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I think there can be many players who might be completely new to these type of games or this genre and have no idea how things work. So shouldn't it be logical for game developers to create a somewhat handholding, easy to understand starting area?
Sure most of us here on the forums have plenty experiance when it comes to most of the basics in MMO/rpg's and with most MMORPG's the game often starts after level 10 or 20 because then we might be passed the "learning curve"
I just do not understand how people can review or even have a opinion if they didn't go passed the learning stage especially when I read it from "experianced" MMO players.
Some say a game needs to grab you right away and I do agree that games should do that. But with MMO's or MMORPG I always welcome that new player with no experiance and already know that passed the introduction of the game is where I will get to know the actuall game (sort of speak)
Just wanted to get this of my chest.......
Comments
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
A MMO needs to grab you right away, you will only have one first impression and most new MMO players actually quit in the first few hours, Blizzard wrote a article about that at some point.
It depends which faction you choose, the Aldmeri Dominion had an excellent starting area packed with quests and a nice area.
The least starting area I did enjoy was the Ebonheard Pack, playing as a Nord. That was a little dull.
You really did play all 3 starting areas ? Aldmeri was great for me.
I agree
Yeah it might just be me that I only think that way about other genre of games as said I keep in mind that new player who has never touched a MMO or MMORPG.
Yeah, I agree that the Ebonheart Pact was the weakest starting area. But, bizarrely enough, I still liked it better than Aldmeri, despite the fact that the AD area was technically better done, because I just dislike the narrative reality of the Aldmeri Dominion.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
No, it's not just you, plenty of the media preview's have expressed the exact same thing, and the truth is, those are from people with no skin in the game. They are not predisposed to like or dislike, they are just playing what they see. It's no surprise that after the game opened up a little at level 10 that a few of 'em started to enjoy the game more.
This one is on Zenimax. You can't tell someone to slog thru 4-5 hours of content before a game get's "fun". That may work for people who are invested already, but for the Joe Average gamer, that's a tough pill to swallow.
^^This^^
If a game doesn't get my attention with an hour of playing, I uninstall and don't look back.
Except in alpha/betas for games, because they're always changing and can get better, need to be tested. I played this one since mid 2013 and I actually had to force myself to test it. I kept hoping it would get better. I really wanted to like it. Just turned out to be a typical themepark game instead.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I acutally liked the Ebonheart Pact starting area.
The Daggerfall Covenant was the one I found a bit dull. However part of this could have been because it was a reroll. Whereas my first character was a Nord.
Try Aldmeri in the next beta
Try Aldmeri in the next beta
I can already foresee a huge faction imbalance, AngryJoe also said the same thing. Play a Mage class and make a Dominion char, lol.
Will Joe Average be as informed as most of us "experianced" MMORPG players? I think Joe will play the game and judge it by what is given to him. We...if I might say we are far more experianced within this genre sp logical the first hours entering might come of as boring to most of us. And while I have very limited play time in rl those so called boring hours 4/5 or maybe even 7 are meaningless to me when it comes to what a MMORPG can or could provide.
But hey that's just me.....
Nicely put, but unfortunately we all know it is wasted here. Especially those players that just close there eyes and ears to race to 50. And anything that slows them down from that path is boring and in the way of the "real game".
I played as you did. I did rush through the first part, I had seen it a bunch of youtube and didn't have much interest in doing much there. But as soon as I got to the starting Island, I just wanted to go out and explore. So I talked to the main quest givers, picked up my quests and then started running around looking at everything. Trying to talk to random NPCs just to see if they could have a quests without a marker and some did.
Running out in a directed you wanted and finding things as they come makes it more interesting. Quests just come as you find them. Then finding a chest with a treasure map in it was cool. I though it was well done for those that take advantage. But as you say, if you just click, click, click, follow the trail, complete, rinse and repeat. It will be boring.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
I have been complaining about MMO starter areas for going on 10 years. But I have been playing CRPGs for going on 30 years, so it was just one those "These things suck but I like the rest enough to tolerate it and get through it as fast as hell". Its like eating green beans, you just swallow them like pills cause they taste like shit but you get spanked if you don't. Well they taste like shit to me and I got spanked for it. Some of you crazy fuckers actually think they taste good because you are crazy.
The reviewers have no excuse they are negligent pieces of crap. But so is the entire media/press as a whole even outside of gaming.
But the reviewers do focus on this for a real reason there are in fact many people who share my distaste for starter areas as they have been typically implemented but do not share 30 years of CRPG playing. So its something talk about ....................... in a shallow and careless manner.
I still don't eat green beans. If you think an MMORPG should do the equivalent of making people eat their green beans because its good for them well its not a successful practice. Only the people actually like the taste actually think it a good idea. Its a non-solution.
While "reviewers" (the problem is probably this claim to some sort of authority they are really just talkers, which would be fine) are basically extremely shallow they also tend to be extremely keyed to their audiences and they understand on a much much better level that you DO NOT do this to adults. It really really does not work.
I really dont care about this Angry Joke hehe, it is a player like everyone in beta except he did make a questionable review before he even reached at least lvl 10 or more.
I'm 100% with you.
In the years that I've been playing, I've changed, lots of other stuff going on, less time to play, and hence my time is more valuable. I'd tried to stay away from the game when I heard about it, so I would not get caught up with all the hype, speculation, and inevitable changes. I don't want to say I was clueless about the title, but about as clueless about an MMO as I have been interested in since I caught the tail end of the UO beta.
Being honest, I spent a little time with ESO and could not get into it, I played a few hours, and just.....put it down. There was no "I'm on the fence", it was pretty much, "Yeah...nope." I had a little extra free time, and got a character past level 10, and suddenly I got hooked, the light went on. PvP, everything. I was on board, no I don't think it's a perfect experience, but I think it'll entertain me for awhile, and that's rare for an MMO these days.
I'm no programmer, but I really think Zenimax should have made an effort to bring some of what makes things more entertaining post 10 to the starter areas. I suspect they will lose potential subscribers because people won't get past how the first few hours play out. I'd like to think with my years playing I've been around the block, but with my play style these days, they almost missed me. Their loss on the box sale and subscription, and my loss for something that I'd find entertaining.
If you go in expecting to be rewarded with a level up for talking to the first guy with a ? over his head than yea it's going to seem slow (I.E. dull)l. If you go in expecting to be level 4-5 after leaving the island after several hours of questing than it's really not that bad. Sure it could use more random little things spread out around the zone to encourage exploring but "dull as tombs" I don't think so unless you talking about zombie infested tombs.
MMO's in general have trivialized the first 20 levels or so over the last 10+ years and that hasn't been a good thing if you ask me.
I found the starter areas refreshing. Especially the way they simultaneously cater to the completionist and the story-skipper. If you enjoy the area and want to experience everything, there is lots to do, but if you just want to get to the rest of the game, almost all of the content can be skipped. (But not without consequences in the way the area's last quest plays out.)
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
Personally I liked the Starter Islands. They had interesting stories going on which introduced you to the world and faction. I dunno why people felt the islands were lame and they just wanted to leave. *shrug*
Cold hearbor was lame. I wish we could skip that after doing it once for every follow up character.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Tell someone they can't something and they will try to do it.
Fact of the matter is if you COULD have left the island less people would have tried to leave it. People are funny that way.
People who hate having stories in the games they play aren't going to consider it a positive when an area has interesting stories.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
This is literally the MMO that I've played that was so boring I could not bear to play it long enough to get out of the starting areas.
That's how boring the game is. Certainly I recognize that starting areas are almost never the best areas in a game, and I can accept that the low levels and starting areas in MMOs are generally somewhat tedious (though I don't think they should be tedious, I can tolerate that they are), but this is the only one that had areas so dull and uninteresting that I just couldn't be bothered.
The story wasn't even remotely interesting and I couldn't bring myself to care about any of the characters, and I'm typically someone who like story in games, even in MMOs.
"I am the weapon that strikes/In the hearts of men I thrive/Feeding their fear with lies/I will devour/I will divide/I am the god of hellfire/inside every man there lives a liar/before their gods they cower/I will divide/I will devour" - "Divide Devour" by Iced Earth