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I am confused as to why no one mentions the awful Group issues.

lordtwistedlordtwisted Member UncommonPosts: 570

 I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

 

Not so nice guy!

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Comments

  • JyiigaJyiiga Member UncommonPosts: 1,187
    You are going to need to be more specific.
  • udonudon Member UncommonPosts: 1,803
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    I assume you mean the issue doing instances with people on the same step of the quest and the issues phasing differences cause when grouped in the open world?  Some have talked about it.

    All I can say is this strikes me a big bug that ESO needs to iron out before launch.  It didn't seem to me that it was a design decision to prevent people grouping up and working together but rather it's just not working as intended right now.  It is still beta after all.

    The way I see this should work is that if you are grouped with a person on the earlier step of a quest you should zone into their instance and see the world as they would see it phased.  If you are both on the same step than it should be easy to let both of you do the content together.  If they want to have a small humber of solo only instances at the end of quest lines or something for skill tests that's fine but they should be the exception not the rule.

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Do you mean phasing?
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by udon
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    I assume you mean the issue doing instances with people on the same step of the quest and the issues phasing differences cause when grouped in the open world?  Some have talked about it.

    All I can say is this strikes me a big bug that ESO needs to iron out before launch.  It didn't seem to me that it was a design decision to prevent people grouping up and working together but rather it's just not working as intended right now.  It is still beta after all.

    The way I see this should work is that if you are grouped with a person on the earlier step of a quest you should zone into their instance and see the world as they would see it phased.  If you are both on the same step than it should be easy to let both of you do the content together.  If they want to have a small humber of solo only instances at the end of quest lines or something for skill tests that's fine but they should be the exception not the rule.

     

    It's not a bug.  It's a design decision.  Two people on the same stage of a multi-stage quest cannot complete the quest together.  The same is probably true for the phasing thing.  People are expected to get their own stuff done I suppose.  I am personally a solo player.  I'd prefer to not have to deal with other people in most things, unless other people are my existing friends.  However, I don't see why there is the arbitrary division being put in place.  Players cannot group on these things even if they want to.

     

    I can not remember winning or losing a single debate on the internet.

  • grndzrogrndzro Member UncommonPosts: 1,163
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    You havent played the game. It is going to be very good I assure you. I was hating on it till I played it for a while. Grouping works fine.

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    Like people have said, you need to be more specific.  The video referenced in this other thread talks quite extensively about pretty much every aspect of grouping that i can think of and seems quite good.    Can you point out the issues you're concerned about in that video? 

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • ElikalElikal Member UncommonPosts: 7,912
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    While I agree, I WOULD mention it, if I were allowed. (NDA)

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • udonudon Member UncommonPosts: 1,803
    Originally posted by lizardbones
    Originally posted by udon
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    I assume you mean the issue doing instances with people on the same step of the quest and the issues phasing differences cause when grouped in the open world?  Some have talked about it.

    All I can say is this strikes me a big bug that ESO needs to iron out before launch.  It didn't seem to me that it was a design decision to prevent people grouping up and working together but rather it's just not working as intended right now.  It is still beta after all.

    The way I see this should work is that if you are grouped with a person on the earlier step of a quest you should zone into their instance and see the world as they would see it phased.  If you are both on the same step than it should be easy to let both of you do the content together.  If they want to have a small humber of solo only instances at the end of quest lines or something for skill tests that's fine but they should be the exception not the rule.

     

    It's not a bug.  It's a design decision.  Two people on the same stage of a multi-stage quest cannot complete the quest together.  The same is probably true for the phasing thing.  People are expected to get their own stuff done I suppose.  I am personally a solo player.  I'd prefer to not have to deal with other people in most things, unless other people are my existing friends.  However, I don't see why there is the arbitrary division being put in place.  Players cannot group on these things even if they want to.

     

    Do you have a link where they said this cause I would love to read that?

    What makes me think it's a bug is you can do it in a limited sense.  If you are farther along than your friend on a quest you can zone in with them and help them.  It's only if you are on the same step that it doesn't work.  If they didn't want you doing this they would have blocked more than 1 person zoning into these solo instances completely, since they didn't it seems like a bug to me.

    As I said if they wanted to make a handful of instances you have to do solo as skill checks I'm fine with that.  I just think it should be the exception not the rule.  There is nothing to gain by making people play the quest series solo and than expecting them to group up at the end and run dungeons.  You don't force people to play one way (solo to level) than swap to forcing them to play a different way (group to run instances) once they get to level cap.  That's just bad game design.

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by Elikal
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    While I agree, I WOULD mention it, if I were allowed. (NDA)

    Like i said to the other guy.. this video is 100% comprised of group play, in 3 different gungeons, all kinds of combat.   Just use it to describe what you see as being the issue.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by udon
    Originally posted by lizardbones
    Originally posted by udon
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    I assume you mean the issue doing instances with people on the same step of the quest and the issues phasing differences cause when grouped in the open world?  Some have talked about it.

    All I can say is this strikes me a big bug that ESO needs to iron out before launch.  It didn't seem to me that it was a design decision to prevent people grouping up and working together but rather it's just not working as intended right now.  It is still beta after all.

    The way I see this should work is that if you are grouped with a person on the earlier step of a quest you should zone into their instance and see the world as they would see it phased.  If you are both on the same step than it should be easy to let both of you do the content together.  If they want to have a small humber of solo only instances at the end of quest lines or something for skill tests that's fine but they should be the exception not the rule.

     

    It's not a bug.  It's a design decision.  Two people on the same stage of a multi-stage quest cannot complete the quest together.  The same is probably true for the phasing thing.  People are expected to get their own stuff done I suppose.  I am personally a solo player.  I'd prefer to not have to deal with other people in most things, unless other people are my existing friends.  However, I don't see why there is the arbitrary division being put in place.  Players cannot group on these things even if they want to.

     

    Do you have a link where they said this cause I would love to read that?

    What makes me think it's a bug is you can do it in a limited sense.  If you are farther along than your friend on a quest you can zone in with them and help them.  It's only if you are on the same step that it doesn't work.  If they didn't want you doing this they would have blocked more than 1 person zoning into these solo instances completely, since they didn't it seems like a bug to me.

    As I said if they wanted to make a handful of instances you have to do solo as skill checks I'm fine with that.  I just think it should be the exception not the rule.  There is nothing to gain by making people play the quest series solo and than expecting them to group up at the end and run dungeons.  You don't force people to play one way (solo to level) than swap to forcing them to play a different way (group to run instances) once they get to level cap.  That's just bad game design.

     

    Nope, no link.  I read it someplace though, probably on this site.  Also, it's not 100% across the board though.  Some quests it doesn't matter if you're grouped with someone, other quests it does.  The quests where it matters are meant to be completed solo.  As always, take this with a grain of salt.  My sources and memory could be wrong, but I don't think so.

     

    I can not remember winning or losing a single debate on the internet.

  • PyatraPyatra Member Posts: 644
    Originally posted by lizardbones
    Originally posted by udon
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    I assume you mean the issue doing instances with people on the same step of the quest and the issues phasing differences cause when grouped in the open world?  Some have talked about it.

    All I can say is this strikes me a big bug that ESO needs to iron out before launch.  It didn't seem to me that it was a design decision to prevent people grouping up and working together but rather it's just not working as intended right now.  It is still beta after all.

    The way I see this should work is that if you are grouped with a person on the earlier step of a quest you should zone into their instance and see the world as they would see it phased.  If you are both on the same step than it should be easy to let both of you do the content together.  If they want to have a small humber of solo only instances at the end of quest lines or something for skill tests that's fine but they should be the exception not the rule.

     

    It's not a bug.  It's a design decision.  Two people on the same stage of a multi-stage quest cannot complete the quest together.  The same is probably true for the phasing thing.  People are expected to get their own stuff done I suppose.  I am personally a solo player.  I'd prefer to not have to deal with other people in most things, unless other people are my existing friends.  However, I don't see why there is the arbitrary division being put in place.  Players cannot group on these things even if they want to.

     

     From what I understand  the main plot line it was a problem, (it's solo story content anyway)  But on the massive non main quests we grouped just fine, depending on your dialogue choices you can get separated, but that's because the story unfolds depending on your own choices and actions.  *That has been stated as intentional.

    Let's just say you put 2 hours into a series of side quests to liberate an entire city or whatever, anyone who hadn't finished the quest is phased out from you.  You see shops and people trying to fix the town up, meanwhile person B who has not completed yet is in the same area, phased into their own world (with other people roughly on the same step) getting butt raped by Daedra.  Back to my world... I'm shopping for armor style components, back in their world at the same shop they are getting a Daedra skull fracking.  My world, sunshine and lollipops, their world; covered by monsters and shops are few and far between because they decided to barely touch side quests.

    But I'm fine with that, because I can make decisions that change the outcome of  the world I'm in.  Assuming it actually works like that.

  • Darknessguy64Darknessguy64 Member Posts: 233
    [mod edit]
  • azzamasinazzamasin Member UncommonPosts: 3,105
    I think it's a pretty non issue because like it or not leveling up in an MMO is usually a solo affair.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • azzamasinazzamasin Member UncommonPosts: 3,105
    [mod edit]

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • lordtwistedlordtwisted Member UncommonPosts: 570

    Quite a few people seemed to know what I was referring to right away. While some people think it's fine, a few agreed with me that it was an issue. 

     So I will assume it was a design choice and pretty much means I won't be playing it, as much as I wanted too. 

     I am a casual player while the typical people I play MMO's with tend to be daily players, so I fall behind on the levels. The fact that one of my friends can not come back to my area and help me with a quest is a game killer for me. 

     There were a few quest that either I hit earlier than intended or, requires more then one person to complete. This is all fine and dandy for grabbing random pick up groups on a normal basis, but if someone buys the game a few months after release the random pick up groups are going to be slim pickings.

    Not so nice guy!

  • KamosabeKamosabe Member Posts: 15
    Originally posted by lordtwisted
    This is all fine and dandy for grabbing random pick up groups on a normal basis, but if someone buys the game a few months after release the random pick up groups are going to be slim pickings.

    The Mega-Server pools all player together, so i think that even a couple month after release, they will be more than enough people for groups. It's like all the low-levels of every normal servers, combined in one player-pool.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    People mention it all the time. I think most people just don't think it's a huge issue.  It's a trade off for the bonuses of a phased quest design.

  • CantorageCantorage Member Posts: 186
    Agree with the OP, after The Secret World showed devs of the world how it's done, there is no excuse for this fragmented, wait-for-your-friend, stuttered leveling anymore.
  • DrDwarfDrDwarf Member Posts: 475
    Originally posted by grndzro
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    You havent played the game. It is going to be very good I assure you. I was hating on it till I played it for a while. Grouping works fine.

    You are coming too soon.

    The game may be good but that doesnt mean people or you will stick around.   

    Grouping doesnt work fine in relation to other MMORPGs.

  • EugeneKDudleyEugeneKDudley Member Posts: 58
    NDA got many of us tied up. Would love to tell you, but just let the press tell you since zenimax cut the checks loose, I'm sure it's revolutionary now and a game changer by watching all the damage control being done after a craptastic beta. I wish you luck.

    "By all means, reach for the stars but you need to build the spaceship first"

  • lordtwistedlordtwisted Member UncommonPosts: 570

    Yeah, I think a few people are under the impression that I have not played it. I played the last three weekend betas. The first weekend alone, exploring, second weekend alone until the last day I got invited to a pick up group where all three of us were at the same point of the quest. 

    The third weekend a couple friends got invites too for the stress test, so we grouped up after a few hours, and all of us were at different points of the quest line so could not do anything together. 

    Broken in my opinion, but hey, might just be me, if random groups are fine with the rest of you play on! Me, I'll wait for something else I guess. Oh well, I guess I can wait for the PS4 release, by then the PC players should have all this garbage cleared up? Oh wait everyone I talked to in beta was big on complaints, opinions, and suggestions, but the majority of them didn't even know how to /bug.

    Not so nice guy!

  • GanksinatraGanksinatra Member UncommonPosts: 455
    Originally posted by Cantorage
    Agree with the OP, after The Secret World showed devs of the world how it's done, there is no excuse for this fragmented, wait-for-your-friend, stuttered leveling anymore.

    Stopped reading after "The Secret World showed devs of the world how it's done"....especially since the following sentence didn't reference how to utterly fail at capturing an audience.

  • OriousOrious Member UncommonPosts: 548
    Originally posted by lordtwisted

    Yeah, I think a few people are under the impression that I have not played it. I played the last three weekend betas. The first weekend alone, exploring, second weekend alone until the last day I got invited to a pick up group where all three of us were at the same point of the quest. 

    The third weekend a couple friends got invites too for the stress test, so we grouped up after a few hours, and all of us were at different points of the quest line so could not do anything together. 

    Broken in my opinion, but hey, might just be me, if random groups are fine with the rest of you play on! Me, I'll wait for something else I guess. Oh well, I guess I can wait for the PS4 release, by then the PC players should have all this garbage cleared up? Oh wait everyone I talked to in beta was big on complaints, opinions, and suggestions, but the majority of them didn't even know how to /bug.

    I read the interview differently:

    You can phase in if the quest has already been completed (so if you need to catch up). If you're on the same quest you can't (single dungeon quests).

     

    Don't remember where i read that though.

    image

  • RyowulfRyowulf Member UncommonPosts: 664
    isn't this a single player game with some multi-player options?
  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910
    Originally posted by Pyatra
    Originally posted by lizardbones
    Originally posted by udon
    Originally posted by lordtwisted

     I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it? 

     

    I assume you mean the issue doing instances with people on the same step of the quest and the issues phasing differences cause when grouped in the open world?  Some have talked about it.

    All I can say is this strikes me a big bug that ESO needs to iron out before launch.  It didn't seem to me that it was a design decision to prevent people grouping up and working together but rather it's just not working as intended right now.  It is still beta after all.

    The way I see this should work is that if you are grouped with a person on the earlier step of a quest you should zone into their instance and see the world as they would see it phased.  If you are both on the same step than it should be easy to let both of you do the content together.  If they want to have a small humber of solo only instances at the end of quest lines or something for skill tests that's fine but they should be the exception not the rule.

     

    It's not a bug.  It's a design decision.  Two people on the same stage of a multi-stage quest cannot complete the quest together.  The same is probably true for the phasing thing.  People are expected to get their own stuff done I suppose.  I am personally a solo player.  I'd prefer to not have to deal with other people in most things, unless other people are my existing friends.  However, I don't see why there is the arbitrary division being put in place.  Players cannot group on these things even if they want to.

     

     From what I understand  the main plot line it was a problem, (it's solo story content anyway)  But on the massive non main quests we grouped just fine, depending on your dialogue choices you can get separated, but that's because the story unfolds depending on your own choices and actions.  *That has been stated as intentional.

    Let's just say you put 2 hours into a series of side quests to liberate an entire city or whatever, anyone who hadn't finished the quest is phased out from you.  You see shops and people trying to fix the town up, meanwhile person B who has not completed yet is in the same area, phased into their own world (with other people roughly on the same step) getting butt raped by Daedra.  Back to my world... I'm shopping for armor style components, back in their world at the same shop they are getting a Daedra skull fracking.  My world, sunshine and lollipops, their world; covered by monsters and shops are few and far between because they decided to barely touch side quests.

    But I'm fine with that, because I can make decisions that change the outcome of  the world I'm in.  Assuming it actually works like that.

     

    The way you've described it actually sounds pretty cool.  It is an answer to the question of how to create a world shared by many people where the choices of the people actually make an impact.  It doesn't allow for a few people to change the world for many people, but that's probably an over rated concept anyway.

     

    I can not remember winning or losing a single debate on the internet.

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