It looks like you're new here. If you want to get involved, click one of these buttons!
Well, i was loving the game despite losing all my banked items, several levels and having one character unavailable after trying to pvp with him.
[mod edit- please don't post details on how to exploit]
Reports are that players reported this months ago in beta and that it was never fixed so its safe to assume that this has been exploited from the moment the servers opened.
Good game zenimax - AAA subscription mmo's are obviously of a much higher quality than indie / ftp games ,-p
Comments
This exploit has been in the game for about 3-4 days, people posted it on the forum and ZoS didn't listen or missed it. It wasn't a beta issue, you can ask the person who streamed it how long it has been in the game. Thankfully they have a log and can ban those guys pretty quickly.
This issue is fairly similar to the issue GW2 had at launch.
What would they log to catch this?
[mod edit]
Exploiters never just get 2 items and be satisfied. They go for 1000x, xfer the goods to their main then delete the alt and think that protects them.
It was stated many times in that stream and has also been mentioned both on there facebook page and on the reddit that this existed in beta and was not patched.
http://www.reddit.com/r/elderscrollsonline/comments/23b84z/yes_there_is_an_item_dupe/
https://www.facebook.com/ElderScrollsOnline
Just one quote from the reddit...
"LostScot posted about the exploit on the forums SEVEN days ago and mentioned in their post that they submitted NUMEROUS bug reports about it during beta."
3-4 days ???
Guild banks have now been disabled until further notice.
http://forums.elderscrollsonline.com/discussion/81473/notice-guild-banks-disabled
Sadly, a great deal of damage has already been done. In the modern age of social media, Google and YouTube, word spreads incredibly fast. Given that huge numbers of players are delighted to find new opportunities to cheat and illegally gain advantage in MMO's, the abuse of these exploits is rampant.
Ironically, the more people that use an exploit, the less the chance of serious repercussions.
These duping bugs seem to almost be a standard feature of every MMO launch. Obviously it's a tricky thing to get right, otherwise it wouldn't constantly keep happening in MMO's.
lolz...duping items bugs are SO diablo 2
Realy AAA game this ESO, glad i did not buy it.
[mod edit]
Lets face the truth: ESO is a console game. All those "simplistic, old school" kinda things are not for immersion, they are designed that way because this is a console game. They dont care that much about PC players and/or bugs. They are getting ready for the console release and hoping to survive from console sales.
I asked for a refund from CS and hoping to get my money back. I dont expect getting it back but there are reports in official forums that some people are successful.
Stages of a new mmo: 1) It's just beta. It still has plenty of time before release. 2) It just launched. Give it time. WoW wasn't built in a day. 3) We don't need you anyway. 4) F2P announced. 5)Huge influx of players. 6) Look how much has changed. 7) Cash shop is the only thing developed lately. 8) It has been a long journey and we thank everyone who was part of it. Shutting down in 3 months. (Courtesy of Robokapp.)
This duping bug has been known about since beta and was reported, alas ZOS did not deem it worthy of fixing.
I've also seen the duping exploit referenced on these very forums by concerned players, only to be shot down and called liars by the ESO defense force....
Out of all the problems that have affected this launch, this could be the killer...the in game economy could have suffered irreparable damage already
[mod edit]
So they knew about it long time ago and still they did not fix it.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.
**On the radar: http://www.cyberpunk.net/ **
Amusingly there was a very, very similar itemdupe in the early days of WOW.
10+ years ago when the community was small enough for it not to be an issue and myspace wasn't really around back then and crafting in WoW has never been important so amusing parallel (non-existent/loot based economy vs crafting based economy with some loot thrown in).
So because crafting "isnt important" in a game, that makes it cool if there are ways to dupe items? Interesting. I guess by that logic teleporting bots for gathering are cool too. I mean, crafting isnt imprtant in some games so who cares about that. I guess gold farming bots are cool too if its a game where gold isnt important. Hell even PvP cheats are cool too if you personally decide PvP isnt important in a game either. Right?
BTW, since most of you like to pretend to be oblivious to these things, even though you will rage and whine about them with every game... this type of stuff exists early on in many games. Probably about half of the AAA games have had some sort of major duping exploit that had to be squashed at some point. Duping though mail systems, bank systems, trades, etc have been around in many games. Wether or not it gets fixed is the main problem. Apparently ZOS is working on it right now and have disabled the guild banks until it is done.
ZOS should have been working on it months ago when it was reported back in beta.
That would have been the professional thing to do IMO.
I don't remember any duping when GW2 came up. Care to give me a link to this?
Sadly you are wrong. This has been in the game much, much longer.
http://www.amazon.com/review/R1U46C1NVZVAMV/ref=cm_cr_pr_perm?ie=UTF8&ASIN=B00I4BGLOG
Look at the review date on that thing.............. Yeah, it has been in the game for at least 8 days. Too bad the guys review got downvoted into obilivion and all the dupe posts on the forums went away.
I thought something was fishy when I joined a guild and got a ton of gold for doing so.
To give feedback on moderation, contact mikeb@mmorpg.com
Read the amazon review I linked to. They may not have known about it from beta, but someone dug up an old official forum cache and linked to that review on the 8'th.
Now the post linking to that post is gone as well lol. ZM is in full out damage control mode.
How long does it take you to find and fix a bug?
It's not like they just go 'oh look it's a bug...squash it'.
It takes a lot of time to find the problematic code, create a fix, then test it to see if it breaks other aspects of the code.
I thought this was common knowledge....sheesh.
I can completely believe that this was discovered by players in beta and that they kept it to themselves, using it after launch. I find it much harder to believe that a game company would ignore such an important problem if it was reported to them.
Raise enough hell and you will get refunded.
I was crashing so often that the game was unplayable. I didn't tolerate the tap-dancing from their CMs -- which is the only support I saw -- so eventually they gave in.
I don't blame their CMs for the problems; I feel sorry for them. They have to placate the customers who are suffering from the effects of a poorly developed game. But tap-dancing around issues with canned excuses and stall tactics accomplishes nothing.
ZOS should be ashamed more for their business tactics than the poor state of their "released" game.
Did you buy the game from them? I bought it from a third party vendor. Who would I contact for the refund? ZM or G2A?