I must be the strange RPer then. I rather not have a chat bubble above my head or others while RPing. GW2 is a good example of it i just read the chat box, Sure it gets chaotic but in time you learn to sort it out well. But i can also see why others would want it.
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For me personally, chat bubbles add a layer of immersion because there is nothing more off putting than a screen of characters and npcs that are static and silent the whole time. Equally, if thre are 20 people on screen and you are trying to RP or have a conversation with one of them, it's almost impossible to do via a chat box due to spam etc. Finally, speech bubbles tend to come in subtly different "shapes" that denote whether someone is shouting, or whispering or laughing etc which I find more intuitive than having to constantly check a chat box. Pffft what do I know, SWG Pre CU was my first mmorpg and it spoiled me.
I agree but thankfully static NPCs is not an issue in ESO. The NPCs say hi when you walk by them, they talk to themselves... mostly complaining about something, or they're making out and snap at you for invading their privacy!
As far as players go I hate reading the chat window for local conversations.
Yes, yes giant floating balloons with words above people's heads is far more immersive.
Vent, Team Speak etc > chat bubbles ... actually talking to people is way more immersive.
With typing I can get into character in an RPG or MMORPG. It was natural in SWG, and it could be in ESO. With that said having to watch a chat box and try to figure out what character on screen actually said what is completely unnatural.
In addition, I don't RP over voice chat. Completely violates my suspension of disbelief and way not comfortable. I'm not going to walk through a player town in game and /nod to the mayor and then ask him to get on Ventrilo so I can just say "have a nice night Mayor".
It's also nice while running instances when not on voice chat with someone. At least I know where the screams are coming from.
Originally posted by jircris Not being rude or anyhtign just wish to know why you would wish for chat bubbles? i personally dont liek them but id like some views on to why some would
I dont like them in towns or hubs, it gets to garbbled up. but when in a party,running dungeons, or out adventuring with others, its nice to be able to focus on your surroundigns whilst chatting,socializing, kickN some mobs butts
I honestly am not a huge fan of chat bubbles because they often times clutter the screen with things that I simply do not think fit within the whole fantasy experience, consequentially breaking suspension of disbelief. I am all for immersion, but I believe that an in-game proximity-based voice chat system like the one present in ArmA and DayZ would be a far more appealing feature than chat bubbles for communication between players. I also think that such a voice chat system would work greatly with the radial menu already present in The Elder Scrolls Online used for interacting (trading, partying, etc.) with other players because it would easily allow players to mute others if they so desired. An option to toggle this feature on/off in public and in groups would also come in handy.
Regarding a mod for chat bubbles, I read a statement made by a mod developer saying that he had the mod almost complete, but that the API did not grant information on a player's specific location so he could not find a way to attach the bubbles to the players.
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As far as players go I hate reading the chat window for local conversations.
Yes, yes giant floating balloons with words above people's heads is far more immersive.
Vent, Team Speak etc > chat bubbles ... actually talking to people is way more immersive.
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With typing I can get into character in an RPG or MMORPG. It was natural in SWG, and it could be in ESO. With that said having to watch a chat box and try to figure out what character on screen actually said what is completely unnatural.
In addition, I don't RP over voice chat. Completely violates my suspension of disbelief and way not comfortable. I'm not going to walk through a player town in game and /nod to the mayor and then ask him to get on Ventrilo so I can just say "have a nice night Mayor".
It's also nice while running instances when not on voice chat with someone. At least I know where the screams are coming from.
I dont like them in towns or hubs, it gets to garbbled up. but when in a party,running dungeons, or out adventuring with others, its nice to be able to focus on your surroundigns whilst chatting,socializing, kickN some mobs butts
I honestly am not a huge fan of chat bubbles because they often times clutter the screen with things that I simply do not think fit within the whole fantasy experience, consequentially breaking suspension of disbelief. I am all for immersion, but I believe that an in-game proximity-based voice chat system like the one present in ArmA and DayZ would be a far more appealing feature than chat bubbles for communication between players. I also think that such a voice chat system would work greatly with the radial menu already present in The Elder Scrolls Online used for interacting (trading, partying, etc.) with other players because it would easily allow players to mute others if they so desired. An option to toggle this feature on/off in public and in groups would also come in handy.
Regarding a mod for chat bubbles, I read a statement made by a mod developer saying that he had the mod almost complete, but that the API did not grant information on a player's specific location so he could not find a way to attach the bubbles to the players.