It looks like you're new here. If you want to get involved, click one of these buttons!
Maybe I'm a bit confused, but given recent discussions I'm not exactly clear what I'm seeing.
EQNext is Everquest. Is Landmark different or the same? Because I thought they were one in the same and now I'm seeing they're different?
Most sites that I Google'd use the two terms interchangably. So $99 gets you into Landmark but NOT EQNext?
Edit: Maybe this wasn't clear enough... people are saying that people are building houses on the tops of mountains. Is that Norrath? I'm disliking the media coverage because I'm missing the keystone here.
Second Edit: Ugh, I hate the amount of information out there because half are people who don't know what they are talking about: https://www.everquestnext.com/eqn-faq says:
What is the connection between EverQuest Next Landmark and EverQuest Next?
EverQuest Next Landmark is a world where you can design and make anything you can imagine! Objects and buildings that players construct may be featured in EverQuest Next.
Comments
EQ Landmark is a crafting and exploring game, it shares the same engine with EQ next. A lot of the things that will be in EQ Next will probably be introduced in Landmark. EQ Next will be a MMO with combat and be set in Norrath. EQ Landmark will (hopefully) be a big sandbox where we have access to all the tools that they use to create EQ Next.
Landmark is not for everybody but it contains ideas and themes that will change the world of online gaming forever if properly developed.
Chi puo dir com'egli arde é in picciol fuoco.
He who can describe the flame does not burn.
Petrarch
Chi puo dir com'egli arde é in picciol fuoco.
He who can describe the flame does not burn.
Petrarch
so EQ Next is different game then EQ Next landmark
if yes why then make 2 different game if they can make 1 and everyting at 1 game
See, but I remember them saying in EQNext that you'd be developing cities/towns/building houses. You could dig a hole and open an entrance to a mine that turns into a dungeon. That's DIFFERENT than the Landmark?
Is Landmark essentially ONLY building/resource gathering? And minus the designs, does anything transfer between them?
hope so will be someting like 2 world EQNext and EQNext Landmark
will be shity if will have EverQuest Next: Landmark only building and
Everquest Next all others
2 different games, but assets in Landmark could be transferred in EQN through EQN cash shop
Example:
You build an awesome castle in Landmark then you can sell it in EQN cash shop
It is good for SoE because they can save some developing resources and good for players that can make some money with their creations.
To put it simply and at this moment EQ Landmark is a HD Minecraftish* game, less the mobs, and will be free at release, but if you want you can pay $100 to alpha test it.
*So basically you harvest resources then turn that into a finished structure components, along with having access to some dev tools that allow you can shape and alter the landscape.
"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."
so EverQuest Next: Landmark is only PVE ? or will have PVP too?
from EverQuest Next LandMark will be allowed too transfer your own house/castle then you can have at your EverQuest your Castle/Home ?
No PvP in Landmark
As far as I know you won't be able to transfer your property from Landmark to EQN, but SoE can choose to put some of the best player created building in Landmark, in the EQN cash Shop (the player who created that building will get either some cash or some cash shop currency)
ok tnx so EverQuest Next: Landmark will have only building ? make your own house and thats all (or how they think too not get boring)? some ppls says will be allowed to destroyed another ppls home/castle not sure
Landmark will have some light PvE (killing mobs and maybe quests) to avoid getting bored, but it ain't EQN
EQN is going to be the real full fledged MMO, with rich PvE, PvP and destructibility of terrain and buildings.
Landmark is the SOE testing platform for Next. Right now it has load testing for them, mining and crafting of which they are finding major bugs with with way the code is written. The server is have major heart ache over the coding for flag claiming placement.
A lot of people are reporting problems with CPUs and GPUs running at 100% and over heating. This is happening even top of the line computers.
Over time they will be placing water in Landmark, adding monsters and combat to work on and test them under game play.
here is the difference between EQN and EQNL http://www.eqhammer.com/column/ask-druid-differences-between-everquest-next-and-landmark you are welcome.
In SOE words EQNL is a BUILD YOUR OWN MMO. Both Smead and Georgeson have both stated this many times. All Tools are first built on EQN then added to EQNL like AI etc.
SOEs plans for Landmark
EverQuest Next Landmark is "GURPS for MMOs," will include AI, combat, DM tools, more
http://www.pcgamer.com/2013/11/11/everquest-next-landmark-is-gurps-for-mmos/
EQ2 fan sites
Right.. but stories like this confuse the issue. Directly from Nadia's PC Gamer article: "Later on, however, Landmark will grow into the platform for EverQuest Next,"
Edit: Thanks for posting the Ask a Druid. That is immensely helpful. I'm not sure I understand why SOE isn't just doing a SINGLE MMO though with all this stuff. Especially after reading about the DnD/GURPs style stuff they're looking at for Landmark.
i believe what they mean by that is they will test out game features in Landmark before they goto other games
like how EQ2 was used for testing public reception with
- appearance slots
- cash store
- player studio
- soemote
https://www.soe.com/soemote/guide/index.vm
worth noting that EQN is Norrath only
Landmark is any theme -- science fiction, horror, western, etc
if it helps, i have a collection of Landmark info at this link
http://www.brellrants.net/forum/viewtopic.php?f=9&t=20016
EQ2 fan sites
That's because their vision of Landmark is incompatible with their vision for EQNext. EQNext needs to be more restrictive because it's based on existing lore.
[Edited: Please scroll down to the video, as reading is boring.]
2 ways to grasp this.
First, the order of events, they decided during the 2nd reboot of this project to build a destructible world, that means voxels, that means all the buildings, and world design could be done using simple tools, that many outside the art department could use, (usually something like Maya is needed, which takes at least a year of training to master).
When they realized that they where getting really good locations and building made by essentially amateurs, they went and built a new game around these dev tools. That is the point, Landmark wasn’t originally a game, but the same tools they use to make Everquest Next, kinda like a open source software, they are opening up the content creation pipeline to their player base, which is at least 15 levels of genius, its like the development version of crowd funding, way of the future.
As we build content for EQN, and polish the sandbox features that will go from Landmark to EQN, they are building elements such as the A.I. for the PVE, and destructible physics, and group content, that will slowly filter into Landmark. Its a symbiosis, but while we know all from Landmark will go into EQN to some degree, we (and they) don't know how much of EQN will end up in Landmark as SOE are basic making it up on the fly. That is why there is conflicting data on Landmark, literally no one knows where this will end up. This makes it the game with more potential growth than any I am ware of.
The other point is about the nature of Sandboxes Vs themparks. Most of the time an mmo is a themepark with none or token sandbox elements, such as ArcheAge's or Wildstar's adding of sandbox onto a themepark foundation. But with EQN the opposite is true, its literally built with sandbox material, so the devs have to now come up with ways of controlling and restricting the normal freedom that would exists in games like Minecraft, WURM, Xyson, TUG, etc. They cannot allow such freedom as it would we just be an open build game and not Everquest, not in setting, characters, lore, plot, or anything. So they are building limitations onto EQN, such as regrowing the world, and restricted locations and types of buildings, but also compromising by making a pure sandbox with no restrictions, which can come out first, as they already had the tools, and not all the limitations yet, the opposite to themeparks becoming more sandbox, like Rift and FFXIV (with player housing mainly).
So think of Landmark as a sandbox game, that get's extra thempark features such as mobs and combat and even more sandbox mechanics such as the storybricks A.I. And who knows what else, while EQN is a hybrid of themepark, developer content, with a very very strong sandbox tone, in terms of destructibility, permanent open world change, non-linear adventuring and exploring above and below ground, horizontal and multi class progression, and I suspect some very interesting, and visually dramatic pvp.
Not yet, but Smed and Dave have both said it's coming. Nobody just knows at what form it will be, however. Could be separate open PvP servers, could be GvG, could be anything in between.
The only (almost) certain fact is that sooner or later there will be PvP.
And hey you can already play Spleef if you want to!
I regret my wall of text of an answer, so to make up for it I remade my post as a audio-visual presentation.
For your Consideration.
Please turn all mobile phones off during the film, thank you.
Thanks Zevni. As it's been a bit of a drought recently with MMO's I've been paying attention to other platforms and missed. Also, your big write-up above wasn't nearly as big as I was preparing myself for after reading this one :-)
I think SOE is REALLY doing themselves a disservice because if I have a hard time following along, and I'm a pretty normal MMO'r, I can't imagine other lay people would follow along or even put the effort in to learn.
Because if EQNL if successful, SOE will be able to have the community develop much of their games for them...for free (or a very very low fee).
For example...later on SOE will be putting out continents on EQNL where they say this continent is themed Sci-fi and all buildings have to follow that genre there...the public then builds a bunch of stuff and SOE then can take those items and make their Sci-fi (next SWG that was recently mentioned) game.
EQNL is a way that SOE can pump out many games in a short time due to much of the art assets being community generated. Later on as they add tools for adding and designing mobs, combat systems and other then those too will be outsourced to the public users and SOE will then take what they want to incorporate in their own games.
EQNL is the START of their (SOE's) foray into standardized and user generated MMO's.