It seriously could have been like a light swtich being flicked on and off for me between #1 and #3 over the past year, but once I played it, experienced it, seen it and finally understood it (seriously, for as long as the tutorial island is, it doesn't scratch the surface of some of the nuances such as class, weapon, armor, racial skills, etc) the switch is jammed and broken off at #1.
Originally posted by Technohic It seriously could have been like a light swtich being flicked on and off for me between #1 and #3 over the past year, but once I played it, experienced it, seen it and finally understood it (seriously, for as long as the tutorial island is, it doesn't scratch the surface of some of the nuances such as class, weapon, armor, racial skills, etc) the switch is jammed and broken off at #1.
QFT. Most of the ESO negativity comes from people either prejudging the game or judging it based on the first 10 levels. Once you get past the intro levels and start to see what the game is all about, it's a ton of fun.
I like what I have seen so far but we have only seen a small part of the game in these weekend beta events so I am holding judgement on the other 95% of the game we don't have access to. I think even the closed beta testers are not really going to be able to judge how the game will turn out once the actual large community gets in to it. I have been in a number of closed beta's and they can do a lot of things but represent the feel of the final game is not one of them. The motivations and attitudes are just different than people who play the game post final wipe.
How about someone who thinks the game is "It's Okay, plan to play a month then drop it till it loses the sub fee". I like MMOs, and I am also very bored but ESO is not that good of a game but hopefully it will keep my attention for at least a month.
I played the beta, it's good enough. I get the negativity to a point, I suppose. It really doesn't cater to the MMO audience, necessarily.
My biggest gripe was with the pricing model and gating the Imperials in the CE. In the end, though, I was looking for something to fill the gap between now and WoD and Wildstar, so it kinda got chosen because of convenience of date. I will probably play through it and move on if there is nothing that compels me to continue playing it.
I've been up and down with my thoughts about this game, but there's some think about it that appeals to me.
I struggled too like it the short time I had with it, didn't get past level 7 so basically only experienced having my hand held all the time, felt a little bit on rails. But I can see its potential and I love the fact you can really mix and match to get your own preference of character class to some degree.
Better then a game you immediately like and grow quickly bored off, at least it can only get better .
The big problem of ESO won't be the amount of people buying it at release. Nobody doubts it'll be a huge sale success then.
It's problem will be retention.
QFT
Once the "oh its new and shiney" wears off people will grow tired of the horrible combat that inhibits the game, then there will be those that realize its just another themepark and they have done it all already many times, the blandness will settle in. Toss in the TES fans that will buy the game just for the name who will leave once they realize they need to keep paying after a month and you will have your mass exodus.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
For 3 faction pvp, I like ESO. But even the developers know that a box price and sub fee are most likely temporary. I really get the vibe that what players are buying right now is just early access. How early? Who knows? 3 months 6 a year? Either way after the Swtor burn the vibe that eso will be f2p before long (I hate f2p btw but hate it even more when I pay for a game that goes f2p) at any rate before long the game will be f2p.
\ I have been apart of beta and watched enough video. The main idea of ESO is 3 faction pvp in cryodil, that will get boring after a month or two and then what? If I bought the game I'm out at least $75 for two months of playtime, then possibly twisting the knife even more, the game goes f2p one month later, so if I would have just waited, I could have played for free.
\
I wish it the best of luck, but there are just to many red flags there is to much written all over it telling me to hold off.
I had absolutely zero interest in ESO and thought the little gameplay I had watched looked like shit.
Then I played in beta a weekend, got the level 12 ... Loved it. Loved the questing, loved the graphics, loved the look and feel of the open world, loved the flexible skill system, loved the PvP.
The big problem of ESO won't be the amount of people buying it at release. Nobody doubts it'll be a huge sale success then.
It's problem will be retention.
QFT
Once the "oh its new and shiney" wears off people will grow tired of the horrible combat that inhibits the game, then there will be those that realize its just another themepark and they have done it all already many times, the blandness will settle in. Toss in the TES fans that will buy the game just for the name who will leave once they realize they need to keep paying after a month and you will have your mass exodus.
The combats fine. Try playing the game past level 5. I'd think an MMO player would know better.
Originally posted by Technohic It seriously could have been like a light swtich being flicked on and off for me between #1 and #3 over the past year, but once I played it, experienced it, seen it and finally understood it (seriously, for as long as the tutorial island is, it doesn't scratch the surface of some of the nuances such as class, weapon, armor, racial skills, etc) the switch is jammed and broken off at #1.
QFT. Most of the ESO negativity comes from people either prejudging the game or judging it based on the first 10 levels. Once you get past the intro levels and start to see what the game is all about, it's a ton of fun.
In all fairness, the negativity comes from the past 10 years of MMO culture.
Players that want(or have become accustomed to), *click, click, click, get loot. click, click, click, get loot. click, click, click, must get to end-game for MORE LOOT!*, will most likely not enjoy ESO.
The big problem of ESO won't be the amount of people buying it at release. Nobody doubts it'll be a huge sale success then.
It's problem will be retention.
Remember, a similar poll about SW:TOR near release would have given similar results. We all know how it ended.
EDIT: oh, and I predict this thread won't last long... just a feeling =P
Aye, though every game has retention issues these days.
That said, I do think ESO will be somewhat niche compared to other MMOs coming out. It's just too different than what people have grown used to. It has a soft trinity (kinda like GW2), which a lot of people still haven't wrapped their heads around (there's still a lot of players who believe it's broken, when indeed it isn't). Furthermore it doesn't focus on the same stuff WoW does. There's less of a focus on personal glory, and more on group play.
This is a problem other games with RvR have had to deal with (GW2 and WAR to name a few). Too many people focus on 1v1 and the 'he beat me, therefor that class is broken' type mentallity. A lot of MMO gamers still aren't used to concepts like group balance vs. solo. I suspect a lot of people will get turned off by mass PvP for reasons such as this, or just seeing 'the zerg' and not bothering to understand how much strategy is actually there.
So many games focus on the individual, that a lot of gamers have forgotten about group oriented play. They assume it doesn't work, even though we have centuries of examples that prove otherwise. Even in multiplayer games, a lot of times people treat other players like NPCs, expecting them to just automatically back up their every move. ESO will be a game that very much support more group oriented players, and will be rough on those that want to rambo it alone the whole time.
Originally posted by Technohic It seriously could have been like a light swtich being flicked on and off for me between #1 and #3 over the past year, but once I played it, experienced it, seen it and finally understood it (seriously, for as long as the tutorial island is, it doesn't scratch the surface of some of the nuances such as class, weapon, armor, racial skills, etc) the switch is jammed and broken off at #1.
QFT. Most of the ESO negativity comes from people either prejudging the game or judging it based on the first 10 levels. Once you get past the intro levels and start to see what the game is all about, it's a ton of fun.
In all fairness, the negativity comes from the past 10 years of MMO culture.
Players that want(or have become accustomed to), *click, click, click, get loot. click, click, click, get loot. click, click, click, must get to end-game for MORE LOOT!*, will most likely not enjoy ESO.
QFT.
The 'locusts' as they're called, will not enjoy ESO. Not at all. I think they'll mostly all be playing WIldstar instead. ESO has loot, lots of it, but the focus is much more on the customization, than the linear progression. I suspect it's going to be quite similar (though better in a lot of ways) to GW2. Lots of people grinding / working on getting that optimal gear combination for how they want to play. Getting the right mods, the right enchantments, the right looks for their character.
That is what ESO is all about, and while I personally prefer that method of progression, I can understand why it won't appeal to the more linearly focused crowd. There isn't that subconscious spike from a 'ding' on the screen that says 'hey! you're more awesome now!'. Other games have that, and Wildstar does that quite literally at times.
The combats fine. Try playing the game past level 5. I'd think an MMO player would know better.
And you would think an MMO player would know better than to think that any one thing suits all players. I don't like the animations or the flow which is horrible, nor do I like the limited amount of active skills, same reason I only played GW2 for a few months. Its too limiting for non-action based combat. If the combat was action based, OK. But not old school MMO style with action combat skill limitations. it becomes boring too fast without the strategy you get from action combat.
Its like having the worst of both worlds.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster http://www.raphkoster.com/2013/10/14/on-getting-criticism/
It's not really that I don't like, it's that I don't care. I like my Elder Scrolls as a single player game, I really have no interest whatsoever playing online with a bunch of idiots. I'll just wait until the next installment by Bethesda.
- Ranged combat doesn't feel meaty due to soft locking.
- Character dialogue is one dimensional.
- Outrageous pay gates.
And, a plethora of other small contentions...Many of these things we would commit any other MMORPG to the flames for. But, this isn't your Joe Shmoe MMO. It's the Elder Scrolls. Almost all of the reviewers seem to freely acknowledge that it doesn't work as an MMORPG, as an Elder Scrolls game, Or as a hybrid of the two. And, then they plead that we look at it in some strange light that serves as a hand wave and lets you forgive everything.
I don't think I will be playing the outset. Simply because if I want an Elder Scrolls experience there are better options out there. And, if I want an MMORPG experience -again- There are simply better options out there. If they make changes to it in the future that make it actually agreeable for me as an MMORPG and an Elder Scrolls game. At that point I may pick up the title. But, I won't force myself to like something that I feel is not done nearly as well as it could be. I won't compromise why I play games for the sake of brand loyalty (which is what I feel the reviewers/beta testers & developers/publishers are asking people to do, to much success).
Comments
QFT. Most of the ESO negativity comes from people either prejudging the game or judging it based on the first 10 levels. Once you get past the intro levels and start to see what the game is all about, it's a ton of fun.
I played the beta, it's good enough. I get the negativity to a point, I suppose. It really doesn't cater to the MMO audience, necessarily.
My biggest gripe was with the pricing model and gating the Imperials in the CE. In the end, though, I was looking for something to fill the gap between now and WoD and Wildstar, so it kinda got chosen because of convenience of date. I will probably play through it and move on if there is nothing that compels me to continue playing it.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
I've been up and down with my thoughts about this game, but there's some think about it that appeals to me.
I struggled too like it the short time I had with it, didn't get past level 7 so basically only experienced having my hand held all the time, felt a little bit on rails. But I can see its potential and I love the fact you can really mix and match to get your own preference of character class to some degree.
Better then a game you immediately like and grow quickly bored off, at least it can only get better .
QFT
Once the "oh its new and shiney" wears off people will grow tired of the horrible combat that inhibits the game, then there will be those that realize its just another themepark and they have done it all already many times, the blandness will settle in. Toss in the TES fans that will buy the game just for the name who will leave once they realize they need to keep paying after a month and you will have your mass exodus.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Still here :P
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
\
I have been apart of beta and watched enough video. The main idea of ESO is 3 faction pvp in cryodil, that will get boring after a month or two and then what? If I bought the game I'm out at least $75 for two months of playtime, then possibly twisting the knife even more, the game goes f2p one month later, so if I would have just waited, I could have played for free.
\
I wish it the best of luck, but there are just to many red flags there is to much written all over it telling me to hold off.
I'll try it for a few months, maybe more depending on the continuing content.
If they f2p then nope
/mountsonaflyinghoverboardandlistentowildstardisneymusactunes
Ryoshi1 as Rikimaru
I had absolutely zero interest in ESO and thought the little gameplay I had watched looked like shit.
Then I played in beta a weekend, got the level 12 ... Loved it. Loved the questing, loved the graphics, loved the look and feel of the open world, loved the flexible skill system, loved the PvP.
The combats fine. Try playing the game past level 5. I'd think an MMO player would know better.
In all fairness, the negativity comes from the past 10 years of MMO culture.
Players that want(or have become accustomed to), *click, click, click, get loot. click, click, click, get loot. click, click, click, must get to end-game for MORE LOOT!*, will most likely not enjoy ESO.
Aye, though every game has retention issues these days.
That said, I do think ESO will be somewhat niche compared to other MMOs coming out. It's just too different than what people have grown used to. It has a soft trinity (kinda like GW2), which a lot of people still haven't wrapped their heads around (there's still a lot of players who believe it's broken, when indeed it isn't). Furthermore it doesn't focus on the same stuff WoW does. There's less of a focus on personal glory, and more on group play.
This is a problem other games with RvR have had to deal with (GW2 and WAR to name a few). Too many people focus on 1v1 and the 'he beat me, therefor that class is broken' type mentallity. A lot of MMO gamers still aren't used to concepts like group balance vs. solo. I suspect a lot of people will get turned off by mass PvP for reasons such as this, or just seeing 'the zerg' and not bothering to understand how much strategy is actually there.
So many games focus on the individual, that a lot of gamers have forgotten about group oriented play. They assume it doesn't work, even though we have centuries of examples that prove otherwise. Even in multiplayer games, a lot of times people treat other players like NPCs, expecting them to just automatically back up their every move. ESO will be a game that very much support more group oriented players, and will be rough on those that want to rambo it alone the whole time.
QFT.
The 'locusts' as they're called, will not enjoy ESO. Not at all. I think they'll mostly all be playing WIldstar instead. ESO has loot, lots of it, but the focus is much more on the customization, than the linear progression. I suspect it's going to be quite similar (though better in a lot of ways) to GW2. Lots of people grinding / working on getting that optimal gear combination for how they want to play. Getting the right mods, the right enchantments, the right looks for their character.
That is what ESO is all about, and while I personally prefer that method of progression, I can understand why it won't appeal to the more linearly focused crowd. There isn't that subconscious spike from a 'ding' on the screen that says 'hey! you're more awesome now!'. Other games have that, and Wildstar does that quite literally at times.
And you would think an MMO player would know better than to think that any one thing suits all players. I don't like the animations or the flow which is horrible, nor do I like the limited amount of active skills, same reason I only played GW2 for a few months. Its too limiting for non-action based combat. If the combat was action based, OK. But not old school MMO style with action combat skill limitations. it becomes boring too fast without the strategy you get from action combat.
Its like having the worst of both worlds.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
What games are those?
A lot of the reviewers seem to readily admit:
- The entry level is hand held.
- The content is gated in an odd way.
- The grouping leaves a lot to be desired.
- Over world dungeons are too free-for-all.
- Stealth is pointless.
- Ranged combat doesn't feel meaty due to soft locking.
- Character dialogue is one dimensional.
- Outrageous pay gates.
And, a plethora of other small contentions...Many of these things we would commit any other MMORPG to the flames for. But, this isn't your Joe Shmoe MMO. It's the Elder Scrolls. Almost all of the reviewers seem to freely acknowledge that it doesn't work as an MMORPG, as an Elder Scrolls game, Or as a hybrid of the two. And, then they plead that we look at it in some strange light that serves as a hand wave and lets you forgive everything.
I don't think I will be playing the outset. Simply because if I want an Elder Scrolls experience there are better options out there. And, if I want an MMORPG experience -again- There are simply better options out there. If they make changes to it in the future that make it actually agreeable for me as an MMORPG and an Elder Scrolls game. At that point I may pick up the title. But, I won't force myself to like something that I feel is not done nearly as well as it could be. I won't compromise why I play games for the sake of brand loyalty (which is what I feel the reviewers/beta testers & developers/publishers are asking people to do, to much success).
No.