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Crafting

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  • asrlohzasrlohz Member Posts: 645
    Originally posted by CthulhuPuffs
    Originally posted by asrlohz
     

    Sounds interesting. Is it possible to create a character that is 100% Crafter? Meaning, can Crafting be leveled independently from Character level? Can you have a Lvl 1 Character but be a Grand Master Armorsmith?

     

    Yes it is. But you will have to sacrifice a lot of time and skillpoints into it. You won't be a level 1 Master Crafter though, since it levels you up (I think). And if not, there's still a lot of resource gathering to be done so you'll find it hard to become a good crafter without leaving town.

     

    But yes, you can finish all the crafting professions if you so desire.

    image
  • azurreiazurrei Member UncommonPosts: 332
    Originally posted by Lord.Bachus

     

     

    another plus for this game, and a killer for the dreaded flavour of the month builds... Now everyone needs to think for themselves..

     

     

    lol - if you think there won't be commonly used FOTM builds...you are seriously kidding yourself.  No matter how many options a developer gives players, players will ALWAYS gravitate towards the perceived strong / OP builds.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by cura
    Originally posted by Distopia
    Originally posted by CthulhuPuffs
    Originally posted by Distopia
     

    With the way they've went about releasing just about all of the information on this game, not really. They've been tight lipped about everything. Crafting isn't something you can just tack on, it's a big part of world/game design. How good or bad it is, is a different story of course. Yet to try and imply "it's not there" which you seemingly are, is taking speculation a little too far.

     

    Actually Im not trying to imply that "its not there". Rather that it is there, but is something that is ,as you say, "just tacked on".

    What makes you believe that? Simply because they're not hyping up every feature they have? It's not like ZOS has a track record at this point, so you can't really judge them as a company based on anything they've released. I can't see why such a new company has such a stigma already.

     

    Becouse to date every big project was overyped to hell and one possible implication of their silence is that they dont have anything they can successfully overhype. People learn slowly but you can only fool them so many times with one trick.

     That's a rather ironic statement. Over-hyping is easy, the problem is the repercussions from doing so. Any company can easily oversell what they have no matter what they have, yet it's rather hard coming back from that after the fact.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • azurreiazurrei Member UncommonPosts: 332
    I lost interest in crafting when I read that some of the valuable crafting materials were ONLY available in the PvP zone - forcing players to do PvP for a PvE activity is ridiculous.  If said materials are only used to create items useful in PvP, fine -but if it affects all high level PvE crafting, all interest lost.
  • asrlohzasrlohz Member Posts: 645
    Originally posted by azurrei
    I lost interest in crafting when I read that some of the valuable crafting materials were ONLY available in the PvP zone - forcing players to do PvP for a PvE activity is ridiculous.  If said materials are only used to create items useful in PvP, fine -but if it affects all high level PvE crafting, all interest lost.

    They're not forcing you to do PvP. They're just making those ingredients more of a risk to go after. Roll a stealthy character and slowly but surely sneak towards the materials you need.

     

    Of course, if that's not up your alley I believe that minecraft has a rather stable crafting system without PvP.

    image
  • PigglesworthPigglesworth Member UncommonPosts: 260
    Or buy the ingredients from a raider or PvPer.

    @PigglesworthTWR on Twitter

    Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

    Malcontent @ EQNexus.com & EQHammer.com

  • asrlohzasrlohz Member Posts: 645
    Originally posted by Pigglesworth
    Or buy the ingredients from a raider or PvPer.

    Yeah... I believe most auction houses will actually be in Cyrodiil. But you can always ask around in PvE towns. Someone might be carrying them.

    image
  • FusionFusion Member UncommonPosts: 1,398
    You lost me at "complex like skyrim" ... in what way was skyrim crafting "complex" to you? Gather set amount of raw material and turn it into a weapon / armor of uberness.
    http://neocron-game.com/ - now totally F2P no cash-shops or micro transactions at all.
  • PigglesworthPigglesworth Member UncommonPosts: 260
    Normally, yes. But if your guild controls a farm, mine, or keep in the PvP area, you can set up a guild shop for non-guild use to access. It's one of the main reasons to capture an objective in PvP.

    @PigglesworthTWR on Twitter

    Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

    Malcontent @ EQNexus.com & EQHammer.com

  • asrlohzasrlohz Member Posts: 645
    Originally posted by cura
    Originally posted by Distopia
    Originally posted by cura
    Originally posted by Distopia
    Originally posted by CthulhuPuffs
    Originally posted by Distopia
     

    With the way they've went about releasing just about all of the information on this game, not really. They've been tight lipped about everything. Crafting isn't something you can just tack on, it's a big part of world/game design. How good or bad it is, is a different story of course. Yet to try and imply "it's not there" which you seemingly are, is taking speculation a little too far.

     

    Actually Im not trying to imply that "its not there". Rather that it is there, but is something that is ,as you say, "just tacked on".

    What makes you believe that? Simply because they're not hyping up every feature they have? It's not like ZOS has a track record at this point, so you can't really judge them as a company based on anything they've released. I can't see why such a new company has such a stigma already.

     

    Becouse to date every big project was overyped to hell and one possible implication of their silence is that they dont have anything they can successfully overhype. People learn slowly but you can only fool them so many times with one trick.

     That's a rather ironic statement. Over-hyping is easy, the problem is the repercussions from doing so. Any company can easily oversell what they have no matter what they have, yet it's rather hard coming back from that after the fact.

    Im not sure if its still possible to hype, for example, WoW-like crafting system.  Besides recent history shows that developers dont care about long lasting effects of overhyping games. They only care about starting sales, assuming they can always go FTP and still make a profit. 

     

    Originally posted by asrlohz
    Originally posted by Pigglesworth
    Or buy the ingredients from a raider or PvPer.

    Yeah... I believe most auction houses will actually be in Cyrodiil. But you can always ask around in PvE towns. Someone might be carrying them.

     

    Wasnt auction houses supposed to be guild-wide only?

    I'll be honest, you've been accusing them for over hyping stuff but as it turns out you barely even follow the game. Could you please stop complaining about it? Just don't buy the game, alright?

    image
  • asrlohzasrlohz Member Posts: 645
    Originally posted by cura
     

    Where do you see me complaining? Dont bother answering, you just landed in my block list anyway.

    Welp, you're really fragile. I didn't mean to offend you, mate.

    image
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by asrlohz
    Originally posted by Pigglesworth
    I want Pigglesworth's Pointy Pigsticker!

    Probably too long. But I believe it is a free form naming system.

    PP Pigsticker would probably work image

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  • free2playfree2play Member UncommonPosts: 2,043
    Originally posted by asrlohz
    Originally posted by Rampaji

    Anyone who can enlighten me on the crafting part in this game? will be complex like Skyrim or even more complex?

     

     

    Well, aside from all the previous posts, I'm guessing you want an actual answer and just not a statement about something completely and utterly irrelevant? I must say, you're rather polite in the face of petty sarcasm.

     

    So crafting won't be too easy, I'm afraid. Every piece of equipment will be an empty canvas for you to start your craft on. Let's say you begin with a sword, to begin with you'll be asked to add 1 or more additives (And unless they've changed it, the additives increase with your skill level). Additives are essentially properties. The property of the additive is dependent on what item you're using as the additive.

     

    So I'll make a scenario up. Purely fictional:

    You head out to gather the ingredients for your weapon of choice. Maybe some leather for the hilt, some iron ore to the smelter and smelt it down to a workable state.

    You've chosen to craft an Iron Sword, you could either leave it plain or insert an item that will give it additional properties. You decide to add a Silver Shard which adds a damage multiplier against undead creatures such as Vampires and Werewolves. You decide what to name your sword and click "craft". Last time I checked you could add up to 3 properties, assuming you have the skill required.

    And of course, assuming you have progressed far enough to be able to make a choice, you can choose the cultural look of the weapon (Nordic, Orcish, Altmeri and so on) Possible even customize it further, depending on if ZOS will actually implement more choices or not.

     

    You later decide to enchant your sword of choice. You might want to add lifesteal to your silver coated Iron Sword. I believe you might require certain soulgems for certain enchants. I'm sure they'll be adding rare soulgems required for some of the higher level enchanting.

     

    And now you feel as if you are done with your sword. It's exactly what you wanted it to be, except you just looted a sword that does the same things yours did and you're appalled! How could this have happened?!... But! As the masterful crafter that you are, you just bring it by the forge and upgrade it. All weapons and armours can be upgraded, even rare legendary drops.

     

    It's not very in-depth explanation but it roughly explains the process of crafting. I hope this helped a bit. The thing you might want to keep in mind is that there will be a lot of multipliers, additives, enchants and materials that you can use. Not to forget the cultural differences between all races and what not.

    A decent and honest explanation. All good crafting systems begin with good gathering systems and both hinge on a sound inventory system.

     

    The PvE in a PvP zone is an issue. The trouble being, once you control the PvP you can fast track and nullify the PvE content. Making it all about a monopoly and a cash cow. That's usually what hurts crafting content.

  • EcnaliEcnali Member CommonPosts: 49
    Crafting - my raison d'être for mmos. My very brief experience has taught me that if it's not a player- made economy, crafting will be superfluous and have a 'tacked on' afterthought feel. Only 2 games I've played where crafting is integral are SWG, May she rest in peace, and EVE- and both of them are vastly different systems while being uberly complex. I fear ESO will, like every other  new modern MMO, will copy the dull, find item ,pick up item, throw into recipe, and voila, you have your mediocre crafted item. You might be able to sell it, but why bother? Everyone else will have made the same thing.....
  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by Ecnali
    Crafting - my raison d'être for mmos. My very brief experience has taught me that if it's not a player- made economy, crafting will be superfluous and have a 'tacked on' afterthought feel. Only 2 games I've played where crafting is integral are SWG, May she rest in peace, and EVE- and both of them are vastly different systems while being uberly complex. I fear ESO will, like every other  new modern MMO, will copy the dull, find item ,pick up item, throw into recipe, and voila, you have your mediocre crafted item. You might be able to sell it, but why bother? Everyone else will have made the same thing.....

    The problem with this statement is that you will have to use skill points to increase your crafting skills. So players may have to make a choice between fighting skills and crafting skills. Most will probably go the fighting skills route leaving a smaller group of dedicated crafters. Then it would be worth selling.

     

    It depends on how many skill points it will require to be a master crafter as well. And forcing players to either sell via chat or own a Keep to post items in Cyrodiil should help the economy. Also how players will interact with these Keeps. If they are for a single campaign or can any player visit any Keep store that isn't under siege.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • asrlohzasrlohz Member Posts: 645
    Originally posted by free2play
    Originally posted by asrlohz
    Originally posted by Rampaji

    Anyone who can enlighten me on the crafting part in this game? will be complex like Skyrim or even more complex?

     

     

    Well, aside from all the previous posts, I'm guessing you want an actual answer and just not a statement about something completely and utterly irrelevant? I must say, you're rather polite in the face of petty sarcasm.

     

    So crafting won't be too easy, I'm afraid. Every piece of equipment will be an empty canvas for you to start your craft on. Let's say you begin with a sword, to begin with you'll be asked to add 1 or more additives (And unless they've changed it, the additives increase with your skill level). Additives are essentially properties. The property of the additive is dependent on what item you're using as the additive.

     

    So I'll make a scenario up. Purely fictional:

    You head out to gather the ingredients for your weapon of choice. Maybe some leather for the hilt, some iron ore to the smelter and smelt it down to a workable state.

    You've chosen to craft an Iron Sword, you could either leave it plain or insert an item that will give it additional properties. You decide to add a Silver Shard which adds a damage multiplier against undead creatures such as Vampires and Werewolves. You decide what to name your sword and click "craft". Last time I checked you could add up to 3 properties, assuming you have the skill required.

    And of course, assuming you have progressed far enough to be able to make a choice, you can choose the cultural look of the weapon (Nordic, Orcish, Altmeri and so on) Possible even customize it further, depending on if ZOS will actually implement more choices or not.

     

    You later decide to enchant your sword of choice. You might want to add lifesteal to your silver coated Iron Sword. I believe you might require certain soulgems for certain enchants. I'm sure they'll be adding rare soulgems required for some of the higher level enchanting.

     

    And now you feel as if you are done with your sword. It's exactly what you wanted it to be, except you just looted a sword that does the same things yours did and you're appalled! How could this have happened?!... But! As the masterful crafter that you are, you just bring it by the forge and upgrade it. All weapons and armours can be upgraded, even rare legendary drops.

     

    It's not very in-depth explanation but it roughly explains the process of crafting. I hope this helped a bit. The thing you might want to keep in mind is that there will be a lot of multipliers, additives, enchants and materials that you can use. Not to forget the cultural differences between all races and what not.

    A decent and honest explanation. All good crafting systems begin with good gathering systems and both hinge on a sound inventory system.

     

    The PvE in a PvP zone is an issue. The trouble being, once you control the PvP you can fast track and nullify the PvE content. Making it all about a monopoly and a cash cow. That's usually what hurts crafting content.

    First off, thank you for reading it. Evidently, the majority of the people come to this thread to complain about the game.

     

    Secondly, I didn't quite understand what you meant in the second statement but all the crafting components (most of them atleast) will be unique to Cyrodiil. Maybe not iron ore but other things. Fish, fauna, wildlife and some high end ores. I can see a problem arise where one faction has grabbed the best resource areas and the other two can't quite reach it. But I think that'll lead for some really interesting battles. Crafters taking up arms and PvPers going in for the riches that awaits them when they can resell the materials.

    Anyhow, I'm not sure if this was what you were getting at, but please elaborate. You seem to have a very interesting point.

    image
  • RampajiRampaji Member Posts: 50
    Originally posted by asrlohz
    Originally posted by Rampaji

    Anyone who can enlighten me on the crafting part in this game? will be complex like Skyrim or even more complex?

     

     

    Well, aside from all the previous posts, I'm guessing you want an actual answer and just not a statement about something completely and utterly irrelevant? I must say, you're rather polite in the face of petty sarcasm.

     

    So crafting won't be too easy, I'm afraid. Every piece of equipment will be an empty canvas for you to start your craft on. Let's say you begin with a sword, to begin with you'll be asked to add 1 or more additives (And unless they've changed it, the additives increase with your skill level). Additives are essentially properties. The property of the additive is dependent on what item you're using as the additive.

     

    So I'll make a scenario up. Purely fictional:

    You head out to gather the ingredients for your weapon of choice. Maybe some leather for the hilt, some iron ore to the smelter and smelt it down to a workable state.

    You've chosen to craft an Iron Sword, you could either leave it plain or insert an item that will give it additional properties. You decide to add a Silver Shard which adds a damage multiplier against undead creatures such as Vampires and Werewolves. You decide what to name your sword and click "craft". Last time I checked you could add up to 3 properties, assuming you have the skill required.

    And of course, assuming you have progressed far enough to be able to make a choice, you can choose the cultural look of the weapon (Nordic, Orcish, Altmeri and so on) Possible even customize it further, depending on if ZOS will actually implement more choices or not.

     

    You later decide to enchant your sword of choice. You might want to add lifesteal to your silver coated Iron Sword. I believe you might require certain soulgems for certain enchants. I'm sure they'll be adding rare soulgems required for some of the higher level enchanting.

     

    And now you feel as if you are done with your sword. It's exactly what you wanted it to be, except you just looted a sword that does the same things yours did and you're appalled! How could this have happened?!... But! As the masterful crafter that you are, you just bring it by the forge and upgrade it. All weapons and armours can be upgraded, even rare legendary drops.

     

    It's not very in-depth explanation but it roughly explains the process of crafting. I hope this helped a bit. The thing you might want to keep in mind is that there will be a lot of multipliers, additives, enchants and materials that you can use. Not to forget the cultural differences between all races and what not.

    Thank you for answering something useful, and make an idea on how it might be.

    Im still looking forward to play ESO with friends and those whom I run into on they way.

    To what I heard about the game so far I must say it sounds nice,

     

     

    Om Shanti

    Be the change you want to see in the world.

    - Mahatma Gandhi

  • asrlohzasrlohz Member Posts: 645
    Originally posted by Rampaji
    Originally posted by asrlohz
    Originally posted by Rampaji

    Anyone who can enlighten me on the crafting part in this game? will be complex like Skyrim or even more complex?

     

     

    Well, aside from all the previous posts, I'm guessing you want an actual answer and just not a statement about something completely and utterly irrelevant? I must say, you're rather polite in the face of petty sarcasm.

     

    So crafting won't be too easy, I'm afraid. Every piece of equipment will be an empty canvas for you to start your craft on. Let's say you begin with a sword, to begin with you'll be asked to add 1 or more additives (And unless they've changed it, the additives increase with your skill level). Additives are essentially properties. The property of the additive is dependent on what item you're using as the additive.

     

    So I'll make a scenario up. Purely fictional:

    You head out to gather the ingredients for your weapon of choice. Maybe some leather for the hilt, some iron ore to the smelter and smelt it down to a workable state.

    You've chosen to craft an Iron Sword, you could either leave it plain or insert an item that will give it additional properties. You decide to add a Silver Shard which adds a damage multiplier against undead creatures such as Vampires and Werewolves. You decide what to name your sword and click "craft". Last time I checked you could add up to 3 properties, assuming you have the skill required.

    And of course, assuming you have progressed far enough to be able to make a choice, you can choose the cultural look of the weapon (Nordic, Orcish, Altmeri and so on) Possible even customize it further, depending on if ZOS will actually implement more choices or not.

     

    You later decide to enchant your sword of choice. You might want to add lifesteal to your silver coated Iron Sword. I believe you might require certain soulgems for certain enchants. I'm sure they'll be adding rare soulgems required for some of the higher level enchanting.

     

    And now you feel as if you are done with your sword. It's exactly what you wanted it to be, except you just looted a sword that does the same things yours did and you're appalled! How could this have happened?!... But! As the masterful crafter that you are, you just bring it by the forge and upgrade it. All weapons and armours can be upgraded, even rare legendary drops.

     

    It's not very in-depth explanation but it roughly explains the process of crafting. I hope this helped a bit. The thing you might want to keep in mind is that there will be a lot of multipliers, additives, enchants and materials that you can use. Not to forget the cultural differences between all races and what not.

    Thank you for answering something useful, and make an idea on how it might be.

    Im still looking forward to play ESO with friends and those whom I run into on they way.

    To what I heard about the game so far I must say it sounds nice,

     

     

    Om Shanti

    Glad to be of service, friend.

    Crafting is probably what I'm looking forward to the most with The Elder Scrolls Online. As well as the world and the lore.

    image
  • RampajiRampaji Member Posts: 50
    Originally posted by asrlohz
    Originally posted by Rampaji
    Originally posted by asrlohz
    Originally posted by Rampaji

    Anyone who can enlighten me on the crafting part in this game? will be complex like Skyrim or even more complex?

     

     

    Well, aside from all the previous posts, I'm guessing you want an actual answer and just not a statement about something completely and utterly irrelevant? I must say, you're rather polite in the face of petty sarcasm.

     

    So crafting won't be too easy, I'm afraid. Every piece of equipment will be an empty canvas for you to start your craft on. Let's say you begin with a sword, to begin with you'll be asked to add 1 or more additives (And unless they've changed it, the additives increase with your skill level). Additives are essentially properties. The property of the additive is dependent on what item you're using as the additive.

     

    So I'll make a scenario up. Purely fictional:

    You head out to gather the ingredients for your weapon of choice. Maybe some leather for the hilt, some iron ore to the smelter and smelt it down to a workable state.

    You've chosen to craft an Iron Sword, you could either leave it plain or insert an item that will give it additional properties. You decide to add a Silver Shard which adds a damage multiplier against undead creatures such as Vampires and Werewolves. You decide what to name your sword and click "craft". Last time I checked you could add up to 3 properties, assuming you have the skill required.

    And of course, assuming you have progressed far enough to be able to make a choice, you can choose the cultural look of the weapon (Nordic, Orcish, Altmeri and so on) Possible even customize it further, depending on if ZOS will actually implement more choices or not.

     

    You later decide to enchant your sword of choice. You might want to add lifesteal to your silver coated Iron Sword. I believe you might require certain soulgems for certain enchants. I'm sure they'll be adding rare soulgems required for some of the higher level enchanting.

     

    And now you feel as if you are done with your sword. It's exactly what you wanted it to be, except you just looted a sword that does the same things yours did and you're appalled! How could this have happened?!... But! As the masterful crafter that you are, you just bring it by the forge and upgrade it. All weapons and armours can be upgraded, even rare legendary drops.

     

    It's not very in-depth explanation but it roughly explains the process of crafting. I hope this helped a bit. The thing you might want to keep in mind is that there will be a lot of multipliers, additives, enchants and materials that you can use. Not to forget the cultural differences between all races and what not.

    Thank you for answering something useful, and make an idea on how it might be.

    Im still looking forward to play ESO with friends and those whom I run into on they way.

    To what I heard about the game so far I must say it sounds nice,

     

     

    Om Shanti

    Glad to be of service, friend.

    Crafting is probably what I'm looking forward to the most with The Elder Scrolls Online. As well as the world and the lore.

    My friends and I was talking yesterday how to divide up the different crafting paths up between us, so we will be variously covered. And also the Lore you mention is nice.

    Wish you a nice day

     

    /bow

    Be the change you want to see in the world.

    - Mahatma Gandhi

  • free2playfree2play Member UncommonPosts: 2,043
    Originally posted by asrlohz

    First off, thank you for reading it. Evidently, the majority of the people come to this thread to complain about the game.

     

    Secondly, I didn't quite understand what you meant in the second statement but all the crafting components (most of them atleast) will be unique to Cyrodiil. Maybe not iron ore but other things. Fish, fauna, wildlife and some high end ores. I can see a problem arise where one faction has grabbed the best resource areas and the other two can't quite reach it. But I think that'll lead for some really interesting battles. Crafters taking up arms and PvPers going in for the riches that awaits them when they can resell the materials.

    Anyhow, I'm not sure if this was what you were getting at, but please elaborate. You seem to have a very interesting point.

    The second part is more addition on my part. I just find making any ingredient exclusive to a PvP zone is  a hazard to the entire content. It's usually components for the best of the best gear and ends up being the socket for RMT to fill. It's fine to have it in PvP zones at a production level but lone wolves should always be able to obtain anything to craft with and not be forced to participate in the political theatrics of PvP.

     

    Fact is, you only need enough for one of any given item. Most can be handled through class quests so an Armorer can do a single quest at a specified level and get enough of a PvP exclusive material for personal use as a reward. More to the point, there are ways around monopoly strangled crafting. When players are given absolute control over content, abuse is always going to happen.

  • PigglesworthPigglesworth Member UncommonPosts: 260
    Or just buy it from another player and you do not have to go near PvP.

    @PigglesworthTWR on Twitter

    Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

    Malcontent @ EQNexus.com & EQHammer.com

  • DrelkagDrelkag Member UncommonPosts: 56
    Originally posted by asrlohz

    Well, aside from all the previous posts, I'm guessing you want an actual answer and just not a statement about something completely and utterly irrelevant? I must say, you're rather polite in the face of petty sarcasm.

     

    So crafting won't be too easy, I'm afraid. Every piece of equipment will be an empty canvas for you to start your craft on. Let's say you begin with a sword, to begin with you'll be asked to add 1 or more additives (And unless they've changed it, the additives increase with your skill level). Additives are essentially properties. The property of the additive is dependent on what item you're using as the additive.

     

    So I'll make a scenario up. Purely fictional:

    You head out to gather the ingredients for your weapon of choice. Maybe some leather for the hilt, some iron ore to the smelter and smelt it down to a workable state.

    You've chosen to craft an Iron Sword, you could either leave it plain or insert an item that will give it additional properties. You decide to add a Silver Shard which adds a damage multiplier against undead creatures such as Vampires and Werewolves. You decide what to name your sword and click "craft". Last time I checked you could add up to 3 properties, assuming you have the skill required.

    And of course, assuming you have progressed far enough to be able to make a choice, you can choose the cultural look of the weapon (Nordic, Orcish, Altmeri and so on) Possible even customize it further, depending on if ZOS will actually implement more choices or not.

     

    You later decide to enchant your sword of choice. You might want to add lifesteal to your silver coated Iron Sword. I believe you might require certain soulgems for certain enchants. I'm sure they'll be adding rare soulgems required for some of the higher level enchanting.

     

    And now you feel as if you are done with your sword. It's exactly what you wanted it to be, except you just looted a sword that does the same things yours did and you're appalled! How could this have happened?!... But! As the masterful crafter that you are, you just bring it by the forge and upgrade it. All weapons and armours can be upgraded, even rare legendary drops.

     

    It's not very in-depth explanation but it roughly explains the process of crafting. I hope this helped a bit. The thing you might want to keep in mind is that there will be a lot of multipliers, additives, enchants and materials that you can use. Not to forget the cultural differences between all races and what not.

    This sounds pretty neat. I'm not a crafter but I'm trying to get a friend to start with me, since they're a big fan of TES and crafting. Will be sure to share it.


  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Ecnali
    Crafting - my raison d'être for mmos. My very brief experience has taught me that if it's not a player- made economy, crafting will be superfluous and have a 'tacked on' afterthought feel. Only 2 games I've played where crafting is integral are SWG, May she rest in peace, and EVE- and both of them are vastly different systems while being uberly complex. I fear ESO will, like every other  new modern MMO, will copy the dull, find item ,pick up item, throw into recipe, and voila, you have your mediocre crafted item. You might be able to sell it, but why bother? Everyone else will have made the same thing.....

    This is right, crafting really works best when it's a player made economy and every item in the game is craftable. The best items in the game come from crafting but players also have to rely on other players.

    Take Age Of Wulin/Whushu as an example so you can add that game to your list if you ever play the game.




  • free2playfree2play Member UncommonPosts: 2,043
    Originally posted by Pigglesworth
    Or just buy it from another player and you do not have to go near PvP.

    This falls in to the monopoly scheme though.

     

    EVE Online is a premium example. Technetium for years was under a monopoly and Goons built a war chest so vast they will never be unseated. They 'won' EVE for all intent and purpose. That's what happens when you put mechanics exclusively in the hands of players. They control it. I don't want to hate on Goons in EVE, they said years ago it was going to make them unstoppable. They said they shouldn't have been in the position they were in but the mechanic was there and never should have been.

     

    Even Perpetuum saw the flaw and added random rare variants to their PvP exclusive mats. EVE in time saw the flaw, all be it too late and changed the moon ratio's.

     

    TESO doesn't even need to make the mistake. They know if they allow monopoly it will lead to balance issues that will result in players gating other players through monopoly with no recourse but to pay ransom.

  • PigglesworthPigglesworth Member UncommonPosts: 260
    Originally posted by free2play
    Originally posted by Pigglesworth
    Or just buy it from another player and you do not have to go near PvP.

    This falls in to the monopoly scheme though.

     

    EVE Online is a premium example. Technetium for years was under a monopoly and Goons built a war chest so vast they will never be unseated. They 'won' EVE for all intent and purpose. That's what happens when you put mechanics exclusively in the hands of players. They control it. I don't want to hate on Goons in EVE, they said years ago it was going to make them unstoppable. They said they shouldn't have been in the position they were in but the mechanic was there and never should have been.

     

    Even Perpetuum saw the flaw and added random rare variants to their PvP exclusive mats. EVE in time saw the flaw, all be it too late and changed the moon ratio's.

     

    TESO doesn't even need to make the mistake. They know if they allow monopoly it will lead to balance issues that will result in players gating other players through monopoly with no recourse but to pay ransom.

    Anyone can go into the PVE dungeons in cyrodiil and grab the mats. Not really any way to monopolize that.

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