MMO that has a better overall open world than WoW. It has no invisible walls, small gates/passages, loading screens between zones. The mob density seems to be right on & the variety of environments is outstanding and each zone is so thematic that you could take a screenshot in some random area, and people could tell you what zone that pic was from. Don't get me wrong - FFXIV's zones are gorgeous and if it was a question of graphical quality, FFXIV would win hands down. However if we're comparing overall open world experience, WoW pretty much beats everything out there.

    It's a quality vs quantity issue, based on current hardware performance, if you have depth, you have to sacrifice quantity. Do you want a huge open world where your fps is 15 or under? WoW's maps are stationary, and FFXIV are active, with day/night cycles and weather patterns.

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Originally posted by MagikrorriM
    Originally posted by Roxtarr
    Quality is certainly a relative term, so it is hard to compare the two in some respects. However, since we're talking "open" world I can honestly say that I've yet to find an MMO that has a better overall open world than WoW. It has no invisible walls, small gates/passages, loading screens between zones. The mob density seems to be right on & the variety of environments is outstanding and each zone is so thematic that you could take a screenshot in some random area, and people could tell you what zone that pic was from. Don't get me wrong - FFXIV's zones are gorgeous and if it was a question of graphical quality, FFXIV would win hands down. However if we're comparing overall open world experience, WoW pretty much beats everything out there.

    It's a quality vs quantity issue, based on current hardware performance, if you have depth, you have to sacrifice quantity. Do you want a huge open world where your fps is 15 or under? WoW's maps are stationary, and FFXIV are active, with day/night cycles and weather patterns.

    WoW has both day/night cycles and weather.

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • MagikrorriMMagikrorriM Member UncommonPosts: 223
    WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.
  • ZalmonZalmon Member Posts: 319
    Originally posted by MagikrorriM
    WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

    Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

    image

  • MagikrorriMMagikrorriM Member UncommonPosts: 223
    Originally posted by Zalmon
    Originally posted by MagikrorriM
    WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

    Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

    image

    An active sky box and weather is the reason behind the zones. If I go to a zone in WoW it ALWAYS looks the same.

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Originally posted by MagikrorriM
    Originally posted by Zalmon
    Originally posted by MagikrorriM
    WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

    Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

    image

    An active sky box and weather is the reason behind the zones. If I go to a zone in WoW it ALWAYS looks the same.

    Which is exactly why I stated that if you were judging by the quality of the graphics, FFXIV would win. However, since were judging the quality of "open world" I gave my nod to WoW since FFXIV isn't very open at all with all of the loading screens - heck, even in the cities I've seen tons of them.

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • tommygunzIItommygunzII Member Posts: 321
    Originally posted by MagikrorriM
    WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

    FFXI did all of this before WoW came out, and in my opinion blew away any feel WoW's world gave you. You could always tell when a storm was brewing up, the wind would pick up and leaves start blowing, the sky would become overcast and then it would rain or sometimes it would pass over and the sun would come back out.

    When I jumped over to WoW from FFXI to check it out it felt like going from a craftsman's piece of work to a amateur's school project in comparison. FFXIV has the same DNA in it, it's really just missing that eerie sound the wind made in FFXI.

  • MagikrorriMMagikrorriM Member UncommonPosts: 223
    Originally posted by Roxtarr
    Originally posted by MagikrorriM
    Originally posted by Zalmon
    Originally posted by MagikrorriM
    WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

    Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

    image

    An active sky box and weather is the reason behind the zones. If I go to a zone in WoW it ALWAYS looks the same.

    Which is exactly why I stated that if you were judging by the quality of the graphics, FFXIV would win. However, since were judging the quality of "open world" I gave my nod to WoW since FFXIV isn't very open at all with all of the loading screens - heck, even in the cities I've seen tons of them.

    You're not getting it the reason behind the zones is due to an active skybox, You go stand in one zone in WoW, the time of day the weather, always remains the same, you stand in one zone in FFXIV it cycles through day night (sunup, sundown) and weather pattern changes.

    Netherstorm will always be stormy, dark, and purple lightening. Nangrande will always be bright and sunny. The slybox itself is very stattionary in WoW, FFXIV is very active.

  • TsumoroTsumoro Member UncommonPosts: 435
    Originally posted by page975

    Few things before I start :

    - Vanilla WoW was a 2003 mmo, FF14 is 2013.

    - Sure, Vanilla WoW had a hard start in its first few months, but my comparisons have nothing to do with crashes, disconnects or ironing out coding problems.

    - I'm still enjoying FF14, I will say the quality is not as good.

    Ok, now that we have that cleared up.

     

    The graphics of Vanilla WoW were cartooned compared to FF14, however WoW had more theme to their zones. Darkshore had no comparison to Westfall.  Dustwallow Marsh didn't look anything like Tanaris.  I'm sorry but I don't see very much difference between zones in FF14.  Sure The Black Shroud has more trees than the rocky ground of La Nosesa but I'm sorry I just don't really see much difference.  All three zones look 60% the same and may I add only three zones, but eventually you make to Coerthas at level 36 for a breath of fresh air.

    Zoning and maps.  We all know FF14 has small zones that would be hard to dispute. This has a lot to do with the release of different platforms. But PLEASE at least make one zone different from the next. Telaporting is a pain in the but alt least for me, you have to memorize what town is for what zone or your playing around between pressing the M key vs. the telaport list. This makes things disjointed in my eyes.

    Fighting, Well, Fighting in FF14 is no challenge. Very few multiple mob attacks unless you back into something else. You know your gonna win !  Lets face it it's a sure thing unless you have that lazy minute where your not paying attention.

    Exploration. WoW hands down...No caves, no major enemy outpost, no enemy controlled cities in FF14, in fact no caves at all.  First time in a new zone and I already know whats over the hill " the same ".  Remember that little cave under the water fall in Darkshore to the north. I used to be afraid to go in there at level fifteen !...Remember Mo'Grosh Stronghold in Loch Moden, you wouldn't even attempt to play around unless you had a group.

    Personal story line. COME ON....This is stopping me from playing with my friends. I have to do this by myself. They have to do this by them selfs or you don't un lock things. That sucks !.... I see players in there 30s running around without a mount because they are trying to play their way, instead of being told what they HAVE TO DO.  Personal story lines don't belong in an mmo.

    Dungeons ..This may be an even trade off between FF14 and Vanilla WoW. FF14s are fun and hard but often short. I would devote an entire afternoon with a well oiled group, ON MY OWN SERVER from my friends list, doing Scarlet Ministry. The best days of my mmo experience was taking it slow and easy with friends on my server. Stop and chat, fight a little more. Hay, even make a new friend that lives in New York :)....This is the fun of having deep rich long dungeons without a dungeon finder.

    F.a.t.e's  and hunters log......Make up for lack of quest and things to do.....Fillers !... Raucously easy stuff.

    Crafting and end game....I don't know, I'm a casual player lv 37 doing what I'm told to do by developers to un lock my stuff.

     

    Do I like FF14 ?....Yes, it's ok because I have a nice strong Guild, a few RL friends that we can que up with other strangers and have some group fun.

    Okay some of this stuff you are saying is a preference thing, but I do think you are wrong on quite a few things that actually needs to be cleared up. I am also a current WoW player and have been since Vanilla. Although I have recently ended my sub to play Final Fantasy 14 ARR and I will go back to WoW and do the new xpac when it comes out. 

    1) Graphics - firstly don't compare, two different themes from one another. The fact that WoW is a cartoon and FF is more realistic is neither here or there. Both have their merits for their respective game. The remark about the Zones however is completely incorrect. 

    The way WoW does it that zones are effectively their own country and theme, so you had grasslands to stonelands, to marshlands to jungle lands etc etc. Real worlds are not made like this, but it's how Blizzard chose to do it to keep things fresh for the players. 

    The way final fantasy does it is that it tries to think what would be the transformation of the land if you were to go from a rocky sea side port city to a desert city, or a forest city. It then slowly paints out the world so everything looks like a natural transition as you explore. There are many screenshots out there, heck I have hundreds of fantastic vistas and locations in the game. How are you missing them?

    2) Teleporting aspect is your fault, read the freaking quests and stop skipping them! The idea of playing a game is that you "play it" this does not mean you pick up the quests like WoW as a quest harvester and then knock them out. The story in this game and interactions matter. They instruct you about the world, you begin to learn it. In fact by level 30 you should be completely adept in navigating yourself around without the map at all. 

    If they say go to the scion base, you know that's Vesper Bay. Port to city, take a porter, or port to Horizon and walk. You are playing a roleplaying game, they expect you to play a Role. 

     

    3) Fighting works like most MMO's. The journey is meant to be relaxing, same thing for single player games. Final fantasy 7 was very relaxing leveling, the difficulty came with the bosses. Same for this MMO and all MMO's the general mobs are not there to task you, they are there to help you enjoy the game. They keep you focused on the task so you don't fight something too low or fight something too high. 

    I will be honest though, WoW as it exists now I simply do not die. Heck when I made a monk I went from 1-90 without dying. This I can say has not been the case in Final Fantasy for me. I've died a good few times. 

     

    4) Exploration -sigh- this is perhaps the most sad thing you have said. You obviously care enough about exploration to mention it here but you simply haven't explored. Going from quest to quest around the map isn't exploring. That is following a route. WoW tends to have quests that lead you over nice vistas and locations. They want you to see that stuff. Final Fantasy puts interesting locations in place that it wants people to discover. Heck, some of the hunting logs take you to places you might miss as well. 

    It is evident to me you do not explore, because yes, there are caves in Final Fantasy in fact there's a lot of them, there are no 'rival' factions in the game so there are no 'horde' outposts, but there are places for the beast tribes which which have outposts. How are you missing this stuff? 

    In addition WoW also points out a cave on the map, FF14 does not. It tells you where you can go, but far out places do not have quests that take you there. It's down to you to be curious enough to see what's there. 

    5) Dungeons in Final Fantasy are not shorter, nor longer than WoW dungeons they are pretty much the same length. You also can't paint FF14 in a negative light for duty finder as WoW has it also. Just how MMO's are now, they are there to help people spend more time playing than just waiting around. 

    As for the social aspect, I would of thought you would be all over Final Fantasy as it's perhaps one of the very few MMO's I have played that encourages social activity. 

    • Linkshells, be a part of them. They are very social and buzzing with life. 
    • Pugging exists still and I have made some good friends doing so. No one pugs in WoW anymore, people do in Final Fantasy.
    • FATE groups are alive with conversation. Not all of them, but if you get it talking you will find that people have a lot to say.
    • Zone chatting, in WoW I used to be in Crossroads all the time, now, not so much talking goes on. In FF I find Dragonhead is very active. 
    • Crafting, very active community there, also it requires talking between players for melding. 
     
    6) Story - you do not dictate the terms of an MMO, the game does and let's be honest. A personal story in this MMO was no secret. in addition, having a personal story is a very "final fantasy" thing to do. Fans of the franchise (like myself) have enjoyed the story a lot. I have also enjoyed how relevant the story has made my adventures. I LOVE that I am not handed a mount at level 20, that the reason I get one is relevant to the world. 
     
    the problem here is you assign MMO to the game but forget the MOST important aspect of it, which is RPG. Therefore this is not an MMO but an MMORPG. Role playing is expected and appreciated. 
     
    The fact you moan about the story quest based stuff is kinda sad, considering they take roughly 10 mins a piece to complete but it seems you like to play MMO's and perhaps even RPG's but this is how Square-Enix wish to do their MMO and they have not hidden it from anyone. If it's not for you, then, I guess you won't be staying long as they will be adding more and more story to the quest. 
     
    The other aspect is that it is apparent you do not read quest dialog, I assume at the very least you read the story stuff. Would you rather an MMO with no quests? Or a game where you just was told "pick up 15 spider legs"? What is it you are looking for? I don't think it's this game in honest. 
     
    7) FATES and Hunting logs make up for alternative progression. But, you also miss the point here. One character, all classes available to you. Entry level sub which is cheaper gives you the ability to do everything on one toon. As such monetary cost is saved and time becomes your currency in getting all the classes. 
     
    Pay outside of the entry level sub you get to make a lot of characters, so, you can level each one up nice and easy by doing the quests with a new game. 
     
    8) Not sure why you mention crafting, you didn't have much to say on it. I am not sure what you mean "told by the developer" either. Crafting is not a profession in the game like it is with WoW, it is not a side mission. It is a main focus. In MMO's there is a heavy crafting community, more than you would believe. I myself love to craft and I dedicate a lot of time to it and I am thankful I get an MMO that takes it a bit seriously. 
     
    In addition crafting is very profitable and makes a lot of good gear, good enough gear double melded to get you entry level to the Coil Raid. 
     
    This was such a mute point for you, you might as well said "Raiding, I am only level 37 I am doing what the developer tells me to do". Come on man, do better!
     
    In closing, I am glad you are enjoying the game. But please play "this" game and not the game you want it to be, or the game you compare it to. Socialize more, outside of your company. Form friendships, do dungeons, help others out. Read the quests, they are funny and sad all the same time. Don't miss out on the experience, you owe it to yourself as a paying member to get the most out of the game as possible. 

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by MagikrorriM
    Originally posted by Roxtarr
    Originally posted by MagikrorriM
    Originally posted by Zalmon
    Originally posted by MagikrorriM
    WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

    Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

    image

    An active sky box and weather is the reason behind the zones. If I go to a zone in WoW it ALWAYS looks the same.

    Which is exactly why I stated that if you were judging by the quality of the graphics, FFXIV would win. However, since were judging the quality of "open world" I gave my nod to WoW since FFXIV isn't very open at all with all of the loading screens - heck, even in the cities I've seen tons of them.

    You're not getting it the reason behind the zones is due to an active skybox, You go stand in one zone in WoW, the time of day the weather, always remains the same, you stand in one zone in FFXIV it cycles through day night (sunup, sundown) and weather pattern changes.

    Netherstorm will always be stormy, dark, and purple lightening. Nangrande will always be bright and sunny. The slybox itself is very stattionary in WoW, FFXIV is very active.

    Well they should of cut the "active skybox" so that they could make real buildings with interiors, and real mountains and real water. TSW also fell into this trap of pushing graphics too far at the cost of world design.

  • Moxom914Moxom914 Member RarePosts: 731


    Originally posted by page975
    Few things before I start :- Vanilla WoW was a 2003 mmo, FF14 is 2013.- Sure, Vanilla WoW had a hard start in its first few months, but my comparisons have nothing to do with crashes, disconnects or ironing out coding problems.- I'm still enjoying FF14, I will say the quality is not as good.Ok, now that we have that cleared up. The graphics of Vanilla WoW were cartooned compared to FF14, however WoW had more theme to their zones. Darkshore had no comparison to Westfall.  Dustwallow Marsh didn't look anything like Tanaris.  I'm sorry but I don't see very much difference between zones in FF14.  Sure The Black Shroud has more trees than the rocky ground of La Nosesa but I'm sorry I just don't really see much difference.  All three zones look 60% the same and may I add only three zones, but eventually you make to Coerthas at level 36 for a breath of fresh air.Zoning and maps.  We all know FF14 has small zones that would be hard to dispute. This has a lot to do with the release of different platforms. But PLEASE at least make one zone different from the next. Telaporting is a pain in the but alt least for me, you have to memorize what town is for what zone or your playing around between pressing the M key vs. the telaport list. This makes things disjointed in my eyes.Fighting, Well, Fighting in FF14 is no challenge. Very few multiple mob attacks unless you back into something else. You know your gonna win !  Lets face it it's a sure thing unless you have that lazy minute where your not paying attention.Exploration. WoW hands down...No caves, no major enemy outpost, no enemy controlled cities in FF14, in fact no caves at all.  First time in a new zone and I already know whats over the hill " the same ".  Remember that little cave under the water fall in Darkshore to the north. I used to be afraid to go in there at level fifteen !...Remember Mo'Grosh Stronghold in Loch Moden, you wouldn't even attempt to play around unless you had a group.Personal story line. COME ON....This is stopping me from playing with my friends. I have to do this by myself. They have to do this by them selfs or you don't un lock things. That sucks !.... I see players in there 30s running around without a mount because they are trying to play their way, instead of being told what they HAVE TO DO.  Personal story lines don't belong in an mmo.Dungeons ..This may be an even trade off between FF14 and Vanilla WoW. FF14s are fun and hard but often short. I would devote an entire afternoon with a well oiled group, ON MY OWN SERVER from my friends list, doing Scarlet Ministry. The best days of my mmo experience was taking it slow and easy with friends on my server. Stop and chat, fight a little more. Hay, even make a new friend that lives in New York :)....This is the fun of having deep rich long dungeons without a dungeon finder.F.a.t.e's  and hunters log......Make up for lack of quest and things to do.....Fillers !... Raucously easy stuff.Crafting and end game....I don't know, I'm a casual player lv 37 doing what I'm told to do by developers to un lock my stuff. Do I like FF14 ?....Yes, it's ok because I have a nice strong Guild, a few RL friends that we can que up with other strangers and have some group fun.
    there is a theme for the zones in ff. if u have played other ff games u would c that. it follows the ff theme.
    if i remember correctly, there was never a challenge in wow when fighting too.
    while i agree that the zones r too small, it is a beautiful and well polished game. lets b honest here, ur comparing games from 2 different eras. u will never see a game like wow release now. people have changed. if vanilla wow was released next week it would fail because people expect too much now. they want maximun content that they cant blow through in a month yet expect it to b free. u just cant compare the games. mmo's were new then. no one had the expectations they do now.
  • Moxom914Moxom914 Member RarePosts: 731


    Originally posted by page975
    Originally posted by MagikrorriM http://www.youtube.com/watch?v=uYBtZfWjP8A vs http://www.youtube.com/watch?v=KW6fL5X1fM4 (day, night and weather included)  Are you WoW people kidding? Really?
    -Vanilla WoW, came out in 2003-FF14, came out in 2013

    -Vanilla WoW, every zone looked absolutely different with its very own theme. Totally changed the look and feel of the game.-FF14, all zones in a continent look the same, in fact 50% looks the same from continent to continent.

    -Vanilla WoW, Wayyy larger zones.-FF14, Wayyy smaller zones.

    -Vanilla WoW, no zoning-FF14, Tons of zoning

     



    go to houston to dallas to chicago to detroit. it all looks the same. well ok not detroit. but u get the point
  • MagikrorriMMagikrorriM Member UncommonPosts: 223
    Originally posted by bcbully
    Originally posted by MagikrorriM
    Originally posted by Roxtarr
    Originally posted by MagikrorriM
    Originally posted by Zalmon
    Originally posted by MagikrorriM
    WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

    Yes..yes.moving shadows are the real reason behind the small shoe box zones. 

    image

    An active sky box and weather is the reason behind the zones. If I go to a zone in WoW it ALWAYS looks the same.

    Which is exactly why I stated that if you were judging by the quality of the graphics, FFXIV would win. However, since were judging the quality of "open world" I gave my nod to WoW since FFXIV isn't very open at all with all of the loading screens - heck, even in the cities I've seen tons of them.

    You're not getting it the reason behind the zones is due to an active skybox, You go stand in one zone in WoW, the time of day the weather, always remains the same, you stand in one zone in FFXIV it cycles through day night (sunup, sundown) and weather pattern changes.

    Netherstorm will always be stormy, dark, and purple lightening. Nangrande will always be bright and sunny. The slybox itself is very stattionary in WoW, FFXIV is very active.

    Well they should of cut the "active skybox" so that they could make real buildings with interiors, and real mountains and real water. TSW also fell into this trap of pushing graphics too far at the cost of world design.

    No they shouldn't I prefer the depth, the world is living and breathing, why regress back to stationary unchanging zones? I like watching the sunrise and set. I also like hearing the cheers and jeers of the crowd in a fate zerg. Details it's all in the details.

  • tommygunzIItommygunzII Member Posts: 321
    Originally posted by tommygunzII
    Originally posted by MagikrorriM
    WoW does not cycle through day and night in a single zone, shadows don't move, they are always in the same spot. You cycle through day and night based on the zone you're in, not the time of day. Same with weather.

    FFXI did all of this before WoW came out, and in my opinion blew away any feel WoW's world gave you. You could always tell when a storm was brewing up, the wind would pick up and leaves start blowing, the sky would become overcast and then it would rain or sometimes it would pass over and the sun would come back out.

    When I jumped over to WoW from FFXI to check it out it felt like going from a craftsman's piece of work to a amateur's school project in comparison. FFXIV has the same DNA in it, it's really just missing that eerie sound the wind made in FFXI.

    Can't forget about the moon phases and astronomy this game had. Not bad for 2003.

Sign In or Register to comment.