BTW, no dev can fit WOD into an MMO. It would've ultimately been a big disappoint. Games like this aren't meant for computers that require limits and rules. Its why they are best played in your imagination.
Originally posted by drakaena Whatever happened to citadel of sorcery? I had forgotten all about it until just now reading your post.
It's still there. I've put about $60 to it through the past year or two. The website still exists too. I just wish they'd hurry it up and deliver. I'm estimating a year from alpha but that's just me.
Originally posted by drakaena BTW, no dev can fit WOD into an MMO. It would've ultimately been a big disappoint. Games like this aren't meant for computers that require limits and rules. Its why they are best played in your imagination.
That's a good point. But if they could have done it well... it would have changed the MMO landscape forever. Kind of the way it did for those who played it on Tabletop.
Perhaps they should have tried to round-up some of the people that did writing for the original game?
I'm assuming that they didn't even go after the Line-Developers, let alone the in-house writers and multitude of free-lance writers.
WoD is a big area to cover all at one time. I thought they were toing to bite-of-more-than-they-could chew by just starting with the vampires and building it up from there.
I do know that there is so much going on from so many different perspectives, that they would have had to make a whole game world with various cities all around the world.
Just imagine the in-fighting if it was only a half dozen cities and thousands (small end probably) players wanting to be the Prince of a City?
I mean how much room do you need to have for lurking around in each city? A great deal of space I imagine.
Oh, well. It's a big dream.
I am glad to see that there are so may people still interested in the World of Darkness.
Comments
It's still there. I've put about $60 to it through the past year or two. The website still exists too. I just wish they'd hurry it up and deliver. I'm estimating a year from alpha but that's just me.
That's a good point. But if they could have done it well... it would have changed the MMO landscape forever. Kind of the way it did for those who played it on Tabletop.
Perhaps they should have tried to round-up some of the people that did writing for the original game?
I'm assuming that they didn't even go after the Line-Developers, let alone the in-house writers and multitude of free-lance writers.
WoD is a big area to cover all at one time. I thought they were toing to bite-of-more-than-they-could chew by just starting with the vampires and building it up from there.
I do know that there is so much going on from so many different perspectives, that they would have had to make a whole game world with various cities all around the world.
Just imagine the in-fighting if it was only a half dozen cities and thousands (small end probably) players wanting to be the Prince of a City?
I mean how much room do you need to have for lurking around in each city? A great deal of space I imagine.
Oh, well. It's a big dream.
I am glad to see that there are so may people still interested in the World of Darkness.
Be the fire! Stop staring at it!