What do you guys think? Its IMHO, some of the best crafting in a MMORPG i have ever seen.
I like how you can make different race styles of armor and weapons.
Not even close lol, eq2, vanguard, age of wushu and the late swg all have or had better crafting systems. I've been in Eso beta since last august just to give ya a heads up. It's a fun crafting system but it's not the epic system you are trying to suggest.
What do you guys think? Its IMHO, some of the best crafting in a MMORPG i have ever seen.
I like how you can make different race styles of armor and weapons.
Not even close lol, eq2, vanguard, age of wushu and the late swg all have or had better crafting systems. I've been in Eso beta since last august just to give ya a heads up. It's a fun crafting system but it's not the epic system you are trying to suggest.
I wouldn't call it epic but fun/good... that's good enough for me.
I think that the crafting system is just about right ie. not to complicated but not over complicated. I think it will appeal to the majority of players.
Also the fact that crafted items will be better than an equivalent level / rarity item found whilst questing with possibly the odd exception. I'm glad that the days of having to do dungeon runs 100's of times in order to get the best gear is over. This will mean that crafted items will always be in demand and keep the economy running smoothly. In GW2 I remember that crafting was pointless as items sold on the Trading Post were cheaper than the cost of materials used to make them. I am hoping that ESO's economy doesn't go that way.
The fact that the crafting is relatively simple, yet still allows a nice variety of customisation is something rarely seen in MMO's nowadays.
It's also nice to see that a L1 Blacksmith can make the same quality Iron Sword as a L50 Blacksmith. Of course the L50 can make the sword in a wide variety of metals (for higher level players), but the L50's skills don't make the L1 crafter obsolete.
Another plus for the ESO crafting is that (at least initially), you can immediately make useful items for your character. In a game like Neverwinter that's almost impossible. Of course, Neverwinter is F2P and was designed that way on purpose, to "encourage" players to spend real money to speed-up their crafting progress.
As in all MMO's to date (with the exception of pre-NGE SWG and ATITD), there's nothing that distinguishes one crafter from another. All differentiation depends on how many skill points you're prepared to invest in crafting and how many recipes you've found.
It appears that there's nothing truly unique in ESO crafting, but the interesting variety of crafting features are combined into a very useful and accessible package.
I actually like teso crafting system, its one of few things that i like about that game. Sure i still prefer systems like vanguard or Ryzom (btw mix of the two would be freaking epic ) but teso crafting isnt that bad really, at least not as bad as some are trying to make it to be.
Its true how above mentioned system might be a bit too complex for your regular mmo player, so this one teso came up with is really decent, imo. not too complicated nor too simple and it allows you to actually make useful stuff, not sure whats there not to like? :P
its also worth mentioning how (in theory) crafted items should be good enough to make them actually usable, so unlike many other games where crafted items are subpar and instance gears are better this one wants you to craft stuff (speaking of which, why bother with crafting system at all then, if all you can make is pretty much useless, thats the question for devs not the players).
and whoever compares this system to neverwinter, well erm... yea sure. I did compare neverwinter as a whole to teso, as they have some similarities but its crafting system is nothing like teso
What do you guys think? Its IMHO, some of the best crafting in a MMORPG i have ever seen.
I like how you can make different race styles of armor and weapons.
Not even close lol, eq2, vanguard, age of wushu and the late swg all have or had better crafting systems. I've been in Eso beta since last august just to give ya a heads up. It's a fun crafting system but it's not the epic system you are trying to suggest.
I liked Vanguard's system a lot but AoW system was crap. It was just a bejeweled mini game to level up and it was capped every day. The TES crafting system is deep but there is no mini game like Vanguard, eq2, etc. I don't mind that as long as the system is deep and interesting.
The only thing that I'm interested in finding out, and to me it goes hand in hand with crafting in a game, is how the economy will be. The guild store thing, which I haven't been able to get all of the details on, might make playing the economy useless depending on who has access to it in the world. The lack of a decent player driven economy kind of ruined Vanguard for me.
Originally posted by arieste What exactly makes this crafting "some of the best i've ever seen"? It looks like you just select your materials and click "craft" and stuff is crafted. No player skill involved whatsoever. The only risk seems to be number of tempers used in improvement and looks like it's just randomly determined and once again doesn't involve any skill from the player.
exactly.. it's pretty much geared for MMO Generation ADHD. I've walked away from mmo's in the past due to mindless crafting mechanics. when I played EQ2 before it went f2p there would be some weeks where I just spent 4-5hrs a night gathering and crafting with my ipod on . toss it on the market and made tons of plat.. I hate to say (and some recent games have tried to push player crafting and build an economy ) but I haven't seen that in many years.
kids now expect to run a dungeon (through a dungeon finder... which is a whole other mess in itself) and get shiny purple epic gear each run ..
mmo's with an interactive crafting system need to make a comeback.
For me the most intresting part about ESO crafting system is that you get your rares from breaking down items, and not from the world nodes. It basicly means that crappy items will sell on the trader to be destroyed by crafters.
For this to work and be enjoyable fror me it requires a really good loot system particular in dungeons. If we assume that any item dropping in a dungeon will be a valuable resource that could be destroyed and give you ingredients to make epic items.
Just think how annoying it would be to sign up for a dungeon run in the dungeon finder, and everyone need on everything. I've seen that behavior already even without this ability to break them down, in those games players basicly needed to vendor the items instead.
When I first read about the trait system I was thinking it would be a system to split the crafters up, but the system as it is today dosen't seem to do that. You can research a trait on a lvl 4 item and then place that trait on a lvl 50 weapon of the same type. Since you can just buy the items with the missing traits on the trader it's not going to take too long for crafters to get most of them. If you queue them up you can research 4 a day.
What I thought back in the day, was that a lvl 4 trait would take some hours to research, and give for example 2% weapon damage. You could add that trait to a lvl 50 item ofcourse but who would want that shitty trait on a lvl 50? So you had to research a lvl 50 item to unlock lvl 50 traits, and those would take weeks, so that crafters would be split up, and in time they would simply add another layer that would take months each trait.
But this is not what it is, you research a trait and it unlocks it for all levels of the weapon type and it scales up if you add it to a lvl 50 item.
So what I really hope they do, is that a trait researched from a "Iron item" can only be placed on a item of that bracket 1-15 I think in this case? OR you could place the trait on a higher bracket but the bonus would be the same as in the iron bracket.
Because the way it is now it only means that each crafter will consume 100 items for weapons and 100 items for armor without getting resources, and have a relative large collection of traits in a few days.
That's a good thing for the economy ofcourse, and it block out a few beginner crafters thats about it I think.
Loot arent need or greed, everyone gets there own roll on loot. However it is harder to get good loot from bosses. Did 6 runs and got 1 blue with 4*6 bosses killed. But no rolling or needing.
It's an insanely simplified crafting system that's easy to use and brings pretty much nothing new or different to the table.
Now, if you want really good crafting system that's impressive you should see Vanguard/Eq2/SWG. That's impressive crafting.
Sorry but I don't buy into the farce that a mini-game attached to crafting somehow makes it vastly superior to other crafting systems. And saying this is insanely simplified and brings absolutely nothing new to the crafting table is just ridiculous - it's one of the most unique crafting systems I've seen in years.
I just spent 4-5hrs a night gathering and crafting with my ipod on . toss it on the market and made tons of plat..
And you believe that having 5 hours a day to litteraly waste makes you an adult...?
I think there is a grey region where crafting can be fun and not masochistic. IMO, ive crafted in several mmo's and eso is just right for me. I like my porridge just above room temperature.
It's an insanely simplified crafting system that's easy to use and brings pretty much nothing new or different to the table.
Now, if you want really good crafting system that's impressive you should see Vanguard/Eq2/SWG. That's impressive crafting.
SWG's crafting system was the best yet, I agree with you there. EQ2's crafting system was boring as hell with absolutely no complexity, just a click this bit now or something bad will happen, to keep you from afk crafting, Never tried Vanguards system so can't comment.
EQ2 - was nice to have FEAR to loose components that was worth so many plats ( legendary ecc ) if You don't get the right skill in place when requested, that was really a stimulating way of crafting, keep attention and enjoy the hard gained final product, not the PRESS ONE BUTTON of TODAY'S easyworld fake MMOs ( EMMMO = easy mode ecc ecc )
Loot arent need or greed, everyone gets there own roll on loot. However it is harder to get good loot from bosses. Did 6 runs and got 1 blue with 4*6 bosses killed. But no rolling or needing.
So you get your own private loot, but only a % chance on each boss kill? Or is the loot just randomly distributed in the group and the others can see that you just won a healer staff for example?
If others can see what you get then I guess suddenly the healer will demand that she gets the healer staff you just won, and s on. If it's private it's not so bad I guess except that it's hard to get something you can use and not just destroy.
It's an insanely simplified crafting system that's easy to use and brings pretty much nothing new or different to the table.
Now, if you want really good crafting system that's impressive you should see Vanguard/Eq2/SWG. That's impressive crafting.
Sorry but I don't buy into the farce that a mini-game attached to crafting somehow makes it vastly superior to other crafting systems. And saying this is insanely simplified and brings absolutely nothing new to the crafting table is just ridiculous - it's one of the most unique crafting systems I've seen in years.
Tell him what Eso brings new to the table then, if u are going to promote Eso crafting as unique then enlighten us. I've been in beta since last year but I'm curious to read what you have to say especially since you have extensive use of this crafting system.
I didn't get far enough into crafting to know so I figured I'd ask here. Is crafting level locked? e.g. Can a level 10 crafter make level 50 items or does one have to adventure to craft higher levels?
I used to want the former but it would seem to negate the issue of only having enough craft skill points to 'Master' 2 skills. Just roll an alt and get them to 10. I was kind of hoping for the latter with ESO.
Originally posted by Digna I didn't get far enough into crafting to know so I figured I'd ask here. Is crafting level locked? e.g. Can a level 10 crafter make level 50 items or does one have to adventure to craft higher levels?I used to want the former but it would seem to negate the issue of only having enough craft skill points to 'Master' 2 skills. Just roll an alt and get them to 10. I was kind of hoping for the latter with ESO.
Skill points can be distributed between all your skills - class skills, racial skills, guild skills, weapon skills, armor skills and crafting skills.
Crafting is dependent on your crafting skill level. Higher level skill unlocks new resources and higher level items. Maxed crafting char will then make same level 1 item as level 1 crafter.
It is up to you how you prefer to build your character. Do you prefer to craft all the gear yourself and sacrify some of the combat skills or do you prefer to split your skill points between offense and healing?
It's an insanely simplified crafting system that's easy to use and brings pretty much nothing new or different to the table.
Now, if you want really good crafting system that's impressive you should see Vanguard/Eq2/SWG. That's impressive crafting.
Sorry but I don't buy into the farce that a mini-game attached to crafting somehow makes it vastly superior to other crafting systems. And saying this is insanely simplified and brings absolutely nothing new to the crafting table is just ridiculous - it's one of the most unique crafting systems I've seen in years.
Tell him what Eso brings new to the table then, if u are going to promote Eso crafting as unique then enlighten us. I've been in beta since last year but I'm curious to read what you have to say especially since you have extensive use of this crafting system.
Nice NDA break bait. Wouldn't matter what I said anyway, I've seen your other posts and your stance on it - anything I say you'll just argue isn't new or innovative enough in your opinion anyway. I stand by what I said, it's one of the most unique and original crafting systems I've seen in years and I enjoyed it a lot.
Ok i have played many mmos since UO and have done crafting. the best crafting i seen since pre nge swg was ryzom as every
mat you use change a stat on the item so you have to hunt for the best mats but unlike some mmos eq. vanguard eq2 it didn't take 5 mins to make a item cause of the crafting "mini game "
So Blacksmithing, clothier, and woodworking work the same.
The other 3.
Alchemy, you have to discover the properties through experimentation like other TES titles. Ingredients spawn randomly in a zone except for stuff like lily pads or whatever, they randomly show up in ponds of course
Enchanting, each rune is a word, you have to discover the words through experimentation. This works differently than alchemy... even though it doesn't
Provisioning. you have to explore and check cabinets for recipes but it isn't like the others.
I thought it was one of the better crafting systems I have used. Complicated, but manageable, it takes time to dedicate to it, but its not all about mats, because of set crafting stations I would suggest have fun exploring!
Comments
Not even close lol, eq2, vanguard, age of wushu and the late swg all have or had better crafting systems. I've been in Eso beta since last august just to give ya a heads up. It's a fun crafting system but it's not the epic system you are trying to suggest.
I wouldn't call it epic but fun/good... that's good enough for me.
The fact that the crafting is relatively simple, yet still allows a nice variety of customisation is something rarely seen in MMO's nowadays.
It's also nice to see that a L1 Blacksmith can make the same quality Iron Sword as a L50 Blacksmith. Of course the L50 can make the sword in a wide variety of metals (for higher level players), but the L50's skills don't make the L1 crafter obsolete.
Another plus for the ESO crafting is that (at least initially), you can immediately make useful items for your character. In a game like Neverwinter that's almost impossible. Of course, Neverwinter is F2P and was designed that way on purpose, to "encourage" players to spend real money to speed-up their crafting progress.
As in all MMO's to date (with the exception of pre-NGE SWG and ATITD), there's nothing that distinguishes one crafter from another. All differentiation depends on how many skill points you're prepared to invest in crafting and how many recipes you've found.
It appears that there's nothing truly unique in ESO crafting, but the interesting variety of crafting features are combined into a very useful and accessible package.
I actually like teso crafting system, its one of few things that i like about that game. Sure i still prefer systems like vanguard or Ryzom (btw mix of the two would be freaking epic ) but teso crafting isnt that bad really, at least not as bad as some are trying to make it to be.
Its true how above mentioned system might be a bit too complex for your regular mmo player, so this one teso came up with is really decent, imo. not too complicated nor too simple and it allows you to actually make useful stuff, not sure whats there not to like? :P
its also worth mentioning how (in theory) crafted items should be good enough to make them actually usable, so unlike many other games where crafted items are subpar and instance gears are better this one wants you to craft stuff (speaking of which, why bother with crafting system at all then, if all you can make is pretty much useless, thats the question for devs not the players).
and whoever compares this system to neverwinter, well erm... yea sure. I did compare neverwinter as a whole to teso, as they have some similarities but its crafting system is nothing like teso
There are no better crafting systems than TESO, only ones you prefer more.
Meaningless discussion.
I liked Vanguard's system a lot but AoW system was crap. It was just a bejeweled mini game to level up and it was capped every day. The TES crafting system is deep but there is no mini game like Vanguard, eq2, etc. I don't mind that as long as the system is deep and interesting.
The only thing that I'm interested in finding out, and to me it goes hand in hand with crafting in a game, is how the economy will be. The guild store thing, which I haven't been able to get all of the details on, might make playing the economy useless depending on who has access to it in the world. The lack of a decent player driven economy kind of ruined Vanguard for me.
exactly.. it's pretty much geared for MMO Generation ADHD. I've walked away from mmo's in the past due to mindless crafting mechanics. when I played EQ2 before it went f2p there would be some weeks where I just spent 4-5hrs a night gathering and crafting with my ipod on . toss it on the market and made tons of plat.. I hate to say (and some recent games have tried to push player crafting and build an economy ) but I haven't seen that in many years.
kids now expect to run a dungeon (through a dungeon finder... which is a whole other mess in itself) and get shiny purple epic gear each run ..
mmo's with an interactive crafting system need to make a comeback.
Loot arent need or greed, everyone gets there own roll on loot. However it is harder to get good loot from bosses. Did 6 runs and got 1 blue with 4*6 bosses killed. But no rolling or needing.
And you believe that having 5 hours a day to litteraly waste makes you an adult...?
Sorry but I don't buy into the farce that a mini-game attached to crafting somehow makes it vastly superior to other crafting systems. And saying this is insanely simplified and brings absolutely nothing new to the crafting table is just ridiculous - it's one of the most unique crafting systems I've seen in years.
I think there is a grey region where crafting can be fun and not masochistic. IMO, ive crafted in several mmo's and eso is just right for me. I like my porridge just above room temperature.
SWG's crafting system was the best yet, I agree with you there. EQ2's crafting system was boring as hell with absolutely no complexity, just a click this bit now or something bad will happen, to keep you from afk crafting, Never tried Vanguards system so can't comment.
So you get your own private loot, but only a % chance on each boss kill? Or is the loot just randomly distributed in the group and the others can see that you just won a healer staff for example?
If others can see what you get then I guess suddenly the healer will demand that she gets the healer staff you just won, and s on. If it's private it's not so bad I guess except that it's hard to get something you can use and not just destroy.
Tell him what Eso brings new to the table then, if u are going to promote Eso crafting as unique then enlighten us. I've been in beta since last year but I'm curious to read what you have to say especially since you have extensive use of this crafting system.
I didn't get far enough into crafting to know so I figured I'd ask here. Is crafting level locked? e.g. Can a level 10 crafter make level 50 items or does one have to adventure to craft higher levels?
I used to want the former but it would seem to negate the issue of only having enough craft skill points to 'Master' 2 skills. Just roll an alt and get them to 10. I was kind of hoping for the latter with ESO.
Skill points can be distributed between all your skills - class skills, racial skills, guild skills, weapon skills, armor skills and crafting skills.
Crafting is dependent on your crafting skill level. Higher level skill unlocks new resources and higher level items. Maxed crafting char will then make same level 1 item as level 1 crafter.
It is up to you how you prefer to build your character. Do you prefer to craft all the gear yourself and sacrify some of the combat skills or do you prefer to split your skill points between offense and healing?
Nice NDA break bait. Wouldn't matter what I said anyway, I've seen your other posts and your stance on it - anything I say you'll just argue isn't new or innovative enough in your opinion anyway. I stand by what I said, it's one of the most unique and original crafting systems I've seen in years and I enjoyed it a lot.
Its incredible! had no idea there was sets
Cant wait to try crafting out now
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Ok i have played many mmos since UO and have done crafting. the best crafting i seen since pre nge swg was ryzom as every
mat you use change a stat on the item so you have to hunt for the best mats but unlike some mmos eq. vanguard eq2 it didn't take 5 mins to make a item cause of the crafting "mini game "
Now NDA is down.
My main character (had 2 other level 10s)