Originally posted by mmoguy43 Maybe LOTRO and Neverwinter but it really is an odd beast that has not distinct resemblance. Which is why what people say it resembles is all over the place.
I have heared
-GW2
-LOTRO
-DDO
-Neverwinter
-SWTOR
-Good old WoW
-Terra
-Rift
Its all over the place.. and the gaem could have key defining ellements from all of these MMO´s.
Basically the developers stated this game is an MMO with Lore and stories components from Elder scrolls games and Combat that feels like an Elder scrolls game.. The game might feel so much different from other MMOs because of this that it could finally be that fresh MMO some of us where looking for.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Originally posted by mmoguy43 Maybe LOTRO and Neverwinter but it really is an odd beast that has not distinct resemblance. Which is why what people say it resembles is all over the place.
I have heared
-GW2
-LOTRO
-DDO
-Neverwinter
-SWTOR
-Good old WoW
-Terra
-Rift
Its all over the place.. and the gaem could have key defining ellements from all of these MMO´s.
Basically the developers stated this game is an MMO with Lore and stories components from Elder scrolls games and Combat that feels like an Elder scrolls game.. The game might feel so much different from other MMOs because of this that it could finally be that fresh MMO some of us where looking for.
Mostly I hear GW2 and Neverwinter but with slower combat and SWTOR areas and VO. I was not surprised at all the hear the GW2 comparison, but I have heard the combat is also much like Neverwinter only less responsive. Seems like there has to be some fire behind the smoke considering the 10 point hype drop in a day or so since Beta started. If they do the next beta under the NDA you can bet the negative rumors have some truth to them.
Mostly I hear GW2 and Neverwinter but with slower combat and SWTOR areas and VO. I was not surprised at all the hear the GW2 comparison, but I have heard the combat is also much like Neverwinter only less responsive. Seems like there has to be some fire behind the smoke considering the 10 point hype drop in a day or so since Beta started. If they do the next beta under the NDA you can bet the negative rumors have some truth to them.
Originally posted by mmoguy43 Maybe LOTRO and Neverwinter but it really is an odd beast that has not distinct resemblance. Which is why what people say it resembles is all over the place.
I have heared
-GW2
-LOTRO
-DDO
-Neverwinter
-SWTOR
-Good old WoW
-Terra
-Rift
Its all over the place.. and the gaem could have key defining ellements from all of these MMO´s.
Basically the developers stated this game is an MMO with Lore and stories components from Elder scrolls games and Combat that feels like an Elder scrolls game.. The game might feel so much different from other MMOs because of this that it could finally be that fresh MMO some of us where looking for.
Mostly I hear GW2 and Neverwinter but with slower combat and SWTOR areas and VO. I was not surprised at all the hear the GW2 comparison, but I have heard the combat is also much like Neverwinter only less responsive. Seems like there has to be some fire behind the smoke considering the 10 point hype drop in a day or so since Beta started. If they do the next beta under the NDA you can bet the negative rumors have some truth to them.
Didnt anyone ever tell you that different people have different perceptions, wishes, likes and dont likes.. Its never wise to take someone elses perceptions as the truth, as your own truth might most certainly be different.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
How? Because it's aim-based? Give me a break, Darkfall wishes it was more like TESO.
It reminds me most of DAOC with more freedom.
The way the world is segregated by three alliances. How there is no match-making PvP ruining the open world conflict. Similar three alliance conflict, with keeps to fight over for access to a special area (Darkness Falls / Cyrodil ). Significant polish and AAA type quality. Crafting being very important, as enchanting is in both games. Unique races to each alliance. Just to name a few...
The only real similarity is that there is siege combat in Darkfall and TESO.. and they both have aim-based attacks. However, the combat, in my opinion, isn't even remotely similar in how they play. I mean, videos will show you that. There's no bunny-hopping Unreal Tournament style combat at all. I guess they also both have a similar setting. But really, other than those things, those two games really couldn't be much further away from each other in design.
Well, all these games named over here could just create the best MMO ever..
Add :
-GW2 (combat, artistic worldfeel, dynamic events)
-LOTRO (Lore worldfeel and story depth and stuff like Skirmishes and big battles )
-DDO (Mob AI)
-Neverwinter (player created content)
-SWTOR (voice overs)
-Good old WoW (easy accesible dungeons, trinity)
-Terra (hmmmm not much here)
-Rift (class diversity)
- DAOC (RvR setting including realmpoints and zone wide killspam, darkness falls and their open raid system)
If you would add the AA from EQ and the world stories from AC, it would be pretty
i can see no negatives so far... They might ectually have borrowed the best things (according to the more casual player) and added the ES twist to that.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
How? Because it's aim-based? Give me a break, Darkfall wishes it was more like TESO.
It reminds me most of DAOC with more freedom.
The way the world is segregated by three alliances. How there is no match-making PvP ruining the open world conflict. Similar three alliance conflict, with keeps to fight over for access to a special area (Darkness Falls / Cyrodil ). Significant polish and AAA type quality. Crafting being very important, as enchanting is in both games. Unique races to each alliance. Just to name a few...
The only real similarity is that there is siege combat in Darkfall and TESO.. and they both have aim-based attacks. However, the combat, in my opinion, isn't even remotely similar in how they play. I mean, videos will show you that. There's no bunny-hopping Unreal Tournament style combat at all. I guess they also both have a similar setting. But really, other than those things, those two games really couldn't be much further away from each other in design.
Oh, how could I forget about fishing?
You answered your own questions in the same post lol.
Spares me some time I guess.
You should be questioning the posters that compare it to WoW or SWTOR or GW2 lol...rly.
I care about your gaming 'problems' and teenage anxieties, just not today.
Originally posted by Rhoklaw If I was to compare TESO to another MMO I've played, I would have to say a cross between Darkfall and Age of Conan.
How anyone can compared ESO to Darkfall is beyond me, seriously have you played ESO?
Darkfall= open world ffa full loot mmo with consequences.
ESO= A world made up of instances/channel, open world pvp in one area with no consequences except for bragging rights, instancing between zones in each faction area, bad animations, pretty basic combat when you compare it to the fast tabless combat of black desert.
The skill system is no quite a full skill based system, you can't learn any spells/skill in the game, class skills are locked to each class, why they chose to have classes is beyond me.
Yes their is no doubt that you know you are in Tamriel and playing a TES game which has an UI that looks very much like Skyrim.
Summing up ESO.
A non open world that does have fed-x questing, don't let anyone tell you it doesn't because it does. Moving from one area to the next to level your character. You cannot go anywhere you want due to natural barriers blocking your way, instanced dungeon but also has public dungeons.
Not as open as lotro/darkfall or wow but more like how EQ2's world is made up.
The game will sell million and most of them will come from ZeniMax/Bethesda single player fanbase.
As an mmo it's more of the same and nothing has not been done before.
I'll play it on my PS4 and save my top end pc for real mmo's rather than inflated semi mmo co-op games calling themselves mmo's.
I just fail to see how players get that TESO is similar to Neverwinter online. I believe they have not played one or both. I have, and cannot for the life of me figure out what was similar between the two other than aiming a reticle, online play, and high fantasy setting.
I would say that to me, ESO resembles an evolvement of GW2, WoW, SWTOR, Rift, and to some degree EQ2 (good aspects of these games imo). I believe it will be a great themepark experience with an improved version of siege warefare a la GW2. Regardless always vote with your wallet, and have fun!
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Originally posted by mmoguy43 Maybe LOTRO and Neverwinter but it really is an odd beast that has not distinct resemblance. Which is why what people say it resembles is all over the place.
I have heared
-GW2
-LOTRO
-DDO
-Neverwinter
-SWTOR
-Good old WoW
-Terra
-Rift
Its all over the place.. and the gaem could have key defining ellements from all of these MMO´s.
Basically the developers stated this game is an MMO with Lore and stories components from Elder scrolls games and Combat that feels like an Elder scrolls game.. The game might feel so much different from other MMOs because of this that it could finally be that fresh MMO some of us where looking for.
Mostly I hear GW2 and Neverwinter but with slower combat and SWTOR areas and VO. I was not surprised at all the hear the GW2 comparison, but I have heard the combat is also much like Neverwinter only less responsive. Seems like there has to be some fire behind the smoke considering the 10 point hype drop in a day or so since Beta started. If they do the next beta under the NDA you can bet the negative rumors have some truth to them.
Didnt anyone ever tell you that different people have different perceptions, wishes, likes and dont likes.. Its never wise to take someone elses perceptions as the truth, as your own truth might most certainly be different.
Uh huh all I know is the last beta I was involved in there was always a group of fanatics who ignored every problem the game had and badgered people to death on the forums about how great it was. I will believe it when I see it, not pay for it, see it.
Neverwinter combat, good. Not quite up to the level of Darkfall combat. I expect the combat to continue to improve as the videos I've seen it was a bit sluggish/not finished. SWTOR questing not so bad (although I really don't like questing, or being told what to do in a "virtual world"). I just hope this game has some serious consequences to it's PvP. No consequences/risk vs reward means no go for me. I just don't like PvP enough to do it for nothing gained or lost.
The best thing about the game is the lack of stylized graphics. It looks like ES/Darkfall not Wildstar.
I may give this game a chance if there is a way to progress without doing quest after quest.
Less like previous MMORPGs with cartoonish characters and graphics. Very much more like Skyrim as far as Graphics realism.
From what I have seen in glimpses and interviews, the PC version can definitely use a more PC like and conventional UI interface and less like a Console controller optimized UI/HUD. Definitely a different UI for each set up. If not then lets the MODDERS in to create a good UI with lots of HOTKEY buttons on the HUD instead of having to jump thru a series of button smashing hoops to get what you want.
Seriously, the UI/HUD looks limited and clunky from a PC standpoint. Im not a console player in anyway. Consoles are a gimp for kids and poor people lol. I should know,,,, I bought enough of them for my kids.
I just fail to see how players get that TESO is similar to Neverwinter online. I believe they have not played one or both. I have, and cannot for the life of me figure out what was similar between the two other than aiming a reticle, online play, and high fantasy setting.
I would say that to me, ESO resembles an evolvement of GW2, WoW, SWTOR, Rift, and to some degree EQ2 (good aspects of these games imo). I believe it will be a great themepark experience with an improved version of siege warefare a la GW2. Regardless always vote with your wallet, and have fun!
Cheers!
Why does good information like this allways get ignored by the trolls?
If you add LOTRO and DAoC to that list... it should be about complete..
However i dont see them adding the AA system i love so much about EQ2, but there are many other parts of that game that i really like, like their housing system and many of their dungeons.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
TESO looks and feels very similar to Neverwinter Online. I'll say this without breaking NDA, going off basic knowledge of the game and NDA breaking friends (and maybe a few leaks here and there). I'm not the only one I heard who have made comparisons.
Combat very closely resembles Neverwinter. You have a limited number of actions on your skill bar, the overall speed, feel, amount of telegraphs, etc. all closely resemble Neverwinter. Blocking is similar. Pretty much everything about the combat resembles it. Plenty of footage is available that demonstrates this.
Questing is similar too. Just from what I've seen it has a lot of similarities. There seem to be a few differences at least here. TESO uses more phasing and as such focuses on more personal questing.
Art style is definitely similar. Elder Scrolls is very much like traditional D&D so no real surprise there.
We also know TESO will not have raiding endgame and the endgame will pretty much consist of single group dungeons and PvP, again like Neverwinter. The one difference here is TESO will have large scale persistent faction war style battlegrounds similar to GW2 or even DAOC that Neverwinter doesn't have.
Things that aren't alike include the class system, the payment model, and progression (level) system. Neverwinter is a bit more traditional and based off D&D while TESO pretty much lets you play however you like with only some of the class abilities maybe nudging you in one direction or another. Neverwinter focuses more on character level while TESO has that and individual skill levels for frequent use of skills like many older MMOs and MUDs (and the Elder Scrolls games).
That's about all one could say without going into NDA breaking details.
The way the world is segregated by three alliances. How there is no match-making PvP ruining the open world conflict. Similar three alliance conflict, with keeps to fight over for access to a special area (Darkness Falls / Cyrodil ). Significant polish and AAA type quality. Crafting being very important, as enchanting is in both games. Unique races to each alliance. Just to name a few...
I have just recently had conversations with players saying how DAoC had some of the best PVP/RVR ever and I agree wholeheartedly. A lot of those battles were epic for the realm power items. 400 to 600 people battling it out. Some open dungeons with good item drops, but you had to beware of the enemy coming in and wiping you while engaged with a boss.... awesome. A guild holding onto a fort and getting decimated by the enemy, then another guild or guildmates swoop just in time to flank and overrun the enemy outside, joined by the fort defenders. Or, visiting the enemy RVR territory in a group and resort to hit and run everywhere causing major disruption in their playtime lol.
I am hoping for some similar type occurrences with this new offering on ESO.
The realism seems very high quality.... nothing cartoonish that I can tell, eh heh.
they got ALOT of work ahead of them in that department. I mean ALOT.
Don't ask me how I know (hint).
Seems to really capture the essence of Elder Scrolls pretty well to me. I'm guessing you're one of those looking for Skyrim Online, without realizing that Skyrim is a pretty hefty departure from Elder Scrolls in the first place. I've been playing since Arena was released, and every game changes the mechanics up a bit, while leaving the setting and history and lore and environments well in tact. ESO is no different.
they got ALOT of work ahead of them in that department. I mean ALOT.
Don't ask me how I know (hint).
Seems to really capture the essence of Elder Scrolls pretty well to me. I'm guessing you're one of those looking for Skyrim Online, without realizing that Skyrim is a pretty hefty departure from Elder Scrolls in the first place. I've been playing since Arena was released, and every game changes the mechanics up a bit, while leaving the setting and history and lore and environments well in tact. ESO is no different.
I have only played Ovlivion and Skyrim, really need to download Morrowind Reborn at some point, but in the little time I played it definitely felt closer to Oblivion than Skyrim don't ask me why it just did.
So yes it feels most definitely like an Elder Scrolls game.
Comments
I have heared
-GW2
-LOTRO
-DDO
-Neverwinter
-SWTOR
-Good old WoW
-Terra
-Rift
Its all over the place.. and the gaem could have key defining ellements from all of these MMO´s.
Basically the developers stated this game is an MMO with Lore and stories components from Elder scrolls games and Combat that feels like an Elder scrolls game.. The game might feel so much different from other MMOs because of this that it could finally be that fresh MMO some of us where looking for.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Mostly I hear GW2 and Neverwinter but with slower combat and SWTOR areas and VO. I was not surprised at all the hear the GW2 comparison, but I have heard the combat is also much like Neverwinter only less responsive. Seems like there has to be some fire behind the smoke considering the 10 point hype drop in a day or so since Beta started. If they do the next beta under the NDA you can bet the negative rumors have some truth to them.
You obviously have never played it.
http://www.youtube.com/watch?v=0lw17Pb7Nso
Didnt anyone ever tell you that different people have different perceptions, wishes, likes and dont likes.. Its never wise to take someone elses perceptions as the truth, as your own truth might most certainly be different.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Not sure if this breaks NDA but that very well may be possible.
How? Because it's aim-based? Give me a break, Darkfall wishes it was more like TESO.
It reminds me most of DAOC with more freedom.
The way the world is segregated by three alliances. How there is no match-making PvP ruining the open world conflict. Similar three alliance conflict, with keeps to fight over for access to a special area (Darkness Falls / Cyrodil ). Significant polish and AAA type quality. Crafting being very important, as enchanting is in both games. Unique races to each alliance. Just to name a few...
The only real similarity is that there is siege combat in Darkfall and TESO.. and they both have aim-based attacks. However, the combat, in my opinion, isn't even remotely similar in how they play. I mean, videos will show you that. There's no bunny-hopping Unreal Tournament style combat at all. I guess they also both have a similar setting. But really, other than those things, those two games really couldn't be much further away from each other in design.
Oh, how could I forget about fishing?
Well, all these games named over here could just create the best MMO ever..
Add :
-GW2 (combat, artistic worldfeel, dynamic events)
-LOTRO (Lore worldfeel and story depth and stuff like Skirmishes and big battles )
-DDO (Mob AI)
-Neverwinter (player created content)
-SWTOR (voice overs)
-Good old WoW (easy accesible dungeons, trinity)
-Terra (hmmmm not much here)
-Rift (class diversity)
- DAOC (RvR setting including realmpoints and zone wide killspam, darkness falls and their open raid system)
If you would add the AA from EQ and the world stories from AC, it would be pretty
i can see no negatives so far... They might ectually have borrowed the best things (according to the more casual player) and added the ES twist to that.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
You answered your own questions in the same post lol.
Spares me some time I guess.
You should be questioning the posters that compare it to WoW or SWTOR or GW2 lol...rly.
I care about your gaming 'problems' and teenage anxieties, just not today.
...Epic comment. And agreed.
How anyone can compared ESO to Darkfall is beyond me, seriously have you played ESO?
Darkfall= open world ffa full loot mmo with consequences.
ESO= A world made up of instances/channel, open world pvp in one area with no consequences except for bragging rights, instancing between zones in each faction area, bad animations, pretty basic combat when you compare it to the fast tabless combat of black desert.
The skill system is no quite a full skill based system, you can't learn any spells/skill in the game, class skills are locked to each class, why they chose to have classes is beyond me.
Yes their is no doubt that you know you are in Tamriel and playing a TES game which has an UI that looks very much like Skyrim.
Summing up ESO.
A non open world that does have fed-x questing, don't let anyone tell you it doesn't because it does. Moving from one area to the next to level your character. You cannot go anywhere you want due to natural barriers blocking your way, instanced dungeon but also has public dungeons.
Not as open as lotro/darkfall or wow but more like how EQ2's world is made up.
The game will sell million and most of them will come from ZeniMax/Bethesda single player fanbase.
As an mmo it's more of the same and nothing has not been done before.
I'll play it on my PS4 and save my top end pc for real mmo's rather than inflated semi mmo co-op games calling themselves mmo's.
I just fail to see how players get that TESO is similar to Neverwinter online. I believe they have not played one or both. I have, and cannot for the life of me figure out what was similar between the two other than aiming a reticle, online play, and high fantasy setting.
I would say that to me, ESO resembles an evolvement of GW2, WoW, SWTOR, Rift, and to some degree EQ2 (good aspects of these games imo). I believe it will be a great themepark experience with an improved version of siege warefare a la GW2. Regardless always vote with your wallet, and have fun!
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Uh huh all I know is the last beta I was involved in there was always a group of fanatics who ignored every problem the game had and badgered people to death on the forums about how great it was. I will believe it when I see it, not pay for it, see it.
It felt like an Elder Scrolls game to me. Not similar to any MMO's I've played.
Neverwinter combat, good. Not quite up to the level of Darkfall combat. I expect the combat to continue to improve as the videos I've seen it was a bit sluggish/not finished. SWTOR questing not so bad (although I really don't like questing, or being told what to do in a "virtual world"). I just hope this game has some serious consequences to it's PvP. No consequences/risk vs reward means no go for me. I just don't like PvP enough to do it for nothing gained or lost.
The best thing about the game is the lack of stylized graphics. It looks like ES/Darkfall not Wildstar.
I may give this game a chance if there is a way to progress without doing quest after quest.
Less like previous MMORPGs with cartoonish characters and graphics. Very much more like Skyrim as far as Graphics realism.
From what I have seen in glimpses and interviews, the PC version can definitely use a more PC like and conventional UI interface and less like a Console controller optimized UI/HUD. Definitely a different UI for each set up. If not then lets the MODDERS in to create a good UI with lots of HOTKEY buttons on the HUD instead of having to jump thru a series of button smashing hoops to get what you want.
Seriously, the UI/HUD looks limited and clunky from a PC standpoint. Im not a console player in anyway. Consoles are a gimp for kids and poor people lol. I should know,,,, I bought enough of them for my kids.
Why does good information like this allways get ignored by the trolls?
If you add LOTRO and DAoC to that list... it should be about complete..
However i dont see them adding the AA system i love so much about EQ2, but there are many other parts of that game that i really like, like their housing system and many of their dungeons.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
TESO looks and feels very similar to Neverwinter Online. I'll say this without breaking NDA, going off basic knowledge of the game and NDA breaking friends (and maybe a few leaks here and there). I'm not the only one I heard who have made comparisons.
Combat very closely resembles Neverwinter. You have a limited number of actions on your skill bar, the overall speed, feel, amount of telegraphs, etc. all closely resemble Neverwinter. Blocking is similar. Pretty much everything about the combat resembles it. Plenty of footage is available that demonstrates this.
Questing is similar too. Just from what I've seen it has a lot of similarities. There seem to be a few differences at least here. TESO uses more phasing and as such focuses on more personal questing.
Art style is definitely similar. Elder Scrolls is very much like traditional D&D so no real surprise there.
We also know TESO will not have raiding endgame and the endgame will pretty much consist of single group dungeons and PvP, again like Neverwinter. The one difference here is TESO will have large scale persistent faction war style battlegrounds similar to GW2 or even DAOC that Neverwinter doesn't have.
Things that aren't alike include the class system, the payment model, and progression (level) system. Neverwinter is a bit more traditional and based off D&D while TESO pretty much lets you play however you like with only some of the class abilities maybe nudging you in one direction or another. Neverwinter focuses more on character level while TESO has that and individual skill levels for frequent use of skills like many older MMOs and MUDs (and the Elder Scrolls games).
That's about all one could say without going into NDA breaking details.
I think the more important question is:
will ESO resemble Elder Scrolls enough?
And alls I can say is,
they got ALOT of work ahead of them in that department. I mean ALOT.
Don't ask me how I know (hint).
Seems to really capture the essence of Elder Scrolls pretty well to me. I'm guessing you're one of those looking for Skyrim Online, without realizing that Skyrim is a pretty hefty departure from Elder Scrolls in the first place. I've been playing since Arena was released, and every game changes the mechanics up a bit, while leaving the setting and history and lore and environments well in tact. ESO is no different.
You make me like charity
I have only played Ovlivion and Skyrim, really need to download Morrowind Reborn at some point, but in the little time I played it definitely felt closer to Oblivion than Skyrim don't ask me why it just did.
So yes it feels most definitely like an Elder Scrolls game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson