Why is it being data mined from the English version of the game?
It is more than likely that the asset is there to be translated later, with the English text solely for use by translators. It's common to have assets unused or changed in versions of games. It's also possible that they're going for a universal client to maintain while only needing to change some hard-coded variables. Those are my thoughts, anyway.
Since its in the test server is in english first because its a draft to then be translated in chinese?
Why put it in the client in English at all ? Presumably they have translators/localizers, it would make a lot more sense to do a mock-up of the page in English, send it to the translator, then put the translated version into the Chinese client.
Putting an English version in an English client so it can then be translated to Chinese to go into a Chinese client just doesn't make a whole lot of sense -- even ignoring the obvious error.
It is true, but it is only for China. It is also still in experimental stages. This won't be happening in the West, as it says in the post. This kind of payment model is fairly common in the East and GW1 had a different model in the East as well. (Time cards I believe)
Soooo why is it written in English?
We all know by looking at the same quarterly reports GW2 earned only 10% more than AION, and 1/3 of what Lineage made. They could use the cash
Did you know GW1 sold game time cards in Asia?
I doubt Arenanet peeps can write in mandarim.
Did you know that only 10% more that AION is more than EVE makes and CCP is a company twice the size of Anet?
We just wanted to respond to the image that has been data-mined from the Edge of the Mists testing branch.
This is a testing branch. We conduct internal experiments for various territories on our testing branches. This particular experiment is not being tested for the West.
As always, keep in mind that we test a lot more than we ship, so data-mining is no guarantee of anything. If we have announcements to make about future content, we’ll make them through the usual official channels.
I like one of the responses that asked if it wasn't for the West, why was it in English?
The game is so casual friendly I couldn't see why anyone would pay them a monthly sub for it, and what they're offering isn't anything worth warranting a subscription.
We just wanted to respond to the image that has been data-mined from the Edge of the Mists testing branch.
This is a testing branch. We conduct internal experiments for various territories on our testing branches. This particular experiment is not being tested for the West.
As always, keep in mind that we test a lot more than we ship, so data-mining is no guarantee of anything. If we have announcements to make about future content, we’ll make them through the usual official channels.
Since its in the test server is in english first because its a draft to then be translated in chinese?
Why put it in the client in English at all ? Presumably they have translators/localizers, it would make a lot more sense to do a mock-up of the page in English, send it to the translator, then put the translated version into the Chinese client.
Putting an English version in an English client so it can then be translated to Chinese to go into a Chinese client just doesn't make a whole lot of sense -- even ignoring the obvious error.
May not make sense but this is how softwares are developed
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
We just wanted to respond to the image that has been data-mined from the Edge of the Mists testing branch.
This is a testing branch. We conduct internal experiments for various territories on our testing branches. This particular experiment is not being tested for the West.
As always, keep in mind that we test a lot more than we ship, so data-mining is no guarantee of anything. If we have announcements to make about future content, we’ll make them through the usual official channels.
I like one of the responses that asked if it wasn't for the West, why was it in English?
Why do I sometimes get items in chinese in my EU account?
So you are saying both are bugs?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
It is true, but it is only for China. It is also still in experimental stages. This won't be happening in the West, as it says in the post. This kind of payment model is fairly common in the East and GW1 had a different model in the East as well. (Time cards I believe)
Soooo why is it written in English?
We all know by looking at the same quarterly reports GW2 earned only 10% more than AION, and 1/3 of what Lineage made. They could use the cash
Did you know GW1 sold game time cards in Asia?
I doubt Arenanet peeps can write in mandarim.
Did you know that only 10% more that AION is more than EVE makes and CCP is a company twice the size of Anet?
It is true, but it is only for China. It is also still in experimental stages. This won't be happening in the West, as it says in the post. This kind of payment model is fairly common in the East and GW1 had a different model in the East as well. (Time cards I believe)
Soooo why is it written in English?
We all know by looking at the same quarterly reports GW2 earned only 10% more than AION, and 1/3 of what Lineage made. They could use the cash
becouse GW2 developers dont know fkn chinese thats why
they do the stuff in english then its localized to other language
Why put it in the client in English at all ? Presumably they have translators/localizers, it would make a lot more sense to do a mock-up of the page in English, send it to the translator, then put the translated version into the Chinese client.
Putting an English version in an English client so it can then be translated to Chinese to go into a Chinese client just doesn't make a whole lot of sense -- even ignoring the obvious error.
You would actually be wrong with your presumption.
They don't have Mandarin localizers at Arenanet. That is the job of another company.
You'll also notice that they didn't have the art team or the proofreaders go through the mockup either. It's obviously a very rough draft, but it is fairly closely related to the same system used for Blade & Soul in China.
Why put it in the English client? Because they can show it to the localizers as a rough draft.
But hey. Conspiracy theories are cool, so whatever. Occam's razor is overrated anyway.
I was pondering on the state of the game and was thinking if they'd ever go this route. I logged in early morning to do some world bosses, maw spawned and noone showed. For the first year everytime I logged on the playerbase seemed to be getting stronger, guess they are tired of the direction Anet has taken. Not sure if it was the launch of FFXIV that took alot of players from it, my server is flourishing with people in every zone almost all day.
It is true, but it is only for China. It is also still in experimental stages. This won't be happening in the West, as it says in the post. This kind of payment model is fairly common in the East and GW1 had a different model in the East as well. (Time cards I believe)
Soooo why is it written in English?
We all know by looking at the same quarterly reports GW2 earned only 10% more than AION, and 1/3 of what Lineage made. They could use the cash
Did you know GW1 sold game time cards in Asia?
I doubt Arenanet peeps can write in mandarim.
Did you know that only 10% more that AION is more than EVE makes and CCP is a company twice the size of Anet?
I'm not entirely sure why someone is trying to bring NCSoft size, which is indeed around 3000 workers.
But NCSoft 2012 revenue was a wee bit higher than 5 times that of CCP.
So $65M revenue vs $711M. That is around 10 times more revenue.
I was even comparing GW2 2013 vs EvE 2012 due to the fact Anet sold quite a big number of boxes in 2012.
That is something like $154M in 2012.
In 2013, for the first 3 quarters GW2 had $84M of revenues.
But I'm sure some people in these forums will try to convince the rest of the world that EVE is the second most successful MMORPG story of the world and CCP is just peachy, but Arenanet that has half the workers of CCP and generates more revenue than CCP is desperate for cash, about to be closed by NCSoft and GW2 (and GW1) servers to be shutdown.
I'm sure another string of "lalalalalala not listening lalalala" will ensue.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by Avarix A joke I am guessing made by a fan/gamer/hater/whatever. "make like worth living" Not only is that not correct at all, I can't see a company, outside of one like SNAIL, that would make such a blatant statement to get you to sign up for VIP.
After their campaign to get people to publicly renounce all other mmos I can kinda see them doing something like this now.
That whole campaign was a bit too "here drink this Kool-Aid" for me.
Wow so you actually don't have a link for what you said. You just have a bunch of links. gg on this Gia...NCsoft is 5 times larger than CCP btw.
So what? NCSoft doesn't develop GW2, ArenaNet does.
NCsoft owns it. Just like CCP owns EVE...
NCSoft owns Arenanet. Arenanet owns GW2.
Like Bioware owns Swtor.... Look, do I believe that this is something intended to hit western server next month? No I don't. Do I think NCsoft is earnestly looking for ways to stop the quarterly revenue decline? Without question, to put it simply this X is what GW2's revenue looks like when compared to AION, and Lineage. GW2 is the first line if you didn't know.
Something needs to be done. They said there were not developing an expansion, I hope they are lying. The B2P model looks like it has really painted them into a corner. It takes years to develop and expansion. That's money being spent while less and less is being made. Worst thing about it is it's only been a year and people wanting an expansion.
Look GW2 has a strong foundation. It needs to be built upon and that cost money.
Wow so you actually don't have a link for what you said. You just have a bunch of links. gg on this Gia...NCsoft is 5 times larger than CCP btw.
So what? NCSoft doesn't develop GW2, ArenaNet does.
NCsoft owns it. Just like CCP owns EVE...
NCSoft owns Arenanet. Arenanet owns GW2.
Like Bioware owns Swtor.... Look, do I believe that this is something intended to hit western server next month? No I don't. Do I think NCsoft is earnestly looking for ways to stop the quarterly revenue decline? Without question, to put it simply this X is what GW2's revenue looks like when compared to AION, and Lineage. GW2 is the first line if you didn't know.
Something needs to be done. They said there were not developing an expansion, I hope they are lying. The B2P model looks like it has really painted them into a corner. It takes years to develop and expansion. That's money being spent while less and less is being made. Worst thing about it is it's only been a year and people wanting an expansion.
Look GW2 has a strong foundation. It needs to be built upon and that cost money.
This story again.
How can CCP, a MMORPG developer and publisher, survive with $65M a year and 530 workers but Arenanet, a MMORPG developer, can't survive with $84M (that is for 9 months, it will most likely surpass $100M) and ~300 workers?
Arenanet has around 300 workers.
If they cost Anet an average of $100K per year that is $30M/year.
1Q13 to 3Q13 generated $84M revenues. We will know the 4Q13 beginning of February.
It has been said that the live team of GW2 is between 10 and 20 times larger than the GW1 team. So that is somewhere between 50-100 people.
Lets call it 100 people. Same $100K/year. $10M/year, that is what cost to keep GW2 online with periodic content release.
They have around 200 people working on something else.
If they are doing nothing NCSoft might as well fire them.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
You would actually be wrong with your presumption.
They don't have Mandarin localizers at Arenanet. That is the job of another company.
You'll also notice that they didn't have the art team or the proofreaders go through the mockup either. It's obviously a very rough draft, but it is fairly closely related to the same system used for Blade & Soul in China.
Why put it in the English client? Because they can show it to the localizers as a rough draft.
But hey. Conspiracy theories are cool, so whatever. Occam's razor is overrated anyway.
I didn't assume the localizers were at Arenanet, only that they 'had' localizers/translators in the sense of having access to them.
That aside, why would you need to put it in the client to show the localizers a rough draft? Why would you need to put it in the client files to show it to anyone? Wouldn't it be far easier, more sensible, and far less likely to be discovered by datamining fans, if you just e-mailed a copy of it to whomever needed to see it rather than put it in a client file that would go out to all and sundry?
You would actually be wrong with your presumption.
They don't have Mandarin localizers at Arenanet. That is the job of another company.
You'll also notice that they didn't have the art team or the proofreaders go through the mockup either. It's obviously a very rough draft, but it is fairly closely related to the same system used for Blade & Soul in China.
Why put it in the English client? Because they can show it to the localizers as a rough draft.
But hey. Conspiracy theories are cool, so whatever. Occam's razor is overrated anyway.
I didn't assume the localizers were at Arenanet, only that they 'had' localizers/translators in the sense of having access to them.
That aside, why would you need to put it in the client to show the localizers a rough draft? Why would you need to put it in the client files to show it to anyone? Wouldn't it be far easier, more sensible, and far less likely to be discovered by datamining fans, if you just e-mailed a copy of it to whomever needed to see it rather than put it in a client file that would go out to all and sundry?
Maybe they are testing to see if it works in the gem store in one build or the other?
They also mentioned they are testing it. That sounds to me that this is live in some beta build beta testers have access to.
Is the chinese beta completely localized?
Remember this was datamined from a beta build.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
It is true, but it is only for China. It is also still in experimental stages. This won't be happening in the West, as it says in the post. This kind of payment model is fairly common in the East and GW1 had a different model in the East as well. (Time cards I believe)
Soooo why is it written in English?
We all know by looking at the same quarterly reports GW2 earned only 10% more than AION, and 1/3 of what Lineage made. They could use the cash
Did you know GW1 sold game time cards in Asia?
I doubt Arenanet peeps can write in mandarim.
Did you know that only 10% more that AION is more than EVE makes and CCP is a company twice the size of Anet?
I'm not entirely sure why someone is trying to bring NCSoft size, which is indeed around 3000 workers.
But NCSoft 2012 revenue was a wee bit higher than 5 times that of CCP.
So $65M revenue vs $711M. That is around 10 times more revenue.
I was even comparing GW2 2013 vs EvE 2012 due to the fact Anet sold quite a big number of boxes in 2012.
That is something like $154M in 2012.
In 2013, for the first 3 quarters GW2 had $84M of revenues.
But I'm sure some people in these forums will try to convince the rest of the world that EVE is the second most successful MMORPG story of the world and CCP is just peachy, but Arenanet that has half the workers of CCP and generates more revenue than CCP is desperate for cash, about to be closed by NCSoft and GW2 (and GW1) servers to be shutdown.
I'm sure another string of "lalalalalala not listening lalalala" will ensue.
The last time I was in these forums, you had clear well written arguments. You are all over the place. I say "GW2 earned only 10% more than AION, and 1/3 of what Lineage made. They could use the cash." Then you start talking about GW1 time cards and CCP being bigger than ANET.
The last time I was in these forums, you had clear well written arguments. You are all over the place. I say "GW2 earned only 10% more than AION, and 1/3 of what Lineage made. They could use the cash." Then you start talking about GW1 time cards and CCP being bigger than ANET.
Either that or my arguments are inconvenient so it is better try to argue me than my arguments.
But I will explain.
GW1 having time cards and even subs sets a precedent.
GW1 is still to this day buy to play in the west (I believe at this point is also buy to play in the east) regardless of offering subs and time cards.
Why would GW2 not follow the same route and have different monetization models for the West and East?
Second what does AION and Lineage revenue prove?
Why not Blade & Soul revenue?
Do you know anything regarding the costs of keeping Lineage and Aion running? What resources do they have tied in their development?
I know nothing about them.
I know about CCP and EVE.
I can also say
"look, EVE revenue is only 90% of that of Aion and only makes 10% more in a year than Lineage 1 does in a quarter! They could really use some cash. They really painted themselves in a corner with their subscription strategy."
Or
"look at all these MMORPGs combined! They made a fraction of WoW! They could really use money!".
Obviously measuring GW2 and Anet profitability by comparing it to Lineage 1 or Aion is flawed. Lineage 1 couldn't even survive in the West despite doing great in Korea!
Again.
We have 1 company with 530 workers and $65M revenue. We have another company with 300 workers and $100M revenue ($84M confirmed).
Somehow we should believe the second company is in trouble but the first is fine.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Comments
It is more than likely that the asset is there to be translated later, with the English text solely for use by translators. It's common to have assets unused or changed in versions of games. It's also possible that they're going for a universal client to maintain while only needing to change some hard-coded variables. Those are my thoughts, anyway.
Why put it in the client in English at all ? Presumably they have translators/localizers, it would make a lot more sense to do a mock-up of the page in English, send it to the translator, then put the translated version into the Chinese client.
Putting an English version in an English client so it can then be translated to Chinese to go into a Chinese client just doesn't make a whole lot of sense -- even ignoring the obvious error.
Sure.
Chinese time cards for GW1.
http://www.guildwarsguru.com/forum/possibility-chinese-gw-players-using-t49933.html
Arenanet size.
http://en.wikipedia.org/wiki/Arenanet
CCP size.
http://en.wikipedia.org/wiki/CCP
Arenanet revenue
http://global.ncsoft.com/global/ir/earnings.aspx
CCP financials.
http://marketsforisk.blogspot.co.uk/p/ccp-financials-my-attempt.html
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I like one of the responses that asked if it wasn't for the West, why was it in English?
The game is so casual friendly I couldn't see why anyone would pay them a monthly sub for it, and what they're offering isn't anything worth warranting a subscription.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Why do I sometimes get items in chinese in my EU account?
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
May not make sense but this is how softwares are developed
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
GW2 was/is an awesome game but I'm not giving them a dime more until they release content that I feel is worth my money.
Ain't F/B2P a beauty
So you are saying both are bugs?
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
I'm just saying that clearly everything goes in the same client. I doubt that the chinese beta (if it was running then) had the bazaar of four winds.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Wow so you actually don't have a link for what you said. You just have a bunch of links. gg on this Gia...NCsoft is 5 times larger than CCP btw.
becouse GW2 developers dont know fkn chinese thats why
they do the stuff in english then its localized to other language
You would actually be wrong with your presumption.
They don't have Mandarin localizers at Arenanet. That is the job of another company.
You'll also notice that they didn't have the art team or the proofreaders go through the mockup either. It's obviously a very rough draft, but it is fairly closely related to the same system used for Blade & Soul in China.
Why put it in the English client? Because they can show it to the localizers as a rough draft.
But hey. Conspiracy theories are cool, so whatever. Occam's razor is overrated anyway.
That's not even all Chinese characters.
-Azure Prower
http://www.youtube.com/AzurePrower
So what? NCSoft doesn't develop GW2, ArenaNet does.
Oderint, dum metuant.
NCsoft owns it. Just like CCP owns EVE...
I guess some people like to shout "lalalalalala not listening lalalalala",
http://guildwars.wikia.com/wiki/Account
Guild Wars remains buy to play in the west despite having sub options in Asia.
http://www.ccpgames.com/en/company/corporateinformation/financial-information
http://www.ccpgames.com/media/47002/ccp%202012%20consolidated%20financial%20statements.pdf
I'm not entirely sure why someone is trying to bring NCSoft size, which is indeed around 3000 workers.
But NCSoft 2012 revenue was a wee bit higher than 5 times that of CCP.
So $65M revenue vs $711M. That is around 10 times more revenue.
I was even comparing GW2 2013 vs EvE 2012 due to the fact Anet sold quite a big number of boxes in 2012.
That is something like $154M in 2012.
In 2013, for the first 3 quarters GW2 had $84M of revenues.
But I'm sure some people in these forums will try to convince the rest of the world that EVE is the second most successful MMORPG story of the world and CCP is just peachy, but Arenanet that has half the workers of CCP and generates more revenue than CCP is desperate for cash, about to be closed by NCSoft and GW2 (and GW1) servers to be shutdown.
I'm sure another string of "lalalalalala not listening lalalala" will ensue.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
NCSoft owns Arenanet. Arenanet owns GW2.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
That whole campaign was a bit too "here drink this Kool-Aid" for me.
All die, so die well.
Like Bioware owns Swtor.... Look, do I believe that this is something intended to hit western server next month? No I don't. Do I think NCsoft is earnestly looking for ways to stop the quarterly revenue decline? Without question, to put it simply this X is what GW2's revenue looks like when compared to AION, and Lineage. GW2 is the first line if you didn't know.
Something needs to be done. They said there were not developing an expansion, I hope they are lying. The B2P model looks like it has really painted them into a corner. It takes years to develop and expansion. That's money being spent while less and less is being made. Worst thing about it is it's only been a year and people wanting an expansion.
Look GW2 has a strong foundation. It needs to be built upon and that cost money.
This story again.
How can CCP, a MMORPG developer and publisher, survive with $65M a year and 530 workers but Arenanet, a MMORPG developer, can't survive with $84M (that is for 9 months, it will most likely surpass $100M) and ~300 workers?
Arenanet has around 300 workers.
If they cost Anet an average of $100K per year that is $30M/year.
1Q13 to 3Q13 generated $84M revenues. We will know the 4Q13 beginning of February.
It has been said that the live team of GW2 is between 10 and 20 times larger than the GW1 team. So that is somewhere between 50-100 people.
Lets call it 100 people. Same $100K/year. $10M/year, that is what cost to keep GW2 online with periodic content release.
They have around 200 people working on something else.
If they are doing nothing NCSoft might as well fire them.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I didn't assume the localizers were at Arenanet, only that they 'had' localizers/translators in the sense of having access to them.
That aside, why would you need to put it in the client to show the localizers a rough draft? Why would you need to put it in the client files to show it to anyone? Wouldn't it be far easier, more sensible, and far less likely to be discovered by datamining fans, if you just e-mailed a copy of it to whomever needed to see it rather than put it in a client file that would go out to all and sundry?
Maybe they are testing to see if it works in the gem store in one build or the other?
They also mentioned they are testing it. That sounds to me that this is live in some beta build beta testers have access to.
Is the chinese beta completely localized?
Remember this was datamined from a beta build.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
The last time I was in these forums, you had clear well written arguments. You are all over the place. I say "GW2 earned only 10% more than AION, and 1/3 of what Lineage made. They could use the cash." Then you start talking about GW1 time cards and CCP being bigger than ANET.
Either that or my arguments are inconvenient so it is better try to argue me than my arguments.
But I will explain.
GW1 having time cards and even subs sets a precedent.
GW1 is still to this day buy to play in the west (I believe at this point is also buy to play in the east) regardless of offering subs and time cards.
Why would GW2 not follow the same route and have different monetization models for the West and East?
Second what does AION and Lineage revenue prove?
Why not Blade & Soul revenue?
Do you know anything regarding the costs of keeping Lineage and Aion running? What resources do they have tied in their development?
I know nothing about them.
I know about CCP and EVE.
I can also say
"look, EVE revenue is only 90% of that of Aion and only makes 10% more in a year than Lineage 1 does in a quarter! They could really use some cash. They really painted themselves in a corner with their subscription strategy."
Or
"look at all these MMORPGs combined! They made a fraction of WoW! They could really use money!".
Obviously measuring GW2 and Anet profitability by comparing it to Lineage 1 or Aion is flawed. Lineage 1 couldn't even survive in the West despite doing great in Korea!
Again.
We have 1 company with 530 workers and $65M revenue. We have another company with 300 workers and $100M revenue ($84M confirmed).
Somehow we should believe the second company is in trouble but the first is fine.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders