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General: Pantheon: Rise of the Fallen - A Game No One Else Will Make

245

Comments

  • DaranarDaranar Member UncommonPosts: 392
    Originally posted by epoq

    2017.  Yikes, I'll be old by then.  Not sure I can donate now not knowing whether or not I'll still play these games come 2017, lol.

     

    Maybe Curt Schilling will donate a big portion to the fund,  he's a big EQ fan and he has a lot of mo....oh shit, wait, nm.

    that made me lol

    If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!


  • bcbullybcbully Member EpicPosts: 11,843
    So what about PvP? FFA, with punishment system? Territory control? All items player made?
  • iridescenceiridescence Member UncommonPosts: 1,552

    um...One of the "tenets":

     

    • An expectation that the path of least resistance should also be the most entertaining

     

    Typo I assume  unless he really is wanting to make anther easy mode game but geez, read over your pitch page if you expect people to give you this much money. First impressions count and mine is bad now....

     

    Game concept otherwise is pretty good but Pathfinder already took all my speculative MMO money.

     

     

  • NecroneusNecroneus Member UncommonPosts: 52
    When I saw their stretch goals I thought: What a piece of crap...
  • AnthurAnthur Member UncommonPosts: 961

    Looks like software developers in the USA don't earn a lot of money. 10 people on his team, 4 years development time, 800K $, that's the huge amount of 20k per developer and year.

    If you guys over the ocean really earn that little money I recommend that you come over to europe.And he even mentions himself that he needed 100 developers and five years to develop Vanguard.

    Sorry, I can't take MMO kickstarters with such low budgets serious at all. Idealism is a great thing but there is such a thing as realism. And so far I haven't seen one released kickstarter MMO.

  • UOloverUOlover Member UncommonPosts: 339
    The testing that you are paying for will be going on way before 2017. Brad is going to make sure this one has a year+ testing just like EQ1 had
  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by bcbully
    So what about PvP?

    $3.8 million Stretch goal!

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by drakolas
    All of the information on their kickstarter is so vague, it sounds like they just have these ideas that they haven't even begun to design. They just make the same claims of every MMO ever without anything to really show how they will implement the ideas.

    I actually agree with this.

    I am the target audience of this game, but I have to say that the information on Kickstarter are pretty generic.

    Yeah, it's a group oriented MMO (nice), it is challenging (great) and it doesn't want to appeal to everyone (cool).

    But how they are going to deliver all the above?

    Before I open my wallet I want to see more and hear more.

    The video didn't show much, I mean they are 10 experienced developers and they can't even put together an in-game Demo of 3 minutes.

    I know it is pre-alpha but I think they got nothing done yet, and everything is pretty much still on paper.

    The campaign will run for 2 months, I am waiting to see more before I pledge my money.

     

    By the way if any of the Devs is reading this, why you guys don't add a "name reservation" opyion to one of your packages?

    I am willing to spend $100 to reserve my name (you will see lots of people upgrading from $45 to $100)

  • NephaeriusNephaerius Member UncommonPosts: 1,671
    Originally posted by Nadia
    Originally posted by bcbully
    So what about PvP?

    $3.8 million Stretch goal!

     Along with crafting and pretty much every other aspect of the game lulz

    Steam: Neph

  • rmk70rmk70 Member UncommonPosts: 408

    I donno... I loved EQ1 and Vanguard, but something feels totally off about this. Feels like a very lite MMO for a lot of money (3.8mill for PVP...?), when other indie teams are developing much heavier games with much less.

     

    Getting powers off mobs you fight? I swear I played a F2P Asian game that did that and it really wasn't anything special... 

     

    Anyways, I don't have much substance behind my initial reaction, but my gut says it's a cash grab. 

  • OzmodanOzmodan Member EpicPosts: 9,726
    Originally posted by ITPalg
    Originally posted by Ozmodan

    I have to wonder how anyone can think anything is going to come of this.   You can't really crowd fund a MMO, hence the big content word up there is meaningless because they won't have the funding for it.

     

    I guess Star Citizen isn't an MMO, or Camelot Unchained isn't an MMO, or Elite: Dangerous isn't an MMO, or ...

    The only game you mention that is a MMO is Camelot Unchained and that is being self funded by the developers for the most part.  Anything they get from crowd funding is a small part of the pie.

    Also the people involved in Star Citizen and Elite:Dangerous have far better reputations than Brad.  He won't pull in anything close what those other designers do.

  • ozmonoozmono Member UncommonPosts: 1,211
    After watching the video I doubt I'd even be willing to take the time to try it, if it were ready today, let alone help kickstart it.
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Nadia
    Originally posted by bcbully
    So what about PvP?

    $3.8 million Stretch goal!

    image

  • helothelot Member UncommonPosts: 121
    The $45 alpha pledge is a good deal.  It won't last long.   They need to bump up the price.
  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    kinda funny how the repopulation kickstarter alone puts this to shame

  • BoreilBoreil Member UncommonPosts: 448

    SOOOO freekin excited about this project, EQ/Vanguard were 2 of the greatest  real MMORPG's ever made, now i just need to freeze my self for thhe next couple of years haha

     

     

     

    P.S.  Can it MMOGUY no one cares about that crap.

    image

  • RelGnRelGn Member Posts: 494
    nice but the graphics suck

    image
  • ozmonoozmono Member UncommonPosts: 1,211
    Originally posted by mmoguy43

    kinda funny how the repopulation kickstarter alone puts this to shame

    The shame is this game will probably raise a heap more money than the repopulation even though I don't see it deserving of that money.

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by mmoguy43

    kinda funny how the repopulation kickstarter alone puts this to shame

    Well, to be honest Pantheon raised already 20K in 1 day while The repop is on 80K in 11 days.

    If Pantheon keep up with this pace (20k a day) it can easily reach $ 1 Million by the end of the 2 months.

    Although I would be surprised if it reaches 6 Million.

    SotA and CU are stuck on 2-3 Millions

     
     

  • BoreilBoreil Member UncommonPosts: 448
    Originally posted by RelGn
    nice but the graphics suck

    Mehh i guess so, its pre alpha though so plenty of time to polish the graphics, that being said, i would play it just as it is as long as it has that EQ/VG flavor of gameplay, and i would love every second of it .

    image

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770

    yeah I guess thats not fair considering the repop has been in development longer so it has more things ironed out and in videos to show.

     

    Originally posted by ste2000
    Originally posted by mmoguy43

    kinda funny how the repopulation kickstarter alone puts this to shame

    Well, to be honest Pantheon raised already 20K in 1 day while The repop is on 80K in 11 days.

    If Pantheon keep up with this pace (20k a day) it can easily reach $ 1 Million by the end of the 2 months.

    Although I would be surprised if it reaches 6 Million.

    SotA and CU are stuck on 2-3 Millions

     

     

    You know, the first or second week is usually when most of the funding comes in. After than it is a slow trickle.

  • UOloverUOlover Member UncommonPosts: 339
    I like it how they say this game is not for everyone. Take that you easy dungeon lovers!
  • darker70darker70 Member UncommonPosts: 804
    Originally posted by ITPalg
    Originally posted by Ozmodan

    I have to wonder how anyone can think anything is going to come of this.   You can't really crowd fund a MMO, hence the big content word up there is meaningless because they won't have the funding for it.

     

    I guess Star Citizen isn't an MMO, or Camelot Unchained isn't an MMO, or Elite: Dangerous isn't an MMO, or ...

    The Repopulation ?

    p>
  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by mmoguy43

    yeah I guess thats not fair considering the repop has been in development longer so it has more things ironed out and in videos to show.

    Originally posted by ste2000
     

    You know, the first or second week is usually when most of the funding comes in. After than it is a slow trickle.

    Yes I do know, but still 20k in a day (maybe hours, since we don't know what time they posted it) is quite ipressive.

    Anyway it was just to point out that comparing a campaign that just started with another that is rolling alrady for 11 days, don't make sense

  • darker70darker70 Member UncommonPosts: 804
    Originally posted by ste2000
    Originally posted by mmoguy43

    yeah I guess thats not fair considering the repop has been in development longer so it has more things ironed out and in videos to show.

    Originally posted by ste2000
     

    You know, the first or second week is usually when most of the funding comes in. After than it is a slow trickle.

    Yes I do know, but still 20k in a day (maybe hours, since we don't know what time they posted it) is quite ipressive.

    Anyway it was just to point out that comparing a campaign that just started with another that is rolling alrady for 11 days, don't make sense

    Actually the Pantheon team might as well have done a Camelot Unchained and shown nowt,pretty sure this will fly on Kickstarter the reputation will sell this alone,and yeah Repop has been going for quite a while now lot's of progress and has massive community following so silly even comparing them.

    Look at SOTA's original pitch the graphics were crap to say the least but given money and a talented team and head designer makes a world of difference,so you can't judge the game by the pitch video just the concept and how the game will hopefully turn out.

    p>
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