I am unsure at this stage, I like the combat was fun reminded me of tera combat without the animation lock which i really enjoyed. I am still deciding between eso and wildstar, eso is exactly what I was looking or a few years back (good rvr sieges, bounty system etc) but I doubt I have the time to put into it these days. Seeing as my schedule kind of only permits couple of hours per night with 1 day bit more per week will most likely have to stick with instant bg action for my pvp fix.
Originally posted by Kyleran No interest in playing at this point in time, so no pre-order for me. Who knows, may change my mind if reports come out that it's the next WOW Killer or something.
dunno if you got to test it but...yeah uh no. this is from someone who preordered with then got actually hands on then canceled that preorder asap. Sad to say but thats just me.
Why play a WOW clone when you can just play WOW!!!
While the two games have quite a few similarities, they also have many differences and it's these said differences that attract me and maybe many others to the game. Would list them, but notice when anyone does it just gets ignored.
On-topic. i will be pre-ordering. So far there hasn't been anything to make think otherwise. Carbine seem to have there head in the right place. Game-play, paths need a looking at, i will admit, other than that? Seems like a fun game to me. on top of that it's P2P with no cash shop or hidden plot twist.
I have beta tested WS for a long while. Carabine made a lot of change to the game, and more is coming. I have waited and make sure to think if I would pre-order ESO or Wildstar and last week end. I decided I will go with Wildstar. Is the game perfect, no... Still A LOT of things need to be worked on. But I think they have a good team and I think this game will be fun and that's all I want.
I was quite hyped for this game but now, a few weekends later, my enthusiasm is almost gone. This is the first MMO I got bored with before I even bought it... Maybe its because of how limited the char creation is in practice - despite my best efforts I wasnt able to make a char that Id feel like developing over months of gameplay... Or maybe its the questing that just didnt grab me or the number of useless/lackluster skills/traits (the LAS system should offer options and variety not 5-6 must-have skills and dozens of fillers). Dunno. Its a shame really because I suspect the endgame content will be quite good. Unfortunately I just cant force myself to play the game long enough to get there.
So probably no... not going to preorder.
heh oh no..oh no no no no..if you can set aside all the bugs and incomplete this and that the game has like someone else said the fun and action you see in the dev speak vids etc are not in the actual game. i'm running around and it felt like Swtor all over again.
Oh man. After i'll say 30 mins i logged off. it was just nothing new? nothing really fresh? aside from telegraphed combat? I'm playing an mmo right now with telegraphed and aimed combat right now and its f2p for crying out loud and been out since Aug. aura kingdom. ..go fig.
Anyway, after a few hrs i got back on but there was like nothing to actually keep me stuck in the game. Oh and i was there with a RL buddy who was also anticipating playing the game. Without saying anything he just told me "man theres just nothing making me stay logged on"
All i can say is to anyone is try your best to get a beta key and feel for yourself. After all this time i'm looking forward to Wow WoD xpac and having fun playing an Asian mmo....WS
I'm on the fence. I was 100% planning on pre-ordering after giving up hope for Archeage, but after experiencing the beta, I have to agree with those that say the questing is rather bad. I do feel end-game is going to be a blast, so I'm weighing those two extremes against each other.
I found the questing a mixed bag which improved later on. I got to about 40 in the beta and it picks up around 20
That's usually the case with MMOs though.. Starter island quests and the 10-20 zone are usually fairly basic and standard. There were quests which were really cool and others which were just your standard MMO affair.
It takes what.. a total of 2-4 weeks to cap in MMOs? Not exactly long if you're someone who will play for potentially years. I capped in FFXIV in under 2 weeks while working a full time job.
Seems unfair to judge the entire game based on where you'll spend very little of your time. I'd assume Carbine realize that and instead focused the majority of their efforts on the content that will keep their players coming back, not the content that only spans 100-150 hours.
I guess if all you do is play MMOs to level, yeah, you probably won't enjoy it that much. Let's be honest though, what MMO has really ever delivered an amazingly fun questing/leveling experience?
True enough about where most of my time would be spent, but its tough to get excited to spend money on something that I know I will find to be an unenjoyable chore for the initial first few weeks/months.
I see the crowd of this site's forum too keen on immersion, storytelling quests with fantasy lore like elder scrolls or lord of the rings. You guys love that crap! I do too.
Sadly a good story doesn't make a MMO. Whatever keeps you busy playing long enough for you to keep paying monthly subs just so you can keep on going at it, does make a MMO.
Wildstar questing is as generic as they come, it even points out a big glowing arrow exactly to the spot that you need to go. In the end questing is the same crap in every MMO I've played so far. "kill some of these"; "deliver this", "find this item", "capture this guy". "protect this guy". In every game is the same thing. Some have voice overs and cinematics, others don't and leave that to your imagination. When you look at it, damn quests are all the same.
All in all, its "chewable" content. You do it once and it's done, goodbye, so long. What matters is how you play those quests. The gameplay that is envolved. How smooth and fun it is to control your character while you do the same crap over and over. That's the only thing that's different from RPG to RPG. I found something while questing in Wildstar that I didn t find in other MMO's besides GW2 a lil bit, platforming. Having to use your hoverboard with sprint and double jumps to catch stuff in the air lol, don't see that every day in a MMO.
I would love to have immersive questing with cinematics and epicness all over the place in every single quest even though the goal would be the same old "kill this", "save that". Problem is that it often means that too much focus needs to go into that leaving endgame, repeteable content, subfee worth features to fall into second plan. No thanks. I love immersion and storytelling but I m not paying 15 dollars a month to watch a movie at the cost of more gameplay, more features, news ways to experience the game.
So far I hated the leveling process in every MMO. When SWTOR came out with those cinematic cutscene quests it felt like a breeze of fresh air making my first character leveling feel like a movie. Not so great movie but a movie. When that ended, well the game pretty much ended besides battlegrounds since most of the raids were bugged.
Then GW2 came out with those lame dialogue screens, no matter the dynamic questing was fun and the world felt alive unlike SWTOR. Then that ended since there was no endgame lol.
TESO, same thing, questing felt boring. I just don t like questing I guess. I play MMO's for player interactivity and challenges not jumping from quest to quest.
Originally posted by drakaena True enough about where most of my time would be spent, but its tough to get excited to spend money on something that I know I will find to be an unenjoyable chore for the initial first few weeks/months.
The combat and world made it fun enough for me to ignore the usual questing. Playing the stalker felt so fast it was awesome, just constantly mob hopping and seeing how fast I could rotate all my skills from mob to mob. The world was enjoyable to get around and explore too; the quests almost became just a side affair to those two for me.
I suppose if you don't like either though there is PvP and adventure/dungeon based leveling but that's a lot more repetitive after a while.
Voted NO, one cartoon MMO was enough for me to put up with for as long as its been shoved down our throats so I will not be playing this game at all. I need game which can challenge my SLI pair of Nvidia GTX 750 TI's and lets face it there are not to many MMO's out there that come anywhere near that.
I have the feeling Wildstar will only attract WoWish players at the start. It doesn't have a IP like star wars or elder scrolls to make it a huge launch day hit. It has to make a name for itself at first.
Thing is, people want a MMO to play and feel at "home" at. You see this everytime a new MMO launched. There's an overload of players within the first couple of months. Then PUFF, they disappear. Not what they wanted, not what they expected, not enough endgame content, whatever reason.
There's a huge MMO crowd out there for a game that manages to keep them hooked with enough content that they can't faceroll within the first month. Wildstar has enough content so it will be a big hit no doubt, even if only in the longterm.
Hardcore players will become the core of the game, by themselves they are proving the community that the game is worthwhile of their time, even if they don't reach hardcore status. It's like free publicity, mouth to mouth, the most effective way to promote something. They know they are paying for a game with that much depth because so many guild commit to it, so it's worth the sub.
I've seen hardcore WoW guilds saying that they will commit to Wildstar because their raiding content is crazy and very challenging. Never before I've seen a MMO reach the same level of raiding quality of WoW's, let alone surpassing it.
I doubt I ll be dumping so much time into raiding again as I did in WoW but its good to know there's a game coming out with enough depth and features for hardcore and casual players alike.
I absolutely will preorder if possible. Finances might get a bit tricky here soon. As in, 'will I have a computer and a domicile to place it in?' tricky.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Most likely. I enjoyed the gameplay a lot of what I got see. It really pushes for a much cleaner Action combat in an MMO I feel and it seems to emphasize making things difficult. It just seems the most promising to a person like myself who enjoys difficult raiding given they do manage to pull it off.
As a side note, some of these posts here... really make me facepalm at the reasoning. I guess its nothing new with the "HERP DERP Wow clone, cause a bicycle to me is the same thing as a Truck" type brainless claims many of the less... bright... individuals tend to make. In particularly the ones that seem to push the "I'm too insecure about myself and don't want to look like a kid" teen mentaltiy is really the most disappointing to see.
Come on guys your more mature then that. Sure "the combat system didn't feel right for me" or "The quests just were interesting enough to draw me into the game", but do we really have to resort to such immature ways of dismissing a game that we expect of teens?
If you'd asked me a week ago I would have said NO but now I'm firmly in the "I don't know" bracket. I don't like most of what I've seen so far but that doesn't mean anything until you try it. I will give this weekend's beta a go and will come back and answer.
I would love to have immersive questing with cinematics and epicness all over the place in every single quest even though the goal would be the same old "kill this", "save that". Problem is that it often means that too much focus needs to go into that leaving endgame, repeteable content, subfee worth features to fall into second plan.
I think the bigger problem is all the players who would whine that questing is too slow right? You would get post after post saying leveling is like slogging through quicksand and they would petition for all those "immersive cinematics" to be skipped and the epic quest text to be bypassed, cause who wants to read?
You're right that putting all that time into the leveling game would leave less time for the endgame, but I'm sure they are also wondering how much would go to waste because people can't be bothered with it, just look at how many people whine that mounts are too slow, or hell, that characters move too slow, its all rushing.
once i was realy hyped for this game and got more hyped by every single video and report i found.
then i finally got a key for a betaweekend and after playing some levels i asked myself "how the hell could i get hyped for this game?"
It´s the first mmorpg ever, i got bored in the first 6 levels.
i even played every single class and race because i still had some hope i just picked the wrong class.... but i was wrong, the entire game bored the hell out of me everything felt slow and repetitive. I still have nightmares of the combatsystem, it was just like secret world... 1 1 1 1 1 2 1 1 1 1 1 2 ...oh i need a CC... 3 1 1 1 1 1 2.
And the tutorial/startingarea was so bad, i can´t even find words for this
so, NO for pre-order and never will buy it, unless a lot of things change.
once i was realy hyped for this game and got more hyped by every single video and report i found.
then i finally got a key for a betaweekend and after playing some levels i asked myself "how the hell could i get hyped for this game?"
It´s the first mmorpg ever, i got bored in the first 6 levels.
i even played every single class and race because i still had some hope i just picked the wrong class.... but i was wrong, the entire game bored the hell out of me everything felt slow and repetitive. I still have nightmares of the combatsystem, it was just like secret world... 1 1 1 1 1 2 1 1 1 1 1 2 ...oh i need a CC... 3 1 1 1 1 1 2.
And the tutorial/startingarea was so bad, i can´t even find words for this
so, NO for pre-order and never will buy it, unless a lot of things change.
Could you please let us know what ... MMO's you've played where you need to press more then 3 keys in the first ... 6 levels? 10 levels?
About the tutorial area, well , it seems lots of people are saying the same , so I will not comment on that one. However, as a previous poster has said, why carrying THAT much for the first levels, when you will probably spend the less time in that area, throughout your journey to the level cap and beyond?
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Do not pre-order games unless you're willing to be disappointed with the game you pre-order. You don't know enough about the game to know if pre-ordering is a good idea. You can't because the developer is going to hold a bunch of information back that won't be well known until a week or more after release. Do not pre-order games unless you're willing to be disappointed with the game you pre-order.
That's it.
I can not remember winning or losing a single debate on the internet.
once i was realy hyped for this game and got more hyped by every single video and report i found.
then i finally got a key for a betaweekend and after playing some levels i asked myself "how the hell could i get hyped for this game?"
It´s the first mmorpg ever, i got bored in the first 6 levels.
i even played every single class and race because i still had some hope i just picked the wrong class.... but i was wrong, the entire game bored the hell out of me everything felt slow and repetitive. I still have nightmares of the combatsystem, it was just like secret world... 1 1 1 1 1 2 1 1 1 1 1 2 ...oh i need a CC... 3 1 1 1 1 1 2.
And the tutorial/startingarea was so bad, i can´t even find words for this
so, NO for pre-order and never will buy it, unless a lot of things change.
Could you please let us know what ... MMO's you've played where you need to press more then 3 keys in the first ... 6 levels? 10 levels?
About the tutorial area, well , it seems lots of people are saying the same , so I will not comment on that one. However, as a previous poster has said, why carrying THAT much for the first levels, when you will probably spend the less time in that area, throughout your journey to the level cap and beyond?
This has nothing to do with lowlevel... the entire game is designed like this and the combatsystem keeps the same even at highlevel, just using 7 Skills instead of 3.... but you allways have to build up your class ressource by pressing 1 and then if it´s full you press 2 to use this ressource for a burstdamageskill. All the other skills are just things like heal, cc, leap, stealth, pet summoning, etc... but the main damage allways comes from 1 1 1 1 1 2.
It even takes this long to kill a mob, not like in other mmo´s where they die after 2-3 hits at lowlevel. This game is realy grindy and slow leveling with a slow combatsystem. the pace even felt faster in the secret world, which has a realy slow combatsystem.
Right now, no interest in the game. Really didn't like the combat, but I admit I didn't try all the classes. It felt like its own mini game of battling colored circles. For those that enjoy it, I wish them the best, but I don't think this one is for me.
Comments
dunno if you got to test it but...yeah uh no. this is from someone who preordered with then got actually hands on then canceled that preorder asap. Sad to say but thats just me.
While the two games have quite a few similarities, they also have many differences and it's these said differences that attract me and maybe many others to the game. Would list them, but notice when anyone does it just gets ignored.
On-topic. i will be pre-ordering. So far there hasn't been anything to make think otherwise. Carbine seem to have there head in the right place. Game-play, paths need a looking at, i will admit, other than that? Seems like a fun game to me. on top of that it's P2P with no cash shop or hidden plot twist.
heh oh no..oh no no no no..if you can set aside all the bugs and incomplete this and that the game has like someone else said the fun and action you see in the dev speak vids etc are not in the actual game. i'm running around and it felt like Swtor all over again.
Oh man. After i'll say 30 mins i logged off. it was just nothing new? nothing really fresh? aside from telegraphed combat? I'm playing an mmo right now with telegraphed and aimed combat right now and its f2p for crying out loud and been out since Aug. aura kingdom. ..go fig.
Anyway, after a few hrs i got back on but there was like nothing to actually keep me stuck in the game. Oh and i was there with a RL buddy who was also anticipating playing the game. Without saying anything he just told me "man theres just nothing making me stay logged on"
All i can say is to anyone is try your best to get a beta key and feel for yourself. After all this time i'm looking forward to Wow WoD xpac and having fun playing an Asian mmo....WS
I found the questing a mixed bag which improved later on. I got to about 40 in the beta and it picks up around 20
That's usually the case with MMOs though.. Starter island quests and the 10-20 zone are usually fairly basic and standard. There were quests which were really cool and others which were just your standard MMO affair.
It takes what.. a total of 2-4 weeks to cap in MMOs? Not exactly long if you're someone who will play for potentially years. I capped in FFXIV in under 2 weeks while working a full time job.
Seems unfair to judge the entire game based on where you'll spend very little of your time. I'd assume Carbine realize that and instead focused the majority of their efforts on the content that will keep their players coming back, not the content that only spans 100-150 hours.
I guess if all you do is play MMOs to level, yeah, you probably won't enjoy it that much. Let's be honest though, what MMO has really ever delivered an amazingly fun questing/leveling experience?
I see the crowd of this site's forum too keen on immersion, storytelling quests with fantasy lore like elder scrolls or lord of the rings. You guys love that crap! I do too.
Sadly a good story doesn't make a MMO. Whatever keeps you busy playing long enough for you to keep paying monthly subs just so you can keep on going at it, does make a MMO.
Wildstar questing is as generic as they come, it even points out a big glowing arrow exactly to the spot that you need to go. In the end questing is the same crap in every MMO I've played so far. "kill some of these"; "deliver this", "find this item", "capture this guy". "protect this guy". In every game is the same thing. Some have voice overs and cinematics, others don't and leave that to your imagination. When you look at it, damn quests are all the same.
All in all, its "chewable" content. You do it once and it's done, goodbye, so long. What matters is how you play those quests. The gameplay that is envolved. How smooth and fun it is to control your character while you do the same crap over and over. That's the only thing that's different from RPG to RPG. I found something while questing in Wildstar that I didn t find in other MMO's besides GW2 a lil bit, platforming. Having to use your hoverboard with sprint and double jumps to catch stuff in the air lol, don't see that every day in a MMO.
I would love to have immersive questing with cinematics and epicness all over the place in every single quest even though the goal would be the same old "kill this", "save that". Problem is that it often means that too much focus needs to go into that leaving endgame, repeteable content, subfee worth features to fall into second plan. No thanks. I love immersion and storytelling but I m not paying 15 dollars a month to watch a movie at the cost of more gameplay, more features, news ways to experience the game.
So far I hated the leveling process in every MMO. When SWTOR came out with those cinematic cutscene quests it felt like a breeze of fresh air making my first character leveling feel like a movie. Not so great movie but a movie. When that ended, well the game pretty much ended besides battlegrounds since most of the raids were bugged.
Then GW2 came out with those lame dialogue screens, no matter the dynamic questing was fun and the world felt alive unlike SWTOR. Then that ended since there was no endgame lol.
TESO, same thing, questing felt boring. I just don t like questing I guess. I play MMO's for player interactivity and challenges not jumping from quest to quest.
The combat and world made it fun enough for me to ignore the usual questing. Playing the stalker felt so fast it was awesome, just constantly mob hopping and seeing how fast I could rotate all my skills from mob to mob. The world was enjoyable to get around and explore too; the quests almost became just a side affair to those two for me.
I suppose if you don't like either though there is PvP and adventure/dungeon based leveling but that's a lot more repetitive after a while.
Asbo
I have the feeling Wildstar will only attract WoWish players at the start. It doesn't have a IP like star wars or elder scrolls to make it a huge launch day hit. It has to make a name for itself at first.
Thing is, people want a MMO to play and feel at "home" at. You see this everytime a new MMO launched. There's an overload of players within the first couple of months. Then PUFF, they disappear. Not what they wanted, not what they expected, not enough endgame content, whatever reason.
There's a huge MMO crowd out there for a game that manages to keep them hooked with enough content that they can't faceroll within the first month. Wildstar has enough content so it will be a big hit no doubt, even if only in the longterm.
Hardcore players will become the core of the game, by themselves they are proving the community that the game is worthwhile of their time, even if they don't reach hardcore status. It's like free publicity, mouth to mouth, the most effective way to promote something. They know they are paying for a game with that much depth because so many guild commit to it, so it's worth the sub.
I've seen hardcore WoW guilds saying that they will commit to Wildstar because their raiding content is crazy and very challenging. Never before I've seen a MMO reach the same level of raiding quality of WoW's, let alone surpassing it.
I doubt I ll be dumping so much time into raiding again as I did in WoW but its good to know there's a game coming out with enough depth and features for hardcore and casual players alike.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Most likely. I enjoyed the gameplay a lot of what I got see. It really pushes for a much cleaner Action combat in an MMO I feel and it seems to emphasize making things difficult. It just seems the most promising to a person like myself who enjoys difficult raiding given they do manage to pull it off.
As a side note, some of these posts here... really make me facepalm at the reasoning. I guess its nothing new with the "HERP DERP Wow clone, cause a bicycle to me is the same thing as a Truck" type brainless claims many of the less... bright... individuals tend to make. In particularly the ones that seem to push the "I'm too insecure about myself and don't want to look like a kid" teen mentaltiy is really the most disappointing to see.
Come on guys your more mature then that. Sure "the combat system didn't feel right for me" or "The quests just were interesting enough to draw me into the game", but do we really have to resort to such immature ways of dismissing a game that we expect of teens?
I think the bigger problem is all the players who would whine that questing is too slow right? You would get post after post saying leveling is like slogging through quicksand and they would petition for all those "immersive cinematics" to be skipped and the epic quest text to be bypassed, cause who wants to read?
You're right that putting all that time into the leveling game would leave less time for the endgame, but I'm sure they are also wondering how much would go to waste because people can't be bothered with it, just look at how many people whine that mounts are too slow, or hell, that characters move too slow, its all rushing.
once i was realy hyped for this game and got more hyped by every single video and report i found.
then i finally got a key for a betaweekend and after playing some levels i asked myself "how the hell could i get hyped for this game?"
It´s the first mmorpg ever, i got bored in the first 6 levels.
i even played every single class and race because i still had some hope i just picked the wrong class.... but i was wrong, the entire game bored the hell out of me everything felt slow and repetitive. I still have nightmares of the combatsystem, it was just like secret world... 1 1 1 1 1 2 1 1 1 1 1 2 ...oh i need a CC... 3 1 1 1 1 1 2.
And the tutorial/startingarea was so bad, i can´t even find words for this
so, NO for pre-order and never will buy it, unless a lot of things change.
Could you please let us know what ... MMO's you've played where you need to press more then 3 keys in the first ... 6 levels? 10 levels?
About the tutorial area, well , it seems lots of people are saying the same , so I will not comment on that one. However, as a previous poster has said, why carrying THAT much for the first levels, when you will probably spend the less time in that area, throughout your journey to the level cap and beyond?
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Repeat after me.
Do not pre-order games unless you're willing to be disappointed with the game you pre-order. You don't know enough about the game to know if pre-ordering is a good idea. You can't because the developer is going to hold a bunch of information back that won't be well known until a week or more after release. Do not pre-order games unless you're willing to be disappointed with the game you pre-order.
That's it.
I can not remember winning or losing a single debate on the internet.
This has nothing to do with lowlevel... the entire game is designed like this and the combatsystem keeps the same even at highlevel, just using 7 Skills instead of 3.... but you allways have to build up your class ressource by pressing 1 and then if it´s full you press 2 to use this ressource for a burstdamageskill. All the other skills are just things like heal, cc, leap, stealth, pet summoning, etc... but the main damage allways comes from 1 1 1 1 1 2.
It even takes this long to kill a mob, not like in other mmo´s where they die after 2-3 hits at lowlevel. This game is realy grindy and slow leveling with a slow combatsystem. the pace even felt faster in the secret world, which has a realy slow combatsystem.