It's between Ultima Online and Dark Age of Camelot for me. I love PvP and both of these games did it very well (before trammel). I also have to mention WoW because it is without a doubt the most polished and successful MMO ever, although I can no longer stand to play it because of how retarded the balance has become.
ive never found anything since that pulled me into a virtual world like that game did.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
The OG's of MMOG's, the ones that brought new themes to the table that are still being reinvented today.
1) Everquest (Pre Luclin)
2) Asheron's Call
3) Dark Ages of Camelot
The Gen2 MMO's, one that still pushes the envelope and remains extremely unique to this day, and one of the largest and best themeparks for both casuals and raiders. Both of these games garner intelligent adult crowds. (EQ2, nowadays its like wow for sociable smart adults!)
4) DDO (voip)
5) Everquest 2 (voip)
The Current Generation of Honorable Mentions
The Secret World: This game is a soloists delight. The stories are excellently written, voice acted, and animated. On top of that you can find some of the most challenging small group content around in this game. It also uses a sort of unique skill and advancement system that is sans class and level. It does however severely lack in community and social options (and VOIP! god more games need VOIP cmon DDO is almost a decade old) , which is sad for a game that has so many wonderful options for character personalization.
I can't bring myself to cast a vote for the current iterations of the now classic games that come to mind when I think of the best. I'm playing FFXIV for now. Not saying it's the best of all time, but it's what I'm playing now which I guess is the real ballot.
World of Warcraft, no other game does everything as well as good ol' WoW. Haters gonna hate...
If we are all being honest, World of Warcraft is the best. It just does everything better and it has the smoothest combat, fluidity and response movement way better than all the other clanky and delayed games with extremely bad animations.
Ahh, the irony of this thread...How it demonstrates that decade+ year old MMO's are still better than anything that was developed afterwards....
Today modern MMORPG's are lacking severely either in SECURITY, CONTENT (to keep the players playing, since 90% are themeparks) or PURPOSE to play them, which is most important imo.
WOW for instance has no purpose to be played.
EVE offers no purpose for new players to get into it due to the way its designed.
Almost everything else is too casual as in (play for a week, then wait months for new CONTENT so you can progress your role further). Everything else that was once great, was either abandoned or destroyed by too many unnecessary changes.
Bottom line is my $ is useless when I live in a useless world that is incapable of delivering what the tools allow to be delivered so I moved on to other things. The biggest irony what most of this thread demonstrate as I said above is how games in general, not just MMO's have become a business for quick cash grabs, aimed at the youngest audience that is willing to spend $ just about anything new that comes in the store.
I can just be fortunate that I've been long enough with gaming to experience something most here won't do for decades if this is how long it takes for something great to come again.
I think EQ2 has been the best overall MMO and the most CONSISTANT (eg. playability, downtime, updates, expansions), hands down, and really the only thing that competes with it is WOW. I give the nod to EQ2 due to its overall depth.
Ive never played EVE but if i cant fly my spaceship to a planet, land it, and continue progressing on foot in real time, then its far from the best IMO.
Comments
SWGpreNGE
ive never found anything since that pulled me into a virtual world like that game did.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
The OG's of MMOG's, the ones that brought new themes to the table that are still being reinvented today.
1) Everquest (Pre Luclin)
2) Asheron's Call
3) Dark Ages of Camelot
The Gen2 MMO's, one that still pushes the envelope and remains extremely unique to this day, and one of the largest and best themeparks for both casuals and raiders. Both of these games garner intelligent adult crowds. (EQ2, nowadays its like wow for sociable smart adults!)
4) DDO (voip)
5) Everquest 2 (voip)
The Current Generation of Honorable Mentions
The Secret World: This game is a soloists delight. The stories are excellently written, voice acted, and animated. On top of that you can find some of the most challenging small group content around in this game. It also uses a sort of unique skill and advancement system that is sans class and level. It does however severely lack in community and social options (and VOIP! god more games need VOIP cmon DDO is almost a decade old) , which is sad for a game that has so many wonderful options for character personalization.
Thats about it
Currently Playing: World of Warcraft
I can't bring myself to cast a vote for the current iterations of the now classic games that come to mind when I think of the best. I'm playing FFXIV for now. Not saying it's the best of all time, but it's what I'm playing now which I guess is the real ballot.
*In B4 BCbully posts about the merits of Wushu.
EVE online or World of Warcraft. Two very different games but they are kings of the genre as far as I'm concerned
Sandbox and Themepark
Star wars galaxies for customization
WoW pre Lich King for PvP/raid themepark
Eve/Lineage II before GoD for open PvP/sandbox
Ahh, the irony of this thread...How it demonstrates that decade+ year old MMO's are still better than anything that was developed afterwards....
Today modern MMORPG's are lacking severely either in SECURITY, CONTENT (to keep the players playing, since 90% are themeparks) or PURPOSE to play them, which is most important imo.
WOW for instance has no purpose to be played.
EVE offers no purpose for new players to get into it due to the way its designed.
Almost everything else is too casual as in (play for a week, then wait months for new CONTENT so you can progress your role further). Everything else that was once great, was either abandoned or destroyed by too many unnecessary changes.
Bottom line is my $ is useless when I live in a useless world that is incapable of delivering what the tools allow to be delivered so I moved on to other things. The biggest irony what most of this thread demonstrate as I said above is how games in general, not just MMO's have become a business for quick cash grabs, aimed at the youngest audience that is willing to spend $ just about anything new that comes in the store.
I can just be fortunate that I've been long enough with gaming to experience something most here won't do for decades if this is how long it takes for something great to come again.
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Asherons Call
came out in 1999 its now almost 2014 and they have done a update every month adding content and such the entire time.
No other game can say that.