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So the PvP crowd has won over every graphically beautiful mmorpg in existence. As a PvE only gamer I have absolutely no mmo for me. None. Nada. Zip. Nothing out there that looks good caters to a PvE minded player. PvP players have managed to get their loud way and stomp us PvE'rs off the map. No company will even attempt to make a PvE only mmorpg now. You crushed us, stomped on our carcass, and ran away laughing the victors. Ten years from now no one is going to remember what the initials P v E stood for.
Comments
Bit melodramatic, don't you think? Most themepark MMOS are PvE-Centric. The PvP is another feature that they carry, but many times it's confined to instanced gameplay. Are you specifically talking about graphical quality being kept lower so the game runs smoother with many players in one area? Not even sure that's the case anymore. Games like GW2 and TERA proved you can have good graphics and allow bigger PvP battles.
Is it just that you don't like themeparks? You want a PvE-centric sandbox game?
Maybe PVE players should demand more.
"If the Damned gave you a roadmap, then you'd know just where to go"
It doesn't work like that for a PvE player a death means they need to go back to the drawing board.
For a PvPer it means they need to complain on the forum board.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
LOL!
Really? PvPers deal with griefing, loss of items, experience and time...
But its those classy PvEers that "go back to the drawing board" when something goes wrong...
MIND = BLOWN
Uh? There are plenty of pve gameplay in MMO. I don't know what the OP is smoking. And all else fail, you can always play online ARPG, which are all pve centric.
I not following you.
"If the Damned gave you a roadmap, then you'd know just where to go"
I can count the MMO games that PvP is an integral part of the gameplay on one hand. New games? WildStar? EverQuest Next?FFXIV? Neverwinter? Really everything recent except ESO and maybe Wushu is pretty PVE focused (not counting a few small Kickstarter games). If you're the type that just gets pissed off if a game has optional PVP even if you can totally avoid it I don't get that. Seems pretty immature to get mad because other people are enjoying themselves.
Do what I did and put your money where your mouth is.. This is by far our best shot at an amazing pve experience!
https://www.kickstarter.com/projects/1588672538/pantheon-rise-of-the-fallen
Let us know when it's actually on the market. I don't KS anything, ever, for any reason. I don't care about promises, I don't care about hype, I care if the game is out there right this second that I can go and actually play.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
It's true, take GW2 for example. From zero to top level I think it's one of the greatest MMO's out there. But once you hit max level there is really nothing to do anymore. It's mainly a PVP game after that. You can only run the same instances so much before you get bored. Even TESO has been focusing a lot on PVP. I think that's what made WoW so popular in the early days, what little PVP there was, was in a total different area like the zones where you did capture the flag and other areas. They were off the main map in there own areas. Yes in a lot of MMO's you can run around flagged, but for some reason all the PVPer's wasn't happy with that. Which is why I like games where there are seperate servers for PVE and PVP. Haven't you ever noticed how much smoother things are when they are seperated like that? The PVE people and the PVP people don't have to listen to each other whine and argue. The games that have seperate servers do seem to have a lot more PVE content. Imagine GW2 having PVE servers, they would have to shut them down because of the lack of content for the PVE people.
Tendency is PvP, that is, unfortunately, true.
When I started looking for MMORPG, I was left with almost no choice. Kid games with...furniture or fishing (?) or games with Runescape design.
The only two titles I could quote are Istaria (pure PvE, deep crafting, multiclassing) and Lord of the rings online.
MMorpg.com lists 28 released PvE games, amongst them we have Hello Kitty online, Furcadia, GalaXseeds and others...well, mostly for kids. There are too little quality PvE.
Of course, it is sad, but there is where Camelot Unchained effect may start: if all games are "full loot PvP, World vs World, Galaxy vs Galaxy and Jungle law above everything" - one day PvE would start to dominate.
http://www.mmoblogg.wordpress.com
Don't say never.
Beauty of PvE games is they last a long time, as the content is always improving and how to deliver it. PvP couldn't exist without it, as even EvE players have to acknowledge, EvE would be a very boring game if it was just 24/7 pewpewpew.
Now I hope Blizzard would make that MOBA and concentrate the eSport aspect in that game, so PvE players can enjoy one of the few older MMORPGs left. MoP as a PvP expansion is boring as heck, no matter how they try to entice PvErs to engage in PvP, they simply won't budge. Not even 100% resilience is going to get players to play PvP, as it's enough drama to deal with just raiding. And I simply want that "No PvP" button, so I can RP killing undead and dragons not people who only play MMORPGs to gank. -_-
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
How much crack did you smoke before coming to this conclusion? Whether current mmos make good PvE is up for debate, but which they spend more resources on is clearly PvE probably at a 10:1 ratio. Take WoW for example, they create a new raid instance for PvEers every 4 months or so? Do you know what PvPers get every four months? The ladders reset, now tell me which takes more resources: creating an entirely new instance with new bosses/encounters or pressing a button and resetting the PvP rankings?
Edit: The amount of time programers spend adding new PvE content Vs. adding new PvP content in the average mmo has to be off the scale in favor of PvE, I don't know what more you could really ask for other than removing PvP all together as your post suggested...
Pfft. MoP is a PvPer's paradise. What's Timeless Isle? Hello, Kitty land? No, it's a heavy contested area designed for PvP (every damn PvP centric zone has riding mounts). Then they gave everyone resilience in hopes to increase even more PvP (and nerfed to the ground PvP Power, making those gems and enchants worthless). And now, PvErs won't get another raid, but PvPers will have Season 15 gear. And to think of starting it via oQueue again? NO! The wintrading carrieds fronted by Warrior/Priest FoTM comps can have it ALL to themselves.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
A) It's only heavily contested if you choose to play on a PvP server.
TI is amazing for PvEers, not necessarily because the content is awesome but because it means a pivot away from the stale dailies grind and you might actually see more interesting open world content in the future rather than the relentless and ungodly boring daily grind Blizzard has built so much of it's non raid PvE content around since BC.
C) I'm talking about dev time, what does giving everyone resilience have to do with that? The same intern that resets the PvP ladders can do that in five minutes after he finishes getting the people working on the new raid content coffee.
I understand where you're coming from OP. but good luck on finding a company that is willing to tell 1/2 the market out there, to go get F'd.. I do agree with some posters that the only company that I can think of that is closest to what you're looking for is Lord of the Rings Online.. I've often thought about going back to playing that game, BUT the last time I tried the game was virtually empty in the progression levels.. The game is difficult to enjoy without a group , or partners to team up with.. Because of this I never stayed around long.
Now as for all the other games out there.. It too really pisses me off that PvE centric games are still slaves to the PvP crowd.. Anytime classes and games are designed they always have to implement PvP balance.. Lord have mercy that a player such as a EQ druid have the ability to "kite" another melee character right into the grave without ever taking damage.. There are just certain game features that are great for PvE play, but have to be deleted and ignored due to PvP balance.. Grrrrr..
A. No. There's things called oQueue and OpenRaid and cross-realming that makes even the lowest population server a prime target for PvP. Good god, on Shandris teams would show up waiting for a boss to hunt for Bloody coins...and still do.
B. PvErs look at Timeless for ilvl 535 gear and on grinding Emperor rep and ilvl 551 gear on the Celestrials, not for it's PvP. Once they have both, there's no need to return.
C. Blizzard said this about PvP: http://www.youtube.com/watch?v=Or8q02BQFLY -- WoW is primarily a PvE game. PvP was tacked into the game afterwards, and why PvP has been 2 seasons behind PvE tier gear (PvP didn't exist at launch).
PvP should just be on PvP servers, or in instances, not in the world itself on PvE realms. I specifically chose Shandris because it's PvE, not because I wanted to turn WoW into a MMORPG version of Battlefield. For that I play Battlefield.
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
The pendulum swings, and nobody's happy regardless of where it's position is at any given time.
I wouldn't play a PvE only MMO myself. But I would laud it's presence in the market for those who do want it, even as I doubt they'd do the same for the game I would play.