I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it?
I assume you mean the issue doing instances with people on the same step of the quest and the issues phasing differences cause when grouped in the open world? Some have talked about it.
All I can say is this strikes me a big bug that ESO needs to iron out before launch. It didn't seem to me that it was a design decision to prevent people grouping up and working together but rather it's just not working as intended right now. It is still beta after all.
The way I see this should work is that if you are grouped with a person on the earlier step of a quest you should zone into their instance and see the world as they would see it phased. If you are both on the same step than it should be easy to let both of you do the content together. If they want to have a small humber of solo only instances at the end of quest lines or something for skill tests that's fine but they should be the exception not the rule.
It's not a bug. It's a design decision. Two people on the same stage of a multi-stage quest cannot complete the quest together. The same is probably true for the phasing thing. People are expected to get their own stuff done I suppose. I am personally a solo player. I'd prefer to not have to deal with other people in most things, unless other people are my existing friends. However, I don't see why there is the arbitrary division being put in place. Players cannot group on these things even if they want to.
I'm a solo player too but I'm always glad to help people who want/need it.
this design decision is a huge pain in the ass.
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I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it?
Probably because there's still an NDA up. And you're breaking it.
I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it?
Probably because there's still an NDA up. And you're breaking it.
I'd guess the majority of the posts on this forum are in breach of the NDA.
Afaik, if I repeat something that I read in an approved preview posted by a MMORPG.COM staffer, I'm in a breach of the NDA I signed. The PRESS were given a partial NDA waiver, not the beta weekend players.
By now I'm not sure what exactly I read in the press previews or saw in the authorised YouTube clips, as opposed to what I personally experienced or read in posts on various forums.
Virtually the only way to stop potential NDA breaches at this point is to stop all further discussion of the game.
ProJared was given permission to make a video, and he discusses grouping, amongst other things, here: http://www.youtube.com/watch?v=NTQMINsV170 and it does seem to be strangely implemented. Your group doesn't get its own instance, so you're runnng around alongside other players not in your group. They have their own individual things to do, kill or collect and - even though you are in a group - so do you. If you have to activate 4 items, every person in the group has to find 4 of their own.
Bearing in mind the above, there is also the fact that people NOT in a group get their own individual loot when they happen to take part in jointly killing a mob, so really there is no worthwhile reason to group. OK, you could argue that a group of 3 kills mobs faster than someone on their own, but they have to fulfil 3 times as many objectives before they can progress in their quest. Ayy xp gain for being grouped would, for me, be outweighed by the "ball and chain" effect of having other players slowing you down.
I have read some of the articles, and reviews and only a few even mention grouping in TESO. I'm not sure why either since it is probably THE most broken aspect of the game, and nobody is addressing it?
I assume you mean the issue doing instances with people on the same step of the quest and the issues phasing differences cause when grouped in the open world? Some have talked about it.
All I can say is this strikes me a big bug that ESO needs to iron out before launch. It didn't seem to me that it was a design decision to prevent people grouping up and working together but rather it's just not working as intended right now. It is still beta after all.
The way I see this should work is that if you are grouped with a person on the earlier step of a quest you should zone into their instance and see the world as they would see it phased. If you are both on the same step than it should be easy to let both of you do the content together. If they want to have a small humber of solo only instances at the end of quest lines or something for skill tests that's fine but they should be the exception not the rule.
It's not a bug. It's a design decision. Two people on the same stage of a multi-stage quest cannot complete the quest together. The same is probably true for the phasing thing. People are expected to get their own stuff done I suppose. I am personally a solo player. I'd prefer to not have to deal with other people in most things, unless other people are my existing friends. However, I don't see why there is the arbitrary division being put in place. Players cannot group on these things even if they want to.
I'm a solo player too but I'm always glad to help people who want/need it.
this design decision is a huge pain in the ass.
Yeah, I'm really not liking the sound of this. Making it difficult to help/group with your friends in an online game seems totally counter-productive, regardless of the content.
Honestly, I'm not much of a "phasing" kind of guy in general -- it tends to break immersion for me. It makes the world feel less... eh, "concrete" I guess.
Comments
I'm a solo player too but I'm always glad to help people who want/need it.
this design decision is a huge pain in the ass.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Here's people talking about it:
http://forums.bethsoft.com/topic/1487951-grouping-mechanics/
It sounds retarded and BUGGED, not working-as-intended and if it is intended these guys don't know shit about MMOs.
Probably because there's still an NDA up. And you're breaking it.
I'd guess the majority of the posts on this forum are in breach of the NDA.
Afaik, if I repeat something that I read in an approved preview posted by a MMORPG.COM staffer, I'm in a breach of the NDA I signed. The PRESS were given a partial NDA waiver, not the beta weekend players.
By now I'm not sure what exactly I read in the press previews or saw in the authorised YouTube clips, as opposed to what I personally experienced or read in posts on various forums.
Virtually the only way to stop potential NDA breaches at this point is to stop all further discussion of the game.
ProJared was given permission to make a video, and he discusses grouping, amongst other things, here: http://www.youtube.com/watch?v=NTQMINsV170 and it does seem to be strangely implemented. Your group doesn't get its own instance, so you're runnng around alongside other players not in your group. They have their own individual things to do, kill or collect and - even though you are in a group - so do you. If you have to activate 4 items, every person in the group has to find 4 of their own.
Bearing in mind the above, there is also the fact that people NOT in a group get their own individual loot when they happen to take part in jointly killing a mob, so really there is no worthwhile reason to group. OK, you could argue that a group of 3 kills mobs faster than someone on their own, but they have to fulfil 3 times as many objectives before they can progress in their quest. Ayy xp gain for being grouped would, for me, be outweighed by the "ball and chain" effect of having other players slowing you down.
Yeah, I'm really not liking the sound of this. Making it difficult to help/group with your friends in an online game seems totally counter-productive, regardless of the content.
Honestly, I'm not much of a "phasing" kind of guy in general -- it tends to break immersion for me. It makes the world feel less... eh, "concrete" I guess.
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