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Impressive Crafting System

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Comments

  • IGaveUpIGaveUp Member Posts: 273

    I'm curious to see if crafting is worthwhile once the economy is fleshed out.

     

    If it takes a bunch of effort and expense to achieve what's easily available elsewhere, then I see little personal or financial gain coming from crafting.  It would be nice if that's not the case.

     

  • gervaise1gervaise1 Member EpicPosts: 6,919

    Looks like a vast, vast timesink - especially as you can learn all of them

    Basic system will be familiar to DAoC players - with elements of e.g. WoW, WAR etc. blended in.

    I think his comment about research said it all: After a lengthy waiting time .....

    Wonder when Zenimax plan to add jewelcrafting.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by arieste

    Let me ask you this theoretical question:  Based on what you know about the system (from this video), what will be the difference between a good crafter and a bad crafter in ESO?   In your opinion.   

    Simple answer that applies to any crafting system: The one that can make more money.

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by Gdemami

     


    Originally posted by arieste

    Let me ask you this theoretical question:  Based on what you know about the system (from this video), what will be the difference between a good crafter and a bad crafter in ESO?   In your opinion.   

     

    Simple answer that applies to any crafting system: The one that can make more money.

     

    That's not the better crafter, that's the better merchant.

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  • BarCrowBarCrow Member UncommonPosts: 2,195
    Chester cheetah sure sweats a lot. If they add an animation of him licking his furry arm clean then I'm sold.
  • Arkade99Arkade99 Member RarePosts: 538
    Originally posted by arieste

    Let me ask you this theoretical question:  Based on what you know about the system (from this video), what will be the difference between a good crafter and a bad crafter in ESO?   In your opinion.   

    Nothing, and that's the problem with every MMO since SWG. Even Vanguard got it wrong because once the item hit the auction house, there was no way to differentiate quality. Every item had a unique name, and every item of the same name had the same stats. In SWG, you would have multiple items with the same name, but all with different stats, and the crafter's name on it. So when people shopped, they didn't just look at price, but quality as well, and crafters could actually make a name for themselves.

    That being said, ESO crafting is better than most of the other systems out there.

  • Originally posted by sketocafe
    Everything stored in your bank can be accessed at any crafting station in the world. Best damned crafting innovation ever. /thread

    GW2 did this at release.

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by Bakoryo

    It's an insanely simplified crafting system that's easy to use and brings pretty much nothing new or different to the table. 

     

    Now, if you want really good crafting system that's impressive you should see Vanguard/Eq2/SWG. That's impressive crafting.

    I'll take the "insanely simplified crafting system", thank you very much.

    Vanguard's was awesomely detailed, and you had to tend to every single step of the crafting process... and it got old incredibly fast when you had to make 1000000000000 items and they all took an eternity to craft (and that's not even counting all the failures).

    More complicated =/= better.

    I like ESO's crafting system from what I've seen so far, it's easy to use but it gives you a lot of options on what to do; unlike the games that make you jump through a thousand hoops of micromanagement to make a stupid generic sword.

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  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Originally posted by gestalt11
    Originally posted by sketocafe
    Everything stored in your bank can be accessed at any crafting station in the world. Best damned crafting innovation ever. /thread

    GW2 did this at release.

    Yep, one of the things that GW2 did right, and that a lot of people ask for on different MMOs.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • VaporsVapors Member UncommonPosts: 407
    Originally posted by Telondariel
    Originally posted by Bakoryo

    It's an insanely simplified crafting system that's easy to use and brings pretty much nothing new or different to the table. 

     

    Now, if you want really good crafting system that's impressive you should see Vanguard/Eq2/SWG. That's impressive crafting.

    I play EQ2 and craft extensively there.  There is significant depth and interest to ESO's system that it was a game changer for me.  Yes, I played the Beta weekend and fiddled with it firsthand.  EQ2 and ESO have very different systems, both have their own merits, but I think ESO is still quite good to perk the interest of people who love to craft.  "Insanely simplified" isn't even remotely close to the truth of describing it, but I think you know that.  image

    There's nothing wrong if something is simplified, why should something be totally complicated, where it doesn't have to be.

    There are so many sandbox games which have some pretty complicated crafting and building system, even their UI is totally complicated.

    I guess making the crafting feel easier and better to all players, and not just to the hardcore crafters, is a good idea.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by ariesteThat's not the better crafter, that's the better merchant.

    No. Unlike crafters, merchants dot not produce anything.

    However, since both are businesses, money is how you measure your success.


    The product is only as good as people spend their money on it.

  • SpiiderSpiider Member RarePosts: 1,135

    Crafting in ESO is not good. Istaria, SWG, Wurm... have good crafting. ESO crafting is just plain dumbed down to fill some time.

     

    No fate but what we make, so make me a ham sandwich please.

  • paul43paul43 Member UncommonPosts: 198

    For me the most intresting part about ESO crafting system is that you get your rares from breaking down items, and not from the world nodes. It basicly means that crappy items will sell on the trader to be destroyed by crafters. 

    For this to work and be enjoyable fror me it requires a really good loot system particular in dungeons. If we assume that any item dropping in a dungeon will be a valuable resource that could be destroyed and give you ingredients to make epic items.

    Just think how annoying it would be to sign up for a dungeon run in the dungeon finder, and everyone need on everything. I've seen that behavior already even without this ability to break them down, in those games players basicly needed to vendor the items instead.

     

    When I first read about the trait system I was thinking it would be a system to split the crafters up, but the system as it is today dosen't seem to do that. You can research a trait on a lvl 4 item and then place that trait on a lvl 50 weapon of the same type. Since you can just buy the items with the missing traits on the trader it's not going to take too long for crafters to get most of them. If you queue them up you can research 4  a day. 

     

     

    What I thought back in the day, was that a lvl 4 trait would take some hours to research, and give for example 2% weapon damage. You could add that trait to a lvl 50 item ofcourse but who would want that shitty trait on a lvl 50? So you had to research a lvl 50 item to unlock lvl 50 traits, and those would take weeks, so that crafters would be split up, and in time they would simply add another layer that would take months each trait. 

    But this is not what it is, you research a trait and it unlocks it for all levels of the weapon type and it scales up if you add it to a lvl 50 item.

    So what I really hope they do, is that a trait researched from a "Iron item" can only be placed on a item of that bracket 1-15 I think in this case? OR you could place the trait on a higher bracket but the bonus would be the same as in the iron bracket.

     

    Because the way it is now it only means that each crafter will consume 100 items for weapons and 100 items for armor without getting resources, and have a relative large collection of traits in a few days.

     

    That's a good thing for the economy ofcourse, and it block out a few beginner crafters thats about it I think.

  • coventryhagdogcoventryhagdog Member Posts: 85

    No, simply because you can craft things and specialize in crafting like pretty much any other MMO on the planet doesn't make it good.

     

    If you want to see good crafting, try EQ2.

     

    Vanguard, before its inevitably, untimely death has better crafting than that.

     

    If you think that crafting is good, you haven't played many MMOs.

     

  • HarafnirHarafnir Member UncommonPosts: 1,350

    Well, played them all, really. UO crafting was good. SWG crafting was really good.

    EQ2 and vanguard... I really thought this stuff was over with, both those games sucked, their crafting was nothing special than small flipping mini games added to a bad crafting system, and both games bombed like a plane without wings because they were bad bad bad... Bad in beta, bad at release and bad after. So please.... You love SOE, fine and dandy. But the lies about those games did not work in beta, it did not work to try and boost their sales before release with all the "This is the messiah of MMOs! and all critique is lies!" and they do not work now.

    ESO crafting is intresting without some littel minigame for every thing you need to craft. It is based on exploration of both land and recipes, and items you find.

    So no, if you like ESO crafting it is not because you have not played MMOs. But if you hate it because it is not Vanguard, then you are an illogical fanboy with some kind of religious devotion to a bad, vashed up ex game.

    "This is not a game to be tossed aside lightly.
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  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by Arkade99
    Originally posted by arieste

    Let me ask you this theoretical question:  Based on what you know about the system (from this video), what will be the difference between a good crafter and a bad crafter in ESO?   In your opinion.   

    Nothing, and that's the problem with every MMO since SWG. Even Vanguard got it wrong because once the item hit the auction house, there was no way to differentiate quality. Every item had a unique name, and every item of the same name had the same stats. In SWG, you would have multiple items with the same name, but all with different stats, and the crafter's name on it. So when people shopped, they didn't just look at price, but quality as well, and crafters could actually make a name for themselves.

    That being said, ESO crafting is better than most of the other systems out there.

    OMG I miss SWG crafting. The resource quality changes over time and how you had to find them was so awesome.

    As for ESO, the idea that you can spend points in crafting at the expense of points for combat, sounds fun. This reminds me of Fallen Earth. But for this I really want to know how the crafted items compare to loot. Most games mess this up, turning crafting into some hobby for if you are bored with combat, because comparable loot is common and in some cases even better.

    I also want to know how important node hunting is. I never liked this type of resource gathering. Following the same paths very single day becomes very boring to me. Vanguard did this better in how they spawned clusters of nodes, some of them very remote. So if you took time to find good spots, you didn't have to compete like in themepark games with max lvl toons on ridiculously fast horses.

  • WizardryWizardry Member LegendaryPosts: 19,332

    If you notice the video starts with NO pre reqs NO tools needed,so not a good start for depth of design.

    BTW take a close look at the cat like class and the armor he is wearing,especially around the neck area.Notice the shoulder pads have separation and look good but the actual body piece looks like it is welded to the players skin,very unrealistic looking and shows low end graphics.

    IMO FFXI crafting is far more in depth,it also has tiers in crafting also has the ability to break items down back into it's materials.FFXI also left almost everything up to discovery and would take up to 8 parts per craft.

    I feel the "research" idea was sort of stolen from EQ2 even though not done entirely the same way.It is still just a waiting of time and takes no skill or ability.

    Notice he points out Alchemy is rather easy,simply combine 3 items .

    Enchanting is again easy ,the best idea in that area was done in the game Runes of Magic that had a lot of depth in that system.I feel they again copy other games with Rune enchanting.

    Now the real bummer about crafting,not just this game but EVERY game.You might think all that work enchanting and crafting will pay off with big dividends,it doesn't,games are always designed figuring you will have the best gear.This means your not going to maximize your efforts and go out and kick ass,your still tied down  by the game design that WILL limit your output dps or your defense.

    The only way crafting will ever take a foothold in games is if they make it extremely rare and useful.That means it might take you countless hours to be fully decked out with the very best but you should really notice it in game play.Then you have deterioration so it doesn't last forever.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Nzscorpion80Nzscorpion80 Member UncommonPosts: 54
    Lol having a pick or wood chopping axe isn't really going to make much of a difference to harvesting, just assume all avatars have them.
  • kage71kage71 Member UncommonPosts: 123
    Originally posted by Heavy-armor-warrior

    http://www.youtube.com/watch?v=9yLYZmHuZ8o

     

    What do you guys think? Its IMHO, some of the best crafting in a MMORPG i have ever seen.

     

    I like how you can make different race styles of armor and weapons.

    Actually through out playing MMOs for years I think this one ranks up high with others like Vanguard, SWG and EQ. Vanguard had some serious crafting in it's own right and even had an add in bonus to burn you if you screwed up things. SWG well what can I say this was just all around cool crafting. From adding in DnA from creatures to come up with your own mount to building your own engine for your space ship out of parts. Very cool indeed. EQ the same as Vanguard in many ways the crafting just had a life of it's own that was really an enjoy. I could sit for hours on each of these games just crafting because of how fun they were.

    This game is not as complex as any of them but I do have to partly agree with you. It is one of the best I have seen in a long time. Most of the time crafting is just an after thought and believe me... This is the reason I pre order this game and I do mean $99 version.

  • Gobstopper3DGobstopper3D Member RarePosts: 970
    Originally posted by Wizardry

    If you notice the video starts with NO pre reqs NO tools needed,so not a good start for depth of design.

    Not a good start according to whom?

    BTW take a close look at the cat like class and the armor he is wearing,especially around the neck area.Notice the shoulder pads have separation and look good but the actual body piece looks like it is welded to the players skin,very unrealistic looking and shows low end graphics.

    It's not Aion, but then again if I wanted Aion type graphics I would play Aion.

    IMO FFXI crafting is far more in depth,it also has tiers in crafting also has the ability to break items down back into it's materials.FFXI also left almost everything up to discovery and would take up to 8 parts per craft.

    You can also break Item's down into it's materials according to a You-tube video posted on crafting.

    I feel the "research" idea was sort of stolen from EQ2 even though not done entirely the same way.It is still just a waiting of time and takes no skill or ability.

    I'm pretty sure this game was already in development when research was introduced in EQ2.

    Notice he points out Alchemy is rather easy,simply combine 3 items .

    Yes, but he fails to mention the possible outcome of that.

    Enchanting is again easy ,the best idea in that area was done in the game Runes of Magic that had a lot of depth in that system.I feel they again copy other games with Rune enchanting. 

    I will give you that, but to be fair most F2P games have a more in-depth crafting system in place so they have more ways they can direct you to the cash shop.

    Now the real bummer about crafting,not just this game but EVERY game.You might think all that work enchanting and crafting will pay off with big dividends,it doesn't,games are always designed figuring you will have the best gear.This means your not going to maximize your efforts and go out and kick ass,your still tied down  by the game design that WILL limit your output dps or your defense.

    Agreed

    The only way crafting will ever take a foothold in games is if they make it extremely rare and useful.That means it might take you countless hours to be fully decked out with the very best but you should really notice it in game play.Then you have deterioration so it doesn't last forever.

    Agreed, but I do think ESO is on the right track for that.

     

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • kage71kage71 Member UncommonPosts: 123
    Originally posted by Wizardry

    If you notice the video starts with NO pre reqs NO tools needed,so not a good start for depth of design.

    BTW take a close look at the cat like class and the armor he is wearing,especially around the neck area.Notice the shoulder pads have separation and look good but the actual body piece looks like it is welded to the players skin,very unrealistic looking and shows low end graphics.

    IMO FFXI crafting is far more in depth,it also has tiers in crafting also has the ability to break items down back into it's materials.FFXI also left almost everything up to discovery and would take up to 8 parts per craft.

    I feel the "research" idea was sort of stolen from EQ2 even though not done entirely the same way.It is still just a waiting of time and takes no skill or ability.

    Notice he points out Alchemy is rather easy,simply combine 3 items .

    Enchanting is again easy ,the best idea in that area was done in the game Runes of Magic that had a lot of depth in that system.I feel they again copy other games with Rune enchanting.

    Now the real bummer about crafting,not just this game but EVERY game.You might think all that work enchanting and crafting will pay off with big dividends,it doesn't,games are always designed figuring you will have the best gear.This means your not going to maximize your efforts and go out and kick ass,your still tied down  by the game design that WILL limit your output dps or your defense.

    The only way crafting will ever take a foothold in games is if they make it extremely rare and useful.That means it might take you countless hours to be fully decked out with the very best but you should really notice it in game play.Then you have deterioration so it doesn't last forever.

    First of all there are many videos out there which states this but there is a reason for the pieces of armor to have this look. One being is the pvp. They thought they would make high end looking armor but found out from the way they wanted to do pvp this high end gear would cause major problems for the number of people who are not running high end computers to hop in pvp and just to see their systems crash. Secondly this game is also being made for console and no where in time will a console come close to the graphic details of a pc. Yea I know you may say that they can still stuff it into it without a console having a problem. However what would happen during when this game is played for so long and pc generally get upgrades but the console stays the same. Consoles could not handle this at all. This point was talked about over and over again in a lot of reviews I am surprised you didn't see it.

    Ideal stolen? Seriously well I can see you are not interested in this game what so ever because of the term "stolen" you used. Any game you play now days concept for them are "borrowed" from MMOs of the past. Just because you see something in an older game does not mean that older game "owns" the rights of the concept.

    After fully reading you comments I would have thought I would see something positive however I noticed you said nothing at all positive about this game and which is about as bad as these critics who spent 5-6 hours playing this game and trying to review it. You know if you don't like a game why not just come out and say it you don't have to come up with 100 ways you think the game sucks just to justify your actions.

  • PoisondwarfPoisondwarf Member UncommonPosts: 33

    I think that the crafting system is just about right ie. not to complicated but not over complicated. I think it will appeal to the majority of players. 

    Also the fact that crafted items will be better than an equivalent level / rarity item found whilst questing with possibly the odd exception. I'm glad that the days of having to do dungeon runs 100's of times in order to get the best gear is over. This will mean that crafted items will always be in demand and keep the economy running smoothly. In GW2 I remember that crafting was pointless as items sold on the Trading Post were cheaper than the cost of materials used to make them. I am hoping that ESO's economy doesn't go that way.  

  • DKLondDKLond Member RarePosts: 2,273

    Don't know the crafting system well enough to comment, beyond that it looks quite good and deep for a mainstream MMO.

    That said, I'm really happy they've added so many animations for crafting - because that's one thing that a lot of MMOs skip over.

    It seems most of the things you do in the game are animated - including stuff like pulling out the map and all the crafting stuff.

    Love that kind of detail.

  • ItsabouteconomicsItsabouteconomics Member Posts: 16

    The only thing that makes ESO interesting ...to me,   is the PVP...and the crafting.

     

    I stumbled upon one of the secret crafting holes on the side of a cliff.  I giggled like a schoolboy in first discovery of Monthy Python.

     

    I may buy n sub just for these 2 things.

     

    Btw,  Beansnbread, your avatar is an afront to everything manly.  imo.

  • AroukosAroukos Member Posts: 571
    Originally posted by Bakoryo

    It's an insanely simplified crafting system that's easy to use and brings pretty much nothing new or different to the table. 

     

    Now, if you want really good crafting system that's impressive you should see Vanguard/Eq2/SWG. That's impressive crafting.

     

    +1

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