They're letting you use their tools to create something . . . blah blab blah
Nope, there are no SOE tools involved. You like so many others have not even bothered to read the FAQ you just here apologizing for the company for whatever reason i do not fully understand.
... If you want to make money, you can create your own tools and your own game. Then maybe try to get it kickstarted or greenlit on Steam.
Why would i want to create a game, when i don't even want to create content for another game? I fail to see the logic here. What exactly are you trying to say.
I actually updated my reply before you posted. It's curious how you seem to think things are all magically compatible with each other and that it takes no effort at all to do these things. Irregardless of that, they also mentioned in videos of one being able to sell your towers and such that are used with the building tools they DO give you in game. To submit them to be initiated into the game and to use them yourself -- or their systems -- to be sold (whether or not that has been further elaborated on, many probably don't know; I personally have almost no interest in SoE and dislike them as much as EA for differing reasons).
That's where the disconnect is here; people are assuming you mean the tools provided in game and don't understand that you mean importation. The game is based on building things with the voxel based technology tools that that are in game (the game itself and the systems that allow you to do such -- I.E. their game, AKA game tools and the videos they've shown of building areas and the contests they will have with their game). Aside from that, if someone were so inclined to go the extra mile and sell something for 40% profit with the help of a publisher or the game itself -- I'd say that's a larger margin than I would've expect given my experiences with this industry.
It just seems like a fantasy to expect anymore from any source. It's okay not to like it -- few like giving up a lion's share for their work -- but that's the reality of life. That's the reality of these kinds of things. Just how 40% is actually a very, very generous amount given past experiences and knowing publishing tactics quite well. Heck, Shroud of the Avatar isn't giving anything for people submitting work (or at least they haven't thought of ways to pay back as much; they may go with in game credit at some point, if they haven't already) in their universal system. If someone doesn't agree to the terms, they just won't do it. If enough people don't agree, then maybe they will lighten their stance a bit.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
You are doing 100% of the work creating content, you get 40% of the sales.
SOE does 0% of the work and gets 60% of the sales.
Are you really saying this is fair?
ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!
"We did build this spaceship you know!"
I mean, "they did build the software, the interface, initial assets, bug testing and coding etc" you know.
No, you are creating NEW assets with 3DSMax, Photoshop or other tools, jeez!
I get why you are a bit pissed but I think they did put more than 0% into the whole thing.
Does my initial post at any point sound angry or that i am pissed? It does not, i simply reported the fact said i think this is a bit much and asked what you guys think.
Also, to your last sentence, that is not a 60% tax. It's their cut.
Semantics
[mod edit]
1, ok but it's their "game" that will be running this stuff right? I mean they did create it didn't they? That's my point. I think it's you who are dealing in semantics
2, I used the word pissed" because of your use of the exclamation point to highlight your sentences as well as you underlining stuff to further bring attention to it. I would say that using such devices shows a bit of excitement and given your phrasing it comes off that you are aghast at the whole thing. Your posts come off as combative. You calling people muppets furthers the point.
but to answer your question yes this is a muppet convention, you have posted in it and therefore you must have purchased a pass.
edit: I put in red the part that makes you seem "pissed" but perhaps it's "over excited"? or the my initial usage of "aghast" which also works.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Anyway, was asking what other people think, not asking to be attacked for my opinion that this is a little bit of a one sided deal.
Personal opinion - How could anyone be against this system? How is it a bad system?
I never said it is a bad system, i never said i am against it?
I simply think that 60/40 is a bit ridiculous i am sure there are other people out there that think this is a great deal and i salute them and wish thm all the best creating their things.
I'm assuming 100% on the last part of my post. I have no knowledge of what players can create as i haven't read up much on it. Can they just create houses and keeps or can they create larger area's like small villages?
The way i understand it is that you create new Assets not sell the stuff you create in their Landmark editor since everyone could just re-create it with the editor. You actually sell NEW assets for the game made with 3DS Max etc.
Anyway, was asking what other people think, not asking to be attacked for my opinion that this is a little bit of a one sided deal.
Personal opinion - How could anyone be against this system?
You have SoE selling content you made in a free to play game and giving you a cut of it. Would you rather a Neverwinter Online Foundry type system where you make and upload content for free and maybe just maybe if you are lucky enough players like it and it becomes a featured creation?
On the flip side players who don't like to build/create stuff can choose to just buy station cash and purchase content they know came from a fellow gamer.
How is it a bad system? Do some people really hate SoE that much to call them greedy for rewarding creative players with money for their work in a game that is free to play. You get creative enough with your designs you never have to pay for any cosmetic armors they might release.
Since we are assuming anyways lets assume for example your landmark creation cost $5- $10 station cash(400 points - 800 points or so-not actually sure on value of Station Cash per U.s Dollar) . Is $2- $4 dollars per purchase that bad a thing? Imagine you create a huge fort that numerous players just love and go out and buy. One person buys something you build its nothing to write home about. but a few dozen like your creation and buy it it starts adding up. Soon you have extra station to buy fluff stuff or spend on other SoE games even.
I'm assuming 100% on the last part of my post. I have no knowledge of what players can create as i haven't read up much on it. Can they just create houses and keeps or can they create larger area's like small villages?
Well just looking at a few of the programs that are required to create the content such as Maya and MODO they cost anywhere from $200 to $4k to use or own.
A couple others look like open source programs.
Photoshop requires anywhere from a $10-$50 a month based on your subscription plan, while there are a couple links to some what looks like open source software.
So if your going go through the work to learn a couple programs just to make content for a game, why would you try licensing/selling it to another company? Now its possible that you would make more money with Sony but that all depends on the contract agreement, and how long you as the designer gets a % of player transactions for the content made. You also need to take into consideration of how your content is going to be displayed and advertised. Do you have to advertise it your self? Is it buried underneath popular choices? And if the contract is for a relatively limited amount of time then you have to worry that SOE might not try to get very many transactions till you no longer get a % of the cut.
Now the above is mostly just things that should be contemplated when making content for another company that dosn't actually have you employed.
Its really seems like their hope for people that do get into making content for the game are people that are already established/aspiring contract gfx designers that already have the tools/programs to make content for them and making it stream lined and easier to upload to minimize cost of them developing content.
1, ok but it's their "game" that will be running this stuff right? I mean they did create it didn't they? That's my point. I think it's you who are dealing in semantics
It's your asset, you created it didn't you? Without people creating content they would sell nothing, that is my point. This should be reflected in the take and be more like 60/40 or 70/30.
2, I used the word pissed" because of your use of the exclamation point to highlight your sentences as well as you underlining stuff to further bring attention to it. I would say that using such devices shows a bit of excitement and given your phrasing it comes off that you are aghast at the whole thing. Your posts come off as combative. You calling people muppets furthers the point.
I am pissed now because you can't post anything on these forums any more without people getting defensive or over the top aggressive when you simply report a fact and say you think its a bit much taking 60% it should be more like 60% for the creator.
but to answer your question yes this is a muppet convention, you have posted in it and therefore you must have purchased a pass.
Well i am done with it, this place is toxic.
edit: I put in red the part that makes you seem "pissed" but perhaps it's "over excited"? or the my initial usage of "aghast" which also works.
Anyway, was asking what other people think, not asking to be attacked for my opinion that this is a little bit of a one sided deal.
Personal opinion - How could anyone be against this system? How is it a bad system?
I never said it is a bad system, i never said i am against it?
I simply think that 60/40 is a bit ridiculous i am sure there are other people out there that think this is a great deal and i salute them and wish thm all the best creating their things.
I'm assuming 100% on the last part of my post. I have no knowledge of what players can create as i haven't read up much on it. Can they just create houses and keeps or can they create larger area's like small villages?
The way i understand it is that you create new Assets not sell the stuff you create in their Landmark editor since everyone could just re-create it with the editor. You actually sell NEW assets for the game made with 3DS Max etc.
I wasn't saying you were against it . I was saying how would people in general be against possibly turning a profit from a game if they take time to learn to create stuff with the tools and what not..
As for the second part i see what you mean now. I thought they were just having people just go crazy building different structures like keeps and what not and then trying to sale them. Kind of makes sense the way you put it. Lots of people would just review other peoples creations and steal their design idea's if it was set up that way.
Sounds far too complicated the way you put it so i doubt i would ever try making anything. The whole making new assets using 3d programs and what not. I just cant wait to see the kind of thing some of the more creative gamer's will come up with.
Its really seems like their hope for people that do get into making content for the game are people that are already established/aspiring contract gfx designers that already have the tools/programs to make content for them and making it stream lined and easier to upload to minimize cost of them developing content.
That could very well be true.
I mean, look at some of the armor, weapons, new character faces, in such games as Oblvion and Skyrim. There is some really top notch stuff there from people who clearly have "the skillz".
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
You are doing 100% of the work creating content, you get 40% of the sales.
SOE does 0% of the work and gets 60% of the sales.
Are you really saying this is fair?
ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!
That's not really true. If you look at other SoE games, they use the designs, but then need to use developer time to modify the items to fit in the world / toolset they use. Also they have to use their own time screening these submissions. Furthermore, there are taxes and marketing involved that SoE needs to handle. That's why they take the 60% cut.
As others have said, its nice that they are sharing the profit at all. I can't think of any other games that offer revenue for art submissions. Aion for example only gave in-game rewards to people designing the new class mechs / weapons.
Originally posted by nerovipus32 Considering SOE own all the assets that you make your creation from, i would say it's pretty generous of them to give you 40%.
Agreed. They are providing the tools, the market and the materials. Making anything off of the game when you're not the developer is a perk, not a cost.
I can not remember winning or losing a single debate on the internet.
You are doing 100% of the work creating content, you get 40% of the sales.
SOE does 0% of the work and gets 60% of the sales.
Are you really saying this is fair?
ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!
That's not really true. If you look at other SoE games, they use the designs, but then need to use developer time to modify the items to fit in the world / toolset they use. Also they have to use their own time screening these submissions. Furthermore, there are taxes and marketing involved that SoE needs to handle. That's why they take the 60% cut.
As others have said, its nice that they are sharing the profit at all. I can't think of any other games that offer revenue for art submissions. Aion for example only gave in-game rewards to people designing the new class mechs / weapons.
To add to this, some do come with an ingame tool to create, and even CHARGE money so you can add things in a player generated dungeon. Which means some of games that alowplayer generated content, actually charge the player to generate content for them( the Publisher)
Have fun everyone that pays $60 or $100 for this Alpha and then have SOE sell your creations on the Player Market keeping 60% of the sales. There's a sucker born every minute.
"If a player-created item is selected for inclusion in the SOE Marketplace, SOE will share 40% of the net amount it receives from the sale of the item with the player that created the item." [Source: FAQ bottom of page]
Without People creating content SOE would sell NOTHING, ZERO, ZILCH on their Players Market.
No SOE tools are involved in creating content, you need 3DSMax, Maya, Phtosohop and similar to create content.
I am not interested in creating content, i don't want to create my own game and i am just reporting this and wondering how this is fair.
Does not sound like a good deal to me. What do you think?
You're complaining about free money.... wut? Sorry but isn't it every gamers dream to get paid to game... and they are doing exactly that.. Granted not your everyday gamer can make these "items" in these programs, but the ones who can.. Well that's awesome. I know for one my youngest brother, who is very artistic, would love this. He sketches up weapons, armor, all kinds of stuff for games like this.. He does it on the sketch pads on the computer, then does the 3D modeling, etc. It's free for him. And if SOE pays him for some of the stuff he makes, well shit, that's awesome. Find something else to complain about, please.
You clearly have never created a mod for any game before because if you had, you would jump for JOY at the chance to make even 1% off of a mod you create. My modding goes all the way back to Decal for Asherons Call almost 12 years ago ,several for WoW and countless mods for Fallout 3, Oblivion, Skyrim, Dragons Age Origins, Warband and a fully fleshed out campaign in Neverwinter.
I love the idea that there is another game coming out alongside Shroud of the Avatar that is going to make me some money doing what I love.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
You are doing 100% of the work creating content, you get 40% of the sales.
SOE does 0% of the work and gets 60% of the sales.
Are you really saying this is fair?
ANY other real money auction house where you sell to other players has a tax of around 10-15% not 60% SIXTY!
did you code the game?
obviously not.
sorry but i did do many years creating graphics / mods,for games, some you might have played, and would have jumped for joy at getting 40% of a creation per sale . in real life its do hundreds, get a mediocre cheque and move on .
whiney self entitled people, /shudder. in fact everyone who complains is just showing how ignorant they are, you may think you know computer games, but you do not know anything about the industry.
this is a great deal for those that are creative. i just got the founders pack and i look forward to creating some great stuff, and pocketing 40% of your cash per sale.
Originally posted by nerovipus32 Considering SOE own all the assets that you make your creation from, i would say it's pretty generous of them to give you 40%.
Agreed. They are providing the tools, the market and the materials. Making anything off of the game when you're not the developer is a perk, not a cost.
Also agree.
All I see happening in this thread is the OP arguing with everyone who doesn't share the same point of view.
I feel for the OP. He posted an opinion and concern about the % SOE gives to players creating money for SOE without saying anything inflamitory and he gets torn a new one. And most people ignored the facts him and a few others laid out or they didn't read all the posts that knocked down the arguments of his dissenters. He didn't say anything insulting and the fanboys attacked. All he did was give an opinion that the creator should get a higher %. Poor guy probably will never post here again.
I love that so many people are defending SOE in this like they're doing a good thing because you're using their tools, etc.
In NO OTHER part of the world or industry in the world are the "shop" fees or cut that high. Whether you're a sculptor using the shop kiln, a hairdresser at a hair solon using their seats, building, etc, a realtor using an office at re-max, etc
NONE of them have fees that are 60%.
In order to publish a game on a digital distribution platform you are looking at anywhere from a 30-40% cut of your profits. Now add on top of that paying for necessary development software (Visual Studios, Maya / 3DStudios, any engines fees or cuts and middleware you purchase) and you may in fact be looking at 60% of your profits being cut or more. The amount of talent or skills you'll need to effectively use these programs are going to be far greater than what you'll likely need to effectively use Everquest Next Landmark.
Also, why does it matter anyway? The point of EQ:Next Landmark isn't as a content creation tool for EQ:Next only, it's a game in and of itself and will have gameplay elements. Just enjoy the game, and if you can make any money on the side while doing so then consider it a bonus.
I started reading this thread for sh**s and giggles, but after ACTUALLY READING the posts (most notably the OP), I'm starting to wonder at the IQ levels of some of these folks. It's clearly stated that SOE isn't providing the tools to create content - they're simply providing the forum to display said created content.
Can't believe I'm actually getting angruh over something I care nothing about...I need a beer or something.
Considering we are now paying them to lease the software ( Landmark Founder's pack ) and the fact we are not employee's of SOE and have no contract with SOE, I would be willing to bet that a really good intellectual rights lawyer could turn SOE on their asses trying to take 60% of anything we create.
sorry but i did do many years creating graphics / mods,for games, some you might have played, and would have jumped for joy at getting 40% of a creation per sale . in real life its do hundreds, get a mediocre cheque and move on.
That is great and i feel sorry for you that you did not get compensated for your work.
whiney self entitled people, /shudder. in fact everyone who complains is just showing how ignorant they are, you may think you know computer games, but you do not know anything about the industry.
You don't know me at all and you have the guts to call me entitled, ignorant and clueless about the gaming industry. I don't know who you think you are but that must be the most ridiculous thing i have read in this thread today.
this is a great deal for those that are creative. i just got the founders pack and i look forward to creating some great stuff, and pocketing 40% of your cash per sale.
I am happy for you and all the power to you if you are content with getting 40%. It's your time and creations so you can do whatever you want with them and only you can decide what is acceptable to you. For me 40% does not sound acceptable.
Originally posted by TribeofOne what ya want to bet that 40% you get will be in the form of Station Cash
SoE already has a system like this in place in their other games. The items are bought via Station Cash, but the player receives a check in real currency once they've reached enough ($50 not counting Sony's cut I think) purchases in the marketplace.
I started reading this thread for sh**s and giggles, but after ACTUALLY READING the posts (most notably the OP), I'm starting to wonder at the IQ levels of some of these folks. It's clearly stated that SOE isn't providing the tools to create content - they're simply providing the forum to display said created content.
To be fair, I added some of the information to the OP since no one was reading the FAQ on the SOE site (why am i surprised) or my replies and just keep coming with the same arguments
Can't believe I'm actually getting angruh over something I care nothing about...I need a beer or something.
I am not drinking alcohol but i join you with a cup of hot tea since this has become rather amusing now for some odd reason. Cheers!
Originally posted by psiic Considering we are now paying them to lease the software ( Landmark Founder's pack ) and the fact we are not employee's of SOE and have no contract with SOE, I would be willing to bet that a really good intellectual rights lawyer could turn SOE on their asses trying to take 60% of anything we create.
The tool is not Landmark it's standard industry game/3d development tools. (see below too)
Originally posted by TribeofOne what ya want to bet that 40% you get will be in the form of Station Cash
It's currently only for US citizens and you need to fill out forms sent to you by their finance department incl. some tax return papers and other things.
I am happy for you and all the power to you if you are content with getting 40%. It's your time and creations so you can do whatever you want with them and only you can decide what is acceptable to you. For me 40% does not sound acceptable.
Does it matter if you don't find it acceptable? You have shown you are not a modder anyway so we wont be missing anything. Those of us that have modded in the past are jumping for joy because we never saw a DIME before. Making money off of modding is not something you can do from the company that makes the game. We always had to beg for donations.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Comments
I actually updated my reply before you posted. It's curious how you seem to think things are all magically compatible with each other and that it takes no effort at all to do these things. Irregardless of that, they also mentioned in videos of one being able to sell your towers and such that are used with the building tools they DO give you in game. To submit them to be initiated into the game and to use them yourself -- or their systems -- to be sold (whether or not that has been further elaborated on, many probably don't know; I personally have almost no interest in SoE and dislike them as much as EA for differing reasons).
That's where the disconnect is here; people are assuming you mean the tools provided in game and don't understand that you mean importation. The game is based on building things with the voxel based technology tools that that are in game (the game itself and the systems that allow you to do such -- I.E. their game, AKA game tools and the videos they've shown of building areas and the contests they will have with their game). Aside from that, if someone were so inclined to go the extra mile and sell something for 40% profit with the help of a publisher or the game itself -- I'd say that's a larger margin than I would've expect given my experiences with this industry.
It just seems like a fantasy to expect anymore from any source. It's okay not to like it -- few like giving up a lion's share for their work -- but that's the reality of life. That's the reality of these kinds of things. Just how 40% is actually a very, very generous amount given past experiences and knowing publishing tactics quite well. Heck, Shroud of the Avatar isn't giving anything for people submitting work (or at least they haven't thought of ways to pay back as much; they may go with in game credit at some point, if they haven't already) in their universal system. If someone doesn't agree to the terms, they just won't do it. If enough people don't agree, then maybe they will lighten their stance a bit.
1, ok but it's their "game" that will be running this stuff right? I mean they did create it didn't they? That's my point. I think it's you who are dealing in semantics
2, I used the word pissed" because of your use of the exclamation point to highlight your sentences as well as you underlining stuff to further bring attention to it. I would say that using such devices shows a bit of excitement and given your phrasing it comes off that you are aghast at the whole thing. Your posts come off as combative. You calling people muppets furthers the point.
but to answer your question yes this is a muppet convention, you have posted in it and therefore you must have purchased a pass.
edit: I put in red the part that makes you seem "pissed" but perhaps it's "over excited"? or the my initial usage of "aghast" which also works.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Well just looking at a few of the programs that are required to create the content such as Maya and MODO they cost anywhere from $200 to $4k to use or own.
A couple others look like open source programs.
Photoshop requires anywhere from a $10-$50 a month based on your subscription plan, while there are a couple links to some what looks like open source software.
So if your going go through the work to learn a couple programs just to make content for a game, why would you try licensing/selling it to another company? Now its possible that you would make more money with Sony but that all depends on the contract agreement, and how long you as the designer gets a % of player transactions for the content made. You also need to take into consideration of how your content is going to be displayed and advertised. Do you have to advertise it your self? Is it buried underneath popular choices? And if the contract is for a relatively limited amount of time then you have to worry that SOE might not try to get very many transactions till you no longer get a % of the cut.
Now the above is mostly just things that should be contemplated when making content for another company that dosn't actually have you employed.
Its really seems like their hope for people that do get into making content for the game are people that are already established/aspiring contract gfx designers that already have the tools/programs to make content for them and making it stream lined and easier to upload to minimize cost of them developing content.
I wasn't saying you were against it . I was saying how would people in general be against possibly turning a profit from a game if they take time to learn to create stuff with the tools and what not..
As for the second part i see what you mean now. I thought they were just having people just go crazy building different structures like keeps and what not and then trying to sale them. Kind of makes sense the way you put it. Lots of people would just review other peoples creations and steal their design idea's if it was set up that way.
Sounds far too complicated the way you put it so i doubt i would ever try making anything. The whole making new assets using 3d programs and what not. I just cant wait to see the kind of thing some of the more creative gamer's will come up with.
That could very well be true.
I mean, look at some of the armor, weapons, new character faces, in such games as Oblvion and Skyrim. There is some really top notch stuff there from people who clearly have "the skillz".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That's not really true. If you look at other SoE games, they use the designs, but then need to use developer time to modify the items to fit in the world / toolset they use. Also they have to use their own time screening these submissions. Furthermore, there are taxes and marketing involved that SoE needs to handle. That's why they take the 60% cut.
As others have said, its nice that they are sharing the profit at all. I can't think of any other games that offer revenue for art submissions. Aion for example only gave in-game rewards to people designing the new class mechs / weapons.
Agreed. They are providing the tools, the market and the materials. Making anything off of the game when you're not the developer is a perk, not a cost.
I can not remember winning or losing a single debate on the internet.
To add to this, some do come with an ingame tool to create, and even CHARGE money so you can add things in a player generated dungeon. Which means some of games that alowplayer generated content, actually charge the player to generate content for them( the Publisher)
You're complaining about free money.... wut? Sorry but isn't it every gamers dream to get paid to game... and they are doing exactly that.. Granted not your everyday gamer can make these "items" in these programs, but the ones who can.. Well that's awesome. I know for one my youngest brother, who is very artistic, would love this. He sketches up weapons, armor, all kinds of stuff for games like this.. He does it on the sketch pads on the computer, then does the 3D modeling, etc. It's free for him. And if SOE pays him for some of the stuff he makes, well shit, that's awesome. Find something else to complain about, please.
You clearly have never created a mod for any game before because if you had, you would jump for JOY at the chance to make even 1% off of a mod you create. My modding goes all the way back to Decal for Asherons Call almost 12 years ago ,several for WoW and countless mods for Fallout 3, Oblivion, Skyrim, Dragons Age Origins, Warband and a fully fleshed out campaign in Neverwinter.
I love the idea that there is another game coming out alongside Shroud of the Avatar that is going to make me some money doing what I love.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
did you code the game?
obviously not.
sorry but i did do many years creating graphics / mods,for games, some you might have played, and would have jumped for joy at getting 40% of a creation per sale . in real life its do hundreds, get a mediocre cheque and move on .
whiney self entitled people, /shudder. in fact everyone who complains is just showing how ignorant they are, you may think you know computer games, but you do not know anything about the industry.
this is a great deal for those that are creative. i just got the founders pack and i look forward to creating some great stuff, and pocketing 40% of your cash per sale.
thanx in advance !
over 20 years of mmorpg's and counting...
Also agree.
All I see happening in this thread is the OP arguing with everyone who doesn't share the same point of view.
In order to publish a game on a digital distribution platform you are looking at anywhere from a 30-40% cut of your profits. Now add on top of that paying for necessary development software (Visual Studios, Maya / 3DStudios, any engines fees or cuts and middleware you purchase) and you may in fact be looking at 60% of your profits being cut or more. The amount of talent or skills you'll need to effectively use these programs are going to be far greater than what you'll likely need to effectively use Everquest Next Landmark.
Also, why does it matter anyway? The point of EQ:Next Landmark isn't as a content creation tool for EQ:Next only, it's a game in and of itself and will have gameplay elements. Just enjoy the game, and if you can make any money on the side while doing so then consider it a bonus.
I started reading this thread for sh**s and giggles, but after ACTUALLY READING the posts (most notably the OP), I'm starting to wonder at the IQ levels of some of these folks. It's clearly stated that SOE isn't providing the tools to create content - they're simply providing the forum to display said created content.
Can't believe I'm actually getting angruh over something I care nothing about...I need a beer or something.
SoE already has a system like this in place in their other games. The items are bought via Station Cash, but the player receives a check in real currency once they've reached enough ($50 not counting Sony's cut I think) purchases in the marketplace.
Does it matter if you don't find it acceptable? You have shown you are not a modder anyway so we wont be missing anything. Those of us that have modded in the past are jumping for joy because we never saw a DIME before. Making money off of modding is not something you can do from the company that makes the game. We always had to beg for donations.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson