Most of the Bioware writers are long gone from a long time ago. Oh, and they never wrote AAA blockbuster movie quality material. They had some good stuff, maybe great for video games but hardly anything that you would consider academy award winning. They mostly gave you the choice to save the orphanage or bar the doors and set it on fire.
The Skyrim story is garbage. The game itself is fun just for all the stuff you can do in it.
Dragon Age Origins, Dragon Age Origins: Awakening, Mass Effect 1&2, SWTOR all had better writing than a lot of movies in their respective years.
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
TBH one of the worst and just cringe worthy stories ever but still good game. second play through i literally ran around doing skyrim shit (mods).. because story isnt that good.
proof is Bethesda's fallout vs Obsidian's fallout. the latter was superior in the story section, the first was better looking (only a tad tbh)
Bethesda knows great gameplay.. but they should hire the writers from bioware (or Obsidian) and do Fallout 4 proper. press 1 if u agree.
*EDIT changed title so people dont get confused on Main Quests / Overall story & writing*
it's weird. I've never heard someone say "skyrim is a great game. the story is so amazing." I don't understand how the story can be overrated when I don't think most people play for the story.
I have to agree here. I never started Skyrim for a "story", I started for open world rpg. The story just is a side note to an awesome title. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
TBH one of the worst and just cringe worthy stories ever but still good game. second play through i literally ran around doing skyrim shit (mods).. because story isnt that good.
proof is Bethesda's fallout vs Obsidian's fallout. the latter was superior in the story section, the first was better looking (only a tad tbh)
Bethesda knows great gameplay.. but they should hire the writers from bioware (or Obsidian) and do Fallout 4 proper. press 1 if u agree.
*EDIT changed title so people dont get confused on Main Quests / Overall story & writing*
it's weird. I've never heard someone say "skyrim is a great game. the story is so amazing." I don't understand how the story can be overrated when I don't think most people play for the story.
I have to agree here. I never started Skyrim for a "story", I started for open world rpg. The story just is a side note to an awesome title. /shrug
.......again. "I never said people play Skyrim for the story.. smh and This has nothing to do with the fact that skyrim's story is subpar. stop trying to take away from post. The point is the story is subpar, there are plenty of people who were raving about the story in 2011.. and still are now. google is your friend."
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Originally posted by klash2defTBH one of the worst and just cringe worthy stories ever but still good game. second play through i literally ran around doing skyrim shit (mods).. because story isnt that good. proof is Bethesda's fallout vs Obsidian's fallout. the latter was superior in the story section, the first was better looking (only a tad tbh)Bethesda knows great gameplay.. but they should hire the writers from bioware (or Obsidian) and do Fallout 4 proper. press 1 if u agree.*EDIT changed title so people dont get confused on Main Quests / Overall story & writing*
it's weird. I've never heard someone say "skyrim is a great game. the story is so amazing." I don't understand how the story can be overrated when I don't think most people play for the story.
I never said people play Skyrim for the story.. smh and This has nothing to do with the fact that skyrim's story is subpar. stop trying to take away from post. The point is the story is subpar, there are plenty of people who were raving about the story in 2011.. and still are now. google is your friend.
I think it's a valid observation. Could Skyrim's story have been improved upon? Certainly. Would that change make a difference to enough people that it would matter? Or, more importantly, would improving the story content be worth the additional time and expense of improving it? Probably not.
Thank you for not seeking the flame. I agree with you it wouldnt change anything at this point, im stating they shouldve have started that from the jump.. furthermore, Im saying Fallout 4 would do good to pull ideas from biowares book and expand on it.. like the PC being able to actually talk for one!
"Beliefs don't change facts. Facts, if you're reasonable, should change your beliefs."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
TBH one of the worst and just cringe worthy stories ever but still good game. second play through i literally ran around doing skyrim shit (mods).. because story isnt that good.
proof is Bethesda's fallout vs Obsidian's fallout. the latter was superior in the story section, the first was better looking (only a tad tbh)
Bethesda knows great gameplay.. but they should hire the writers from bioware (or Obsidian) and do Fallout 4 proper. press 1 if u agree.
*EDIT changed title so people dont get confused on Main Quests / Overall story & writing*
it's weird. I've never heard someone say "skyrim is a great game. the story is so amazing." I don't understand how the story can be overrated when I don't think most people play for the story.
I have to agree here. I never started Skyrim for a "story", I started for open world rpg. The story just is a side note to an awesome title. /shrug
.......again. "I never said people play Skyrim for the story.. smh and This has nothing to do with the fact that skyrim's story is subpar. stop trying to take away from post. The point is the story is subpar, there are plenty of people who were raving about the story in 2011.. and still are now. google is your friend."
You want me to google my opinion?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Really Bioware?? Have you played the piece of crap stories Bioware did in ME3 and DA2,
I didn't play ME3 and do know that there were people who were upset at the ending so that could possibly color it.
However, the DA2 stories were actually quite good. From many of the comment I read at the time, most people didn't really understand the character they were playing as he was a "reluctant hero" and most players see themselves as some other brand of "hero".
I do have qualms with how they executed most of the game as well as some of the details that where they significantly dropped the ball (such as your relationship with your sister), but I found the stories in general to be fine.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I dislike being led by the nose through any single over-arching story where I am the hero in an mmo. I disliked it in GW2 (admittedly because the story was bad) but I also disliked it in SWTOR (where some of the stories were reasonable).
I simply don't like the idea that I am treading the same ground as everyone else in an mmo, and standing in a queue of players getting told they are the hero. I also don't like having my character talk someone else's words (excessively, it is fine to a degree) or being herded through linear content and cut-scenes without any input other than to move onto the next waypoint.
What I like about Skyrim and Fallout 3 (and I would like to see adopted in more mmo's) is that there are a number of quests that follow their own arcs. You can go out and explore the world and enter into any one of these stories at any time and in any order. They also manage to build a sense of the world you are in, of the lore, and of the troubles it is suffering, without everything being spelt out to you like you are too stupid to play a game if it doesn't play out like a movie.
I was under the impression that the gaming community generally knew that what made Skyrim fun to play was not the story, but the exploration and gameplay. I swear Skyrim was made for ADHD people like me because I can go anywhere and just have an adventure while traveling along the road, and I am constantly getting sidetracked from quests that I received, and in Skyrim getting sidetracked is okay because the game doesn't hold your hand and try and force you on a linear quest path.
That is what makes Skyrim great, and I can honestly say I didn't even ever focus on the crappy story because I was too busy being distracted by a world that actually felt alive.
Most of the Bioware writers are long gone from a long time ago. Oh, and they never wrote AAA blockbuster movie quality material. They had some good stuff, maybe great for video games but hardly anything that you would consider academy award winning. They mostly gave you the choice to save the orphanage or bar the doors and set it on fire.
The Skyrim story is garbage. The game itself is fun just for all the stuff you can do in it.
Dragon Age Origins, Dragon Age Origins: Awakening, Mass Effect 1&2, SWTOR all had better writing than a lot of movies in their respective years.
Technically correct. They had about the same level of script writing that you'd see in a movie at 3am an an obscure satellite channel. Immature, unoriginal and little more than a list of cliches strung together with poor dialogue. But they were quite well acted, which for some means they had a good story.
Most of the Bioware writers are long gone from a long time ago. Oh, and they never wrote AAA blockbuster movie quality material. They had some good stuff, maybe great for video games but hardly anything that you would consider academy award winning. They mostly gave you the choice to save the orphanage or bar the doors and set it on fire.
The Skyrim story is garbage. The game itself is fun just for all the stuff you can do in it.
Dragon Age Origins, Dragon Age Origins: Awakening, Mass Effect 1&2, SWTOR all had better writing than a lot of movies in their respective years.
Technically correct. They had about the same level of script writing that you'd see in a movie at 3am an an obscure satellite channel. Immature, unoriginal and little more than a list of cliches strung together with poor dialogue. But they were quite well acted, which for some means they had a good story.
I agree, SWTOR was worse than a B movie- but this is by design; a lot of exposition is needed in a game where the story is broken into many chapters with lengthy periods of action and side quests in between (and where a variety of responses must lead seamlessly onto the next unchanging chunk of dialogue). It was hugely cliched though, to the point where you knew the next lines before anyone spoke them.
I dislike being led by the nose through any single over-arching story where I am the hero in an mmo.
What I like about Skyrim and Fallout 3 (and I would like to see adopted in more mmo's) is that there are a number of quests that follow their own arcs. You can go out and explore the world and enter into any one of these stories at any time and in any order.
But you will still be following their story just at a different time than other players. As soon as you take a quest you are taking the same quest as any number of players have or will take.
Even if there are two or three branches that the quest can take you will still follow the same footsteps as other players. That's just the nature of written quests.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I dislike being led by the nose through any single over-arching story where I am the hero in an mmo.
What I like about Skyrim and Fallout 3 (and I would like to see adopted in more mmo's) is that there are a number of quests that follow their own arcs. You can go out and explore the world and enter into any one of these stories at any time and in any order.
But you will still be following their story just at a different time than other players. As soon as you take a quest you are taking the same quest as any number of players have or will take.
Even if there are two or three branches that the quest can take you will still follow the same footsteps as other players. That's just the nature of written quests.
You cut out all the parts of my post that explained my point.
Obviously people will complete the same content in an mmo, but being led by the nose from one cut scene to the next and through the world in a strictly prescribed order is what I would rather avoid.
Haven't seen that many people brag about Skyrim's story so kind of a pointless post. The game is reveled for it's amazing gameplay, which cannot be disputed by anyone but the most bias individuals.
I dislike being led by the nose through any single over-arching story where I am the hero in an mmo.
What I like about Skyrim and Fallout 3 (and I would like to see adopted in more mmo's) is that there are a number of quests that follow their own arcs. You can go out and explore the world and enter into any one of these stories at any time and in any order.
But you will still be following their story just at a different time than other players. As soon as you take a quest you are taking the same quest as any number of players have or will take.
Even if there are two or three branches that the quest can take you will still follow the same footsteps as other players. That's just the nature of written quests.
You cut out all the parts of my post that explained my point.
Obviously people will complete the same content in an mmo, but being led by the nose from one cut scene to the next and through the world in a strictly prescribed order is what I would rather avoid.
I didn't mean to cut out your explanation because I was thinking of the parts i included as "headers".
You still are going to be "led by the nose" and speaking the words of others as that is the idea of a quest. It's written. Unless of course the developers somehow create a very open quest structure that thousands of players can take, there is very little deviation that is going to be achieved.
here:
I simply don't like the idea that I am treading the same ground as everyone else in an mmo, and standing in a queue of players getting told they are the hero. I also don't like having my character talk someone else's words (excessively, it is fine to a degree) or being herded through linear content and cut-scenes without any input other than to move onto the next waypoint.
Every quest is going to be somewhat linear with slight deviations, you are always going to be the hero of the quest should you complete it successfully. I think it would be extremely hard to create a quest where every success and every failure would branch off into a completely different story point for thousands upon thousands of players.
so what if the order is different? That doesn't seem to be a very big deal. So you do the quest a day after others have done it, you are still doing it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I dislike being led by the nose through any single over-arching story where I am the hero in an mmo.
What I like about Skyrim and Fallout 3 (and I would like to see adopted in more mmo's) is that there are a number of quests that follow their own arcs. You can go out and explore the world and enter into any one of these stories at any time and in any order.
But you will still be following their story just at a different time than other players. As soon as you take a quest you are taking the same quest as any number of players have or will take.
Even if there are two or three branches that the quest can take you will still follow the same footsteps as other players. That's just the nature of written quests.
You cut out all the parts of my post that explained my point.
Obviously people will complete the same content in an mmo, but being led by the nose from one cut scene to the next and through the world in a strictly prescribed order is what I would rather avoid.
I didn't mean to cut out your explanation because I was thinking of the parts i included as "headers".
You still are going to be "led by the nose" and speaking the words of others as that is the idea of a quest. It's written. Unless of course the developers somehow create a very open quest structure that thousands of players can take, there is very little deviation that is going to be achieved.
But taking two extremes of quest driven games there is a world of difference between the SWTOR system and the Skyrim system. Yes it is all scripted content played by many people, but it is giving players some option as to how and when they play the content that gives some sense of freedom.
I am not arguing that a mmo can do without scripted quests because I think they are entirely necessary, I just think that the on rails implementation in most theme parks is lazy.
Originally posted by klash2def Originally posted by lizardbonesOriginally posted by klash2defOriginally posted by muffins89Originally posted by klash2defTBH one of the worst and just cringe worthy stories ever but still good game. second play through i literally ran around doing skyrim shit (mods).. because story isnt that good. proof is Bethesda's fallout vs Obsidian's fallout. the latter was superior in the story section, the first was better looking (only a tad tbh)Bethesda knows great gameplay.. but they should hire the writers from bioware (or Obsidian) and do Fallout 4 proper. press 1 if u agree.*EDIT changed title so people dont get confused on Main Quests / Overall story & writing*
it's weird. I've never heard someone say "skyrim is a great game. the story is so amazing." I don't understand how the story can be overrated when I don't think most people play for the story.I never said people play Skyrim for the story.. smh and This has nothing to do with the fact that skyrim's story is subpar. stop trying to take away from post. The point is the story is subpar, there are plenty of people who were raving about the story in 2011.. and still are now. google is your friend.I think it's a valid observation. Could Skyrim's story have been improved upon? Certainly. Would that change make a difference to enough people that it would matter? Or, more importantly, would improving the story content be worth the additional time and expense of improving it? Probably not.Thank you for not seeking the flame. I agree with you it wouldnt change anything at this point, im stating they shouldve have started that from the jump.. furthermore, Im saying Fallout 4 would do good to pull ideas from biowares book and expand on it.. like the PC being able to actually talk for one!
Well, anything to improve a game that there is a 100% chance I'll play is a good thing. At least in my opinion. :-)
The silent protagonist has been a general complaint for a long time. NPCs calling the PC a "quiet one" or "strong but silent", etc. just amplify the character's silence. I would not object to the PC having some lines. Even just a little bit like Bioshock Infinite helps the game rather than hurt it. In games like Alan Wake, it makes the game. In my opinion, of course.
I can not remember winning or losing a single debate on the internet.
Really Bioware?? Have you played the piece of crap stories Bioware did in ME3 and DA2, sorry but just no EAoware can't pull off a decent story to save their lives these days. Obsidian might be alittle better these days but they still managed to Kill the Neverwinter 2 story where they thought it would be cool simply to have you and your party buried under a ton of rock and killed in the end no matter what you did (short of being evil) never to be seen in the realms again. The crappy sketch ending with poor voice over in that one was just the slap in the face. Obsidians Kotor 2 ending was just about as bad. (theres a reason theres no Kotor 3 or NW3 as Obsidians basically killed off the IP in their attempts.) SO in comparison to the examples I've given from both those companies Skyrim by Bethesda is golden
Did the ending of ME3 suck? Sure, but up until that few minutes ME3 is a strong contender for the best written, most moving RPG narrative, ever. And DA2 wasn't quite up to the normal BW standard, but it still had a better story than any Bethesda game. They just released too early and as a result did a half-assed job on everything other than the story. NW2 had an expansion, where you played the same character as from the main campaign, and ran into some of the others from it. Obsidian was forced by LucasArts to release KotOR 2 before it was done, so that isn't a writing problem.
Originally posted by mari3k
You are right, story of skyrim was bad, but that game was not about story.
Skyrim is more about sandbox, and you can't make a sandbox game with great story.
Well lets see what koshima brings with new MGS, when someone can do it, then this guy.
It's a single player RPG in the 21st century. If it isn't about story, they're doing it wrong.
Originally posted by Gravarg I didn't like Skyrim's main storyline either, but that's why I only played through it once. The thing that made Skyrim so great was that you could completely ignore anything you didn't want to do. Well, at least after the first part you can skip anything.
That is part of what makes the narrative so terrible in Bethesda games though. The narrative structure should look like a tree, with the main story being a solid trunk that runs through the game in a linear fashion, but side content branching off, with player choices allowing a feeling of real impact as you move out the branches and choose mutually exclusive paths. The narrative in most Bethesda games is more like a bundle of sticks. Remove any one, or several of them, and it has no impact on any of the rest.
Originally posted by LittleBoot
I agree, SWTOR was worse than a B movie- but this is by design; a lot of exposition is needed in a game where the story is broken into many chapters with lengthy periods of action and side quests in between (and where a variety of responses must lead seamlessly onto the next unchanging chunk of dialogue). It was hugely cliched though, to the point where you knew the next lines before anyone spoke them.
Let's be real here; most of the story in TOR was better than anything in the prequel movies, and most of what you'll find in the books. It was not only appropriate to the Star Wars setting, it was some of the highest quality ever made in that setting. We're talking about a setting that revolves around space magic, space knights and cowboys, and sound in space. It was never going to be fine literature.
Originally posted by LittleBoot
But taking two extremes of quest driven games there is a world of difference between the SWTOR system and the Skyrim system. Yes it is all scripted content played by many people, but it is giving players some option as to how and when they play the content that gives some sense of freedom.
I am not arguing that a mmo can do without scripted quests because I think they are entirely necessary, I just think that the on rails implementation in most theme parks is lazy.
TOR gives more sense of *narrative* freedom than most Bethesda games. Does Bethesda let you choose whether to use a fireball or a sword? Whether to sneak past some enemies or fight them? Whether to focus on the main quest, or do all the side content first? Sure, but as soon as you reach an actual narrative interaction, all the choices disappear, and the story plays out exactly one way, without even "flavor" variation. Skyrim had what, two places where you could actually make a narrative choice? Maybe three? That is pitiful for a modern RPG.
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Originally posted by Sovrath Originally posted by LittleBootOriginally posted by SovrathOriginally posted by LittleBootI dislike being led by the nose through any single over-arching story where I am the hero in an mmo.What I like about Skyrim and Fallout 3 (and I would like to see adopted in more mmo's) is that there are a number of quests that follow their own arcs. You can go out and explore the world and enter into any one of these stories at any time and in any order.
But you will still be following their story just at a different time than other players. As soon as you take a quest you are taking the same quest as any number of players have or will take.Even if there are two or three branches that the quest can take you will still follow the same footsteps as other players. That's just the nature of written quests.You cut out all the parts of my post that explained my point. Obviously people will complete the same content in an mmo, but being led by the nose from one cut scene to the next and through the world in a strictly prescribed order is what I would rather avoid. I didn't mean to cut out your explanation because I was thinking of the parts i included as "headers".
You still are going to be "led by the nose" and speaking the words of others as that is the idea of a quest. It's written. Unless of course the developers somehow create a very open quest structure that thousands of players can take, there is very little deviation that is going to be achieved.
here:
I simply don't like the idea that I am treading the same ground as everyone else in an mmo, and standing in a queue of players getting told they are the hero. I also don't like having my character talk someone else's words (excessively, it is fine to a degree) or being herded through linear content and cut-scenes without any input other than to move onto the next waypoint.
Every quest is going to be somewhat linear with slight deviations, you are always going to be the hero of the quest should you complete it successfully. I think it would be extremely hard to create a quest where every success and every failure would branch off into a completely different story point for thousands upon thousands of players.
so what if the order is different? That doesn't seem to be a very big deal. So you do the quest a day after others have done it, you are still doing it.
I love the branching storyline idea. The math though, holy cats there would be a lot of development time put into all the different ways things could play out, especially if you have a long running story line or a story line that runs through an entire game.
I can not remember winning or losing a single debate on the internet.
Really Bioware?? Have you played the piece of crap stories Bioware did in ME3 and DA2, sorry but just no EAoware can't pull off a decent story to save their lives these days. Obsidian might be alittle better these days but they still managed to Kill the Neverwinter 2 story where they thought it would be cool simply to have you and your party buried under a ton of rock and killed in the end no matter what you did (short of being evil) never to be seen in the realms again. The crappy sketch ending with poor voice over in that one was just the slap in the face. Obsidians Kotor 2 ending was just about as bad. (theres a reason theres no Kotor 3 or NW3 as Obsidians basically killed off the IP in their attempts.) SO in comparison to the examples I've given from both those companies Skyrim by Bethesda is golden
Did the ending of ME3 suck? Sure, but up until that few minutes ME3 is a strong contender for the best written, most moving RPG narrative, ever. And DA2 wasn't quite up to the normal BW standard, but it still had a better story than any Bethesda game. They just released too early and as a result did a half-assed job on everything other than the story. NW2 had an expansion, where you played the same character as from the main campaign, and ran into some of the others from it. Obsidian was forced by LucasArts to release KotOR 2 before it was done, so that isn't a writing problem.
Originally posted by mari3k
You are right, story of skyrim was bad, but that game was not about story.
Skyrim is more about sandbox, and you can't make a sandbox game with great story.
Well lets see what koshima brings with new MGS, when someone can do it, then this guy.
It's a single player RPG in the 21st century. If it isn't about story, they're doing it wrong.
Originally posted by Gravarg I didn't like Skyrim's main storyline either, but that's why I only played through it once. The thing that made Skyrim so great was that you could completely ignore anything you didn't want to do. Well, at least after the first part you can skip anything.
That is part of what makes the narrative so terrible in Bethesda games though. The narrative structure should look like a tree, with the main story being a solid trunk that runs through the game in a linear fashion, but side content branching off, with player choices allowing a feeling of real impact as you move out the branches and choose mutually exclusive paths. The narrative in most Bethesda games is more like a bundle of sticks. Remove any one, or several of them, and it has no impact on any of the rest.
Originally posted by LittleBoot
I agree, SWTOR was worse than a B movie- but this is by design; a lot of exposition is needed in a game where the story is broken into many chapters with lengthy periods of action and side quests in between (and where a variety of responses must lead seamlessly onto the next unchanging chunk of dialogue). It was hugely cliched though, to the point where you knew the next lines before anyone spoke them.
Let's be real here; most of the story in TOR was better than anything in the prequel movies, and most of what you'll find in the books. It was not only appropriate to the Star Wars setting, it was some of the highest quality ever made in that setting. We're talking about a setting that revolves around space magic, space knights and cowboys, and sound in space. It was never going to be fine literature.
Originally posted by LittleBoot
But taking two extremes of quest driven games there is a world of difference between the SWTOR system and the Skyrim system. Yes it is all scripted content played by many people, but it is giving players some option as to how and when they play the content that gives some sense of freedom.
I am not arguing that a mmo can do without scripted quests because I think they are entirely necessary, I just think that the on rails implementation in most theme parks is lazy.
TOR gives more sense of *narrative* freedom than most Bethesda games. Does Bethesda let you choose whether to use a fireball or a sword? Whether to sneak past some enemies or fight them? Whether to focus on the main quest, or do all the side content first? Sure, but as soon as you reach an actual narrative interaction, all the choices disappear, and the story plays out exactly one way, without even "flavor" variation. Skyrim had what, two places where you could actually make a narrative choice? Maybe three? That is pitiful for a modern RPG.
I get the idea, you prefer SWTOR and I prefer Skyrim. I actually also liked SWTOR, but regardless of that it's pointless arguing over tastes.
I am not arguing that a mmo can do without scripted quests because I think they are entirely necessary, I just think that the on rails implementation in most theme parks is lazy.
Well, I can agree with you there. I despise how mmo's implement quests as they are little more than relay races to me.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I love the branching storyline idea. The math though, holy cats there would be a lot of development time put into all the different ways things could play out, especially if you have a long running story line or a story line that runs through an entire game.
The only way I can think of doing it is to have points of deviation, limit the branches and always have those branches come back to a same "point" which takes into account certain key elements of those deviated branches.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Skyrim has to be the best medieval fantasy game made to date. It's so much fun who needs a story! Still more room for improvement. But that's with where we are on the map of gaming tech these days, usually tripped by the systems they run on not the games themselves. But I feel story has to be about as low and low can get on what is important in a game. If you want a story go read a damn book.
Comments
Dragon Age Origins, Dragon Age Origins: Awakening, Mass Effect 1&2, SWTOR all had better writing than a lot of movies in their respective years.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
I have to agree here. I never started Skyrim for a "story", I started for open world rpg. The story just is a side note to an awesome title. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
.......again. "I never said people play Skyrim for the story.. smh and This has nothing to do with the fact that skyrim's story is subpar. stop trying to take away from post. The point is the story is subpar, there are plenty of people who were raving about the story in 2011.. and still are now. google is your friend."
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
"This has nothing to do with the fact that skyrim's story is subpar. stop trying to take away from post. The point is the story is subpar..."
Just saying don't take it personal
Anyway elder scrolls storyline was always their weak point I don't see all the fuss about it, everyone knows that if they are a fan of the franchise.
Thank you for not seeking the flame. I agree with you it wouldnt change anything at this point, im stating they shouldve have started that from the jump.. furthermore, Im saying Fallout 4 would do good to pull ideas from biowares book and expand on it.. like the PC being able to actually talk for one!
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
You want me to google my opinion?
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I didn't play ME3 and do know that there were people who were upset at the ending so that could possibly color it.
However, the DA2 stories were actually quite good. From many of the comment I read at the time, most people didn't really understand the character they were playing as he was a "reluctant hero" and most players see themselves as some other brand of "hero".
I do have qualms with how they executed most of the game as well as some of the details that where they significantly dropped the ball (such as your relationship with your sister), but I found the stories in general to be fine.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Cute, but Fallout 3 's story was epic.
NV not so much.
Sorry buddy but you can say what you like, it just isn't sticking.
Adjusted your statement to be more correct.
I dislike being led by the nose through any single over-arching story where I am the hero in an mmo. I disliked it in GW2 (admittedly because the story was bad) but I also disliked it in SWTOR (where some of the stories were reasonable).
I simply don't like the idea that I am treading the same ground as everyone else in an mmo, and standing in a queue of players getting told they are the hero. I also don't like having my character talk someone else's words (excessively, it is fine to a degree) or being herded through linear content and cut-scenes without any input other than to move onto the next waypoint.
What I like about Skyrim and Fallout 3 (and I would like to see adopted in more mmo's) is that there are a number of quests that follow their own arcs. You can go out and explore the world and enter into any one of these stories at any time and in any order. They also manage to build a sense of the world you are in, of the lore, and of the troubles it is suffering, without everything being spelt out to you like you are too stupid to play a game if it doesn't play out like a movie.
I was under the impression that the gaming community generally knew that what made Skyrim fun to play was not the story, but the exploration and gameplay. I swear Skyrim was made for ADHD people like me because I can go anywhere and just have an adventure while traveling along the road, and I am constantly getting sidetracked from quests that I received, and in Skyrim getting sidetracked is okay because the game doesn't hold your hand and try and force you on a linear quest path.
That is what makes Skyrim great, and I can honestly say I didn't even ever focus on the crappy story because I was too busy being distracted by a world that actually felt alive.
Smile
Technically correct. They had about the same level of script writing that you'd see in a movie at 3am an an obscure satellite channel. Immature, unoriginal and little more than a list of cliches strung together with poor dialogue. But they were quite well acted, which for some means they had a good story.
I agree, SWTOR was worse than a B movie- but this is by design; a lot of exposition is needed in a game where the story is broken into many chapters with lengthy periods of action and side quests in between (and where a variety of responses must lead seamlessly onto the next unchanging chunk of dialogue). It was hugely cliched though, to the point where you knew the next lines before anyone spoke them.
But you will still be following their story just at a different time than other players. As soon as you take a quest you are taking the same quest as any number of players have or will take.
Even if there are two or three branches that the quest can take you will still follow the same footsteps as other players. That's just the nature of written quests.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You cut out all the parts of my post that explained my point.
Obviously people will complete the same content in an mmo, but being led by the nose from one cut scene to the next and through the world in a strictly prescribed order is what I would rather avoid.
I didn't mean to cut out your explanation because I was thinking of the parts i included as "headers".
You still are going to be "led by the nose" and speaking the words of others as that is the idea of a quest. It's written. Unless of course the developers somehow create a very open quest structure that thousands of players can take, there is very little deviation that is going to be achieved.
here:
I simply don't like the idea that I am treading the same ground as everyone else in an mmo, and standing in a queue of players getting told they are the hero. I also don't like having my character talk someone else's words (excessively, it is fine to a degree) or being herded through linear content and cut-scenes without any input other than to move onto the next waypoint.
Every quest is going to be somewhat linear with slight deviations, you are always going to be the hero of the quest should you complete it successfully. I think it would be extremely hard to create a quest where every success and every failure would branch off into a completely different story point for thousands upon thousands of players.
so what if the order is different? That doesn't seem to be a very big deal. So you do the quest a day after others have done it, you are still doing it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
But taking two extremes of quest driven games there is a world of difference between the SWTOR system and the Skyrim system. Yes it is all scripted content played by many people, but it is giving players some option as to how and when they play the content that gives some sense of freedom.
I am not arguing that a mmo can do without scripted quests because I think they are entirely necessary, I just think that the on rails implementation in most theme parks is lazy.
I never said people play Skyrim for the story.. smh and This has nothing to do with the fact that skyrim's story is subpar. stop trying to take away from post. The point is the story is subpar, there are plenty of people who were raving about the story in 2011.. and still are now. google is your friend.
I think it's a valid observation. Could Skyrim's story have been improved upon? Certainly. Would that change make a difference to enough people that it would matter? Or, more importantly, would improving the story content be worth the additional time and expense of improving it? Probably not.
Thank you for not seeking the flame. I agree with you it wouldnt change anything at this point, im stating they shouldve have started that from the jump.. furthermore, Im saying Fallout 4 would do good to pull ideas from biowares book and expand on it.. like the PC being able to actually talk for one!
Well, anything to improve a game that there is a 100% chance I'll play is a good thing. At least in my opinion. :-)
The silent protagonist has been a general complaint for a long time. NPCs calling the PC a "quiet one" or "strong but silent", etc. just amplify the character's silence. I would not object to the PC having some lines. Even just a little bit like Bioshock Infinite helps the game rather than hurt it. In games like Alan Wake, it makes the game. In my opinion, of course.
I can not remember winning or losing a single debate on the internet.
Did the ending of ME3 suck? Sure, but up until that few minutes ME3 is a strong contender for the best written, most moving RPG narrative, ever. And DA2 wasn't quite up to the normal BW standard, but it still had a better story than any Bethesda game. They just released too early and as a result did a half-assed job on everything other than the story. NW2 had an expansion, where you played the same character as from the main campaign, and ran into some of the others from it. Obsidian was forced by LucasArts to release KotOR 2 before it was done, so that isn't a writing problem.
It's a single player RPG in the 21st century. If it isn't about story, they're doing it wrong.
That is part of what makes the narrative so terrible in Bethesda games though. The narrative structure should look like a tree, with the main story being a solid trunk that runs through the game in a linear fashion, but side content branching off, with player choices allowing a feeling of real impact as you move out the branches and choose mutually exclusive paths. The narrative in most Bethesda games is more like a bundle of sticks. Remove any one, or several of them, and it has no impact on any of the rest.
Let's be real here; most of the story in TOR was better than anything in the prequel movies, and most of what you'll find in the books. It was not only appropriate to the Star Wars setting, it was some of the highest quality ever made in that setting. We're talking about a setting that revolves around space magic, space knights and cowboys, and sound in space. It was never going to be fine literature.
TOR gives more sense of *narrative* freedom than most Bethesda games. Does Bethesda let you choose whether to use a fireball or a sword? Whether to sneak past some enemies or fight them? Whether to focus on the main quest, or do all the side content first? Sure, but as soon as you reach an actual narrative interaction, all the choices disappear, and the story plays out exactly one way, without even "flavor" variation. Skyrim had what, two places where you could actually make a narrative choice? Maybe three? That is pitiful for a modern RPG.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
You cut out all the parts of my post that explained my point. Obviously people will complete the same content in an mmo, but being led by the nose from one cut scene to the next and through the world in a strictly prescribed order is what I would rather avoid.
I didn't mean to cut out your explanation because I was thinking of the parts i included as "headers".
You still are going to be "led by the nose" and speaking the words of others as that is the idea of a quest. It's written. Unless of course the developers somehow create a very open quest structure that thousands of players can take, there is very little deviation that is going to be achieved.
here:
I simply don't like the idea that I am treading the same ground as everyone else in an mmo, and standing in a queue of players getting told they are the hero. I also don't like having my character talk someone else's words (excessively, it is fine to a degree) or being herded through linear content and cut-scenes without any input other than to move onto the next waypoint.
Every quest is going to be somewhat linear with slight deviations, you are always going to be the hero of the quest should you complete it successfully. I think it would be extremely hard to create a quest where every success and every failure would branch off into a completely different story point for thousands upon thousands of players.
so what if the order is different? That doesn't seem to be a very big deal. So you do the quest a day after others have done it, you are still doing it.
I love the branching storyline idea. The math though, holy cats there would be a lot of development time put into all the different ways things could play out, especially if you have a long running story line or a story line that runs through an entire game.
I can not remember winning or losing a single debate on the internet.
I get the idea, you prefer SWTOR and I prefer Skyrim. I actually also liked SWTOR, but regardless of that it's pointless arguing over tastes.
Well, I can agree with you there. I despise how mmo's implement quests as they are little more than relay races to me.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The only way I can think of doing it is to have points of deviation, limit the branches and always have those branches come back to a same "point" which takes into account certain key elements of those deviated branches.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo