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Storyline quest have no place in MMORPGS.

All these games that make you out to be the chosen one or the one hero of the day are getting old, they should be in single player games only. Everyone has the storyline quest and they make you just you out to be the hero, not every player playing the game.

 

I so wish we could have a game that used the EQ1 quest system that every quest was just a repeatable turn in quest.

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Comments

  • ryvendarkryvendark Member Posts: 141

    I don't.

    I don't care what most other people are doing, so I don't care if they're doing the same story.

  • aleosaleos Member UncommonPosts: 1,943
    The storyline quest should be secondary to the mmorpg as a whole. Not the reason I am playing the game.
  • freegamesfreegames Member UncommonPosts: 240
    I'm personally fine with this as many games have generic storylines that makes it feel like they say the same exact things to every character and once they go out of view they say something like, yeah that person is dead for sure.
  • HolophonistHolophonist Member UncommonPosts: 2,091
    I agree with OP. It's not that nobody playing an MMORPG will enjoy the "chosen one" type quests, it's just that it's not an ideal fit for an MMORPG. The point of an MMORPG is to be a massive world with a lot of moving interdependent systems.
  • RebelScum99RebelScum99 Member Posts: 1,090
    Originally posted by jackblit

    All these games that make you out to be the chosen one or the one hero of the day are getting old, they should be in single player games only. Everyone has the storyline quest and they make you just you out to be the hero, not every player playing the game.

     

    I so wish we could have a game that used the EQ1 quest system that every quest was just a repeatable turn in quest.

    I am speaking for the gaming community as a whole when I implore you to never get into game design.  That EQ1 system was the worst system ever. 

  • skyline385skyline385 Member Posts: 564

    Storyline quests are perfectly fine because it's a RPG game. But they shouldn't be of the type "you are a hero" because evereyone else then also becomes a hero. Why not make storyline quests where there already is hero (a NPC) and everyone is doing their part to make it count....

    And besides that, plain questing would become very very boring. Some story quests are fine.

    image
  • skyline385skyline385 Member Posts: 564
    Originally posted by RebelScum99
    Originally posted by jackblit

    All these games that make you out to be the chosen one or the one hero of the day are getting old, they should be in single player games only. Everyone has the storyline quest and they make you just you out to be the hero, not every player playing the game.

     

    I so wish we could have a game that used the EQ1 quest system that every quest was just a repeatable turn in quest.

    I am speaking for the gaming community as a whole when I implore you to never get into game design.  That EQ1 system was the worst system ever. 

    How some people can think repeatable turn-in quests are the best is way beyond me.....

    image
  • Flyte27Flyte27 Member RarePosts: 4,574
    EQ had a great system.  They made a complex world instead of wasting time on quests that aren't very interesting anyway.  The quests that did exist were hard to find and usually pretty complex.  The only repeatable quests were usually the ones in the newbie areas to gain a little extra cash for killing things.  Quests weren't related to leveling at all.  They barely gave any experience.  I prefer it that way.  I'd rather just go out and kill mobs or whatever I feel like doing instead of doing various tasks for NPCs until they run out of things for me to do.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    I like them in mmorpg and hope to see more of them.
    Just because you don't like it doesn't mean it is bad.
  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Originally posted by VengeSunsoar
    I like them in mmorpg and hope to see more of them.

    My story wouldn't make for an interesting read:

    Worked in the desert with my wife and this whiny kid for 19 years, sent him out to get something and was attacked and killed by guys in white armor. They torched my farm and our bodies.....The End.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • iixviiiixiixviiiix Member RarePosts: 2,256

    I agree that storyline quest aren't good part of MMORPGs.

    It exist only to sell boxes and expansion packs for short term players who enjoy 3 to 6 months play .

    After the storyline end , we back to grin ... well ,,, raid for gears

     

  • reeereeereeereee Member UncommonPosts: 1,636
    Originally posted by jackblit

    All these games that make you out to be the chosen one or the one hero of the day are getting old, they should be in single player games only. Everyone has the storyline quest and they make you just you out to be the hero, not every player playing the game.

     

    I so wish we could have a game that used the EQ1 quest system that every quest was just a repeatable turn in quest.

    I was really hopeful that SWTOR would change this as not having to play the stale hero role that every other mmo story line forces you into was so refreshing and one of the few things they really did right... and of course no one seemed interested in copying that part...  of course the part where like half the players who made it to 50 were dark council members got ridiculous, so I certainly agree with the OP to a point.

  • LiltihiaLiltihia Member Posts: 19

    I don't see why there is hate for the repeatable turn in quest system.

    You are exploring the world and find a village, you speak with the NPCs in the village and you find someone that will pay you for orc ears since the orcs in the area are cauasing problems. You go out find a group of people and kill orcs, you feel like your done playing for a bit so you go back to town turn in the ears and get some coin. When you want to play again you can go out and ether kill more orcs or find something else to do.

    The game can have many NPCs in the tower that can request you to do different things, this gives you the option to stay and just kill one thing or wonder around and find something else to do. The current system gives you a objective and after you finish the objective you move on.

    I guess it goes back to the theampark or sand box, do you want your hand held or do you want to do what you want and its nice to get rewarded for doing what you want.

  • RebelScum99RebelScum99 Member Posts: 1,090
    Originally posted by jackblit

    I don't see why there is hate for the repeatable turn in quest system.

    You are exploring the world and find a village, you speak with the NPCs in the village and you find someone that will pay you for orc ears since the orcs in the area are cauasing problems. You go out find a group of people and kill orcs, you feel like your done playing for a bit so you go back to town turn in the ears and get some coin. When you want to play again you can go out and ether kill more orcs or find something else to do.

    The game can have many NPCs in the tower that can request you to do different things, this gives you the option to stay and just kill one thing or wonder around and find something else to do. The current system gives you a objective and after you finish the objective you move on.

    I guess it goes back to the theampark or sand box, do you want your hand held or do you want to do what you want and its nice to get rewarded for doing what you want.

    ^^^There's nothing, and I mean NOTHING, sandboxy about repeatable quests.  That's tedious for the sole purpose of being tedious.  There is a reason WoW took a lot of the EQ things and made them more appealing to players.  And there is a reason WoW became the most popular MMO of all time by doing it.  

    Challenge is fine.  We all like challenge.  But putting in a retarded, tedious quest system makes no sensse at all.  I'd rather there be no quest system than that.  

  • Squeak69Squeak69 Member UncommonPosts: 959
    peopple are diffrent, and diffrent people like diffrent things, this is why MMOs should aim for a target audence and ignore everyone else, more of us would be happy this way, because more of us would have a MMO to play that we consider perfert for us. instead to many people assume everyone should play and enjoy the same thing, and this is why we never get games that fit us.

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • TorviusTorvius Member Posts: 2
    Originally posted by aleos
    The storyline quest should be secondary to the mmorpg as a whole. Not the reason I am playing the game.

     

    Exactly

    image
  • Squeak69Squeak69 Member UncommonPosts: 959
    Originally posted by Torvius
    Originally posted by aleos
    The storyline quest should be secondary to the mmorpg as a whole. Not the reason I am playing the game.

     

    Exactly

    i can agree with this

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Originally posted by jackblit

    I don't see why there is hate for the repeatable turn in quest system.

    I think main problem because of ks and gold/exp farm ,

    also most currents games only give you some repeatable quests (daily quests) match with your character level so it easy become grind in 1 spot .

     

    I prefer "adventure guild" request type like novel .

    for example : when request pop up and someone solve it , then old request deleted and new one spawn .

     

    Maybe random bounty quests will work

    it simple that you go and buy "bounty quest" item from NPC then when you use it , you will get a random quest from easy to hard.

    But the "random" part may not work well.

     

     

  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by RebelScum99

    Originally posted by jackblit
    All these games that make you out to be the chosen one or the one hero of the day are getting old, they should be in single player games only. Everyone has the storyline quest and they make you just you out to be the hero, not every player playing the game.I so wish we could have a game that used the EQ1 quest system that every quest was just a repeatable turn in quest.
    I am speaking for the gaming community as a whole when I implore you to never get into game design.  That EQ1 system was the worst system ever. 
    Dagnabbit! And here, I actually thought I enjoyed EQ's quest system. Oh well...

    EQ SUCKS!

    On a serious note, I agree wholeheartedly with the OP. Being the "chosen one" (just like all the other millions of "chosen ones") is laughable at best, sad at worst. I'll play SINGLE player games for that storyline, thank you :)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432


    Originally posted by Squeak69
    peopple are diffrent, and diffrent people like diffrent things, this is why MMOs should aim for a target audence and ignore everyone else, more of us would be happy this way, because more of us would have a MMO to play that we consider perfert for us. instead to many people assume everyone should play and enjoy the same thing, and this is why we never get games that fit us.
    EXACTLY! Truer words can not be spoken loud and often enough. Please, developers, give us some varying gameplay MMOs.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • iridescenceiridescence Member UncommonPosts: 1,552
    Originally posted by RebelScum99
    Originally posted by jackblit

    All these games that make you out to be the chosen one or the one hero of the day are getting old, they should be in single player games only. Everyone has the storyline quest and they make you just you out to be the hero, not every player playing the game.

     

    A lot of games would be drastically improved by having few or no quests and instead an occupation system that makes sense. For example  Say my character is an arcane researcher. I need to go gather scrolls which spawn in certain locations. Maybe I have to learn those locations through some basic puzzle system or just trial and error. When come back I earn gold and XP. Have different tiers in the occupation with different types of things to do.  Also, give XP bonuses for crafting, PVP, even turning a wicked profit trading on the auction house.

    If you're going to have a main quest in the game make it something epic and memorable which my character will work on for months and only be able to actually complete when he's very powerful. "Go collect 10 pieces of bear dung" should never even be called a quest. Any moron can tell the difference between something heroic and busy-work, so just call it what it is.

     

  • KaosProphetKaosProphet Member Posts: 379
    Originally posted by skyline385

    Storyline quests are perfectly fine because it's a RPG game. But they shouldn't be of the type "you are a hero" because evereyone else then also becomes a hero. Why not make storyline quests where there already is hero (a NPC) and everyone is doing their part to make it count....

    And besides that, plain questing would become very very boring. Some story quests are fine.

    There's nothing wrong with the "you are a hero" story.  The problem arises when it becomes "you are THE HERO."

     

  • KaosProphetKaosProphet Member Posts: 379
    Originally posted by iridescence

    If you're going to have a main quest in the game make it something epic and memorable which my character will work on for months and only be able to actually complete when he's very powerful. "Go collect 10 pieces of bear dung" should never even be called a quest. Any moron can tell the difference between something heroic and busy-work, so just call it what it is.

    Busy-work pays the bills.   Or at least generates the start-up cash to fund the more impressive ventures later on.

     

    But yeah, call it what it is.  Tasks =/= quests.

  • GadarethGadareth Member UncommonPosts: 310

    EQ1 was full of memorable storyline quests each of these quests had meaning and at the end a worthwhile reward. The epic quests, the Armour of Ro quests a lot of these quests were part of massive quest strings lots of minor quests leading up to the bigger ultimate one.

    Quests with a storyline that lead you deeper into the lore and help immerse you in the world are VITAL to a mmorpg at least in my opinion. But what we don't want is purely linear questing where you are being lead by the nose every step of the way. What made in my opinion EQ1 quests so great is the fact that you came across them you had to hunt for them and work them out talk to NPCs and figure out the storylines from the conversation. There was (at least orginally) no big ! mark telling you point a and point b instead things were mentioned in passing. For me this was the essence of a well laid out quest system.

    So no I must disagree Story Quests are GREAT for a mmorpg they just need to be well laid out natural. Forced linear questing not so good because they are taking away the one thing that is important choice.

     

     

  • QuirhidQuirhid Member UncommonPosts: 6,230
    Originally posted by aleos
    The storyline quest should be secondary to the mmorpg as a whole. Not the reason I am playing the game.

    There is no "should" or "shouldn't". Any reason is good enough as long as you're playing.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

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