What do you find so great in FFXIV that isn't in other titles or done better in other titles?
The only thing of value that I see in FFXIV is the crafting and the developers have decided to make it worthless, so I'm curious what you find so good at endgame levels that most others don't seem to see.
IT does many little things VERY well rather than try to re-invent the wheel and try to "revolutionize" the genre. Unlike other games that promise you someting "new and exciting" FFXIV stick to what has worked in the past. Let me ask you in reverse, what game does as many things well as FFFXIV does? Wow? For many that ship has sailed. GW2? Sure, but no pve raiding, no holy trinity, etc...(apples and oranges).... Rift? Worse graphics, worst music, horrible crafting... etc.
Here's what it does well. It's more polished than MOST games. GW2 is also very polished so is WoW.
It has GREAT and Challenging PvE encounters like WoW and Rift.
You mentioned the crafting.
It's graphics are top 10% of mmo's out there.
The community, on average, from my experience is better than most F2P games and most mainstream p2p games.
The music is outstanding. Probably the best in any mmo. Age of Conan had amazing music as well.
The quests, (most of you don't care) are well written. They're funny and self-depricating.
Here's the thing, all of you will nitpick everything I just said and pass it off as though it's fact. Many don't like this game, but hundreds and hundreds of thousands love this game and find many parts are done better than most other games on the market.
There's a reason FFXIV had the highest retention rate after the first three months than any other mmo released in the last 5 years by a quote (from YoshiP) by a "wide margin."
Please, just accept that fact that other people have different tastes and just because you don't like something, you shouldn't be shocked that others do. Many many many others do.
End of February will be FFXIV 6 months of release. I am anxiously waiting for Square Enix's financial quarterly report. That should shed light on whether the game is "dying" as you guys seem to claim. I personally feel this game will settle on 500k subscribers and never dip below this number. This is enough to sustain the game as P2P for 10 years.
BTW, you guys do realize that FFXIV is scheduled to release in China next year right? And that it still has its PS4 release as well. There's plenty of opportunity for this game to keep getting a steady stream of subscribers.
There's a reason FFXIV had the highest retention rate after the first three months than any other mmo released in the last 5 years by a quote (from YoshiP) by a "wide margin."
End of February will be FFXIV 6 months of release. I am anxiously waiting for Square Enix's financial quarterly report. That should shed light on whether the game is "dying" as you guys seem to claim. I personally feel this game will settle on 500k subscribers and never dip below this number. This is enough to sustain the game as P2P for 10 years.
I am curious about a few things.
Firstly please show the facts for point 1, and no I am not asking for Yoshi quotes , because thats a bit like asking a Ferrari director which is the best sports car and offers the best service.
Show me some independent verified stats, Because im geniunly curious how it works this out, Is this based on number of subs or % of subs, completly different and should be judged differntly and example here.
If game has only 1 subscriber at release and this subscriber then stays with game for 3months, guess what it has 100% retention.
But if a game has 10million box sales, but only 500k stay subbed after 3months that is 5% retention, and not what i would consider a good number.
So you see how you can get stats and numbers to say anything, but please feel free to link me something that is independent.
Next 500k subs will keep game going for 10 years will it?? EvE online has 500k subs and its called a small niche game, and yet ff14 is a AAA with the staff and overheads to boot
Do you REALLY think that 500k subs will keep this game going , the overheads for just the infrastructure i would hazard a guess will cost more than 500k subs alone.
I would go with about 2.5mill subs as a bare minimum to keep this game going , maybe a little less.
I will again just so it sinks in, 500k this is how many active accounts eve online has, and this has a staff that is possibly as much as 20% the size of FF14
http://www.hd.square-enix.com/eng/13q4earnings.pdf this is their reslults from last year and they made a loss of $150m whislt this from their group im sure you can understand that this will HAVE to stand on its own and not be subbed from its parent company
Yoshi has to suggest things are looking good, because just before results come out for the year (be about may) to scare too many investors off now would financial ruin for a company that has history of losing money hand over fist
http://findthebluekey.com/2013/04/22/sales-figures/ their ALL TIME selling game and still managed to make a loss, So you see unless i can read independent figure rather than the heresay of the lead dev / lover then it doesn't mean anything.
I want to point out I played and subbed fro the 3months post release and did enjoy it, but the longevity of this game was similar to cookie crusher it took me a fairly relaxed player 7 weeks to max out 2 classes jeez this shouldn't of even been 50% of the way through 1 class let alone 2, and that is why they are crying for X-players to return.. it is sad, but unexpected it isn't given todays market for feeding the short-fused / short-patienced people
What do you find so great in FFXIV that isn't in other titles or done better in other titles?
The only thing of value that I see in FFXIV is the crafting and the developers have decided to make it worthless, so I'm curious what you find so good at endgame levels that most others don't seem to see.
Please, just accept that fact that other people have different tastes and just because you don't like something, you shouldn't be shocked that others do. Many many many others do.
It's a two way street. Of course, on these forums the two way street becomes an alley with a blockade and spike strips at the end of it.
Elrenmazuo, As was pointed out to you in the previous topic, 1.5 million registered users =/= 1.5 million subscribers.
I'm glad you appreciate ctrl + c and ctrl + v, but you're still wrong. The game was at 600k in November... so you know it's less than that now.
As for being a hater, that's a fair label I suppose. But the game lost over half of it's registered users by November. They certainly aren't going back up, and games don't do these kinds of events because their populations are flourishing. Just saying. The evidence is there that this game is not meeting expectations, and we're only on month 4.
That link wasn't even registered users, it's CHARACTERS that's lv10 or higher.
I have friends who play more than 2 lv 10+ characters, the data is completely pointless.
There's a reason FFXIV had the highest retention rate after the first three months than any other mmo released in the last 5 years by a quote (from YoshiP) by a "wide margin."
End of February will be FFXIV 6 months of release. I am anxiously waiting for Square Enix's financial quarterly report. That should shed light on whether the game is "dying" as you guys seem to claim. I personally feel this game will settle on 500k subscribers and never dip below this number. This is enough to sustain the game as P2P for 10 years.
I am curious about a few things.
Firstly please show the facts for point 1, and no I am not asking for Yoshi quotes , because thats a bit like asking a Ferrari director which is the best sports car and offers the best service.
Show me some independent verified stats, Because im geniunly curious how it works this out, Is this based on number of subs or % of subs, completly different and should be judged differntly and example here.
If game has only 1 subscriber at release and this subscriber then stays with game for 3months, guess what it has 100% retention.
But if a game has 10million box sales, but only 500k stay subbed after 3months that is 5% retention, and not what i would consider a good number.
So you see how you can get stats and numbers to say anything, but please feel free to link me something that is independent.
Next 500k subs will keep game going for 10 years will it?? EvE online has 500k subs and its called a small niche game, and yet ff14 is a AAA with the staff and overheads to boot
Do you REALLY think that 500k subs will keep this game going , the overheads for just the infrastructure i would hazard a guess will cost more than 500k subs alone.
I would go with about 2.5mill subs as a bare minimum to keep this game going , maybe a little less.
I will again just so it sinks in, 500k this is how many active accounts eve online has, and this has a staff that is possibly as much as 20% the size of FF14
http://www.hd.square-enix.com/eng/13q4earnings.pdf this is their reslults from last year and they made a loss of $150m whislt this from their group im sure you can understand that this will HAVE to stand on its own and not be subbed from its parent company
Yoshi has to suggest things are looking good, because just before results come out for the year (be about may) to scare too many investors off now would financial ruin for a company that has history of losing money hand over fist
http://findthebluekey.com/2013/04/22/sales-figures/ their ALL TIME selling game and still managed to make a loss, So you see unless i can read independent figure rather than the heresay of the lead dev / lover then it doesn't mean anything.
I want to point out I played and subbed fro the 3months post release and did enjoy it, but the longevity of this game was similar to cookie crusher it took me a fairly relaxed player 7 weeks to max out 2 classes jeez this shouldn't of even been 50% of the way through 1 class let alone 2, and that is why they are crying for X-players to return.. it is sad, but unexpected it isn't given todays market for feeding the short-fused / short-patienced people
Wow you're just making assumptions left and right.
There's a reason FFXIV had the highest retention rate after the first three months than any other mmo released in the last 5 years by a quote (from YoshiP) by a "wide margin."
End of February will be FFXIV 6 months of release. I am anxiously waiting for Square Enix's financial quarterly report. That should shed light on whether the game is "dying" as you guys seem to claim. I personally feel this game will settle on 500k subscribers and never dip below this number. This is enough to sustain the game as P2P for 10 years.
I am curious about a few things.
Firstly please show the facts for point 1, and no I am not asking for Yoshi quotes , because thats a bit like asking a Ferrari director which is the best sports car and offers the best service.
Show me some independent verified stats, Because im geniunly curious how it works this out, Is this based on number of subs or % of subs, completly different and should be judged differntly and example here.
If game has only 1 subscriber at release and this subscriber then stays with game for 3months, guess what it has 100% retention.
But if a game has 10million box sales, but only 500k stay subbed after 3months that is 5% retention, and not what i would consider a good number.
So you see how you can get stats and numbers to say anything, but please feel free to link me something that is independent.
Next 500k subs will keep game going for 10 years will it?? EvE online has 500k subs and its called a small niche game, and yet ff14 is a AAA with the staff and overheads to boot
Do you REALLY think that 500k subs will keep this game going , the overheads for just the infrastructure i would hazard a guess will cost more than 500k subs alone.
I would go with about 2.5mill subs as a bare minimum to keep this game going , maybe a little less.
I will again just so it sinks in, 500k this is how many active accounts eve online has, and this has a staff that is possibly as much as 20% the size of FF14
http://www.hd.square-enix.com/eng/13q4earnings.pdf this is their reslults from last year and they made a loss of $150m whislt this from their group im sure you can understand that this will HAVE to stand on its own and not be subbed from its parent company
Yoshi has to suggest things are looking good, because just before results come out for the year (be about may) to scare too many investors off now would financial ruin for a company that has history of losing money hand over fist
http://findthebluekey.com/2013/04/22/sales-figures/ their ALL TIME selling game and still managed to make a loss, So you see unless i can read independent figure rather than the heresay of the lead dev / lover then it doesn't mean anything.
I want to point out I played and subbed fro the 3months post release and did enjoy it, but the longevity of this game was similar to cookie crusher it took me a fairly relaxed player 7 weeks to max out 2 classes jeez this shouldn't of even been 50% of the way through 1 class let alone 2, and that is why they are crying for X-players to return.. it is sad, but unexpected it isn't given todays market for feeding the short-fused / short-patienced people
Wow you're just making assumptions left and right.
Here's the interview with YoshiP where he quotes 400k. That's all FFXIV needs to be p2p for years to come.
Where in that interview did he say all they needed was 400k the actually quote was
"With a subscription base, if you get maybe 400,000 members, you know that you’re going to have the money from that monthly subscription for the next month. You also know that you’re going to have 400,000 this month, and it’s not going to go down to 200,000 users next month."
Now tell me where it says we only need 400k subs to stay active... and besides that was only a small point i made
There's a reason FFXIV had the highest retention rate after the first three months than any other mmo released in the last 5 years by a quote (from YoshiP) by a "wide margin."
End of February will be FFXIV 6 months of release. I am anxiously waiting for Square Enix's financial quarterly report. That should shed light on whether the game is "dying" as you guys seem to claim. I personally feel this game will settle on 500k subscribers and never dip below this number. This is enough to sustain the game as P2P for 10 years.
I am curious about a few things.
Firstly please show the facts for point 1, and no I am not asking for Yoshi quotes , because thats a bit like asking a Ferrari director which is the best sports car and offers the best service.
Show me some independent verified stats, Because im geniunly curious how it works this out, Is this based on number of subs or % of subs, completly different and should be judged differntly and example here.
If game has only 1 subscriber at release and this subscriber then stays with game for 3months, guess what it has 100% retention.
But if a game has 10million box sales, but only 500k stay subbed after 3months that is 5% retention, and not what i would consider a good number.
So you see how you can get stats and numbers to say anything, but please feel free to link me something that is independent.
Next 500k subs will keep game going for 10 years will it?? EvE online has 500k subs and its called a small niche game, and yet ff14 is a AAA with the staff and overheads to boot
Do you REALLY think that 500k subs will keep this game going , the overheads for just the infrastructure i would hazard a guess will cost more than 500k subs alone.
I would go with about 2.5mill subs as a bare minimum to keep this game going , maybe a little less.
I will again just so it sinks in, 500k this is how many active accounts eve online has, and this has a staff that is possibly as much as 20% the size of FF14
http://www.hd.square-enix.com/eng/13q4earnings.pdf this is their reslults from last year and they made a loss of $150m whislt this from their group im sure you can understand that this will HAVE to stand on its own and not be subbed from its parent company
Yoshi has to suggest things are looking good, because just before results come out for the year (be about may) to scare too many investors off now would financial ruin for a company that has history of losing money hand over fist
http://findthebluekey.com/2013/04/22/sales-figures/ their ALL TIME selling game and still managed to make a loss, So you see unless i can read independent figure rather than the heresay of the lead dev / lover then it doesn't mean anything.
I want to point out I played and subbed fro the 3months post release and did enjoy it, but the longevity of this game was similar to cookie crusher it took me a fairly relaxed player 7 weeks to max out 2 classes jeez this shouldn't of even been 50% of the way through 1 class let alone 2, and that is why they are crying for X-players to return.. it is sad, but unexpected it isn't given todays market for feeding the short-fused / short-patienced people
Wow you're just making assumptions left and right.
Here's the interview with YoshiP where he quotes 400k. That's all FFXIV needs to be p2p for years to come.
Where in that interview did he say all they needed was 400k the actually quote was
"With a subscription base, if you get maybe 400,000 members, you know that you’re going to have the money from that monthly subscription for the next month. You also know that you’re going to have 400,000 this month, and it’s not going to go down to 200,000 users next month."
Now tell me where it says we only need 400k subs to stay active... and besides that was only a small point i made
Why would he quote 400k if they needed 2.5 million subs? You are really grasping at straws here. This isn't EA with Swtor.
Did you bother to read the entire article? Did you read the part that SE and Blizzard are THE ONLY two mmo companies who funded the game free of any investements from third party investors? Why is that relevant? Because they have no artificial time line to pay anyone back. They can finance their own game and take the long term approach.
I really like how you make wild guesses and when someone points to something straight from the horses mouth (yoshiP) you quickly dismiss it and go back to your own wild guesses.
I also liked how your original post included SE's last earnings report. Again, you selectively forgot to mention that because of FFXIV, SE when from forcasting huge losses to forcasting HUGE GAINS for the upcoming quarter. The only reason you would conveniently ignore these things is because you have an agenda and want to either guess at things that predict the failure of FFXIV, or you just hate the game so much, you don't want to consider anything that goes against your opinion.
How about we do the civil thing and wait for the next official announcement. This prognostic-HATING is getting old.
There's a reason FFXIV had the highest retention rate after the first three months than any other mmo released in the last 5 years by a quote (from YoshiP) by a "wide margin."
End of February will be FFXIV 6 months of release. I am anxiously waiting for Square Enix's financial quarterly report. That should shed light on whether the game is "dying" as you guys seem to claim. I personally feel this game will settle on 500k subscribers and never dip below this number. This is enough to sustain the game as P2P for 10 years.
I am curious about a few things.
Firstly please show the facts for point 1, and no I am not asking for Yoshi quotes , because thats a bit like asking a Ferrari director which is the best sports car and offers the best service.
Show me some independent verified stats, Because im geniunly curious how it works this out, Is this based on number of subs or % of subs, completly different and should be judged differntly and example here.
If game has only 1 subscriber at release and this subscriber then stays with game for 3months, guess what it has 100% retention.
But if a game has 10million box sales, but only 500k stay subbed after 3months that is 5% retention, and not what i would consider a good number.
So you see how you can get stats and numbers to say anything, but please feel free to link me something that is independent.
Next 500k subs will keep game going for 10 years will it?? EvE online has 500k subs and its called a small niche game, and yet ff14 is a AAA with the staff and overheads to boot
Do you REALLY think that 500k subs will keep this game going , the overheads for just the infrastructure i would hazard a guess will cost more than 500k subs alone.
I would go with about 2.5mill subs as a bare minimum to keep this game going , maybe a little less.
I will again just so it sinks in, 500k this is how many active accounts eve online has, and this has a staff that is possibly as much as 20% the size of FF14
http://www.hd.square-enix.com/eng/13q4earnings.pdf this is their reslults from last year and they made a loss of $150m whislt this from their group im sure you can understand that this will HAVE to stand on its own and not be subbed from its parent company
Yoshi has to suggest things are looking good, because just before results come out for the year (be about may) to scare too many investors off now would financial ruin for a company that has history of losing money hand over fist
http://findthebluekey.com/2013/04/22/sales-figures/ their ALL TIME selling game and still managed to make a loss, So you see unless i can read independent figure rather than the heresay of the lead dev / lover then it doesn't mean anything.
I want to point out I played and subbed fro the 3months post release and did enjoy it, but the longevity of this game was similar to cookie crusher it took me a fairly relaxed player 7 weeks to max out 2 classes jeez this shouldn't of even been 50% of the way through 1 class let alone 2, and that is why they are crying for X-players to return.. it is sad, but unexpected it isn't given todays market for feeding the short-fused / short-patienced people
Wow you're just making assumptions left and right.
Here's the interview with YoshiP where he quotes 400k. That's all FFXIV needs to be p2p for years to come.
Where in that interview did he say all they needed was 400k the actually quote was
"With a subscription base, if you get maybe 400,000 members, you know that you’re going to have the money from that monthly subscription for the next month. You also know that you’re going to have 400,000 this month, and it’s not going to go down to 200,000 users next month."
Now tell me where it says we only need 400k subs to stay active... and besides that was only a small point i made
Why would he quote 400k if they needed 2.5 million subs? You are really grasping at straws here. This isn't EA with Swtor.
Did you bother to read the entire article? Did you read the part that SE and Blizzard are THE ONLY two mmo companies who funded the game free of any investements from third party investors? Why is that relevant? Because they have no artificial time line to pay anyone back. They can finance their own game and take the long term approach.
I really like how you make wild guesses and when someone points to something straight from the horses mouth (yoshiP) you quickly dismiss it and go back to your own wild guesses.
I also liked how your original post included SE's last earnings report. Again, you selectively forgot to mention that because of FFXIV, SE when from forcasting huge losses to forcasting HUGE GAINS for the upcoming quarter. The only reason you would conveniently ignore these things is because you have an agenda and want to either guess at things that predict the failure of FFXIV, or you just hate the game so much, you don't want to consider anything that goes against your opinion.
How about we do the civil thing and wait for the next official announcement. This prognostic-HATING is getting old.
To be fair, Yoshi has never said how many subscribers they would need for a specific amount of time to keep the game running. I'm pretty sure they have that amount, but you really don't do yourself any favors by calling someone out on BS and then twisting the interview to suit your own agenda.
Going solely on past games and events, I've always noticed that when games are truly exceeding expectations, that developers like to throw around numbers a bit more openly. When games are doing ok/within range of expectation, developers tend to be a lot more vague about their exact numbers. I really believe that if FFXIV was the smashing success some folks would have you believe, that Yoshi would simply come out and say "Yeah, we're rocking (hypothetically) 700k subs!"
To me, it's the context clues and the subtle ways the game dodges the question.
FFXIV has exceeded expectations.
FFXIV has over 1 million registered users (note: not subscribers)
This is just the type of language you saw very prevalent with SWtoR. That's why I'm particularly skeptical.
Waiting for something fresh to arrive on the MMO scene...
Why would he quote 400k if they needed 2.5 million subs? You are really grasping at straws here. This isn't EA with Swtor.
The irony in this opening bit is awesome. Someone is clearly grasping at straws here, and it ain't the other person.
Yoshi-P uses 400,000 as an off-hand example to illustrate his point. That's it - your insistence on assigning further meaning to it notwithstanding.
He does not say "400k is all they need". He doesn't even imply it. That is you grasping at straws, taking what he said out of context and twisting it around to suit your own argument. The leap of logic you've had to take to do so is almost impressive.
Did you bother to read the entire article? Did you read the part that SE and Blizzard are THE ONLY two mmo companies who funded the game free of any investements from third party investors? Why is that relevant? Because they have no artificial time line to pay anyone back. They can finance their own game and take the long term approach.
Great. And they still have a minimum number of active players necessary to keep the game going... unless they've okay with running the game at a loss in perpetuity; not something I think even SE would be willing to do.
I really like how you make wild guesses and when someone points to something straight from the horses mouth (yoshiP) you quickly dismiss it and go back to your own wild guesses.
Again with the irony. What Yoshi-P said is quite clear. Why he said it - for illustrative purposes - is quite clear. The only one misusing "words from the horse's mouth" here is you.
To reiterate... Yoshi-P did not state they only need 400k subscribers. He used the 400k number as an illustration of how a sub-based model is more consistent over time. As in, if you have 400,000 players, you wouldn't expect it to drop to 200,000 the next month. He could have used 1,000,000 and 500,000. He could have used 50 and 25. He could have used any set of numbers. It would serve the same purpose - to illustrate a point of why he prefers subs.
Sorry if i Repeat something some else has said. I didnt want to go through 7 pages of people saying its going F2P soon.
Taking words of Yoshi or someone else on the numbers is really just hear say.
You know how much they need to make the game run smoothly on P2P format. And lets look at thier track record for going F2P. Anyother game they have went F2P?
I say nope sorry didn't happen.
FFXI is still P2P which is how old .. almost 10yrs, if not its over 10yrs.
How many subs does that game have?
Enough to make it still P2P.
So the point is according to their track record they don't do F2P . So ill go with that.
The free weekend doesn't say "Hey we are in need for subs, come and try our game out"
It says " Hey we lost you to another game stop that and try our game, because we are greedy as F**K"
And i thought GW2 had a free weekend at one point this year?
Originally posted by amber-r Does anyone know the month when Square Enix will publish their financial report? I think it's soon isn't it?
Not sure. You could check the corporate website. It's going to be good news when it comes to XIV. I'm sure you'll find a way to spin it negatively though lol.
Going solely on past games and events, I've always noticed that when games are truly exceeding expectations, that developers like to throw around numbers a bit more openly. When games are doing ok/within range of expectation, developers tend to be a lot more vague about their exact numbers. I really believe that if FFXIV was the smashing success some folks would have you believe, that Yoshi would simply come out and say "Yeah, we're rocking (hypothetically) 700k subs!"
To me, it's the context clues and the subtle ways the game dodges the question.
FFXIV has exceeded expectations.
FFXIV has over 1 million registered users (note: not subscribers)
This is just the type of language you saw very prevalent with SWtoR. That's why I'm particularly skeptical.
What's the point? If you come out and say you have 700k and then 2 months later it's 690k, people will spin it so negatively that there is no incentive to make these proclamations. Having a p2p mmo with 600k+ subscribers is a HUGE success. It pays for costs and leaves a profit, ensuring that you're going to get a quality produce for years and years to come.
Look at this website and the posters on this thread, even when you have GOOD news it's spun to make a negative out of it. The developer can't win. We'll know soon enough when the quarterly report is released. The last one was in November I believe so I'm expecting a report in March.
Looks like we will get it at the start of next month, that free weekends timing makes a lot more sense all of a sudden.
It's kinda rough for Square, most companies don't have to give out this kind of information. Square don't have any option because they are forced to give it out to all their investors.
This game has the most fun pve encounters I've faced since early WoW days. Combat system and game mechanics are intertwined. This game is a crap ton of fun at end game. I understand teh concerns of a "gear grind" but there are different ways to get gear (Primals, Coil, crystal tower, mythology tomes).
Lets see here:
Primals = 20 min fight, DONE
Ultimate Weapon = 20 min fight, DONE
Coil T1-T4 = 1.5 hours DONE
Crystal Tower = 1 hour DONE
Mythology tomes = 1 Character Complete. DONE
Coil T5 = death grind for weeks, GAVE UP
Mythology For more then one character = 3 months / character GAVE UP
Dungeons Tome stones for crafting = Worthless GAVE UP
GRIND GIL for FC house = Over a month straight farming and donating every gil made GAVE UP
WHATS LEFT TO DO after 2.5 hours a week of raiding? NOTHING, GAVE UP GAME.
This game has the most fun pve encounters I've faced since early WoW days. Combat system and game mechanics are intertwined. This game is a crap ton of fun at end game. I understand teh concerns of a "gear grind" but there are different ways to get gear (Primals, Coil, crystal tower, mythology tomes).
Lets see here:
Primals = 20 min fight, DONE
Ultimate Weapon = 20 min fight, DONE
Coil T1-T4 = 1.5 hours DONE
Crystal Tower = 1 hour DONE
Mythology tomes = 1 Character Complete. DONE
Coil T5 = death grind for weeks, GAVE UP
Mythology For more then one character = 3 months / character GAVE UP
Dungeons Tome stones for crafting = Worthless GAVE UP
GRIND GIL for FC house = Over a month straight farming and donating every gil made GAVE UP
WHATS LEFT TO DO after 2.5 hours a week of raiding? NOTHING, GAVE UP GAME.
You're in the hardcore raiding minority. I'm sorry but 90% of the games population is probably doing coil turn 1 and 2. My Coil group is on turn 4. I've beat garuda but still trying to beat titan then ifrit.
This is a great game for people who love pve but want to balance their life with the requirements of a game. It is more casual friendly than other raid grinding games. I can have a life and challenge myself with pve as well. In other games you raid 4 hours a night, 3 days a week. I'm sorry, i have a career and a family. I love coil format and I love the primal format. They are very challenging without requiring me to devote 30 hours a week.
This game works great for 90% of the population that takes a steady approach to content.
This is a great game for people who love pve but want to balance their life with the requirements of a game. It is more casual friendly than other raid grinding games. I can have a life and challenge myself with pve as well. In other games you raid 4 hours a night, 3 days a week. I'm sorry, i have a career and a family. I love coil format and I love the primal format. They are very challenging without requiring me to devote 30 hours a week.
This game works great for 90% of the population that takes a steady approach to content.
It's amazing just how well suited this game is for the casual.
They get content every three months (alternating between CT expansions and CoB nerfs). The time-gating is loose enough that casuals aren't immediately left behind if they skip a week or a day. The hardcore content is limited to vanity (housing) and even then over-time the casuals can participate too.
2.0 was rough for the casual since CT wasn't available and the gap between Garuda and Titan HM was too large. 2.1 showed what this game really is about for the casual.
Now they need to encourage community involvement on a meta-level to truly make the game blossom.
Using LOL is like saying "my argument sucks but I still want to disagree".
This is a great game for people who love pve but want to balance their life with the requirements of a game. It is more casual friendly than other raid grinding games. I can have a life and challenge myself with pve as well. In other games you raid 4 hours a night, 3 days a week. I'm sorry, i have a career and a family. I love coil format and I love the primal format. They are very challenging without requiring me to devote 30 hours a week.
This game works great for 90% of the population that takes a steady approach to content.
It's amazing just how well suited this game is for the casual.
They get content every three months (alternating between CT expansions and CoB nerfs). The time-gating is loose enough that casuals aren't immediately left behind if they skip a week or a day. The hardcore content is limited to vanity (housing) and even then over-time the casuals can participate too.
A bit confused on your statement there.
ARR launched August 27th.
Its first and only content update didn't come until almost 4 months later, on 12/17.
We're only a month in from 2.1...
Where's this "content every three months" coming from?
This is like another poster who keeps insisting they have 1.5 million subscribers, even when it's demonstrated to them that the number pertains to registered accounts, not active subs.
What is this penchant ARR fans have for fabricating or misrepresenting things? Why the persistence in trying to make the game seem like it's more successful than it actually is, or doing things it actually hasn't?
This is a great game for people who love pve but want to balance their life with the requirements of a game. It is more casual friendly than other raid grinding games. I can have a life and challenge myself with pve as well. In other games you raid 4 hours a night, 3 days a week. I'm sorry, i have a career and a family. I love coil format and I love the primal format. They are very challenging without requiring me to devote 30 hours a week.
This game works great for 90% of the population that takes a steady approach to content.
It's amazing just how well suited this game is for the casual.
They get content every three months (alternating between CT expansions and CoB nerfs). The time-gating is loose enough that casuals aren't immediately left behind if they skip a week or a day. The hardcore content is limited to vanity (housing) and even then over-time the casuals can participate too.
A bit confused on your statement there.
ARR launched August 27th.
Its first and only content update didn't come until almost 4 months later, on 12/17.
We're only a month in from 2.1...
Where's this "content every three months" coming from?
This is like another poster who keeps insisting they have 1.5 million subscribers, even when it's demonstrated to them that the number pertains to registered accounts, not active subs.
What is this penchant ARR fans have for fabricating or misrepresenting things? Why the persistence in trying to make the game seem like it's more successful than it actually is, or doing things it actually hasn't?
The point is that no matter what anyone says it's actions that count.
The first update was 1 month late and was composed of mostly recycled content. You can guarantee the 2nd patch will also be late, so at this point it's just nice words. Square have proven to be spinning information and announcments to make the game appear to be a lot more successful than it actually is, to fans they just eat it up but to anyone else it's annoying. Which is why there is a backlash against the game. For anyone that reads and compares the game is doing pretty poorly for the money and size of the company behind it.
Nobody likes liars and nobody likes it when fanboys take the lies and announces the game a runaway success when it's nothing of the sort.
Okay, that's marketing. That's them stating their intentions.
Intent =/= Action.
Hyan states "they get content updates every 3 months" as though it's established fact and is already happening. It clearly isn't and hasn't. Their first update was a month late, which means they have not yet even met their "every 3 months" goal with their first update. Which only underscores my point.
If he'd said "SE intends to put out new updates every 3 months..." then there would be no problem. But he didn't. He states it as though it's already a foregone conclusion that it is happening, and that's what I take issue with, because it's incorrect. He's misrepresenting the game as already doing things it clearly hasn't proven yet.
It's in the same category as the person who's repeatedly taken SE's info about 1.5 mil. registered accounts and claims it to be active subscriptions. It's like the person who took Yoshi-P's arbitrary number of 400,000 subs, which he clearly uses to illustrate a completely unrelated point, and claims that he stated 400,000 is all they need to be successful. They're all taking information and twisting it around to make the game seem more successful than it is, or otherwise misrepresent it.
When SE has successfully managed to release content updates, as substantial as they promise (the players will be the ultimate arbiters of that), then it can be stated in the present tense. Until then, it's all hope and intention and should be stated as such.
So, you can link as many articles as you want, and say "whatever man" all day long. It doesn't change what I said one iota.
Okay, that's marketing. That's them stating their intentions.
Intent =/= Action.
Hyan states "they get content updates every 3 months" as though it's established fact and is already happening. It clearly isn't and hasn't. Their first update was a month late, which means they have not yet even met their "every 3 months" goal with their first update. Which only underscores my point.
If he'd said "SE intends to put out new updates every 3 months..." then there would be no problem. But he didn't. He states it as though it's already a foregone conclusion that it is happening, and that's what I take issue with, because it's incorrect. He's misrepresenting the game as already doing things it clearly hasn't proven yet.
It's in the same category as the person who's repeatedly taken SE's info about 1.5 mil. registered accounts and claims it to be active subscriptions. It's like the person who took Yoshi-P's arbitrary number of 400,000 subs, which he clearly uses to illustrate a completely unrelated point, and claims that he stated 400,000 is all they need to be successful. They're all taking information and twisting it around to make the game seem more successful than it is, or otherwise misrepresent it.
When SE has successfully managed to release content updates, as substantial as they promise (the players will be the ultimate arbiters of that), then it can be stated in the present tense. Until then, it's all hope and intention and should be stated as such.
So, you can link as many articles as you want, and say "whatever man" all day long. It doesn't change what I said one iota.
I guess none of the haters want to address the elephant in the room. They were 3 weeks late because of server issues caused by a HUGE INFLUX of players that they didn't expect. Way more subscribers came on board then their servers could handle so they diverted time and resources to fix the servers for the long haul.
If they don't come out with 2.2 in 3 months from 2.1, then I guess you can say they're not "keeping their word" but until then, you're arguments are really childish and show you have an unhealthy hate for this game. Amber-r is the in the same boat.
Okay, that's marketing. That's them stating their intentions.
Intent =/= Action.
Hyan states "they get content updates every 3 months" as though it's established fact and is already happening. It clearly isn't and hasn't. Their first update was a month late, which means they have not yet even met their "every 3 months" goal with their first update. Which only underscores my point.
If he'd said "SE intends to put out new updates every 3 months..." then there would be no problem. But he didn't. He states it as though it's already a foregone conclusion that it is happening, and that's what I take issue with, because it's incorrect. He's misrepresenting the game as already doing things it clearly hasn't proven yet.
It's in the same category as the person who's repeatedly taken SE's info about 1.5 mil. registered accounts and claims it to be active subscriptions. It's like the person who took Yoshi-P's arbitrary number of 400,000 subs, which he clearly uses to illustrate a completely unrelated point, and claims that he stated 400,000 is all they need to be successful. They're all taking information and twisting it around to make the game seem more successful than it is, or otherwise misrepresent it.
When SE has successfully managed to release content updates, as substantial as they promise (the players will be the ultimate arbiters of that), then it can be stated in the present tense. Until then, it's all hope and intention and should be stated as such.
So, you can link as many articles as you want, and say "whatever man" all day long. It doesn't change what I said one iota.
I guess none of the haters want to address the elephant in the room. They were 3 weeks late because of server issues caused by a HUGE INFLUX of players that they didn't expect. Way more subscribers came on board then their servers could handle so they diverted time and resources to fix the servers for the long haul.
If they don't come out with 2.2 in 3 months from 2.1, then I guess you can say they're not "keeping their word" but until then, you're arguments are really childish and show you have an unhealthy hate for this game. Amber-r is the in the same boat.
I just don't understand how or why they want to hang around a forum of a game they don't like for months.
I may not be a fan of FF or even it's payment model but I must say for almost any game I wonder the same, you'd think it's unhealthy to be honest, least I do.
Like some will say "To make balance." but damn near every thread and day...sheesh.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
There's a reason FFXIV had the highest retention rate after the first three months than any other mmo released in the last 5 years by a quote (from YoshiP) by a "wide margin."
End of February will be FFXIV 6 months of release. I am anxiously waiting for Square Enix's financial quarterly report. That should shed light on whether the game is "dying" as you guys seem to claim. I personally feel this game will settle on 500k subscribers and never dip below this number. This is enough to sustain the game as P2P for 10 years.
I am curious about a few things.
Firstly please show the facts for point 1, and no I am not asking for Yoshi quotes , because thats a bit like asking a Ferrari director which is the best sports car and offers the best service.
Show me some independent verified stats, Because im geniunly curious how it works this out, Is this based on number of subs or % of subs, completly different and should be judged differntly and example here.
If game has only 1 subscriber at release and this subscriber then stays with game for 3months, guess what it has 100% retention.
But if a game has 10million box sales, but only 500k stay subbed after 3months that is 5% retention, and not what i would consider a good number.
So you see how you can get stats and numbers to say anything, but please feel free to link me something that is independent.
Next 500k subs will keep game going for 10 years will it?? EvE online has 500k subs and its called a small niche game, and yet ff14 is a AAA with the staff and overheads to boot
Do you REALLY think that 500k subs will keep this game going , the overheads for just the infrastructure i would hazard a guess will cost more than 500k subs alone.
I would go with about 2.5mill subs as a bare minimum to keep this game going , maybe a little less.
I will again just so it sinks in, 500k this is how many active accounts eve online has, and this has a staff that is possibly as much as 20% the size of FF14
http://www.hd.square-enix.com/eng/13q4earnings.pdf this is their reslults from last year and they made a loss of $150m whislt this from their group im sure you can understand that this will HAVE to stand on its own and not be subbed from its parent company
Yoshi has to suggest things are looking good, because just before results come out for the year (be about may) to scare too many investors off now would financial ruin for a company that has history of losing money hand over fist
http://findthebluekey.com/2013/04/22/sales-figures/ their ALL TIME selling game and still managed to make a loss, So you see unless i can read independent figure rather than the heresay of the lead dev / lover then it doesn't mean anything.
I want to point out I played and subbed fro the 3months post release and did enjoy it, but the longevity of this game was similar to cookie crusher it took me a fairly relaxed player 7 weeks to max out 2 classes jeez this shouldn't of even been 50% of the way through 1 class let alone 2, and that is why they are crying for X-players to return.. it is sad, but unexpected it isn't given todays market for feeding the short-fused / short-patienced people
yoshi said 400-500k subs will do just fine at least i thought he did
Comments
IT does many little things VERY well rather than try to re-invent the wheel and try to "revolutionize" the genre. Unlike other games that promise you someting "new and exciting" FFXIV stick to what has worked in the past. Let me ask you in reverse, what game does as many things well as FFFXIV does? Wow? For many that ship has sailed. GW2? Sure, but no pve raiding, no holy trinity, etc...(apples and oranges).... Rift? Worse graphics, worst music, horrible crafting... etc.
Here's what it does well. It's more polished than MOST games. GW2 is also very polished so is WoW.
It has GREAT and Challenging PvE encounters like WoW and Rift.
You mentioned the crafting.
It's graphics are top 10% of mmo's out there.
The community, on average, from my experience is better than most F2P games and most mainstream p2p games.
The music is outstanding. Probably the best in any mmo. Age of Conan had amazing music as well.
The quests, (most of you don't care) are well written. They're funny and self-depricating.
Here's the thing, all of you will nitpick everything I just said and pass it off as though it's fact. Many don't like this game, but hundreds and hundreds of thousands love this game and find many parts are done better than most other games on the market.
There's a reason FFXIV had the highest retention rate after the first three months than any other mmo released in the last 5 years by a quote (from YoshiP) by a "wide margin."
Please, just accept that fact that other people have different tastes and just because you don't like something, you shouldn't be shocked that others do. Many many many others do.
End of February will be FFXIV 6 months of release. I am anxiously waiting for Square Enix's financial quarterly report. That should shed light on whether the game is "dying" as you guys seem to claim. I personally feel this game will settle on 500k subscribers and never dip below this number. This is enough to sustain the game as P2P for 10 years.
BTW, you guys do realize that FFXIV is scheduled to release in China next year right? And that it still has its PS4 release as well. There's plenty of opportunity for this game to keep getting a steady stream of subscribers.
I am curious about a few things.
Firstly please show the facts for point 1, and no I am not asking for Yoshi quotes , because thats a bit like asking a Ferrari director which is the best sports car and offers the best service.
Show me some independent verified stats, Because im geniunly curious how it works this out, Is this based on number of subs or % of subs, completly different and should be judged differntly and example here.
If game has only 1 subscriber at release and this subscriber then stays with game for 3months, guess what it has 100% retention.
But if a game has 10million box sales, but only 500k stay subbed after 3months that is 5% retention, and not what i would consider a good number.
So you see how you can get stats and numbers to say anything, but please feel free to link me something that is independent.
Next 500k subs will keep game going for 10 years will it?? EvE online has 500k subs and its called a small niche game, and yet ff14 is a AAA with the staff and overheads to boot
Do you REALLY think that 500k subs will keep this game going , the overheads for just the infrastructure i would hazard a guess will cost more than 500k subs alone.
I would go with about 2.5mill subs as a bare minimum to keep this game going , maybe a little less.
I will again just so it sinks in, 500k this is how many active accounts eve online has, and this has a staff that is possibly as much as 20% the size of FF14
http://www.hd.square-enix.com/eng/13q4earnings.pdf this is their reslults from last year and they made a loss of $150m whislt this from their group im sure you can understand that this will HAVE to stand on its own and not be subbed from its parent company
Yoshi has to suggest things are looking good, because just before results come out for the year (be about may) to scare too many investors off now would financial ruin for a company that has history of losing money hand over fist
http://findthebluekey.com/2013/04/22/sales-figures/ their ALL TIME selling game and still managed to make a loss, So you see unless i can read independent figure rather than the heresay of the lead dev / lover then it doesn't mean anything.
I want to point out I played and subbed fro the 3months post release and did enjoy it, but the longevity of this game was similar to cookie crusher it took me a fairly relaxed player 7 weeks to max out 2 classes jeez this shouldn't of even been 50% of the way through 1 class let alone 2, and that is why they are crying for X-players to return.. it is sad, but unexpected it isn't given todays market for feeding the short-fused / short-patienced people
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy
It's a two way street. Of course, on these forums the two way street becomes an alley with a blockade and spike strips at the end of it.
That link wasn't even registered users, it's CHARACTERS that's lv10 or higher.
I have friends who play more than 2 lv 10+ characters, the data is completely pointless.
Wow you're just making assumptions left and right.
http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/
Here's the interview with YoshiP where he quotes 400k. That's all FFXIV needs to be p2p for years to come.
Where in that interview did he say all they needed was 400k the actually quote was
"With a subscription base, if you get maybe 400,000 members, you know that you’re going to have the money from that monthly subscription for the next month. You also know that you’re going to have 400,000 this month, and it’s not going to go down to 200,000 users next month."
Now tell me where it says we only need 400k subs to stay active... and besides that was only a small point i made
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy
Why would he quote 400k if they needed 2.5 million subs? You are really grasping at straws here. This isn't EA with Swtor.
Did you bother to read the entire article? Did you read the part that SE and Blizzard are THE ONLY two mmo companies who funded the game free of any investements from third party investors? Why is that relevant? Because they have no artificial time line to pay anyone back. They can finance their own game and take the long term approach.
I really like how you make wild guesses and when someone points to something straight from the horses mouth (yoshiP) you quickly dismiss it and go back to your own wild guesses.
I also liked how your original post included SE's last earnings report. Again, you selectively forgot to mention that because of FFXIV, SE when from forcasting huge losses to forcasting HUGE GAINS for the upcoming quarter. The only reason you would conveniently ignore these things is because you have an agenda and want to either guess at things that predict the failure of FFXIV, or you just hate the game so much, you don't want to consider anything that goes against your opinion.
How about we do the civil thing and wait for the next official announcement. This prognostic-HATING is getting old.
To be fair, Yoshi has never said how many subscribers they would need for a specific amount of time to keep the game running. I'm pretty sure they have that amount, but you really don't do yourself any favors by calling someone out on BS and then twisting the interview to suit your own agenda.
Well, to play devil's advocate...
Going solely on past games and events, I've always noticed that when games are truly exceeding expectations, that developers like to throw around numbers a bit more openly. When games are doing ok/within range of expectation, developers tend to be a lot more vague about their exact numbers. I really believe that if FFXIV was the smashing success some folks would have you believe, that Yoshi would simply come out and say "Yeah, we're rocking (hypothetically) 700k subs!"
To me, it's the context clues and the subtle ways the game dodges the question.
FFXIV has exceeded expectations.
FFXIV has over 1 million registered users (note: not subscribers)
This is just the type of language you saw very prevalent with SWtoR. That's why I'm particularly skeptical.
Waiting for something fresh to arrive on the MMO scene...
Sorry if i Repeat something some else has said. I didnt want to go through 7 pages of people saying its going F2P soon.
Taking words of Yoshi or someone else on the numbers is really just hear say.
You know how much they need to make the game run smoothly on P2P format. And lets look at thier track record for going F2P. Anyother game they have went F2P?
I say nope sorry didn't happen.
FFXI is still P2P which is how old .. almost 10yrs, if not its over 10yrs.
How many subs does that game have?
Enough to make it still P2P.
So the point is according to their track record they don't do F2P . So ill go with that.
The free weekend doesn't say "Hey we are in need for subs, come and try our game out"
It says " Hey we lost you to another game stop that and try our game, because we are greedy as F**K"
And i thought GW2 had a free weekend at one point this year?
http://www.egmnow.com/articles/news/guild-wars-2-free-trial-starts-this-weekend/#
does that still mean they are losing Subs. nope it means they are greed as F**K
ASUS G74sx
i7 quad core
16gb ddr3 ram
3gb ram Nvidia 560M
240GB SSD & 750GB
Not sure. You could check the corporate website. It's going to be good news when it comes to XIV. I'm sure you'll find a way to spin it negatively though lol.
What's the point? If you come out and say you have 700k and then 2 months later it's 690k, people will spin it so negatively that there is no incentive to make these proclamations. Having a p2p mmo with 600k+ subscribers is a HUGE success. It pays for costs and leaves a profit, ensuring that you're going to get a quality produce for years and years to come.
Look at this website and the posters on this thread, even when you have GOOD news it's spun to make a negative out of it. The developer can't win. We'll know soon enough when the quarterly report is released. The last one was in November I believe so I'm expecting a report in March.
if i remember correctly they gave almost a whole month for free to all 1.0 owners when 2.0 launched. If you missed it, dont blame them.
Well I checked and I'll answer my own question.
Aug 7, 2012
Lets see here:
Primals = 20 min fight, DONE
Ultimate Weapon = 20 min fight, DONE
Coil T1-T4 = 1.5 hours DONE
Crystal Tower = 1 hour DONE
Mythology tomes = 1 Character Complete. DONE
Coil T5 = death grind for weeks, GAVE UP
Mythology For more then one character = 3 months / character GAVE UP
Dungeons Tome stones for crafting = Worthless GAVE UP
GRIND GIL for FC house = Over a month straight farming and donating every gil made GAVE UP
WHATS LEFT TO DO after 2.5 hours a week of raiding? NOTHING, GAVE UP GAME.
You're in the hardcore raiding minority. I'm sorry but 90% of the games population is probably doing coil turn 1 and 2. My Coil group is on turn 4. I've beat garuda but still trying to beat titan then ifrit.
This is a great game for people who love pve but want to balance their life with the requirements of a game. It is more casual friendly than other raid grinding games. I can have a life and challenge myself with pve as well. In other games you raid 4 hours a night, 3 days a week. I'm sorry, i have a career and a family. I love coil format and I love the primal format. They are very challenging without requiring me to devote 30 hours a week.
This game works great for 90% of the population that takes a steady approach to content.
It's amazing just how well suited this game is for the casual.
They get content every three months (alternating between CT expansions and CoB nerfs). The time-gating is loose enough that casuals aren't immediately left behind if they skip a week or a day. The hardcore content is limited to vanity (housing) and even then over-time the casuals can participate too.
2.0 was rough for the casual since CT wasn't available and the gap between Garuda and Titan HM was too large. 2.1 showed what this game really is about for the casual.
Now they need to encourage community involvement on a meta-level to truly make the game blossom.
A bit confused on your statement there.
ARR launched August 27th.
Its first and only content update didn't come until almost 4 months later, on 12/17.
We're only a month in from 2.1...
Where's this "content every three months" coming from?
This is like another poster who keeps insisting they have 1.5 million subscribers, even when it's demonstrated to them that the number pertains to registered accounts, not active subs.
What is this penchant ARR fans have for fabricating or misrepresenting things? Why the persistence in trying to make the game seem like it's more successful than it actually is, or doing things it actually hasn't?
The point is that no matter what anyone says it's actions that count.
The first update was 1 month late and was composed of mostly recycled content. You can guarantee the 2nd patch will also be late, so at this point it's just nice words. Square have proven to be spinning information and announcments to make the game appear to be a lot more successful than it actually is, to fans they just eat it up but to anyone else it's annoying. Which is why there is a backlash against the game. For anyone that reads and compares the game is doing pretty poorly for the money and size of the company behind it.
Nobody likes liars and nobody likes it when fanboys take the lies and announces the game a runaway success when it's nothing of the sort.
Okay, that's marketing. That's them stating their intentions.
Intent =/= Action.
Hyan states "they get content updates every 3 months" as though it's established fact and is already happening. It clearly isn't and hasn't. Their first update was a month late, which means they have not yet even met their "every 3 months" goal with their first update. Which only underscores my point.
If he'd said "SE intends to put out new updates every 3 months..." then there would be no problem. But he didn't. He states it as though it's already a foregone conclusion that it is happening, and that's what I take issue with, because it's incorrect. He's misrepresenting the game as already doing things it clearly hasn't proven yet.
It's in the same category as the person who's repeatedly taken SE's info about 1.5 mil. registered accounts and claims it to be active subscriptions. It's like the person who took Yoshi-P's arbitrary number of 400,000 subs, which he clearly uses to illustrate a completely unrelated point, and claims that he stated 400,000 is all they need to be successful. They're all taking information and twisting it around to make the game seem more successful than it is, or otherwise misrepresent it.
When SE has successfully managed to release content updates, as substantial as they promise (the players will be the ultimate arbiters of that), then it can be stated in the present tense. Until then, it's all hope and intention and should be stated as such.
So, you can link as many articles as you want, and say "whatever man" all day long. It doesn't change what I said one iota.
I guess none of the haters want to address the elephant in the room. They were 3 weeks late because of server issues caused by a HUGE INFLUX of players that they didn't expect. Way more subscribers came on board then their servers could handle so they diverted time and resources to fix the servers for the long haul.
If they don't come out with 2.2 in 3 months from 2.1, then I guess you can say they're not "keeping their word" but until then, you're arguments are really childish and show you have an unhealthy hate for this game. Amber-r is the in the same boat.
I may not be a fan of FF or even it's payment model but I must say for almost any game I wonder the same, you'd think it's unhealthy to be honest, least I do.
Like some will say "To make balance." but damn near every thread and day...sheesh.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
yoshi said 400-500k subs will do just fine at least i thought he did