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Character progression in MMOs is one of the most important features and one that players expect a lot from. In a new video, Zenimax has revealed how character progression in Elder Scrolls Online will work. We've got our analysis to offer so keep reading before heading to the comments.
There are three main facets of skill progression, outside of your character’s overall level (1-50 at launch). You have your abilities themselves: usually determined by class selection, weapon choice, or even guild allegiance. You also have several different types of skill lines which determine the access to what abilities you can use. And of course you have the skill points, which are the sort of currency you spend to gain new abilities.
Read more of Bill Murphy's Elder Scrolls Online: Diving Deep into the Progression of ESO.
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Excellent article.
Incidentally, were these messages pre-approved by ZOS? Some of them are a little more.. detailed.. than I'd imagine.
Yes.
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Excellent! Hope they will be ready to lift the NDA soon. Sounds like they are giving a lot more detail, or allowing the major sites to talk about it more.
Any new type of skill system or combat system is welcome. We get so few attempts to try something different. I imagine though that there will be "best" templates for certain tasks, but that is better than set classes.
The problem with a more complex skill system is you are going to get a lot more cries for nerfs and loving. As long as they can maintain a balanced approach and remain true the vision they have set out we could be looking at something quite special.
lol- agreed!
I wonder why they went with locking a handful of skills behind classes if the rest of them can all be unlocked with time. I am guessing that those class skills will be the most defining characteristics of your toon and everything else will be much more secondary. For instance a person who picks ranged caster class will never be a top tier tank or vis versa because the key skills needed to do that job will be locked in the class.
Just a guess on my part. Still it looks much more like a Elder Scrolls game than the videos I saw earlier in the year so if nothing else it does seem like they have been listening to people who want a Elder Scrolls MMO and not WoW with a Elder Scrolls skin.
All weapons and armors are shared skill lines. You get a racial and a bunch of "world, guilds and AvA" skill lines too (some are mutually exclusive like the Vampire vs Werewolf ones). The class skill lines are the minority of everything you will be able to unlock and you can still only have 12 skills in combat (with weapon switching, 6 for each weapon set). Just look at the video above to see how many skills are per line and make the math.
Most players will end up running around with skills that aren't related to their classes.
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^^ This
If you want to be a tank, you can go with building class skills. But you can also go with the S&B, Heavy armor and Fighters guild skill lines. Work on building those skills with the active and passive, and you can be a tank with any class. Same for a Mage. Grab a destruction staff, light armor and join the Mages guild.
It would be easier to start with the class and type of character you want to be. But I think with enough skill points, any class can be a top of the line in any of the trinity. Will have to wait and see, but with the limited number of skills as above, it can and will be done.
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One question I had was whether or not you could build a character to tank, but use level up light armor and a weapon other then sword and shield to say, use more dodging. Could you still be effective? Sorry if this is a dumb question, but I still don't know a ton about this game. What I saw when I played was enough to make me come back already though. Sadly, I didn't get a ton of time with in in the weekend.
Sounds like you can get pretty much everything but you can only have so many skills equipped at a time. Kinda like GW2.
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I thought that I heard about a respec mechanic in a previous interview. In any event, it's looking great and the ability to continue to progress your skills after level 50 is also nice.
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You will be able to open up access to everything (outside of other race/class options) so I think the only bad choices that could be made are with respect to morphing. Unclear if there will be an option to unmorph or not.
from article
A long time ago, Paul Sage told us you’d be able to go back later in the game and learn the other paths of each morphed ability. It remains to be seen if this is true, but we sure hope so.
http://www.zam.com/story.html?story=32045&storypage=2
Abilities level up, then, once you have maxed level four, you receive the option to Morph, which opens up two ability branches to go down in order to specialize.
It was said that you will be able to respec your Morph at a cost that is being discussed as development progresses. You won’t be able to respec completely out of the points spent for the entirety of a skill line but, as you can just go and earn more of them, with no limit on the other lines you can go for, that doesn’t really matter.
EQ2 fan sites
Nothing like GW2. Your skills never change. Those same 15 or so weapon skills you get by level 5 are the same skills you will be using at level 80 and beyond in GW2.
Not wanting to be negative just for the sake of being negative but really... nothing knew in this game. Levels, no character persistence while offline, grind tastic gameplay, same old guild system that makes no sense witihn the context of the in-game lore/society, no meaningful passage of time because of character immortality, regular crafting/harvesting (doesn't matter how many steps you input it is still watching a bar progress).
Don't get why anyone gets excited by these "new" MMOs. There is hardly anything new in any of them. Just the same old with a fresh coat of paint a maybe a gimmicky tweak or two.