It looks like you're new here. If you want to get involved, click one of these buttons!
Life is Feudal has been receiving a lot of attention the last few weeks due to the launch of an Indigogo funding project and after releasing tons of new information about a sandboxer's MMO dream. We caught up with Vladmir aka "Bobik" to talk about Life is Feudal and how the team is looking to set the MMO-space on its ear. Read on to find out more before heading to the comments.
MMORPG.com: How did the idea for the project come about and how long has LiF been in development?
Vladimir: Well, I had a vision of that game for a long time and it were keeping more detailed as longer as I have played other MMO games of sandbox genre. In the May of 2010 i decided to start that project with a post on one of game development sites in Russia looking for same minded enthusiasts. There were a lot of flame, skepticism and such, but still some core developers appeared and we had start a development of pre-alpha version. It had featured complete terraforming and most of the free building system as a most complex features in a planned game. That allowed us to find a local investor that was outside of game development business and in November 2011 we had started a full-time job on our project.
Read more of Suzie Ford's Life Is Feudal: Out to Defy the Odds.
Comments
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Full loot...one word
NO
"You are all going to poop yourselves." BillMurphy
"Laugh and the world laughs with you. Weep and you weep alone."
It will certainly be interesting to see if a "fan" of sandbox MMORPGs can actually build an MMORPG. At least one that's better than Mortal Online. :-)
I can not remember winning or losing a single debate on the internet.
Game looks good, but I'll pass because of full loot pvp. I am also becoming more and more discouraged at the new trend that nearly all the upcoming sandbox games (Life if Fuedal, Pathfinder, etc..) seem to have to have full pvp implemented. I guess I'm old school and wish to just play a game, not stress on it.
I love the sandbox genre, playing Wurm and ATITD for years, but every pvp sandbox I try I end up leaving because of the implemented system allowing for griefers (Haven & Hearth, Eve, Mortal, and Salem). Sad too, because those games were fun all the way up to the pvp.
"We have complete terrafroming, with tunnel building and free building. In EvE online you cannot shape the world around you and can place only stations on some moons. In EQ:Next they will have only some destructible landscape features and parts of ground, that will slowly mend into original state - that is not world shaping, rather just another special effect. In our game players will be able to shape world almost the same way they can do it in Minecraft (and Minecraft is an ultimate sandbox IMHO). Skillcap and statcap systems appeals more to a sandbox gameplay, where you can create your own unique set of skills and call it your own class. In EvE in theory everyone can be everything and in EQ:Next AFAIK they just plan to add some multi-classing, but artificial premade classes will still be there"
Great answer to the question posed by the mmorpg.com reporter lol. I bet he was squirming when vlad said the above about a game that this site is trying to promote as sandbox lmfao.
Sandbox and true terraforming is Wurm Online and then we have Ryzom Core that was here long before landmark
http://dev.ryzom.com/projects/ryzom/wiki
Full loot...one word.
YES
I have to agree. It's far too easy to grief in these types of games, and that's the damned shame of it all. These developers have really interesting ideas, but they keep hiding behind full loot pvp as their main avenue for content.
I've brought this up numerous times already, but I feel it needs to be said again and again. MineCraft showed how a sandbox game can work without the need for incessant full loot pvp. There's some great pvp options in MineCraft, like the hunger games servers or hell even Spleef, but the majority of the game is building and exploring for many.
It's great the FFA folks are getting attention though, because their options tend to be few and pretty crappy at best.
Nope Wurm Online shown it long before Minecraft, it came first. Anything i can do in Minecraft i can do ten fold in Wurm Online.
Wurm Online is Minecraft on steroids, not even in the same ball park. Why people get hung up on Minecraft like it was the first is beyond me, Wurm Online leads the way for Terraforming.
https://www.youtube.com/watch?v=ueIzp5w2QzY
http://www.mmorpg.com/blogs/PerfArt
What makes THIS project more likely to succeed than Dark & Light, MO, Xsyon, Dawntide and all the other medieval fantasy FFA-PVP games with amazing feature lists that litter the MMO landscape of the past 6-10 years ?
I'll believe it when I can play it in a full-featured open beta.
http://www.mmorpg.com/blogs/PerfArt
I get distasteful vibes from this because they were caught trying to manipulate their rating on this site a couple of days ago, one of their backer rewards seems pure P2W and they have never designed a game before yet are trying to make probably the most difficult type of game to pull off. Seems even more risky than most crowdfunding.
Really? How do you know they where caught out manipulating their rating?? It hasn't got a rating it's still in development!
Oh, you mean the Hype meter, my mistake. Maybe people just voted for it, i know i did as it sounds like my dream game. Not surprised it got a high score, first real news comes out in a while and just maybe people are hyped for it!
Playing - EQ2 - Waiting for - FFXIV 2.0 !!
http://www.mmorpg.com/discussion2.cfm/thread/399081/Hype-Meter-Manipulation.html
Yeah I meant the hype thing. It could be a big coincidence I suppose but I doubt it
THIS
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
According to their website :
"LiF game design conception is aimed to protect newbies and peaceful players from non stop ganking by PvP hungry players. That is planned to be achieved mostly by bigger impact of alignment system on player decisions. Player with negative alignement will loose significantly more skill points on death and should think thrice before ganking some newbie just for "Lulz"
Sounds good. Being a big bad PK should be dangerous.
"The light shall bring victory!"
"We do realize that Fool Loot concept is not that popular amongst most of the players, but hardcore players lack that adrenaline and thrill and are always on the look for it."
*gigglefits* Yeah, that sums it up for me!
Smile