I think my favorite part of MMOs is the way they combine immersive play in a visually stunning world with the chance to discuss what playing the game is like with other people within that world.
As far as games in general go, I like sim play but it can't hold my attention for more than a few days if there isn't a story to go with it. Avatars can't really become people to me if they don't have a story context to act within, and quality NPCs to interact with. Exploring is only fun if I find pieces of story.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
Telling that your title said "MMORPG" and your post spoke of "MMO", without the "RPG."
I like MMORPGs for the RPG aspect, where my character lives in a world different from the one *I* live in. MMOs today have lost that aspect. I enjoy playing cooperatively with other players instead of competitively.
It has been a very long time since an MMO drew me in as the old MMORPGS did. Long has it been for that feeling of "I can not wait to log in again!" Combat and killing is all the rage. There is really little else to do in MMOs. Sure, sometimes they may "tack on" some lame crafting activity, but I have yet to find a system (old or new) that really grabs me. The crafting usually centers around more killing anyway.
Players are the biggest bane to MMOs these days. Everyone is in such a rush to beat a game that any delays are to be avoided. Roleplaying is the first victim of this attitude. If a player is not rewarded for EVERY activity they deem to participate in, it is called "useless." No XP? Useless. No Achievements? Useless.
I miss the "RPG" of the old MMORPGs.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I enjoy developing a character, a challenge, cooperative and competitive play and socialising while gaming; or at least I did before mmo's became a shit version of a single player game with other people hanging around for no discernable reason.
Originally posted by ZombieKen Do I like MMORPGs as they are intended to be played? Eh, not really. I don't play the game. I play IN the game world.
I love this assessment! Well said, Ken
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
@UNATCOII@ReaperJoda: Vendetta, for one. I'd estimate it takes years to experience it the way I have, so there may be a bit of a Heisenberg principle at play; there may be others, but I would only know by playing for years. As such, I can only write Vendetta with confidence. There is also Eve, of course.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
If i.e. Skyrim would be even remotely so complete, fun, everevolving, ... as i.e. Wow or virtually any mmo game, I would have no problem to play. Other reason is endgame which gives long lasting appeal. Because of my heavy and many times unpredictable time schedule I play exclusively games without enforced grouping. But with recen games endgame is possible also for working people. Also mmo games are virtually all in 3rd person which is condition no.1 for me to have any game installed on my computer. 2nd condition is no that terrible outdated wasd, I want mouse to move avatar and keys to fire spells and other. ....
I don't think I do anymore. Like yourself, I find modern MMO's lose all appeal once you reach end game and start that cycle of "repetitive" motion, where you do a whole lot of the same thing for incremental advancement. (or just for "fun")
If you don't like "repetitive" motion, just play each dungeon, raids once and consume the content. No one is forcing you to repeat and repeat to get all the l33t gear.
I don't think I do anymore. Like yourself, I find modern MMO's lose all appeal once you reach end game and start that cycle of "repetitive" motion, where you do a whole lot of the same thing for incremental advancement. (or just for "fun")
If you don't like "repetitive" motion, just play each dungeon, raids once and consume the content. No one is forcing you to repeat and repeat to get all the l33t gear.
Yeah I quit pretty soon after I hit a gear treadmill too. AoC had treadmill finish for example. You can pretty much quit the game when you reach it.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
I like playing MMOs that allow me to support a group. Some people are big on killing things; I'm big on helping those people stay alive to kill things.
While I have my doubts, I think I still like MMORPG's but these last few years have been let-downs except for GW2 for me. While I enjoyed the game, it really did not offer me what I enjoy the most out of the genre. My favorite things are exploration, social play, the feeling that the world is alive and living without me, and the thought of doing it all over again with different characters. Looking back, I feel that my fondest memories are just theorycrafting different builds for different classes and living out those character concepts. Not be confused with RP'ng because I am not fond of that at all. My two favorite games were FFXI (pre abyss) and WoW (pre cata) because classes felt and played differently so when the game started to get a little stale it was to easy to roll on something else or just change up a spec for a fresh take on the class.
As the genre stands now, the games are far too short to cap, the worlds are too small and corridored, social play is not needed (not forced grouping exactly but mechanics that make people want/need to group up) and almost non existent outside of guilds, nothing changes really while I am away so when I log back in everything is almost exactly how I left it with no feeling of missing out, and most games offer classes that have little to no real variations in play and play styles since developers make it too easy to run cookie cutter builds and people only want the most efficient players in their groups. As of late when I find a game that has one of my listed enjoyments, it always seems to heavily lack the others so for me it has been rough finding any game to keep my attention for long. I hope something comes along soon because I am losing hope for one of my fondest genres.
Originally posted by jdizzle2k13 I like playing MMOs that allow me to support a group. Some people are big on killing things; I'm big on helping those people stay alive to kill things.
my feelings exactly all i have been playign are support classes i geus.
As a Tank you protect the group to the best of your ability
And in Eqoa as a enchanter my mana regen abailities where off the charts. All i did was make sure evryone was buffed, keep their mana up and mesmerize (cc) any adds threathening the group. My damage was very low so doing damage wasnt my forte but nobody ever ran out of mana in my group while grinding continously for hours
and its intresting to see that, the people who Love MMO's love the oldskool kind of thing. while the people wich just play games for the sake of it like that later. intresting.
For me it's two things. The first is interacting with other players and a world in ways other than combat. I'm all for killing stuff but there aren't many other genres with ways to interact with anything other than violently. The second is messing around with a game's systems. There's a fair variety of ways mmo devs have approached the same problems and it's fun for me to learn how the systems work in a game and try out new things.
This being said, other than EVE, I don't really like mmos all that much anymore. There'r a slew of reasons but they're better left for a thread about why you don't like MMORPGs. The chief reasons I'm getting turned off of most new games are hotbar combat systems and simplistic npc AI. I've played with these two for far too long and they'll need to change I think before I get sucked into another MMO.
I'm not a fan of the direction has taken for the most part. It's less about long term experiences these days. Back in the early 2000's, most MMORPG gamers thought of a MMORPG to be a long term experience (4+ years).
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. - FARGIN_WAR
I don't think I do anymore. Like yourself, I find modern MMO's lose all appeal once you reach end game and start that cycle of "repetitive" motion, where you do a whole lot of the same thing for incremental advancement. (or just for "fun")
If you don't like "repetitive" motion, just play each dungeon, raids once and consume the content. No one is forcing you to repeat and repeat to get all the l33t gear.
Yeah I quit pretty soon after I hit a gear treadmill too. AoC had treadmill finish for example. You can pretty much quit the game when you reach it.
This notion of "quitting" the game is not very useful if we are taking breaks between content. Do you go back when there is more content? If the issue is repetition, then the solution is simple. Play content once, move to another game, come back when there is more.
I play some MMOs on and off. Am i "quitting" if i stay away from one for a few months, then go back?
I like MMORPGs because there's a possibility of meeting new and interesting people with the same hobby as me.
Seeing my avatar and seeing someone else's avatar and knowing there's a real person behind it just fascinates me to no end.
I like the interdependence and that together we can explore the world or beat a big baddy in an area. This isn't so much the case any more. It's all about playing solo 90% of the time and meeting the rudest, nastiest people I've ever met. So many people are jaded and forget to simply be nice to someone else because yes, there is a real person behind the avatar.
I keep trying new MMORPGs because I love new worlds in which players don't know the ins and outs and are not jaded (yet). But then it happens that a game doesn't have enough meat on its bones...so, what am I left to do then?
I like the interdependence and that together we can explore the world or beat a big baddy in an area. This isn't so much the case any more. It's all about playing solo 90% of the time and meeting the rudest, nastiest people I've ever met. So many people are jaded and forget to simply be nice to someone else because yes, there is a real person behind the avatar.
This sounds like all those who want interdependence should quit the genre, and let the solo-ers enjoy in peace.
I don't think I do anymore. Like yourself, I find modern MMO's lose all appeal once you reach end game and start that cycle of "repetitive" motion, where you do a whole lot of the same thing for incremental advancement. (or just for "fun")
If you don't like "repetitive" motion, just play each dungeon, raids once and consume the content. No one is forcing you to repeat and repeat to get all the l33t gear.
Yeah I quit pretty soon after I hit a gear treadmill too. AoC had treadmill finish for example. You can pretty much quit the game when you reach it.
This notion of "quitting" the game is not very useful if we are taking breaks between content. Do you go back when there is more content? If the issue is repetition, then the solution is simple. Play content once, move to another game, come back when there is more.
I play some MMOs on and off. Am i "quitting" if i stay away from one for a few months, then go back?
Perhaps not, in my own case I'm more of a one and done sort of player. I almost never go back to a MMO that I've played previously. LOTRO, SWTOR, TSW, RIFT, AOC and probably a few more, I have never gone back after my initial run with them.
I'm not really there to consume the content, that's single player game thinking, I'm looking for games with long term viability including social connections and objectives.
Hence I favor titles such as EVE as opposed to modern theme parks which do closely resemble their single player counterparts.
You play games, I live in virtual worlds, our goals are much different, almost polar opposites in fact.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I like the interdependence and that together we can explore the world or beat a big baddy in an area. This isn't so much the case any more. It's all about playing solo 90% of the time and meeting the rudest, nastiest people I've ever met. So many people are jaded and forget to simply be nice to someone else because yes, there is a real person behind the avatar.
This sounds like all those who want interdependence should quit the genre, and let the solo-ers enjoy in peace.
Or developers could make worlds again wich defined the genre in the first place and stop making mere games for soloists.
I like the interdependence and that together we can explore the world or beat a big baddy in an area. This isn't so much the case any more. It's all about playing solo 90% of the time and meeting the rudest, nastiest people I've ever met. So many people are jaded and forget to simply be nice to someone else because yes, there is a real person behind the avatar.
This sounds like all those who want interdependence should quit the genre, and let the solo-ers enjoy in peace.
Or developers could make worlds again wich defined the genre in the first place and stop making mere games for soloists.
And then they would lose money because the majority of people don't want to play those games, they'd go bankrupt, go out of business and the games would vanish, only to be replaced by solo-friendly games that the majority of people want to play.
I like the interdependence and that together we can explore the world or beat a big baddy in an area. This isn't so much the case any more. It's all about playing solo 90% of the time and meeting the rudest, nastiest people I've ever met. So many people are jaded and forget to simply be nice to someone else because yes, there is a real person behind the avatar.
This sounds like all those who want interdependence should quit the genre, and let the solo-ers enjoy in peace.
Or developers could make worlds again wich defined the genre in the first place and stop making mere games for soloists.
And then they would lose money because the majority of people don't want to play those games, they'd go bankrupt, go out of business and the games would vanish, only to be replaced by solo-friendly games that the majority of people want to play.
Welcome to reality.
you guys keep saying that but the fact is all those games belly flop as soon as they hit the market.
Making this type of game might actually let a sub based game stay on subs. rather then belly flop into F2P.
I like the interdependence and that together we can explore the world or beat a big baddy in an area. This isn't so much the case any more. It's all about playing solo 90% of the time and meeting the rudest, nastiest people I've ever met. So many people are jaded and forget to simply be nice to someone else because yes, there is a real person behind the avatar.
This sounds like all those who want interdependence should quit the genre, and let the solo-ers enjoy in peace.
Or developers could make worlds again wich defined the genre in the first place and stop making mere games for soloists.
Only if you have control over the devs. My solution only assume you can control your own action. Heck, you can't even control what i do. How do you propose to change what devs are doing?
Let me know when devs are going to stop making solo-friendly games, so i can quit and let you play in peace.
Comments
I think my favorite part of MMOs is the way they combine immersive play in a visually stunning world with the chance to discuss what playing the game is like with other people within that world.
As far as games in general go, I like sim play but it can't hold my attention for more than a few days if there isn't a story to go with it. Avatars can't really become people to me if they don't have a story context to act within, and quality NPCs to interact with. Exploring is only fun if I find pieces of story.
Telling that your title said "MMORPG" and your post spoke of "MMO", without the "RPG."
I like MMORPGs for the RPG aspect, where my character lives in a world different from the one *I* live in. MMOs today have lost that aspect. I enjoy playing cooperatively with other players instead of competitively.
It has been a very long time since an MMO drew me in as the old MMORPGS did. Long has it been for that feeling of "I can not wait to log in again!" Combat and killing is all the rage. There is really little else to do in MMOs. Sure, sometimes they may "tack on" some lame crafting activity, but I have yet to find a system (old or new) that really grabs me. The crafting usually centers around more killing anyway.
Players are the biggest bane to MMOs these days. Everyone is in such a rush to beat a game that any delays are to be avoided. Roleplaying is the first victim of this attitude. If a player is not rewarded for EVERY activity they deem to participate in, it is called "useless." No XP? Useless. No Achievements? Useless.
I miss the "RPG" of the old MMORPGs.
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
If you don't like "repetitive" motion, just play each dungeon, raids once and consume the content. No one is forcing you to repeat and repeat to get all the l33t gear.
Yeah I quit pretty soon after I hit a gear treadmill too. AoC had treadmill finish for example. You can pretty much quit the game when you reach it.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
While I have my doubts, I think I still like MMORPG's but these last few years have been let-downs except for GW2 for me. While I enjoyed the game, it really did not offer me what I enjoy the most out of the genre. My favorite things are exploration, social play, the feeling that the world is alive and living without me, and the thought of doing it all over again with different characters. Looking back, I feel that my fondest memories are just theorycrafting different builds for different classes and living out those character concepts. Not be confused with RP'ng because I am not fond of that at all. My two favorite games were FFXI (pre abyss) and WoW (pre cata) because classes felt and played differently so when the game started to get a little stale it was to easy to roll on something else or just change up a spec for a fresh take on the class.
As the genre stands now, the games are far too short to cap, the worlds are too small and corridored, social play is not needed (not forced grouping exactly but mechanics that make people want/need to group up) and almost non existent outside of guilds, nothing changes really while I am away so when I log back in everything is almost exactly how I left it with no feeling of missing out, and most games offer classes that have little to no real variations in play and play styles since developers make it too easy to run cookie cutter builds and people only want the most efficient players in their groups. As of late when I find a game that has one of my listed enjoyments, it always seems to heavily lack the others so for me it has been rough finding any game to keep my attention for long. I hope something comes along soon because I am losing hope for one of my fondest genres.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
my feelings exactly all i have been playign are support classes i geus.
As a Tank you protect the group to the best of your ability
And in Eqoa as a enchanter my mana regen abailities where off the charts. All i did was make sure evryone was buffed, keep their mana up and mesmerize (cc) any adds threathening the group. My damage was very low so doing damage wasnt my forte but nobody ever ran out of mana in my group while grinding continously for hours
and its intresting to see that, the people who Love MMO's love the oldskool kind of thing. while the people wich just play games for the sake of it like that later. intresting.
For me it's two things. The first is interacting with other players and a world in ways other than combat. I'm all for killing stuff but there aren't many other genres with ways to interact with anything other than violently. The second is messing around with a game's systems. There's a fair variety of ways mmo devs have approached the same problems and it's fun for me to learn how the systems work in a game and try out new things.
This being said, other than EVE, I don't really like mmos all that much anymore. There'r a slew of reasons but they're better left for a thread about why you don't like MMORPGs. The chief reasons I'm getting turned off of most new games are hotbar combat systems and simplistic npc AI. I've played with these two for far too long and they'll need to change I think before I get sucked into another MMO.
I'm not a fan of the direction has taken for the most part. It's less about long term experiences these days. Back in the early 2000's, most MMORPG gamers thought of a MMORPG to be a long term experience (4+ years).
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
This notion of "quitting" the game is not very useful if we are taking breaks between content. Do you go back when there is more content? If the issue is repetition, then the solution is simple. Play content once, move to another game, come back when there is more.
I play some MMOs on and off. Am i "quitting" if i stay away from one for a few months, then go back?
I like MMORPGs because there's a possibility of meeting new and interesting people with the same hobby as me.
Seeing my avatar and seeing someone else's avatar and knowing there's a real person behind it just fascinates me to no end.
I like the interdependence and that together we can explore the world or beat a big baddy in an area. This isn't so much the case any more. It's all about playing solo 90% of the time and meeting the rudest, nastiest people I've ever met. So many people are jaded and forget to simply be nice to someone else because yes, there is a real person behind the avatar.
I keep trying new MMORPGs because I love new worlds in which players don't know the ins and outs and are not jaded (yet). But then it happens that a game doesn't have enough meat on its bones...so, what am I left to do then?
This sounds like all those who want interdependence should quit the genre, and let the solo-ers enjoy in peace.
Perhaps not, in my own case I'm more of a one and done sort of player. I almost never go back to a MMO that I've played previously. LOTRO, SWTOR, TSW, RIFT, AOC and probably a few more, I have never gone back after my initial run with them.
I'm not really there to consume the content, that's single player game thinking, I'm looking for games with long term viability including social connections and objectives.
Hence I favor titles such as EVE as opposed to modern theme parks which do closely resemble their single player counterparts.
You play games, I live in virtual worlds, our goals are much different, almost polar opposites in fact.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Or developers could make worlds again wich defined the genre in the first place and stop making mere games for soloists.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
And then they would lose money because the majority of people don't want to play those games, they'd go bankrupt, go out of business and the games would vanish, only to be replaced by solo-friendly games that the majority of people want to play.
Welcome to reality.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
you guys keep saying that but the fact is all those games belly flop as soon as they hit the market.
Making this type of game might actually let a sub based game stay on subs. rather then belly flop into F2P.
Only if you have control over the devs. My solution only assume you can control your own action. Heck, you can't even control what i do. How do you propose to change what devs are doing?
Let me know when devs are going to stop making solo-friendly games, so i can quit and let you play in peace.
Diablo 2.
Splinter Cell.
I named two.