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Complaining about the starter area's?

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Comments

  • DivonaDivona Member UncommonPosts: 189
    Originally posted by inemosz
    Originally posted by Divona

    I didn't find the starter areas appealing until I created second character, and while I went through it again I stop caring about the main quests, and just go off track to see every corner of the starter island. What I found are many quests that I did not know were there the first time I went through, that's included an empty chest with a letter inside which guide me to scavenger hunt for the hidden treasure. This quest does not have tracker to guide me, so actually have to figuring out by myself of where the real treasure might be.

    This is all just hidden away in starter island for people to wandering out and find them, but most seem to just rush to get to the max level and miss out on many contents that's hidden away in plain sight (unless you pay attention).

    I would suggest that during the next beta test it might be a good time to stop rushing through the linear quest trackers, and start paying attention to your surrounding, see what interests you, and go out there investigate.

    I would have put ESO as a typical linear theme park MMO the first play through, if I haven't decided to create another character and go through the same starting zones again out of my curiosity. The starting zones are not as bad as what some make it to be. I hope there still more hidden stuffs I haven't found yet, and hope there are more of it.

    I also found a couple of those. One of which is related to the breakable pillar, but I can't seem to find the way to break it or find the right pillar. The information given is very limited.

    I found the breakable pillar thing as well, and could not figure it out also. I wonder if there would be more information about it some where else apart from the journal inside the tent.

    EDIT: The area is Pillar of the Singing Sun, a small island west out of the Stros M'Kai starter island.

  • DSWBeefDSWBeef Member UncommonPosts: 789
    Its a very valid complaint. An mmo needs to grab people RIGHT away IMHO. All these people saying "Just hang on and give it a try" or "Real game starts at level cap" are ridiculous. The starting areas are incredibly boring.

    Playing: FFXIV, DnL, and World of Warships
    Waiting on: Ashes of Creation

  • SybnalSybnal Member Posts: 261

    Starter zones are bad.  They are always bad.  Don't know why, maybe it's the nature of MMo's and to give you a sense of progression games want to start off bad so they can only get better.  I don't know.  But it's a trend that hasn't been broken by any game I can think of off the top of my head. I swear, if I have one more game tell me how to move my character with the wsad keys at the beginning I'm gonna lose it. 

    Honestly, I liked how EVE started back in the day.  A couple of crap tutorial missions that explained less than nothing and left you feeling confused and lost, then @#$% YOU, figure the rest out for yourself a$$hole.  Perfect imo.

  • KnotwoodKnotwood Member CommonPosts: 1,103

    Starting areas are fun and help people understand the purpose and context of the game, idk why people think its not going to grab other peoples attention.... 

     

    Who really cares if theres a main storyline for them,  You can force yourself to be in a prison or you can enjoy yourself and do everything you can in the starting zones to LEARN STARTING LORE and by the time your done find out your already moving on to the next area before you did everything.

     

    flowers people, flowers, enjoy the game, don't rush to 50,  and if you do rush 50 then you probably will hate having to do all the starter zones main qeustines of a WHOLE 3 HOUR...  

     

    WOW, I cant bear 3 hours of quests to get out of starter zones,  seriously folks find something better to complain about.

     

    image

     

     

  • GeridenGeriden Member UncommonPosts: 390

    Well when i started eso,i was a khajit and i found that starting island very boring, Then i tried one of lizzard guys i forget which factions they belong to. I found that area more visually appealing but again i just found the quest arch's very very anticlimactic. This was my experiance till i finished on the island i think i was lvl 10 when i got off it, i like to run around and grind mobs and explore. But the starting experiance really put me off playing any further once i left the island.

    Its just not the game for me, if you enjoy it great.

    I think 1 to 10 needs a complete over haul, two starting area's are not  necessary. That first prison place was drab on rails tripe. Didnt grab me at all, i wont spend my money on this as to me i can see this going buy to play, or some f2p model. Right now i cant justify buying a game that has all these extra charges a cash shop, paywall from the start and a subscription fee.

  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by DSWBeef
    Its a very valid complaint. An mmo needs to grab people RIGHT away IMHO. All these people saying "Just hang on and give it a try" or "Real game starts at level cap" are ridiculous. The starting areas are incredibly boring.

    May I aks why did you feel it was boring?

    Did you just follow quest after quest? If you do that then I could agree that that would be boring.

    Did you explore? Sometimes I am really suprised to see how many players in this genre don't seem to want to explore unless it's needed because of some quest.

    Did you check all crates? Perhaps not your thing, for me it's definitly a actually must if a game got that RPG tag on it. I do hope they are going to improve it somewhat because for now it doesn't matter what you take as it's never considered "stealing"

    Find any hidden quests? Just talking to random NPC's sometimes offerd a new quest or just exploring and you foudn something that could trigger a quest or some hidden treausre. Loved the way you had to be aware of your surrounding to actually find certain locations of treasure's.

    Did you actually wait for some quest sequences's to watch fully so your quest was actually complete? Saw so many player on the same trail as I was en running of quickly after hitting the quest spot and didn't take notice they had to watch.

    I truly raised a big smile when I entered Daggerfall and saw other people running around, it had something familiar yet new(er) fibe to it.

    However to get back to your point of what other people might say, I don't believe a MMORPG should start at level cap. However I will say to judge a MMORPG pass the starters area's to see what the true game has to offer.

    I see starters area's as a introduction to the game for new players, learning the basics. But with TESO it's the first MMORPG since several years that has put in some more of what to come already in their starter area's, it just seems the majority seems to ignore that or are just not that much into that. Which makes me wonder why they even try a game with the Elder Scrolls names attached to it.

     

     

  • evilizedevilized Member UncommonPosts: 576
    Originally posted by Gilllean
    Originally posted by evilized

    They are going to have to make the starter areas more interesting, it's pretty plain to see. From everything I have heard, the game (I have only played up to level 9) gets better past 10. My experience pre-10 was probably one of the worst I have had in an MMO since...well... ever; I had more fun in EQ 1 as a fresh iksar shadow knight back in 2000 killing things in field of bone than I did 1-9 in ESO.

     

    I am intrigued by the pvp though.

    I dont mind if people who enjoy killing 2k mobs avoid this game. people who practice such things are not worth caring about

    The year 2000... not killing 2000 mobs. There's no reason to be snippy, I would like to see this game succeed but there are a number of things they absolutely need to work out before launch and the level 1-10 experience is one of those things.

  • Squeak69Squeak69 Member UncommonPosts: 959

    if i have to get past the starter areas for a game to become enjoyable then the devs failed to rember one of the basics.

    your very first impression of anything will always be your strongest, and the hardest to change.

    this is a very true thing and i wish devs would start rembering it when makeing games, cause im tired of heraing well if you make it to such and such level it really becomes much better.

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • Squeak69Squeak69 Member UncommonPosts: 959
    Originally posted by Gilllean
    Originally posted by evilized

    They are going to have to make the starter areas more interesting, it's pretty plain to see. From everything I have heard, the game (I have only played up to level 9) gets better past 10. My experience pre-10 was probably one of the worst I have had in an MMO since...well... ever; I had more fun in EQ 1 as a fresh iksar shadow knight back in 2000 killing things in field of bone than I did 1-9 in ESO.

     

    I am intrigued by the pvp though.

    I dont mind if people who enjoy killing 2k mobs avoid this game. people who practice such things are not worth caring about

    slaps person, who beleaves people who dont agree with him are worthless, with fish

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • Originally posted by Squeak69

    if i have to get past the starter areas for a game to become enjoyable then the devs failed to rember one of the basics.

    your very first impression of anything will always be your strongest, and the hardest to change.

    this is a very true thing and i wish devs would start rembering it when makeing games, cause im tired of heraing well if you make it to such and such level it really becomes much better.

    Or if you are Blizzard you can use zombified groupthink to convince everybody that their starter areas which are just as boring as TESO's were really awesome.

     

    Let's be frank, starter area only need to be good when the marketing is lukewarm.  Blizzard could literally have people fertilize a farm with their own shit for 5 hours and the critics would say it was the most innovative thing in MMOs in 10 years cuz no one had done it before(because they weren't bat shit nuts).

  • Squeak69Squeak69 Member UncommonPosts: 959
    Originally posted by gestalt11
    Originally posted by Squeak69

    if i have to get past the starter areas for a game to become enjoyable then the devs failed to rember one of the basics.

    your very first impression of anything will always be your strongest, and the hardest to change.

    this is a very true thing and i wish devs would start rembering it when makeing games, cause im tired of heraing well if you make it to such and such level it really becomes much better.

    Or if you are Blizzard you can use zombified groupthink to convince everybody that their starter areas which are just as boring as TESO's were really awesome.

     

    Let's be frank, starter area only need to be good when the marketing is lukewarm.  Blizzard could literally have people fertilize a farm with their own shit for 5 hours and the critics would say it was the most innovative thing in MMOs in 10 years cuz no one had done it before(because they weren't bat shit nuts).

    i nether compared TESO to WoW nor disagree with your anlyisis of it,

    but that has absolutly nothing to do with what i said, and dose not in my opinion justify it any more then it would for WoW.

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

  • AzzrasAzzras Member UncommonPosts: 407

    MMO players never fail to baffle me.

    This game sux cus of starter area.

    Who cares about low levels?  Game doesn't start till max.

    No content in this game.  Quests are boring. (as they skip through every quest and go from point a to point b...never ever point c.)

    The story sux.  There is no lore. (skips through all dialog.)

    I can't believe a company would make you pay for an entire race!  (same player spends $25 on a flying mount in WoW that cannot be gotten in game. then spends $10 for pets that can't be gotten in game.)  to each their own on this one,  this can be debated in another thread.

    This game sux.  It doesn't have X feature.  OMG this game is exactly like other MMOs!  why is everything a clone?

    The list goes on and on.  Sadly, I'm an MMO player as well.  I'm trying to be better, but I still fail at logic sometimes too.

     

    image
  • kkarrabbasskkarrabbass Member Posts: 152
    Originally posted by Squeak69

    if i have to get past the starter areas for a game to become enjoyable then the devs failed to rember one of the basics.

    your very first impression of anything will always be your strongest, and the hardest to change.

    this is a very true thing and i wish devs would start rembering it when makeing games, cause im tired of heraing well if you make it to such and such level it really becomes much better.

    It is obvious you get something right in your statement. And of course, something wrong.

    That’s right: “very first impression of anything will always be your strongest”.

    “And the hardest to change”? You couldn’t be wrong more! Every master conversationalist knows that.

    Last impression – this is what lasts.

    First impression is helpful for games without strong content, games not design to last long. It is like in human relationships. It is good for “one night stand”. Slowly growing attraction is not that affectionate, but is hard to destroy by mistakes, or problems. Slowly growing attraction is also good for community. Much less psychopaths.

  • Originally posted by Squeak69
    Originally posted by gestalt11
    Originally posted by Squeak69

    if i have to get past the starter areas for a game to become enjoyable then the devs failed to rember one of the basics.

    your very first impression of anything will always be your strongest, and the hardest to change.

    this is a very true thing and i wish devs would start rembering it when makeing games, cause im tired of heraing well if you make it to such and such level it really becomes much better.

    Or if you are Blizzard you can use zombified groupthink to convince everybody that their starter areas which are just as boring as TESO's were really awesome.

     

    Let's be frank, starter area only need to be good when the marketing is lukewarm.  Blizzard could literally have people fertilize a farm with their own shit for 5 hours and the critics would say it was the most innovative thing in MMOs in 10 years cuz no one had done it before(because they weren't bat shit nuts).

    i nether compared TESO to WoW nor disagree with your anlyisis of it,

    but that has absolutly nothing to do with what i said, and dose not in my opinion justify it any more then it would for WoW.

    That isn't a shot at you.  

  • Squeak69Squeak69 Member UncommonPosts: 959
    Originally posted by kkarrabbass
    Originally posted by Squeak69

    if i have to get past the starter areas for a game to become enjoyable then the devs failed to rember one of the basics.

    your very first impression of anything will always be your strongest, and the hardest to change.

    this is a very true thing and i wish devs would start rembering it when makeing games, cause im tired of heraing well if you make it to such and such level it really becomes much better.

    It is obvious you get something right in your statement. And of course, something wrong.

    That’s right: “very first impression of anything will always be your strongest”.

    “And the hardest to change”? You couldn’t be wrong more! Every master conversationalist knows that.

    Last impression – this is what lasts.

    First impression is helpful for games without strong content, games not design to last long. It is like in human relationships. It is good for “one night stand”. Slowly growing attraction is not that affectionate, but is hard to destroy by mistakes, or problems. Slowly growing attraction is also good for community. Much less psychopaths.

    psychology would dissagree with you but thats for a diffrent argument ether way first impression are extreamly important and devs often seem to forget this, which makes me sad because it is true that there are lots of great games that dont become fun until you get a ways into it.

    F2P may be the way of the future, but ya know they dont make them like they used toimage
    Proper Grammer & spelling are extra, corrections will be LOL at.

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