Rift and SWTOR are WoW clones - I feel like Wildstar does enough different, not to remove people to far from their comfort zones yet maintain their own identity.
Rift and SWtOR - those are direct wow clones with new skins and they don't do it as good as wow.
I think people have tunnel vision going and see the bright world and cartoonish graphics and just jump to conclusions that it must be a WoW clone.
None of the games mentioned in this thread are even close to being clones of WoW.
Some people fail to realize the difference between something being exact copy, and something being in the same genre. The comparisons are similar to someone stating that every racing game is a clone of each other because you have cars in it, and you drive them to the finish line....
SWTOR felt to me like the complete opposite of WoW from the core, RIFT had some big similarities, but everything in the safe mmorpg characteristics. Wildstar seems to have a lot of similarities, but also falling into rpg genre and nothing more.
Another ridiculous comparision is the art style. Every cartoon is a clone of another one, because it is cartoony.... yes, scooby do is direct clone of Mickey Mouse, because it is animation.
None of the games mentioned in this thread are even close to being clones of WoW.
Some people fail to realize the difference between something being exact copy, and something being in the same genre. The comparisons are similar to someone stating that every racing game is a clone of each other because you have cars in it, and you drive them to the finish line....
SWTOR felt to me like the complete opposite of WoW from the core, RIFT had some big similarities, but everything in the safe mmorpg characteristics. Wildstar seems to have a lot of similarities, but also falling into rpg genre and nothing more.
Another ridiculous comparision is the art style. Every cartoon is a clone of another one, because it is cartoony.... yes, scooby do is direct clone of Mickey Mouse, because it is animation.
What and I thought Scooby doo is a copy of Goofy, since they are both dogs:O
Originally posted by laokoko hey, I heard about this game and people talk about it being a clone of wow. Is it a wow clone?
From the info you can find on their web page
It is set in space
It has action combat
it has no single role classes
It has a housing system
No orcs
and so on and so forth
No it is not a WoW clone, not in the proper use of the term at least.
It does have many good features that you will find in WoW too(and pretty much any MMO released the last couple of years).
Just to add, they visually look very much alike. It doesn't mean it is a clone, but that will be up to each person playing I would think.
"Wildstar developer Carbine Studios is honoured to have the new MMO’s art style compared to World of Warcraft, since the Blizzard MMO has stood the test of time despite its age."
edit: seems to me that Blizzard should be flattered, after all this time their game is still looking like a new release. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
None of the games mentioned in this thread are even close to being clones of WoW.
Some people fail to realize the difference between something being exact copy, and something being in the same genre. The comparisons are similar to someone stating that every racing game is a clone of each other because you have cars in it, and you drive them to the finish line....
SWTOR felt to me like the complete opposite of WoW from the core, RIFT had some big similarities, but everything in the safe mmorpg characteristics. Wildstar seems to have a lot of similarities, but also falling into rpg genre and nothing more.
Another ridiculous comparision is the art style. Every cartoon is a clone of another one, because it is cartoony.... yes, scooby do is direct clone of Mickey Mouse, because it is animation.
It's no different than how every FPS was called a DOOM clone for a while. Give it a while longer, the label of "WoW Clone" should eventually end.
One hopes . . .
You know what's fun about chaos? I do, but I won't tell.
Compared to all of the games I've played in the passed 3 years (TSW/FF14/Wildstar/SWTOR/AoC/ESO/RIFT). I can say that the following games follow a different path than WoW did: TSW/FF14/ESO/AoC and more-or-less even SWTOR/Rift. Which means the game that follows most closely to the MMORPG path of WoW is Wildstar. Take that the way you will. Clone or not... I had way more fun in FF14 and ESO beta. I had way more fun in TSW even though I was dissatisfied with how the skills combined in practice. I just felt annoyed the whole time I played Wildstar.
Again everyone has their own preference, but if you loved WoW. You'll probably really like Wildstar as well because I do think if it is allowed to stay profitable for the same amount of time WoW has been, it will be better than it and offer much more to the player. Think about it...WoW started off Vanilla. Wildstar is starting off pretty freaking polished and content heavy.
If you don't love WoW, you'll probably like the other games more.
And I did PvP in Wildstar, it was fun, but it was also a bit of a joke. Unless you like eSports. If you like eSports then ESO PvP will probably be a joke to you.
People think that since the game is "Sci-Fi" then it is completely different. Sci-fi is just the skin. You still have pets/melee/ranged/heals/tanks and all of that which is reminiscent of High-Fantasy. Floating islands are in fantasy games as well. Instead of magic doing it, it's technology doing it. So remove the skin and then think about what's deep into the game's function. What are it's core gameplay aspects? Raiding? Quests? PvP? Focus on how they are set-up and compare it that way.
Hmm not a WoW clone... but certainly yet another themepark clone.
MMO's need innovation, even the AAA's and the Kickstarted ones are getting to be as bad as the classic F2P Korean Rappelz type games.
I dunno, i wish there was more innovation in the MMO genre than there is right now.
I would love for a MMO to be designed from the ground up to use Oculus Rift, Controller based, no text, all voice communication, and more centered around a immersive experience with the virtual experience at the fore front. (i say controller based since using a keyboard mouse might be a bit rough for some with a headset on).
Yes and no. the art style and questing are very alike, but other than that its a mixed bag. I will say the game is fun, but feels like a same ol same ol, been here done that after the first 10 mins. The questing really needs to be really looked at. I found myself skipping all dialog and just running to glowing objects and picking them up or killing things with "!" over their heads, or clicking the quest itself and a giant arrow points in the direction to go feeding this disconnect from actually reading the quest. I found myself following this giant arrow and nothing else. However I bet the end game raiding is going to be fun with how the combat plays. Like a mix between WoW and GW2.
Its not a WoW clone at all.... Dont get fooled by their graphics style
but it is aiming to pull the WoW crowd in by giving them a fresh feeling game world... With fresh combat... And very easilly accesible different types of content.. No deep stories and lore, but just enough story to sattisfie people i terested in some background.... This game will be perfect for the content devouring clikcerdiclick crowd.
i think this game might really surprise many...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Originally posted by laokoko hey, I heard about this game and people talk about it being a clone of wow. Is it a wow clone?
to be a wow clone you have to be stupid beyond belief,have horrible graphics and no story line to speak of.be devoid of any reason.than your game is a wow clone.look its an mmorpg is it a wow clone.even the worse mmorpg is not a wow clone,they broke the mold in stupidity and boredom.
It is not a WoW clone in the sense that it's a perfect copy. WoW clone doesnt have to be a negative label either. It can just be that it has similar gameplay and features to what WoW has. I think the latter is fitting for Wildstar. The game will be very familiar in many ways to people used to playing WoW in terms of its basic gameplay, questing, raids, and leveling etc., but it also of course has alot of new content, some new features like housing, warplots, paths, and different combat system, and much more.
I feel that this game is much less deserving of a WoW clone label then that of Rift or SWTOR. Although I felt Rift was very well done and SWTOR, aside from its story was a stripped down WoW with a Star Wars setting.
An issue is that "WoW clone" is often used innapropriately imo from people who are ignorant or are using it intentionally to be derogatory, much like a common steryotype used against various types of people in the real world.
Please tell me more about how you can do instances with your companions healing and tanking for you in wow...
Please tell me more about how you can send your companions to gather and do missions for you in wow...
The list goes on. Get a grip and play the damn game before you talk BS.
The term "WoW Clone" is very subjective. You don't need to get so worked up over someone's use of it when referring to a game.
I would consider SWTOR and Rift to both be clones of WoW. The interfaces have most of the same elements. The gameplay is very similar. The end-game experience is almost identical. They have more abilities than you map to keys on your keyboard while being able to press them with one hand without moving that hand.
Both SWTOR and Rift did a few things different from WoW, but they aren't different enough, in my opinion. The companions are significantly weaker than a human player and don't get used in end-game instances. The crafting is different, but still similar in a few ways. The talent trees are only different in the abilities they give you and Rift's soul system mechanic, but the talent tree element was part of WoW before Rift or SWTOR used it.
Its concepts sound more similar with gw2. Clone clone, this word is used far too much, but yes it looks to be themepark - Boxes with rides, close together, ride one and follow the signs to the next, with conveniently placed foodshops on the path. Finally at the end, there is a big box with portals to advanced versions of the same rides. Wow is like that, but games that copy the formula are not wow clones, those are just themepark by definition.
Its concepts sound more similar with gw2. Clone clone, this word is used far too much, but yes it looks to be themepark - Boxes with rides, close together, ride one and follow the signs to the next, with conveniently placed foodshops on the path. Finally at the end, there is a big box with portals to advanced versions of the same rides. Wow is like that, but games that copy the formula are not wow clones, those are just themepark by definition.
You cant compare their worldconcept with any other game... there are so many unique little features in this game... it puts the game in a position of its own...
Combat however is GW2.... with telegraphs and trinity
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Originally posted by laokoko hey, I heard about this game and people talk about it being a clone of wow. Is it a wow clone?
No, its not. I call this game "Original WoW 2.0" as this is what I would expect a successor to original WoW to look like. In original WoW you had 40 man raiding, raid bosses in pvp (alterac valley), slow leveling etc. WildStar is much like that but improved in everything.
At least the textures and color palettes are 100% cloned.
Some textures look like they are copied 1:1 from either WoW, SWTOR or Torchlight.
Not sure i understand this here, while SWTOR tried miserably to copy wow in terms of game mechanics, i never got the impression the art direction was a copy. Just comes across as bashing SWTOR cause you waned to get in a jab at it. Oh well SWTOR had tons of other bad choices trying to imitate WoW, but nope on the art.
Of course it's a wow clone the game devs and fans themselves have been calling it WOW 2.0. But a lot of people are excited for it regardless because of the new features and back to roots of vanilla wow that a lot of people want.
Comments
I wouldn't say it's a clone, the combat and such is completely different, however it does have similar aspects.
It looks like a good game, but I can't get past the "visual hit boxes" they use for attacks. It looks so wrong to me.
Rift and SWTOR are WoW clones - I feel like Wildstar does enough different, not to remove people to far from their comfort zones yet maintain their own identity.
Rift and SWtOR - those are direct wow clones with new skins and they don't do it as good as wow.
I think people have tunnel vision going and see the bright world and cartoonish graphics and just jump to conclusions that it must be a WoW clone.
SWTOR A WOW CLONE?
OMG!
Are you serious dude? Did you even play Swtor ?
Please tell me more about how you can do instances with your companions healing and tanking for you in wow...
Please tell me more about how you can send your companions to gather and do missions for you in wow...
The list goes on. Get a grip and play the damn game before you talk BS.
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
From the info you can find on their web page
It is set in space
It has action combat
it has no single role classes
It has a housing system
No orcs
and so on and so forth
No it is not a WoW clone, not in the proper use of the term at least.
It does have many good features that you will find in WoW too(and pretty much any MMO released the last couple of years).
This have been a good conversation
None of the games mentioned in this thread are even close to being clones of WoW.
Some people fail to realize the difference between something being exact copy, and something being in the same genre. The comparisons are similar to someone stating that every racing game is a clone of each other because you have cars in it, and you drive them to the finish line....
SWTOR felt to me like the complete opposite of WoW from the core, RIFT had some big similarities, but everything in the safe mmorpg characteristics. Wildstar seems to have a lot of similarities, but also falling into rpg genre and nothing more.
Another ridiculous comparision is the art style. Every cartoon is a clone of another one, because it is cartoony.... yes, scooby do is direct clone of Mickey Mouse, because it is animation.
What and I thought Scooby doo is a copy of Goofy, since they are both dogs:O
Just to add, they visually look very much alike. It doesn't mean it is a clone, but that will be up to each person playing I would think.
"Wildstar developer Carbine Studios is honoured to have the new MMO’s art style compared to World of Warcraft, since the Blizzard MMO has stood the test of time despite its age."
edit: seems to me that Blizzard should be flattered, after all this time their game is still looking like a new release. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
It's no different than how every FPS was called a DOOM clone for a while. Give it a while longer, the label of "WoW Clone" should eventually end.
One hopes . . .
You know what's fun about chaos? I do, but I won't tell.
Compared to all of the games I've played in the passed 3 years (TSW/FF14/Wildstar/SWTOR/AoC/ESO/RIFT). I can say that the following games follow a different path than WoW did: TSW/FF14/ESO/AoC and more-or-less even SWTOR/Rift. Which means the game that follows most closely to the MMORPG path of WoW is Wildstar. Take that the way you will. Clone or not... I had way more fun in FF14 and ESO beta. I had way more fun in TSW even though I was dissatisfied with how the skills combined in practice. I just felt annoyed the whole time I played Wildstar.
Again everyone has their own preference, but if you loved WoW. You'll probably really like Wildstar as well because I do think if it is allowed to stay profitable for the same amount of time WoW has been, it will be better than it and offer much more to the player. Think about it...WoW started off Vanilla. Wildstar is starting off pretty freaking polished and content heavy.
If you don't love WoW, you'll probably like the other games more.
And I did PvP in Wildstar, it was fun, but it was also a bit of a joke. Unless you like eSports. If you like eSports then ESO PvP will probably be a joke to you.
People think that since the game is "Sci-Fi" then it is completely different. Sci-fi is just the skin. You still have pets/melee/ranged/heals/tanks and all of that which is reminiscent of High-Fantasy. Floating islands are in fantasy games as well. Instead of magic doing it, it's technology doing it. So remove the skin and then think about what's deep into the game's function. What are it's core gameplay aspects? Raiding? Quests? PvP? Focus on how they are set-up and compare it that way.
/my2cents
Hmm not a WoW clone... but certainly yet another themepark clone.
MMO's need innovation, even the AAA's and the Kickstarted ones are getting to be as bad as the classic F2P Korean Rappelz type games.
I dunno, i wish there was more innovation in the MMO genre than there is right now.
I would love for a MMO to be designed from the ground up to use Oculus Rift, Controller based, no text, all voice communication, and more centered around a immersive experience with the virtual experience at the fore front. (i say controller based since using a keyboard mouse might be a bit rough for some with a headset on).
Oh well i am rambling..
Lolipops !
I'd rather call it Allods clone because of setup.
Its not a WoW clone at all.... Dont get fooled by their graphics style
but it is aiming to pull the WoW crowd in by giving them a fresh feeling game world... With fresh combat... And very easilly accesible different types of content.. No deep stories and lore, but just enough story to sattisfie people i terested in some background.... This game will be perfect for the content devouring clikcerdiclick crowd.
i think this game might really surprise many...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
to be a wow clone you have to be stupid beyond belief,have horrible graphics and no story line to speak of.be devoid of any reason.than your game is a wow clone.look its an mmorpg is it a wow clone.even the worse mmorpg is not a wow clone,they broke the mold in stupidity and boredom.
It is not a WoW clone in the sense that it's a perfect copy. WoW clone doesnt have to be a negative label either. It can just be that it has similar gameplay and features to what WoW has. I think the latter is fitting for Wildstar. The game will be very familiar in many ways to people used to playing WoW in terms of its basic gameplay, questing, raids, and leveling etc., but it also of course has alot of new content, some new features like housing, warplots, paths, and different combat system, and much more.
I feel that this game is much less deserving of a WoW clone label then that of Rift or SWTOR. Although I felt Rift was very well done and SWTOR, aside from its story was a stripped down WoW with a Star Wars setting.
An issue is that "WoW clone" is often used innapropriately imo from people who are ignorant or are using it intentionally to be derogatory, much like a common steryotype used against various types of people in the real world.
MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2
Playing:None
Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN
The term "WoW Clone" is very subjective. You don't need to get so worked up over someone's use of it when referring to a game.
I would consider SWTOR and Rift to both be clones of WoW. The interfaces have most of the same elements. The gameplay is very similar. The end-game experience is almost identical. They have more abilities than you map to keys on your keyboard while being able to press them with one hand without moving that hand.
Both SWTOR and Rift did a few things different from WoW, but they aren't different enough, in my opinion. The companions are significantly weaker than a human player and don't get used in end-game instances. The crafting is different, but still similar in a few ways. The talent trees are only different in the abilities they give you and Rift's soul system mechanic, but the talent tree element was part of WoW before Rift or SWTOR used it.
Its concepts sound more similar with gw2. Clone clone, this word is used far too much, but yes it looks to be themepark - Boxes with rides, close together, ride one and follow the signs to the next, with conveniently placed foodshops on the path. Finally at the end, there is a big box with portals to advanced versions of the same rides. Wow is like that, but games that copy the formula are not wow clones, those are just themepark by definition.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
You cant compare their worldconcept with any other game... there are so many unique little features in this game... it puts the game in a position of its own...
Combat however is GW2.... with telegraphs and trinity
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
No, its not. I call this game "Original WoW 2.0" as this is what I would expect a successor to original WoW to look like. In original WoW you had 40 man raiding, raid bosses in pvp (alterac valley), slow leveling etc. WildStar is much like that but improved in everything.
At least the textures and color palettes are 100% cloned.
Some textures look like they are copied 1:1 from either WoW, SWTOR or Torchlight.
At this rate with that questioning, I'll save you some time:
2005+ game = WoW clone.
Yep, game, because folks seem to assume ANY GAME EVER CREATED AFTER WOW is a WOW CLONE! o.O
.:| Kevyne@Shandris - Armory |:. - When WoW was #1 - .:| I AM A HOLY PALADIN - Guild Theme |:.
Not sure i understand this here, while SWTOR tried miserably to copy wow in terms of game mechanics, i never got the impression the art direction was a copy. Just comes across as bashing SWTOR cause you waned to get in a jab at it. Oh well SWTOR had tons of other bad choices trying to imitate WoW, but nope on the art.
Lolipops !