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I have had 3 very enjoyable weekends playing Wildstar and i am very much looking forward to retail release.
I think anyone who has played the game must be blind or in complete denial to not see WOW's influence. Yes i know its a completely diffrent setting but the game does nothing to hide the fact that WOW was a major influence.
That said however, i think its is very unfair to label this a WOW clone. This game to me feels like a spiritual successor to WOW. It take the very successful and addictive formula that was wow, improves it in almost everyway, and then adds a crap ton of new and innovative ideas of its own.
Wildstar is the game that Blizzard should have started developing after the WOTLK expansion. Instead they have squeezed every penny they can out of the tired old engine of the original WOW.
If you never liked WOW then i dont think you will like Wildstar, but I feel pretty confident that Wildstar be the MMO that finally topples WOW
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!
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When it feels like the original product , then it's usually a clone of it.
When it's nothing like the original, then it's not a clone.
But, it has cartoon graphics, therefore it is WoW clone, it sukcs and will fail.
On a serious note, I agree that it is WoW 2.0. The question is, do we want to play WoW 2.0? Until recently, I was certain that I do. Now, I'm not so sure. But, I'm not saying I won't buy it, because I will. Longevity, that's another thing.
The only difference is the combat which despite being more action-based is still very shallow.
Otherwise its the basic quest hub gear grind that people play for a month or two just like nearly every other AAA mmo released in the last few years.
So all the other cartoon graphics are WoW clones also, that's pretty much what your saying. I haven't tried Wildstar but have seen lots of vidoes and it's nothing like WoW, except the cartoon art. All MMO games have crafting, missions, dungeons. Yes I played WoW.
The reason we're seeing a lot of WoW-ness is that the big companies are too scared to do anything new.
The game designers have to present their ideas to the company directors and cite examples of how similar games in the past have done well.
It's been like this since computer games began, it's just that it's got worse over the last few years.
If you want something new, try the Kickstarter games - like Star Citizen and Elite: Dangerous.
Id say its Classic WoW 2.0, or better yet, what blizzards Titan project should have been. Enough similarities to classic WoW to feel comfortable and enough differences to feel modern. The UI, the paths, the soundtrack, the combat system, the warplots, the adventures etc are all improvements over classic WoW in clear and concise ways.
Now folks asking do we want to play WoW 2.0, id say, why not? Certainly there is an audience for these types of games that have everything to gain from more innovation.
Zoinks
My crystal ball tells me that a WoW killa Wildastar is not.
"Be water my friend" - Bruce Lee
In what ways did it improve it? The quest system is weaker than original WoW. The combat system is awful. The graphics are worse than WoW's were. The game itself seems less fun to me. It is much more like a space skin of current WoW to me than an updated vanilla WoW.
I'm not sure what to think about the character building system yet, that part is certainly different. I do like the little side quests you get (I was a scientist). I just wish they required exploring instead of running into them as you do the normal quests.
I think WildStar is doomed to fail, it certainly isn't going to topple WOW, not that any game could just topple it.
If you believe that is the only difference then you havent seen the game, period. Sorry but your statement couldnt possibly be more misinformed.
I don't really think that goes for Wildstar. For better or for worse they've actively chosen to go in the WoW direction.
It's not like say SWtOR or WAR where there was some attempt to go in a different direction, which in the end didn't really succeed because, as you say, they seemed too afraid to fully go that way and instead had a watered-down version of a new direction on top of a watered-down version of WoW.
Wildstar isn't going in the direction they are out of fear that their other primary idea (like story and RvR were for the previous examples) won't work out. The direction is their primary idea, everything else is secondary and supporting it.
Wildstar is, proudly, a themepark raiding game. Not out of fear but as a choice. Now whether that will succeed or not I'm still very much on the fence about, but the game is very clear in it's direction.
We are the bunny.
Resistance is futile.
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If you believe that is the only difference then you havent seen the game, period. Sorry but your statement couldnt possibly be more misinformed.
His statment is pretty much spot on. Not sure why you would call him misinformed. After playing the game to the mid teens what he said is 100% true. Maybe it changes at end game but well we aren't testing that part of the game so cannot comment.
1) The quest system is far stronger than WoWs. If all you have for comparison is the first few levels then youre not informed. Thats like saying because youve seen a car drive in a parking lot that you know how its going to handle on the highway. Please read up on things like Shiphand missions, Path missions, Challenge missions, Infield communication etc
2) What is wrong with the combat system? You mean to say compared to WoWs press Tab and then press 1 key repeatedly is somehow better than a system where youre forced to move, dodge and aim your attacks? Can you via player skill dodge attacks in WoW?
3) Where do you see worse graphics than WoWs? And any videos you show, please indicate the year they were taken. Dont link things from 2012. Static screenshots are also bad examples. Also note that every cutscene youve ever seen for the game are made within the game engine itself and not pre-rendered in 3dsmax. Think about that for a sec.
1. Yes the quest system is weaker, it even more hub based than vanilla wow, the quests are more boring than WoWs. I mean the challenges are all of kill 10x in x seconds or find x in x seconds, this is not an improvement on anything. Not having to go back to the quest giver is not some big improvement either.
2. Yes the combat is weaker than WoWs. It is watch the ground for the red shapes and avoid them and you never get hit. It is completely exploitable and everything being an AOE is just terrible. This is the worst combat system of any MMORPG I've played, it is like all the bad parts of Tera without the good.
3. The graphics while playing at a normal zoomed out rate are worse than WoWs. Nothing has any definition, nothing has any artistic quality to it. It has the somewhat ugly color palette of wow with the generally weak graphical specs combined with a poor art direction.
So to understand you (and him), WoW currently has:
a) 40 man raids, yes?
b) base sieging and destruction (warplots) in 40 vs 40 pvp, yes?
c) combat that allows you to dodge attacks via player skill, yes?
d) your own house, with structures that you can build around it, yes?
e) world building of structures, yes?
f) ability to travel offworld to moons and asteroids, yes?
g) ability to customize your mounts, yes?
A. which they got rid of because they stink
B. which is not something I look forward to in any way and yeah they have 40 vs 40 PvP.
C. which is horribly flawed
D. yeah big deal? I think WoW has something like this now
E. Dunno what this is
F. Yeah actually, you can travel 'off world' in WoW. Not that this is some big deal.
Your post wreaks of desperation to convince yourself that it is somehow an improved WoW. It is the same basic game with a few things changed. Your in game experience is almost the exact same as are the graphics.
all in personal perception
some gamers over-generalize and label all themeparks as wow clones
EQ2 fan sites
Is Rugby an American Football clone, or is American Football a Rugby clone.
MInd BLOWN O_O
¯\_(ツ)_/¯
1. Then you did the tutorial and the initial intro zones on the planet. If you feel that allows you to see how the rest of the game is then your loss.
2. Yes all attacks have AoE. What that means is where you stand in both offensive and defensive matters. If I aggro two things and one is to my left and one is to my right, I can kill one at a time or reposition to try to kill both. Of course its a simple idea, but its still an improvement over WoW.
3. If you feel the graphics lack definition then I do believe you did not turn on anisotropic filtering in the graphics options. If you dont know what that is, or why every game for the last 10 years has it, then you should look it up. Its turned off by default to improve performance in most games (especially during betas), but you lose long distance definition as the textures get blurry.
If you are new to the moorpgs and/or not tired of the WoW system then sure WS might be for you. It looks great.
If you've been around awhile and/or quit WoW after years of play, WS will piss you off to the point of rage quit.
I think you're trying to talk up a game that's stale and hard to defend.
We should be expecting innovation and genius. Raise the bar.
If you believe that is the only difference then you havent seen the game, period. Sorry but your statement couldnt possibly be more misinformed.
His statment is pretty much spot on. Not sure why you would call him misinformed. After playing the game to the mid teens what he said is 100% true. Maybe it changes at end game but well we aren't testing that part of the game so cannot comment.
So to understand you (and him), WoW currently has:
a) 40 man raids, yes?
b) base sieging and destruction (warplots) in 40 vs 40 pvp, yes?
c) combat that allows you to dodge attacks via player skill, yes?
d) your own house, with structures that you can build around it, yes?
e) world building of structures, yes?
f) ability to travel offworld to moons and asteroids, yes?
A. which they got rid of because they stink
B. which is not something I look forward to in any way and yeah they have 40 vs 40 PvP.
C. which is horribly flawed
D. yeah big deal? I think WoW has something like this now
E. Dunno what this is
F. Yeah actually, you can travel 'off world' in WoW. Not that this is some big deal.
Your post wreaks of desperation to convince yourself that it is somehow an improved WoW. It is the same basic game with a few things changed. Your in game experience is almost the exact same as are the graphics.
a. They got rid of them due to them being too hard and people whining, not because they stunk. This is a massively multiplayer game, we expect to have massively multiplayer battles. Anything below 32 players aint massive.
b) WoW has 40 vs 40 pvp, but you dont get to join a warparty (pvp guild) and build a base piece by piece, have to repair it, get to put turrets and traps freely, and have its progress (both positive and negative) persistently carry over from battle to battle
c) The combat aint flawed, you just dont like it. I personally love it, so how can it be flawed?
d) WoW is getting housing in next expansion, doesnt have it now
e) Read up on the Settler path on how players can build structures throughout the world, including in PvP areas
f) The point of offworld travel in WS is that since its a sci-fi game they can do anything they want in space. Thats why the game has you starting off on a space ship, thats why you can get a space ship house, thats why you can travel to other celestial bodies etc. Sure thats not unique as SWTOR did just that, but its an improvement over WoWs static fantasy only worlds.
Because most have failed to do it right. Look at Warhammer Online...