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Do people care about MMOs any more?

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  • apocolusterapocoluster Member UncommonPosts: 1,326
    Originally posted by Sovrath
    Originally posted by Ender4

    It is about the game play experience. I pretty much do the same exact things in the same way in GW2 that I did in WoW.

    UO, AC and EQ all played nothing alike. Those are three games that came out at around the same time that couldn't be more different. GW2 does hide it some but it plays a ton like WoW and I'm not just saying because it has quest hot spots.

    Star Citizen and EQ Next are not being built anything like WoW or GW2. Dunno if that is going to work for them or not but it makes them worth following for me.

    Then I would say that i completely DON'T do the same thing in GW2 as I have a tendency to do in LOTRO (don't really like wow).

    In LOTRO the game sort of funnels you to the people with the "ring" over their heads. I do try to avoid most quests in LOTRO and in the past have found quests in areas where I was just exploring. But otherwise you go to a hub area, see the rings, gather the quests, do the quests and then turn them in.

    In GW2, other than "the main story" I just go exploring. If I come into an area with a heart and it seems fun I'll do it. But otherwise I find the smaller "non" heart activities or just find areas filled with bad guys and have at it. There are a lot of "quests" in GW2 that are just "happenings". Where GW2 sort of fails is that all these happenings are cyclical. So the area WILL change. But will always go back to the previous state. In lotro the area never changes even though you have spent effort supposedly changing the area.

    I do much more exploring and tackling the problems that I find, in GW2. If I was to follow the preference of LOTRO deves I'd be collecing quests, running to kill 10 of something and running back.

    As for ESO, I can't tell. It feels like skyrim and GW2. However, my elder scrolls experience mostly relies upon exploring dungeons and caves and that is what I think might fail in ESO as there doesn't seem to be the requisite amount of "discoverable" areas. We'll see.

    Psst Sovrath.  Ender is never going to agree with you, you might as well stop now. The both of you

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Kuro1n

    Sovrath I think you are spot on with the description of a mix between GW2 and Skyrim, sadly personally I feel that skyrim lacks depth and GW2 was just massively boring after a while. Never talking to people, always spamming dynamic events and shit. Not even any kind of Open world PVP. :/

    When I left whatever town I was in in the Daggerfall province (in ESO) I "headed out" and found a person who told me that "up ahead" there was an imp issue and they were looking for help.

    so found the tower, spoke with an npc and started killing imps. I then realized that no matter what I did here there would always be imps to fight in this spot.

    That's why what EQNext is claiming to be doing is so much more appealing. The idea of enemies moving and acting and reacting to what players do.

    I summarily left the imps as I felt I was wasting what little time I had in the game and went exploring.

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  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by apocoluster
     

    Psst Sovrath.  Ender is never going to agree with you, you might as well stop now. The both of you

    but, but ... I had charts AND graphs!!!!

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Ender4Ender4 Member UncommonPosts: 2,247


    Originally posted by Sovrath
    When I left whatever town I was in in the Daggerfall province (in ESO) I "headed out" and found a person who told me that "up ahead" there was an imp issue and they were looking for help.

    so found the tower, spoke with an npc and started killing imps. I then realized that no matter what I did here there would always be imps to fight in this spot.

    That's why what EQNext is claiming to be doing is so much more appealing. The idea of enemies moving and acting and reacting to what players do.

    I summarily left the imps as I felt I was wasting what little time I had in the game and went exploring.


    Now this is a post I can agree with at least :). I desperately want a game where the player has more control over the world.

    The GW2 thing we'll have to agree to disagree on. GW2 does hide it better for sure. Games like LOTRO or Rift are hard clones of WoW at this point. WoW didn't used to be so hub style as it is now, you used to be able to roam around and just do what you ran into more. Definitely dislike the finish this hub to go to next hub style that a lot of games are going with now.

  • flizzerflizzer Member RarePosts: 2,455

    I suppose this is tied in with the question are MMOs dying.  

    I replied directly to that question in another post but figured I would do so here also.  In my opinion more people care about MMOs and the genre as a whole than ever before. This might be the heyday of MMOs from what I can see.  I know old timers lament the games of yesteryear are no more, but we are not young anymore and , as Thomas Wolfe said, "You can't go home again".

     

    Look at the diversity of MMO choices out there and the millions of players.  I dislike WoW but can't deny the huge numbers playing the game even if it might be off its peak subscribers.

     

    As I said before, I just wish I had time to play all these games.  In the future we are promised EQ Next, ESO, Wildstar, Archeage, Black Desert, to name only the few I could think about off the top of my head.  

     

    Long live MMOs!

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    As for myself

    I have become very cynical,jaded,and suspicious of mmo decision makers

    lying, deception and ignoring paying customers will do that.

  • iJustWantiJustWant Member Posts: 81
    Originally posted by Ender4

     


    Originally posted by monochrome19
    And Elder Scrolls Online.

     

    Sadly ESO looks like another WoW clone.

    I disagree. ESO looks like candy; I want a taste.

    image
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Ender4

    Yeah I'd be careful with the term MMO. MMO includes any large scale multiplayer game. MMORPG is a subset of MMO.

    Some people go so far as to describe just about any multiplayer game as an MMO which I disagree with but you'll see it happening. D3 gets called one as an example.

    People can split hair in terms of definition.

    But D3, to me, is close enough to MMORPGs in playstyle. Whether you call it such is irrelevant to me.

     

  • Kuro1nKuro1n Member UncommonPosts: 775
    Originally posted by iJustWant
    Originally posted by Ender4

     


    Originally posted by monochrome19
    And Elder Scrolls Online.

     

    Sadly ESO looks like another WoW clone.

    I disagree. ESO looks like candy; I want a taste.

    I wish I also was naive, happy and full of hope for grand adventures on the stormy seas of the intertubes.

  • Kuro1nKuro1n Member UncommonPosts: 775
    Originally posted by nariusseldon
    Originally posted by Ender4

    Yeah I'd be careful with the term MMO. MMO includes any large scale multiplayer game. MMORPG is a subset of MMO.

    Some people go so far as to describe just about any multiplayer game as an MMO which I disagree with but you'll see it happening. D3 gets called one as an example.

    People can split hair in terms of definition.

    But D3, to me, is close enough to MMORPGs in playstyle. Whether you call it such is irrelevant to me.

     

    Sorry mate but you'd have to be stupid to call D3 a MMO. It is an RPG but the fact is you can just play 4 players together, how is that even remotely "Massive"? That is very much NOT splitting hairs. 

  • goldtoofgoldtoof Member Posts: 337
    I think mmos are in decline, because there are more good games around these days that aren't mmos.

    The mid noughties when mmos were at their peak, there weren't that many great pc games coming out, so people had time to commit to THE ONE GAME

    now there seems to be a game worth trying out every week. People just don't have that much time
  • SteelhelmSteelhelm Member UncommonPosts: 332

    I like the OPs thinking. I waited swtor like a [censored]... Yeah, massive planets that you can go around and colonize, seamlessly walking into your starship, sitting into the captains chair(the camera moves outside the starship), turning thrusters on with spacebar, flying out of the docking bay towards the orbital station, making a few rounds to see how the ground below looks from the air or going around the planet in one sweep, getting of the atmosphere, activating the starmap and the navigation chart, selecting a destination planet and jumping in to lightspeed, returning to character mode while flying in light speed and going to the gargo bay to play that silly chess game with my wookie friend... Naah I must be dreaming...

     

    The computer alerting me of coming out of lightspeed, returning to the captains seat and taking control over the ship, immediately exiting lightspeed some space pirates attack the ship, I put a co pilot on the wheel and go use those cannons on the roof or then I pilot the ship myself and shoot some proton torpedos... aah the good times... After the battle I land the ship on a big asteroid, put on a space suit and go search some rare crystals for my blaster... oh man....

    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • WizardryWizardry Member LegendaryPosts: 19,332

    I care a lot,i just wish a good new developer would come along or even a bright new producer or important people with some good ideas.

    I find it tough to even blame developers,i know the cost of making a game is staggering.However ,i look at it from my own standpoint,i don't like to do anything half ass and i most certainly would not make a game that i truly did not have a passion for.

    There lies the huge problem,all the employees are there to make a living,they might not really have a passion for the game they are hired to work on,they simply need to make a living.Then you have investors and other high salary people that are again in it to make a living.

    You NEED to have all out passion in your product or it will reflect it in the finished product.Even if you do have a lot of passion and want the best game you can make,you have to answer to your boss who might answer to investors or an even larger boss or board room members.In the end you might be forced into a time  line that no way will allow you to make the game your passion desires.In the end it then comes down to half ass products with tons of marketing to sell you a 50% effort as being a 100% effort,in other words lie and mislead your consumers.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Kuro1n
    Originally posted by nariusseldon
    Originally posted by Ender4

    Yeah I'd be careful with the term MMO. MMO includes any large scale multiplayer game. MMORPG is a subset of MMO.

    Some people go so far as to describe just about any multiplayer game as an MMO which I disagree with but you'll see it happening. D3 gets called one as an example.

    People can split hair in terms of definition.

    But D3, to me, is close enough to MMORPGs in playstyle. Whether you call it such is irrelevant to me.

     

    Sorry mate but you'd have to be stupid to call D3 a MMO. It is an RPG but the fact is you can just play 4 players together, how is that even remotely "Massive"? That is very much NOT splitting hairs. 

    I did not call it a MMO .. i am just saying it is close enough that it has no game style difference to me.

    And who says MMO is massive? If you play WOW, most gameplay is done in instances 99% of the time. The only thing that is massive is the lobby city ... and that makes zero difference to me compared to a menu.

    And yes, in WOW, you can do 5-man, 10 or 25-man dungeons. 4 is close enough for me.

     

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by goldtoof
    I think mmos are in decline, because there are more good games around these days that aren't mmos.

    The mid noughties when mmos were at their peak, there weren't that many great pc games coming out, so people had time to commit to THE ONE GAME

    now there seems to be a game worth trying out every week. People just don't have that much time

    It is great that there are so many games. I hate the idea of committing to one game. It would be very boring to me.

     

  • iJustWantiJustWant Member Posts: 81
    Originally posted by Kuro1n
    Originally posted by iJustWant
    Originally posted by Ender4

     


    Originally posted by monochrome19
    And Elder Scrolls Online.

     

    Sadly ESO looks like another WoW clone.

    I disagree. ESO looks like candy; I want a taste.

    I wish I also was naive, happy and full of hope for grand adventures on the stormy seas of the intertubes.

    I'm glad I'm not negative, cynical, and so overbearing that I use cool words like "intertube" in forums in an attempt to make myself look like I'm somehow superior to others.

    image
  • RazephonRazephon Member UncommonPosts: 628

    I still love the 'Concept' of an MMO. Sadly what it boils down to is that this has been a really shit year for MMOs. Next year should be ok, but I have my doubts.

    I mean seriously, have any subscriber games come out this year?

    Everything I've played has been F2P. I think therein lies the problem. No matter how good F2P gets, it just doesn't have that retention quality subscription based MMOs have. 

    Every F2P game I've played I quit very shortly afterwards! The problem is I don't really feel 'invested' in my character. I usually start the game on my own, knowing no one...solo....if I get lucky group...level...then get bored and quit! 

    I did this for Neverwinter and TERA and didn't get to max level in either since I was just sick of aimlessly grinding. Its not that I hate grinding. I've grinded to Max Level and played Aion for over a year! Some of the shit you had to grind there was just silly, but I enjoyed it! Probably because I was in a guild.

    Honestly there has not been 1 MMO in 2013 with a solid 'endgame'. (No grinding dungeons for loot isn't my idea of endgame)

    Sadly MMOs have the eternal problem of grind to max cap...then wait for new content. 

     

    Currently waiting for the MMO industry to put out something good.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Razephon

    Sadly MMOs have the eternal problem of grind to max cap...then wait for new content. 

     

    That assumes you only play one game.

    If you play multiple games, you can "wait" for one game while playing another. It is not like you need to only play one game to have fun, is it?

  • Kuro1nKuro1n Member UncommonPosts: 775

    Originally posted by nariusseldon

    Originally posted by Kuro1n
    Originally posted by nariusseldon
    Originally posted by Ender4

    Yeah I'd be careful with the term MMO. MMO includes any large scale multiplayer game. MMORPG is a subset of MMO.

    Some people go so far as to describe just about any multiplayer game as an MMO which I disagree with but you'll see it happening. D3 gets called one as an example.

    People can split hair in terms of definition.

    But D3, to me, is close enough to MMORPGs in playstyle. Whether you call it such is irrelevant to me.

     

    Sorry mate but you'd have to be stupid to call D3 a MMO. It is an RPG but the fact is you can just play 4 players together, how is that even remotely "Massive"? That is very much NOT splitting hairs. 

    I did not call it a MMO .. i am just saying it is close enough that it has no game style difference to me.

    And who says MMO is massive? If you play WOW, most gameplay is done in instances 99% of the time. The only thing that is massive is the lobby city ... and that makes zero difference to me compared to a menu.

    And yes, in WOW, you can do 5-man, 10 or 25-man dungeons. 4 is close enough for me.

    Still there is possibility for massive groups of players, there is an open world which D3 does not carry hence it is no MMO while WoW is a MMO. MMO = Massively Multiplayer Online, so yes a MMO have to be Massive otherwise it is not an MMO.

     

    Originally posted by iJustWant

    Originally posted by Kuro1n
    Originally posted by iJustWant
    Originally posted by Ender4

     


    Originally posted by monochrome19
    And Elder Scrolls Online.

     

    Sadly ESO looks like another WoW clone.

    I disagree. ESO looks like candy; I want a taste.

    I wish I also was naive, happy and full of hope for grand adventures on the stormy seas of the intertubes.

    I'm glad I'm not negative, cynical, and so overbearing that I use cool words like "intertube" in forums in an attempt to make myself look like I'm somehow superior to others.

    After a long while of sticking around forums of naive users thinking the next game will be what will save us all out of boredom you do tend to lean that way. I suppose you want everyone to use more common expressions so we can all look like the same, lets never express ourselves in other ways than what is "normal".

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243

    While I care about MMO's, because potentially they can be the greatest games created, I don't care at all about the current state of MMO's. Solo play, quest hubs, linear worlds, it's all the exact opposite of what a good MMO could be. I'm still baffled by the way the genre has actually gone. When I was playing EQ years back, I was dreaming of the future when those spritey trees would be massive structures, waving in the breeze, where a thin line of blue would become an actual flowing stream, where mobs wouldn't sit in one area but would actually have plans of their own, I imagined a much improved EQ with graphics, sound and AI pushed to the limits, a world like no other.

    And what did we get? Themeparks, cash shops, solo gameplay, smaller and smaller areas. Some MMO's are so bad, instead of opening areas to something akin to the Elder Scrolls, it feels more like an old Doom game, with narrow tunnels and dead ends everywhere.

    The only thing that seems to come close to what I'm looking for so far is EverQuest Next, but even that is showing some bad signs and I think I'm going to come away disappointed, yet again...

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by tixylix

    I've been waiting for a good one since 2005 and it hasn't happened, just been a bunch of WoW clones

    It is not shame to copy from the best.

     

    or weird Asian grindfests. We have the PS4, Xbox One and Steam bringing gaming into the next generation of gaming and I just look at MMOs and think "why are they still stuck in 2004" and "why do they look like they're stuck in 2004"? lol.

    Stuck? Does not look to me we are stuck anywhere but also evolution has its limits. Cars are using standard 4 wheels and the rest in pretty standard manner ... so what? 

    Instead we got FF14 released this year, an MMO that managed to go backwards from 1.0 some how and now you have load times even in zones, which I'm guessing was made for the PS3 but the PC version has to follow. Then you get to the gameplay of FF14 and it felt like I was back in 2004, doing kill 10 rats quests all over again... is this what the genre has come to? People are excited over this crap?

    Nope, for sure not me. :-) I admit was very excited ... all faded after about 10 days (7 of this just trying to login).

     

    As long I have Wow, Swtor, EQ2, ... to play and fill my free time... I'm happy.

     

  • KyleranKyleran Member LegendaryPosts: 44,065
    Originally posted by daltanious
    Originally posted by tixylix

    I've been waiting for a good one since 2005 and it hasn't happened, just been a bunch of WoW clones

    It is not shame to copy from the best. Most popular, sure, best, very debatable.  Copied too much?  Many think so.

    or weird Asian grindfests. We have the PS4, Xbox One and Steam bringing gaming into the next generation of gaming and I just look at MMOs and think "why are they still stuck in 2004" and "why do they look like they're stuck in 2004"? lol.

    Stuck? Does not look to me we are stuck anywhere but also evolution has its limits. Cars are using standard 4 wheels and the rest in pretty standard manner ... so what?  Not a great analogy, but what if now the only style of new car you could buy was a 4 door, mid sized car, such as an Accord, Camry, or Altima, with a few subtle variations such as a Maxima thrown in.   No more SUV's, no  more pick-ups, no more high end sports cars, not even any luxury sedans.  Yeah, the MMORPG market today is a lot like that.  And where the heck is my flying car?

    Instead we got FF14 released this year, an MMO that managed to go backwards from 1.0 some how and now you have load times even in zones, which I'm guessing was made for the PS3 but the PC version has to follow. Then you get to the gameplay of FF14 and it felt like I was back in 2004, doing kill 10 rats quests all over again... is this what the genre has come to? People are excited over this crap?

    Nope, for sure not me. :-) I admit was very excited ... all faded after about 10 days (7 of this just trying to login).

     As long I have Wow, Swtor, EQ2, ... to play and fill my free time... I'm happy.

     Hmm, two of these 3 titles launched in 2004..... are you sure we aren't stuck? image

     

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  • ClassicstarClassicstar Member UncommonPosts: 2,697

    No im 100% solo rpg's now leave spoonfed mmo's to new generations.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Classicstar

    No im 100% solo rpg's now leave spoonfed mmo's to new generations.

    Now .. that is a narrow view.

    If you like solo RPGs, just play MMORPGs as such. There is no reason not to enjoy solo content in MMORPGs that is fun.

     

  • NildenNilden Member EpicPosts: 3,916
    Originally posted by nariusseldon
    Originally posted by Classicstar

    No im 100% solo rpg's now leave spoonfed mmo's to new generations.

    Now .. that is a narrow view.

    If you like solo RPGs, just play MMORPGs as such. There is no reason not to enjoy solo content in MMORPGs that is fun.

     

    If your going to champion single player MMORPG's you should get a sidekick who wants to turn the "O" in MMORPG to offline. Just seems like the logical next step to me. That or get minions like in Despicable Me because from where I am sitting your an evil villain. I picture you doing the Mr.Burns evil hand rub and saying "excellent" every time a crappy new F2P game comes out because you get to come on here and proclaim how good Marvel Heroes or some other uninspired drivel is.

    Now don't get me wrong this is not a "You don't like what I like" thing it's more of a "You got what I liked changed into something I do not like" deal. If you have fun playing what I consider crap all the power to you it would just be nice if I had something to look forward to as well. Also I know it's not your fault the mass consumer appeal to make money cha-ching is all that these companies are chasing. Thing is there is a huge difference between being milked by a farmer by hand and being attached to a soulless machine that tries to milk you dry.

    Lowest common denominator, casual mass market, dumbed down, narrow, shallow, single player MMORPG's might be fantastic and fun for some people and all the power to them if they can enjoy them but I want a virtual world worth playing in again.

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