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F2P vs P2P. Why

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  • IGaveUpIGaveUp Member Posts: 273
    Originally posted by jazz.be
     

    People who don't feel this game should be P2P please also state what would change your mind. This is what I would find most interesting :-) 

     

    I'm not sure it is wise that TESO is going P2P.  But not because I'm on a crusade for F2P.

     

    My concern is that consolers who aren't used to the idea of subs will flood the game and leave after a month or two.  If that's the planned business model, then I guess it's fine.  It would be unfortunate for Z to have this flash and die off quickly considering how much work and expense they've gone through to build it.

     

    Honestly, I see a B2P monetization as more ideal.  I'm kind of hoping that the 'conversion' when and if it does happen works out like TSW.

     

    The only thing that would change my mind would be for consolers to flock to the game in big numbers and stay subscribed.  If that happens, then P2P was a GREAT idea.

     

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by MMOExposed
    Originally posted by Pyatra
    Originally posted by MMOExposed

    Because the game isn't worth a sub for.  It's a low quality SCMORPG game.

     

    GW2 on the other hand was also not that big as it made it out to be, but was forgivable because of  payment model

    Elaborate.  From your own personal experience with ESO, not other games.

    Its very theme park like most other MMOs. Doesn't nothing unique in the theme park design either. Also the game uses traditional tabtarget system but with illusionary aim mechanics

    That dont really exist. Again nothing stands out about this game to make it different from the mass of others on the market.

    For many people, they are simply blinded by the IP hype. Replace the IP with a brand new indie IP and you would be able

    See why i am talking about. I like the singleplayer games of this series, but being MMOExposed , i dont easily get blinded by developers  who want to exploit fans of the IP to see another SCOMRPG like all the others in this inflated market.

    I simply don't understand this argument.  Games are genre specific with traditions and standardized mechanics that set the m  apart from others.  If you want something completely different, then play a different genre, jump into a MMOFPS or MMORTS or a MOBA  and the many other iterations of online genres.

     

    MMORPGs are expected to play and behave a certain way, it is the reason they exist after all and the people screaming for change are not only ruining it for the rest of us, but they could very well kill it all together, leaving us with nothing but MOBAs and anything else that isn't an RPG.  I don't expect racing car games to change or first person shooters or real time strategies just because I'm feeling burned out, rather I move on to something else for a change, then eventually come back.

     

    Most gamers are happy enough with genres that use the same mechanics, but with each game having different content and themes and goals.  What's sad is that developers are so gung ho on capturing the console market, they don't care if they ruin the PC market to get it.  I can't be the only one to notice how more and more PC games and MMOs are becoming more and more like console games, with their limited UI's, pushing people to use controllers with shallow arcade gameplay.

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  • askdabossaskdaboss Member UncommonPosts: 631

    @OP - you haven't stated either why you think it should be P2P instead of B2P or F2P. So why?

     

    Before you answer, consider these points:

    - P2P is NOT a guarantee of good community, frequent updates and quality content.

    - P2P is NOT a guarantee that there won't be any content gated behind a pay wall

    (- Apparently, people pay more with F2P or B2P, so that would give more money to the company)

     

    I would generally prefer B2P because:

    - My schedule is unpredictable, and I'd rather not have paid a monthly sub when I happen to not being able to play the game much on a given month

    - With P2P, I do NOT know what the money I pay every month to the company "buys", and I am basically throwing money in a black hole with no concrete/direct benefit: gold plated server? more support staff to help "simple folks" resetting the password on their hacked account? bigger bonus to the marketing department? Better game experience? Why am I paying $15 and not $10 or $30? If they are more profitable than expected, where will the money go? Meagre benefit, but at the very least with B2P + cash shop the money I give to the game purchases an in game item (although later the same unknown about where my money is then going apply...)

    - With P2P, I need to pay *before* I can check the "latest updates" in the game, even if they have been lazy and end up updating almost nothing significant in game (or if the game is still broken). B2P games need to have new content that makes you stick long enough to make you spend your hard earned money or people will just come and go (without spending their $15, since they don't have to), so they need to give you real updates or quality updates or frequent updates since they cannot just trick you into re-subbing for a month for 4 hours worth of content.

    - Similarly, with B2P I give money only if I am satisfied (not regardless of the fact that I am satisfied or not as it is the case with B2P)

    - The quality of the content, balance and the frequency of updates is usually disappointing in P2P games, considering they get a stable and regular influx of money

    - Most P2P games end up adding a cash shop anyway (or gate content being a pay wall) and normally the quality of the content delivered doesn't change after the addition of a cash shop - thus the cash shop in P2P is as much a cash grab as it is in B2P

    Yes, I am generally distrustful with the P2P model, as it disappointed me in the past. My experience has shown me that it is the same crap as the rest, except that you pay more regularly for it (well... that is if you forget to unsub, or want to give the game "one more month").

     

    Some of these points don't apply to ESO (not yet), but please do not consider P2P games as "morally" superior to B2P/F2P... Ultimately, they are here to make money as well, and so will make all the necessary decisions to optimize their profit (and even going F2P, should it come to this...).

    Personally, I will expect a ROI with ESO on the following areas: content, balance, no queues, no lag.

  • jazz.bejazz.be Member UncommonPosts: 962
    Originally posted by askdaboss

    @OP - you haven't stated either why you think it should be P2P instead of B2P or F2P. So why?

     

    I'd probably still buy this game even if it's B2P. Now that it's P2P, I'll keep subbing as long as the game feels refreshing and interesting, which will require an effort from Zenimax.

    The payment model doesn't dictate whether or not I buy a game.

    Generally speaking, for me, P2P is better for several reasons, for example:

    I hate to worry about what to buy from the store. What do I need from the store? Isn't it better to buy a package? Which package is better? Meh...I'm really not in the mood for all that.

    Dedicated people in P2P games. It's simply true. If people were dedicated they wouldn't ask for B2P or F2P model in the first place. That said I think some kind of trail would be perfect, for everyone.

    The idea that everyone starts on the same page is great (and quite essential to me). I guess only people who feel the same understand this.

  • WicoaWicoa Member UncommonPosts: 1,637
    I dont mind P2P but I do mind a largish up front box cost ontop of a monthly fee.
  • OtakunOtakun Member UncommonPosts: 874
    Originally posted by jazz.be
    The idea that everyone starts on the same page is great (and quite essential to me). I guess only people who feel the same understand this.

    Same page? You know, except people who don't pre-order or buy the imperial edition for 20 dollars more ... I guess only people who bought those actually count, right? 

  • jazz.bejazz.be Member UncommonPosts: 962
    Originally posted by Otakun
    Originally posted by jazz.be
    The idea that everyone starts on the same page is great (and quite essential to me). I guess only people who feel the same understand this.

    Same page? You know, except people who don't pre-order or buy the imperial edition for 20 dollars more ... I guess only people who bought those actually count, right? 

    That was a general statement.

    I already whined and complained about the CE in ESO

  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by Wicoa
    I dont mind P2P but I do mind a largish up front box cost ontop of a monthly fee.

    I can't think of any MMO that started as a subscription model that did not require people to also buy the box.

    They may have existed, but I can't think of any.

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  • AzzrasAzzras Member UncommonPosts: 407
    Originally posted by Otakun
    Originally posted by jazz.be
    The idea that everyone starts on the same page is great (and quite essential to me). I guess only people who feel the same understand this.

    Same page? You know, except people who don't pre-order or buy the imperial edition for 20 dollars more ... I guess only people who bought those actually count, right? 

    Yup, my horse will be whiter than your horse.

    My human character will look more human than yours.

    I'd say the only real gripe you could have is the xp boost.  Maybe it's just me.  Maybe I'm just getting to old to care  Maybe I've played to many MMOs that were TRUE p2w.  Who knows?

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  • rygard49rygard49 Member UncommonPosts: 973
    Originally posted by askdaboss

    - With P2P, I do NOT know what the money I pay every month to the company "buys", and I am basically throwing money in a black hole with no concrete/direct benefit: gold plated server? more support staff to help "simple folks" resetting the password on their hacked account? bigger bonus to the marketing department? Better game experience? Why am I paying $15 and not $10 or $30? If they are more profitable than expected, where will the money go? Meagre benefit, but at the very least with B2P + cash shop the money I give to the game purchases an in game item (although later the same unknown about where my money is then going apply...)

    You're paying for unrestricted access to the game for a month. Nothing more, nothing less. What they do with the money beyond that probably doesn't really matter to you, and here's why:

    Have you ever questioned what your ISP does with the money you give them each month? Your Cable/Satellite provider? Your cell phone company? These are typically much larger monthly fees than $15/mo, and I sincerely doubt you know what specifically they're going to do with your money once you hand it over. All you know is that you pay, and your tv/phone/internet works for another month.

    So why would you, all of a sudden, care what $15/mo is buying you beyond a month of game access?

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