There isn't much in the way of variation for public dungeons. Is this even up for debate. I'm sure this is something that all ESO players can agree on.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
A lot of things are copy/pasted in ESO, like the "forge" template you'll see in every city, pretty much all the "torch" cave, the pattern of the boss Doshia (With the orbs that heals the boss if they touch him) that you will something like 10 times.
Originally posted by FlyByKnight There isn't much in the way of variation for public dungeons. Is this even up for debate. I'm sure this is something that all ESO players can agree on.
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Except... none of the posters above you have defended anything. Not only that you are completely off topic and come across as a obsessive poster trying to derail yet another topic. Well done.
The map dungeon designs are very similar to each other. In DC you have dwemer ruins, aylied ruins and caves. Theres usually one main route to the end then a quick door back to the start, similar to Skyrim dungeons. Throw in a few spider webs in some of them just to make the cave look different I guess
I am not sure what you mean by public dungeons. You mean underground "dungeons" which are persistent? There is a lot of copy pasting in ESO. I have seen so many interiors which look identical.
TES games tend to use a lot of copy pasting. This was very obvious in Oblivion (Oblivion was one big copy paste) and Skyrim. But ESO is even worse than regular TES games.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Yes, they do have a few standard templates that they use for indoors encounters. There is a basic elven ruins template; a basic public dungeon template; and so on. The quests do tend to have unique locations attached to them, and the large outdoors zones are unique and very well crafted. I do hope that they add some more variety to these areas; it's a drawback, but not a huge one given the outdoors places where you can see a variety of scenery and the unique quest locales.
(This is utterly typical for ES games and it's a consequence of having so many locations and so much real estate. It's not a surprise...)
Actually I had deja vu yesterday entering a dungeon - it was exactly the same I'd already finished a few days before. While I can live with that I was really annoyed seeing yet another bunch of bots with names like "aghsff" etc etc camping the boss killing it instantly. Reported 3 of those cunts and used aoe to get the credit for boss.
It would of been a bit nicer if they randomized some of those dwells. Given all the stress the server is taking as is I can see why they didn't opt for it though. At the very least we can look forward to each zone having one unique dungeon( heck one of those unique dungeons felt like a mini zone) Fingers crossed when craglorn comes out they will abandon the template business and try mixing it up a bit.
On the gamey side of things, I'd like to see more random deigns. It's more fun to dungeon crawl, at least to me.
On the world consistency / cultural lore appropriateness it makes sense. Societies tend to build from sensible patterns that are contextual to their time. I don't think it's common to hire an architect and say, "Build me something totally random with confusing pathways." Most things are purpose built.
Originally posted by FlyByKnight There isn't much in the way of variation for public dungeons. Is this even up for debate. I'm sure this is something that all ESO players can agree on.
No. Game is perfect. Me and my guildies havent seen a bug so far. Game is flawless. There is no gold sellers in it, i havent seen any. There is no bots in it, i havent seen any. This game is the next big thing. It will never go f2p. Looks like this game isnt for you. OMG go back to blabla (usually WoW or WildStar) please.
There. I have written all possible rabid fanboy responses, you are welcome. Now you can go and continue to love this game on another topics fanboys. You are welcome too.
Oh and for the record, there are really people out there who says gold sellers / bots doesnt exist in this game. Really.
Except... none of the posters above you have defended anything. Not only that you are completely off topic and come across as a obsessive poster trying to derail yet another topic. Well done.
The map dungeon designs are very similar to each other. In DC you have dwemer ruins, aylied ruins and caves. Theres usually one main route to the end then a quick door back to the start, similar to Skyrim dungeons. Throw in a few spider webs in some of them just to make the cave look different I guess
/sarcasm off
i think necropie was being sarcastic....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Originally posted by FlyByKnight There isn't much in the way of variation for public dungeons. Is this even up for debate. I'm sure this is something that all ESO players can agree on.
No. Game is perfect. Me and my guildies havent seen a bug so far. Game is flawless. There is no gold sellers in it, i havent seen any. There is no bots in it, i havent seen any. This game is the next big thing. It will never go f2p. Looks like this game isnt for you. OMG go back to blabla (usually WoW or WildStar) please.
There. I have written all possible rabid fanboy responses, you are welcome. Now you can go and continue to love this game on another topics fanboys. You are welcome too.
Oh and for the record, there are really people out there who says gold sellers / bots doesnt exist in this game. Really.
Except... none of the posters above you have defended anything. Not only that you are completely off topic and come across as a obsessive poster trying to derail yet another topic. Well done.
The map dungeon designs are very similar to each other. In DC you have dwemer ruins, aylied ruins and caves. Theres usually one main route to the end then a quick door back to the start, similar to Skyrim dungeons. Throw in a few spider webs in some of them just to make the cave look different I guess
/sarcasm off
i think necropie was being sarcastic....
He was being sarcastic in the first half, and then the second half he was attacking the "fanboys". Which I agree was rather odd since there hasn't been any fanboy posts suggesting the game is perfect in this thread. So he's just making himself look like a dick.
I am not sure what you mean by public dungeons. You mean underground "dungeons" which are persistent? There is a lot of copy pasting in ESO. I have seen so many interiors which look identical.
TES games tend to use a lot of copy pasting. This was very obvious in Oblivion (Oblivion was one big copy paste) and Skyrim. But ESO is even worse than regular TES games.
Every Elder Scrolls game uses tile sets which you can know right away by opening the Construction Set for every game since Morrowind (or using the map in Daggerfall). It's actually a good system because it allows for creative use of connecting the tiles to add variety. There are specific looks, but two individual dungeons are rarely layed out identically in any Elder Scrolls game (even Oblivion which probably handled dungeons the worst by not adding any flavor).
ESO is straight up copy-paste Dragon Age 2 style. No thought went into the public dungeons or interior spaces at all. In Morrowind you might have a "Telvanni-style" or "Imperial-style" tileset, but in ESO the same floorplan = a monastery, an inn, a castle etc. It's shameless the level of copy-paste in this game.
Name one MMO which doesn't recycle content in any manner. Equipment models, NPCs, maps/levels, structures, and/or entire instances are recycled in every MMO I can think of. Some even make you run the same instances you did while leveling. Think "expert" or "veteran" mode dungeons like what SWTOR does.
Does anyone remember the City of Heroes missions ? The dreaded cave one where one mob gets stuck in some wall and you cannot complete it because you have no way to kill that mob. It got to a point I would just abandon those when I go there and it turns out to be a cave.
Dunno why people are claiming other TES games do the same thing.. that isn't really an excuse. Bad is bad, you're just admitting the other TES did this bad as well. Still need improving.
I don't suffer from insanity, I enjoy every minute of it.
Name one MMO which doesn't recycle content in any manner. Equipment models, NPCs, maps/levels, structures, and/or entire instances are recycled in every MMO I can think of. Some even make you run the same instances you did while leveling. Think "expert" or "veteran" mode dungeons like what SWTOR does.
Originally posted by Viadric So it's a copy/paste poor design choice?
I remember when Final Fantasy 14 Online launched and got a lot of bad mouthing for copy/paste of some rocks and landscape, although it was a lot less in your face and the game also looked a lot better graphically than TESO does.
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Personally I don't mind copy paste if it is done properly so you don't really see it everywhere. For example copy/pasted houses in a city can be done right by rotating assets and changing textures or colours.
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@syntax42: Just because someone else pees in his pants does not make it O.K. for you to do also.
@Viadric: Depends on how good you are at hiding it.
And, conversely, I hope that everyone can acknowledge how distinct and well-crafted the huge overland areas are. They're vast, there are a lot of different terrain types represented, and there is a very nice mix of exploration built into the design.
Other MMORPGS do recycle, unfortunately ESO does it the worst I've ever encountered in quite some time. Even the mob placements are identical in these areas. They're all a race track around with the named boss at the tail end and then the short cut out. The last time I saw this level of copy and paste was Phantasy Star Online on Dreamcast.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
Originally posted by syntax42 Oh no! A MMO game that has recycled content! Name one MMO which doesn't recycle content in any manner. Equipment models, NPCs, maps/levels, structures, and/or entire instances are recycled in every MMO I can think of. Some even make you run the same instances you did while leveling. Think "expert" or "veteran" mode dungeons like what SWTOR does.
You have a point. Alot of MMO's recycle content. But ESO tends to recycle the same content alot faster then most other MMO's. Before its overwith you will have run the same dungeon template atleast 3-4 times before you even start the vetern content in ESO. I hate to see how many times you have experienced the same crypt dungeon when its all said an done.. Atleast 10+ times I would imagine.
Comments
Its an irritator for sure.....
so much things look identical, its not really fun...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Except... none of the posters above you have defended anything. Not only that you are completely off topic and come across as a obsessive poster trying to derail yet another topic. Well done.
The map dungeon designs are very similar to each other. In DC you have dwemer ruins, aylied ruins and caves. Theres usually one main route to the end then a quick door back to the start, similar to Skyrim dungeons. Throw in a few spider webs in some of them just to make the cave look different I guess
I am not sure what you mean by public dungeons. You mean underground "dungeons" which are persistent? There is a lot of copy pasting in ESO. I have seen so many interiors which look identical.
TES games tend to use a lot of copy pasting. This was very obvious in Oblivion (Oblivion was one big copy paste) and Skyrim. But ESO is even worse than regular TES games.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Yes, they do have a few standard templates that they use for indoors encounters. There is a basic elven ruins template; a basic public dungeon template; and so on. The quests do tend to have unique locations attached to them, and the large outdoors zones are unique and very well crafted. I do hope that they add some more variety to these areas; it's a drawback, but not a huge one given the outdoors places where you can see a variety of scenery and the unique quest locales.
(This is utterly typical for ES games and it's a consequence of having so many locations and so much real estate. It's not a surprise...)
I'm conflicted on this issue.
On the gamey side of things, I'd like to see more random deigns. It's more fun to dungeon crawl, at least to me.
On the world consistency / cultural lore appropriateness it makes sense. Societies tend to build from sensible patterns that are contextual to their time. I don't think it's common to hire an architect and say, "Build me something totally random with confusing pathways." Most things are purpose built.
/sarcasm off
i think necropie was being sarcastic....
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
He was being sarcastic in the first half, and then the second half he was attacking the "fanboys". Which I agree was rather odd since there hasn't been any fanboy posts suggesting the game is perfect in this thread. So he's just making himself look like a dick.
Every Elder Scrolls game uses tile sets which you can know right away by opening the Construction Set for every game since Morrowind (or using the map in Daggerfall). It's actually a good system because it allows for creative use of connecting the tiles to add variety. There are specific looks, but two individual dungeons are rarely layed out identically in any Elder Scrolls game (even Oblivion which probably handled dungeons the worst by not adding any flavor).
ESO is straight up copy-paste Dragon Age 2 style. No thought went into the public dungeons or interior spaces at all. In Morrowind you might have a "Telvanni-style" or "Imperial-style" tileset, but in ESO the same floorplan = a monastery, an inn, a castle etc. It's shameless the level of copy-paste in this game.
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Life sucks, buy a helmet.
Oh no! A MMO game that has recycled content!
Name one MMO which doesn't recycle content in any manner. Equipment models, NPCs, maps/levels, structures, and/or entire instances are recycled in every MMO I can think of. Some even make you run the same instances you did while leveling. Think "expert" or "veteran" mode dungeons like what SWTOR does.
Most dungeons maps basically look like this. I'm not even kidding.
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I remember when Final Fantasy 14 Online launched and got a lot of bad mouthing for copy/paste of some rocks and landscape, although it was a lot less in your face and the game also looked a lot better graphically than TESO does.
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Personally I don't mind copy paste if it is done properly so you don't really see it everywhere. For example copy/pasted houses in a city can be done right by rotating assets and changing textures or colours.
----
@syntax42: Just because someone else pees in his pants does not make it O.K. for you to do also.
@Viadric: Depends on how good you are at hiding it.
¯\_(ツ)_/¯
You have a point. Alot of MMO's recycle content. But ESO tends to recycle the same content alot faster then most other MMO's. Before its overwith you will have run the same dungeon template atleast 3-4 times before you even start the vetern content in ESO. I hate to see how many times you have experienced the same crypt dungeon when its all said an done.. Atleast 10+ times I would imagine.