Unfortunately, I agree with the initial premise: regen is everything for a magic- (or stamina)-based class. Incoming healing is everything for a tank. Therefore:
All magicka classes will need to be Altmer. All stamina classes will need to be Bosmer or Redguard. All tanks will need to be Argonian.
There's still no information *anywhere*, and even beta participants wouldn't have it, on the imperial race.
Unfortunately, I agree with the initial premise: regen is everything for a magic- (or stamina)-based class. Incoming healing is everything for a tank. Therefore:
All magicka classes will need to be Altmer. All stamina classes will need to be Bosmer or Redguard. All tanks will need to be Argonian.
There's still no information *anywhere*, and even beta participants wouldn't have it, on the imperial race.
You forgot "The smart player, regardless of role, will have a mix of abilities on their bar that use magika and stamina and lots of passives to help regenerate both."
BTW...many places other than race to help regenerate both... such as armor passives. Matter of fact, it won't be unusual at all for players to put a low priority on spending those skill points-- that are in such short supply at first -- into racial passives... at least not for the first 20 levels or so.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Unfortunately, I agree with the initial premise: regen is everything for a magic- (or stamina)-based class. Incoming healing is everything for a tank. Therefore:
All magicka classes will need to be Altmer. All stamina classes will need to be Bosmer or Redguard. All tanks will need to be Argonian.
There's still no information *anywhere*, and even beta participants wouldn't have it, on the imperial race.
Except that bonuses on your equipment will be greater than any racials.
So it's not as big as an advantage as people are making it out be.
Unfortunately, I agree with the initial premise: regen is everything for a magic- (or stamina)-based class. Incoming healing is everything for a tank. Therefore:
All magicka classes will need to be Altmer. All stamina classes will need to be Bosmer or Redguard. All tanks will need to be Argonian.
There's still no information *anywhere*, and even beta participants wouldn't have it, on the imperial race.
Except that bonuses on your equipment will be greater than any racials.
So it's not as big as an advantage as people are making it out be.
Any race can be any class.
Exactly.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Unfortunately, I agree with the initial premise: regen is everything for a magic- (or stamina)-based class. Incoming healing is everything for a tank. Therefore:
All magicka classes will need to be Altmer. All stamina classes will need to be Bosmer or Redguard. All tanks will need to be Argonian.
There's still no information *anywhere*, and even beta participants wouldn't have it, on the imperial race.
I see a flaw in the logic here the taunt skill is stamina based so dont that mean all tanks need to be bosmer or redguard?
Unfortunately, I agree with the initial premise: regen is everything for a magic- (or stamina)-based class. Incoming healing is everything for a tank. Therefore:
All magicka classes will need to be Altmer. All stamina classes will need to be Bosmer or Redguard. All tanks will need to be Argonian.
There's still no information *anywhere*, and even beta participants wouldn't have it, on the imperial race.
I see a flaw in the logic here the taunt skill is stamina based so dont that mean all tanks need to be bosmer or redguard?
I think you could make a case for a few classes being natural tanks.
Orsimer get +5% health regen and +2% Max Stamina and Health.
Redguard Stamina regen abilities might make it easier for them to hold aggro. +3% Stamina Regen, +4% Max Stamina and 1 stamina every 3 seconds while melee attacking an enemy.
Nord get +5% health regen, +1% Max Health and +8 Armor
Again though most of these bonuses will equal one piece of equipment. Not a huge deal. But fun to play with if you like to min/max.
Except that bonuses on your equipment will be greater than any racials.
So it's not as big as an advantage as people are making it out be.
Any race can be any class.
IDK about equipment, but look at this... the Nightblade class passive (when maxed) increases stealth attack damage by 10%. The races that get the "Stealth" passive, can increase stealth attack damage by 9%. That's almost equivalent to the class, and when stacked should be pretty significant. Especially considering that it's % based and will scale with equipment and become more powerful at higher levels as you attack hits harder and harder.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
I'm getting the physical collector's because I want the lore book - I'm not even going to play Imperial. Still think that whole thing is stupid as hell but whatever.
Unfortunately, I agree with the initial premise: regen is everything for a magic- (or stamina)-based class. Incoming healing is everything for a tank. Therefore:
All magicka classes will need to be Altmer. All stamina classes will need to be Bosmer or Redguard. All tanks will need to be Argonian.
There's still no information *anywhere*, and even beta participants wouldn't have it, on the imperial race.
This is not the case in reality. Most builds are not expected to specialize into one area.
Magic regen can be gained by a variety of means (light armor set bonus, enchants, gear stats along with race). Reducing mana cost also offsets the need for regen (Breton racial). Altmer bonuses to damage only apply to elemental damage so that limits choices and does not apply to all magicka based builds (nightblade is nearly entirely magic damage, not elemental).
The perfect min/max build is still very specific to certain builds and taking an Altmer for magicka specializing does not mean you are the best overall.
Actually I am not sure you are being serious either. Argonian being the best tank? Yes that is funny indeed. Furthermore your conclusion is entirely based up on the trinity in trinity style pve game play. You take no account for non-trinity setups (which can also completes equally well based on group setup) and of course pvp which other racials like Orc sprint bonus is huge (the savings on stamina alone likely is better than slightly better stam regen).
Except that bonuses on your equipment will be greater than any racials.
So it's not as big as an advantage as people are making it out be.
Any race can be any class.
IDK about equipment, but look at this... the Nightblade class passive (when maxed) increases stealth attack damage by 10%. The races that get the "Stealth" passive, can increase stealth attack damage by 9%. That's almost equivalent to the class, and when stacked should be pretty significant. Especially considering that it's % based and will scale with equipment and become more powerful at higher levels as you attack hits harder and harder.
That only applies to nightblade stealth specialists and only for out of stealth attacks. They will still be out of stealth for the majority of combat and other racials may help under those circumstances far more (if stealth based). Khajiit bonus only applies to melee and does apply to the most heavy hitting attacks with are magic damage.
Racials only help you do on thing better: specialize in one area or focus. Once you get 2 weapons the system allows you to focus on more than one area which opens up more racial options to consider for min/maxing.
Far too many people are thinking ESO is heavily trinity based. It isn't.
Except that bonuses on your equipment will be greater than any racials.
So it's not as big as an advantage as people are making it out be.
Any race can be any class.
IDK about equipment, but look at this... the Nightblade class passive (when maxed) increases stealth attack damage by 10%. The races that get the "Stealth" passive, can increase stealth attack damage by 9%. That's almost equivalent to the class, and when stacked should be pretty significant. Especially considering that it's % based and will scale with equipment and become more powerful at higher levels as you attack hits harder and harder.
Khajiit get +10 critical rating and +5% critical damage. Out of all the racials, this seems like the one that stands out the most.
Might be nice when combined with the Nightblade passive.
They will still be out of stealth for the majority of combat and other racials may help under those circumstances far more.
I don't know if this is true, there are multiple abilities that allow people to go into stealth in combat in order to execute stealth attacks. i think it'll be pretty common
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall Currently Playing: ESO
They will still be out of stealth for the majority of combat and other racials may help under those circumstances far more.
I don't know if this is true, there are multiple abilities that allow people to go into stealth in combat in order to execute stealth attacks. i think it'll be pretty common
Well, there are abilities that let you go invis but invis and stealth are not the same and you cannot do a stealth attack while invis in combat. There is a passive that increase weapon damage when invis and that's about it. Shadow cloak is more of an escape button then a combat enhancer.
They will still be out of stealth for the majority of combat and other racials may help under those circumstances far more.
I don't know if this is true, there are multiple abilities that allow people to go into stealth in combat in order to execute stealth attacks. i think it'll be pretty common
Well, there are abilities that let you go invis but invis and stealth are not the same and you cannot do a stealth attack while invis in combat. There is a passive that increase weapon damage when invis and that's about it. Shadow cloak is more of an escape button then a combat enhancer.
I believe you can still gain stealth bonuses from shadowcloak but at the very least shadowcloak can morph into a bonus to crit on your next attack. The issue with this is that one would have to judge if that is worth the magicka cost. It has a hefty cost compared to attacks and you may get more damage simply by casting 2 magicka based powers in a row.
Because of this I still agree with you that it is rather situational in combat especially for a nightblade not specialized in magicka use. There aren't a great many other options in combat to enter stealth though. A synergy based ability attached to an ultimate but you must be grouped and maybe even another nightblade must cast it for you to benefit. If potions are the same as in Skyrim then maybe one can do it too on cooldown. Picking a race for stealth openers may still be important to many but it only benefits a very specific build that plans on using stealth as often as possible. If stealth is just a one time setup for an opener like in bow then other racials will benefit you far more.
Comments
Unfortunately, I agree with the initial premise: regen is everything for a magic- (or stamina)-based class. Incoming healing is everything for a tank. Therefore:
All magicka classes will need to be Altmer.
All stamina classes will need to be Bosmer or Redguard.
All tanks will need to be Argonian.
There's still no information *anywhere*, and even beta participants wouldn't have it, on the imperial race.
You forgot "The smart player, regardless of role, will have a mix of abilities on their bar that use magika and stamina and lots of passives to help regenerate both."
BTW...many places other than race to help regenerate both... such as armor passives. Matter of fact, it won't be unusual at all for players to put a low priority on spending those skill points-- that are in such short supply at first -- into racial passives... at least not for the first 20 levels or so.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Except that bonuses on your equipment will be greater than any racials.
So it's not as big as an advantage as people are making it out be.
Any race can be any class.
Exactly.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I see a flaw in the logic here the taunt skill is stamina based so dont that mean all tanks need to be bosmer or redguard?
I think you could make a case for a few classes being natural tanks.
Orsimer get +5% health regen and +2% Max Stamina and Health.
Redguard Stamina regen abilities might make it easier for them to hold aggro. +3% Stamina Regen, +4% Max Stamina and 1 stamina every 3 seconds while melee attacking an enemy.
Nord get +5% health regen, +1% Max Health and +8 Armor
Again though most of these bonuses will equal one piece of equipment. Not a huge deal. But fun to play with if you like to min/max.
IDK about equipment, but look at this... the Nightblade class passive (when maxed) increases stealth attack damage by 10%. The races that get the "Stealth" passive, can increase stealth attack damage by 9%. That's almost equivalent to the class, and when stacked should be pretty significant. Especially considering that it's % based and will scale with equipment and become more powerful at higher levels as you attack hits harder and harder.
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
This is not the case in reality. Most builds are not expected to specialize into one area.
Magic regen can be gained by a variety of means (light armor set bonus, enchants, gear stats along with race). Reducing mana cost also offsets the need for regen (Breton racial). Altmer bonuses to damage only apply to elemental damage so that limits choices and does not apply to all magicka based builds (nightblade is nearly entirely magic damage, not elemental).
The perfect min/max build is still very specific to certain builds and taking an Altmer for magicka specializing does not mean you are the best overall.
Actually I am not sure you are being serious either. Argonian being the best tank? Yes that is funny indeed. Furthermore your conclusion is entirely based up on the trinity in trinity style pve game play. You take no account for non-trinity setups (which can also completes equally well based on group setup) and of course pvp which other racials like Orc sprint bonus is huge (the savings on stamina alone likely is better than slightly better stam regen).
You stay sassy!
That only applies to nightblade stealth specialists and only for out of stealth attacks. They will still be out of stealth for the majority of combat and other racials may help under those circumstances far more (if stealth based). Khajiit bonus only applies to melee and does apply to the most heavy hitting attacks with are magic damage.
Racials only help you do on thing better: specialize in one area or focus. Once you get 2 weapons the system allows you to focus on more than one area which opens up more racial options to consider for min/maxing.
Far too many people are thinking ESO is heavily trinity based. It isn't.
You stay sassy!
Khajiit get +10 critical rating and +5% critical damage. Out of all the racials, this seems like the one that stands out the most.
Might be nice when combined with the Nightblade passive.
I don't know if this is true, there are multiple abilities that allow people to go into stealth in combat in order to execute stealth attacks. i think it'll be pretty common
"Id rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster
Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
Currently Playing: ESO
Well, there are abilities that let you go invis but invis and stealth are not the same and you cannot do a stealth attack while invis in combat. There is a passive that increase weapon damage when invis and that's about it. Shadow cloak is more of an escape button then a combat enhancer.
There Is Always Hope!
I believe you can still gain stealth bonuses from shadowcloak but at the very least shadowcloak can morph into a bonus to crit on your next attack. The issue with this is that one would have to judge if that is worth the magicka cost. It has a hefty cost compared to attacks and you may get more damage simply by casting 2 magicka based powers in a row.
Because of this I still agree with you that it is rather situational in combat especially for a nightblade not specialized in magicka use. There aren't a great many other options in combat to enter stealth though. A synergy based ability attached to an ultimate but you must be grouped and maybe even another nightblade must cast it for you to benefit. If potions are the same as in Skyrim then maybe one can do it too on cooldown. Picking a race for stealth openers may still be important to many but it only benefits a very specific build that plans on using stealth as often as possible. If stealth is just a one time setup for an opener like in bow then other racials will benefit you far more.
You stay sassy!
http://esohead.com/races/10-imperial
Imperial racial passives:
Conditioning
Red Diamond
Shield Affinity
Tough
Imperial tank ftw?
Looks like they have good stats for tanking or melee dps.
If these are true, it's pretty boring. Was hoping they would be more generalists with both spellcasting and melee bonuses.
Really depends on the mechanics of Red Diamond. If it scales it could be crazy, if not it could be underwhelming.