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Hi there folks.
I believe that one of the best solutions can be a mandatory fee for ranked matches.
As i mentioned earlier, i think asking players for a fee ( 0.20 ) in order to enter ranked matches and then giving the winning team their money back while giving a reward stack which they can get a discount in game purchases ( 1 stack per win 10 stack per discount ) can be a viable solution.
beLIEve
Comments
I have barely scratched the surface of MOBAs but I have to say that I think this idea would probably promote even more toxicity in the long run. If people get nasty with nothing but their ego and time on the line, just imagine how bad things will be when their money is forfeited.
The long-term solution is probably getting the community to adopt a zero-tolerance policy for bad behavior and enforcing it as a whole. You troll, you find yourself out in the cold, unable to get into a match. You berate players and show poor sportsmanship, you're cut off until you can get your attitude in check. It's probably a pipe dream at this point but the real fixes are in the hands of the players themselves, not the developers, sadly.
Nothing.
Get rid of the moderators and GM's completely. Turn it into Lord of the Flies and let the community tear itself apart.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
You make me like charity
YES!
Wait...isn't that what's goin on now?
"This may hurt a little, but it's something you'll get used to. Relax....."
Didn't LoL have to ban a few of the pro players because they were the most obnoxious?
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
The ONLY real damage a player can do to partners in a MOBA is knowingly feed the enemy team, or purposely dont play/collaborate with the team. Other than that, they cant do nothing that cant be easily ignored or even completely avoided with chat block.
That's a fantastic idea.
Getting rid of the GM's, ect, who are suppose to regulate things, wont do a damn thing. Making each account accountable for their actions is the only way.
Acolytes Gaming (forums.acolytesgaming.com)
Sheep or Shepard- Make up your own damn mind.
It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.
Not always true, but self regulation, given the right tools is the answer. Players governing players...
Acolytes Gaming (forums.acolytesgaming.com)
Sheep or Shepard- Make up your own damn mind.
It is true, the older you get, the less patience you have for those who watch a Youtube video and from that believe they know it all.
The Moba Trolling will never stop take for example I have played almost every MOBA on the internet even League.
1.) You get yelled at for not following a Meta.
2.) You get non cooperative team-mates 90% or more of your games almost in a single day 99% of my League OF Legends Matches in lower ELO Ranks are full of Toxic players raging, saying hateful things in chat, or non cooperative pre-game.
3.) You get last pick 99% of the time they tell you to support, Your (ADC) Never communicates properly to how they are playing the game what they are playing etc, leaving you in a big blind spot about how you should be playing as a support.
League OF Legends has the highest of all Toxicity on the internet, and if you refuse to play a Role you get reported, and banned sometimes just for refusing to play a role after clearly saying pre-game I will play these roles, if you communicate and play properly I will play ADC/Support as well, but no one communicate and the game goes toxic from there.
With League OF Legends, You risk getting banned by a Tribunal happened to me 8 times over the years just for not playing a specific role, and dealing with toxic ragers, in every one of my games you can see where players were very disruptive in chat, But what you can't see is players who intentionally fed the enemy, used their skills to grief, stole jungle farm and so on because there is no replay also known as passive trolling.
DOTA 2, Smite, and Prime World have the exact same toxicity, although you can't get banned from the game by anyone just for refusing to play a role you can tell your team in chat go shove it and go about the game anyway you like with no Risk of getting banned because the game companies don't enforce a specific Meta, Play-style etc.
While in MOBA's especially League since its my favorite MOBA, There is a lot of toxicity, there is also a Large percent of gamers that are Respectful players and communicate, although the chances of getting matched with such players is rare, Out of all ranked games played this year when I got a player who was cooperative, and played as a support we won our lane in every game, then when playing with non-cooperative players who said nothing I feed they feed and we lost lane/game.
The Solution to this type of toxicity is simple.
Add a Role Finder similar to what (Riot Games) is doing.
However just make it basic about (What lane you are willing to play) and add a Team-Work confirmation so both bottom lane players have to agree with each-others choices to play the game.
Now the Third Debate is about (Meta)
Players think there is a specific Meta that has to be followed while its generally true it is un-true take for example.
Vayne can be played top.
Annie can be played as a support
Katarina, can be played as a jungle.
The problem is (Team Work) and (Does your support) work well with the play-style of the ADC.
In my ELO for example players are expecting me to play (VI) which doesn't fit my style of a jungler champion so I don't play it I play champions like Evelynn, Cat Woman, Lee-sin and so on depending on the Moba, the problem is players agreeing with my methods take Katarina for example depending on enemy Comp, its a great jungle assuming no one feeds the problem is getting your team to understand (Warding Placement) and plays, Making wrong plays makes Katarina a useless jungle, while falling back in jungle or lane through specific routes, knowing when to engage and exact timing makes Katarina a very successful jungle better than Evelynn, of course people don't know how to Katarina jungle though which is the real problem, I do, also Katarina depends on not getting focused and (First Strike) Advantage meaning the enemy can't see you and your support is tossing wards around the corners in bushes and making proper play, not following this can result in a loss of the game easily, and good luck getting Low Elo players to understand the plays and not to be toxic because 99% of the time they blame the jungler for their loss because they fail to understand the Foot-Ball Tactical plays.
Toxicity Can't be removed from any online game, nor can it be removed completely because a MOBA is Free 2 Play, a toxic player is always going to be toxic and Troll, I wouldn't mind having wagers, but still 0.20 cents to go into a game swear at my entire team for the laughs, and record it posting it to YouTube to me would be worth 0.20 cents, although I wouldn't do this to random players, but making a point about toxicity.
Also Toxicity can't be stopped because Ban's from a MMO, or MOBA are a joke you change your IP yo troll games, and forums 24/7 nothing they can do about it.
Which leaves the real problem, the Community, Lack of Respect, and Team-Work, is what needs to be dealt with, players need the freedom to leave the game before the game starts if players are toxic, rather than being forced to loose points, we also need the ability to report players in pre-game chat, and replays of all games made public, as well as a Team-Builder that is very simple as I described above and works based off what roles you are willing to fill rather than being forced into a role, and a player who just locks a champion with No communication.
I think Riot is starting to wise up on the Tribunal, and deal with the Really toxic players as the last 3 months I have got a number of behavior warnings but no suspension from the game which tells me all the trolls reports against me vs the games I play are starting to finally not get weighed in on the Tribunal just for refusing to play a role, or certain way and then getting toxic themselves.
Hey I record all my games for a reason, I Snap-Shot toxic players, and those who are very toxic or offensive names, get reported directly to Riot, which I have seen some players mysteriously just disappear form the search which tells me those players who were very toxic got banned, and I don't mean a Time-Ban either.
If you are going to be toxic in my games, if your part of a gaming community that is going to be toxic or has toxic players I suggest you get rid of them, because I don't care, be toxic, cheat, hack, you deserve to be called out.
Not all players are toxic, while it might seem the entire community in a MOBA is toxic its not true, lots of players are respectful, some do communicate, the problem is teaching others who are not toxic, to properly communicate because they play hundreds of games no one works as a team so they think they don't have to say anything but.
ADC, or Support with no information.
(Example of what I like to see.)
ADC > Vayne > aggressive > Using ADC/Pen Runes 20 AD/20 Pen, I would like (Peel), or I would like (Lane Substain)
This is an example of what I expect to see in my games when I ask something no answer means I can't fill a bottom lane role.
Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
Which actually reminds me of something I didn't post.
Match-Making is based off Win/Loss Ration, your Ranking/De-ranking is based on such too, not based on (Individual Player Skill) Your MMR also known as KDA in a FPS game is not taken into account nor is an actual players amount of skill which I believe leaving these types of factors out of a game is what helps generate the toxicity in MOBA's.
Take for example I am playing Lee-sin or Katarina, My flash is down, but I could have lived had my support have paid attention and threw a ward down right behind wall where I could have made an escape, or where my team bot players were going to both die and had they have warded bush dropped ward on side of wall for me to go in and make play while they baited/retreated through bush, but instead they choose to mess up a perfectly good play.
Individual player skills also need to be seriously put into the MMR formula.
Lol the replies are so entertaining = )
I may agree with chat closing.But binding accounts to credit cards seems more for teen-adult base
beLIEve
DOnt get me wrong here.. I love MOBAs. They offer some of the greatest gaming around.. They do but,,,,
My problem with them is scripts,
Devs either need to adress this and fix it orrrr... add it in as a feature IMHO.
New moba comes out I run great ...for a few weeks then the competitive "scripters" start tuning their scripts to under whats humanly posible reaction time and I stop playing.
So yea add a scritping feature to the games UI that cant be outdone by player made tools and you might fix(or kill) the genrea
Because money keeps the trolls out. /sarcasm
That would probably work. It's not like anything useful is every communicated in the chat box. Any team who is actually trying to work as a team is using voice comms.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Can you just shut it off, or ignore it already?
Maybe. The only MOBA I ever tried was LoL and I only played a few matches before I got bored and quit.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville